示例#1
0
BlockStmt*
BlockStmt::copyInner(SymbolMap* map) {
  BlockStmt* _this = new BlockStmt();

  _this->blockTag  = blockTag;
  _this->blockInfo = COPY_INT(blockInfo);
  _this->useList   = COPY_INT(useList);
  _this->byrefVars = COPY_INT(byrefVars);

  for_alist(expr, body) {
    Expr* copy = COPY_INT(expr);
    _this->insertAtTail(copy);

    if (DefExpr* def = toDefExpr(copy)) {
      if (TypeSymbol* ts = toTypeSymbol(def->sym)) {
        if (EnumType* et = toEnumType(ts->type)) {
          // ensure we have the size, cast functions, etc.
          // Lydia NOTE: This relies on making no copies of enum types prior to
          // buildDefaultFunctions().  The creation must happen here because
          // otherwise the EnumType will not have the correct symbol, and the
          // symbol will not be in the tree.

          buildEnumFunctions(et);
        }
      }
    }
  }
示例#2
0
void buildDefaultFunctions() {
  build_chpl_entry_points();

  SET_LINENO(rootModule); // todo - remove reset_ast_loc() calls below?

  std::vector<BaseAST*> asts;
  collect_asts(rootModule, asts);
  for_vector(BaseAST, ast, asts) {
    if (TypeSymbol* type = toTypeSymbol(ast)) {
      // Here we build default functions that are always generated (even when
      // the type symbol has FLAG_NO_DEFAULT_FUNCTIONS attached).
      if (AggregateType* ct = toAggregateType(type->type)) {
        buildFieldAccessorFunctions(ct);

        if (!ct->symbol->hasFlag(FLAG_REF))
          buildDefaultDestructor(ct);
        // Classes should use the nil:<type> _defaultOf method unless they
        // do not inherit from object.  For those types and records, call
        // we need a more complicated _defaultOf method generated by the
        // compiler
        if (!ct->isClass() || ct->symbol->hasFlag(FLAG_NO_OBJECT))
          build_record_init_function(ct);
      }

      if (type->hasFlag(FLAG_NO_DEFAULT_FUNCTIONS))
        continue;

      // Here we build default functions that respect the "no default
      // functions" pragma.
      if (AggregateType* ct = toAggregateType(type->type))
      {
        buildDefaultReadWriteFunctions(ct);

        if (isRecord(ct)) {
          if (!isRecordWrappedType(ct)) {
            build_record_equality_function(ct);
            build_record_inequality_function(ct);
          }
          build_record_assignment_function(ct);
          build_record_cast_function(ct);
          build_record_copy_function(ct);
          build_record_hash_function(ct);
        }
        if (isUnion(ct))
          build_union_assignment_function(ct);
      }
      else if (EnumType* et = toEnumType(type->type)) {
        //buildDefaultReadFunction(et);
        buildStringCastFunction(et);

        build_enum_cast_function(et);
        build_enum_assignment_function(et);
        build_enum_first_function(et);
        build_enum_enumerate_function(et);
      }
      else
      {
        // The type is a simple type.

        // Other simple types are handled explicitly in the module code.
        // But to avoid putting a catch-all case there to implement assignment
        // for extern types that are simple (as far as we can tell), we build
        // definitions for those assignments here.
        if (type->hasFlag(FLAG_EXTERN)) {
          build_extern_init_function(type->type);
          build_extern_assignment_function(type->type);
        }
      }
    }
  }
}