void ScrollableArea::programmaticScrollHelper(const DoublePoint& position, ScrollBehavior scrollBehavior)
{
    cancelScrollAnimation();

    if (scrollBehavior == ScrollBehaviorSmooth)
        programmaticScrollAnimator()->animateToOffset(toFloatPoint(position));
    else
        programmaticScrollAnimator()->scrollToOffsetWithoutAnimation(toFloatPoint(position));
}
示例#2
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void GraphicsLayer::didScroll()
{
    if (m_scrollableArea) {
        DoublePoint newPosition = m_scrollableArea->minimumScrollPosition() + toDoubleSize(m_layer->layer()->scrollPositionDouble());
        // FIXME: Remove the toFloatPoint(). crbug.com/414283.
        m_scrollableArea->scrollToOffsetWithoutAnimation(toFloatPoint(newPosition));
    }
}
示例#3
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static bool findLineSegmentIntersection(const FloatPointGraph::Edge& edgeA, const FloatPointGraph::Edge& edgeB, FloatPoint& intersectionPoint)
{
    if (!findIntersection(*edgeA.first, *edgeA.second, *edgeB.first, *edgeB.second, intersectionPoint))
        return false;

    FloatPoint edgeAVec(*edgeA.second - *edgeA.first);
    FloatPoint edgeBVec(*edgeB.second - *edgeB.first);

    float dotA = edgeAVec.dot(toFloatPoint(intersectionPoint - *edgeA.first));
    if (dotA < 0 || dotA > edgeAVec.lengthSquared())
        return false;

    float dotB = edgeBVec.dot(toFloatPoint(intersectionPoint - *edgeB.first));
    if (dotB < 0 || dotB > edgeBVec.lengthSquared())
        return false;

    return true;
}
void ScrollableArea::userScrollHelper(const DoublePoint& position, ScrollBehavior scrollBehavior)
{
    cancelProgrammaticScrollAnimation();

    // Smooth user scrolls (keyboard, wheel clicks) are handled via the userScroll method.
    // TODO(bokan): The userScroll method should probably be modified to call this method
    //              and ScrollAnimator to have a simpler animateToOffset method like the
    //              ProgrammaticScrollAnimator.
    ASSERT(scrollBehavior == ScrollBehaviorInstant);
    scrollAnimator()->scrollToOffsetWithoutAnimation(toFloatPoint(position));
}
示例#5
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void DrawGlyphs::computeBounds()
{
    // FIXME: This code doesn't actually take the extents of the glyphs into consideration. It assumes that
    // the glyph lies entirely within its [(ascent + descent), advance] rect.
    float ascent = m_font->fontMetrics().floatAscent();
    float descent = m_font->fontMetrics().floatDescent();
    FloatPoint current = toFloatPoint(localAnchor());
    size_t numGlyphs = m_glyphs.size();
    for (size_t i = 0; i < numGlyphs; ++i) {
        GlyphBufferAdvance advance = m_advances[i];
        FloatRect glyphRect = FloatRect(current.x(), current.y() - ascent, advance.width(), ascent + descent);
        m_bounds.unite(glyphRect);

        current.move(advance.width(), advance.height());
    }
}
void ScrollableArea::scrollPositionChanged(const DoublePoint& position, ScrollType scrollType)
{
    TRACE_EVENT0("blink", "ScrollableArea::scrollPositionChanged");

    DoublePoint oldPosition = scrollPositionDouble();
    DoublePoint truncatedPosition = shouldUseIntegerScrollOffset() ? flooredIntPoint(position) : position;

    // Tell the derived class to scroll its contents.
    setScrollOffset(truncatedPosition, scrollType);

    Scrollbar* verticalScrollbar = this->verticalScrollbar();

    // Tell the scrollbars to update their thumb postions.
    if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
        horizontalScrollbar->offsetDidChange();
        if (horizontalScrollbar->isOverlayScrollbar() && !hasLayerForHorizontalScrollbar()) {
            if (!verticalScrollbar)
                horizontalScrollbar->invalidate();
            else {
                // If there is both a horizontalScrollbar and a verticalScrollbar,
                // then we must also invalidate the corner between them.
                IntRect boundsAndCorner = horizontalScrollbar->boundsRect();
                boundsAndCorner.setWidth(boundsAndCorner.width() + verticalScrollbar->width());
                horizontalScrollbar->invalidateRect(boundsAndCorner);
            }
        }
    }
    if (verticalScrollbar) {
        verticalScrollbar->offsetDidChange();
        if (verticalScrollbar->isOverlayScrollbar() && !hasLayerForVerticalScrollbar())
            verticalScrollbar->invalidate();
    }

    if (scrollPositionDouble() != oldPosition) {
        // FIXME: Pass in DoubleSize. crbug.com/414283.
        scrollAnimator()->notifyContentAreaScrolled(toFloatSize(scrollPositionDouble() - oldPosition));
    }

    scrollAnimator()->setCurrentPosition(toFloatPoint(position));
}
FloatSize ScrollAnimatorBase::computeDeltaToConsume(const FloatSize& delta) const
{
    FloatPoint newPos = toFloatPoint(m_scrollableArea->clampScrollPosition(m_currentPos + delta));
    return newPos - m_currentPos;
}
void VisualViewport::setScrollOffset(const DoublePoint& offset, ScrollType)
{
    setLocation(toFloatPoint(offset));
}
示例#9
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Path PathUtilities::pathWithShrinkWrappedRects(const Vector<FloatRect>& rects, float radius)
{
    Path path;

    if (rects.isEmpty())
        return path;

    if (rects.size() > 20) {
        path.addRoundedRect(unionRect(rects), FloatSize(radius, radius));
        return path;
    }

    Vector<FloatRect> sortedRects = rects;

    std::sort(sortedRects.begin(), sortedRects.end(), [](FloatRect a, FloatRect b) { return b.y() > a.y(); });

    FloatPointGraph graph;
    Vector<FloatPointGraph::Polygon> rectPolygons;
    rectPolygons.reserveInitialCapacity(sortedRects.size());

    for (auto& rect : sortedRects) {
        bool isContained = false;
        for (auto& otherRect : sortedRects) {
            if (&rect == &otherRect)
                continue;
            if (otherRect.contains(rect)) {
                isContained = true;
                break;
            }
        }

        if (!isContained)
            rectPolygons.append(edgesForRect(rect, graph));
    }

    Vector<FloatPointGraph::Polygon> polys = unitePolygons(rectPolygons, graph);

    if (polys.isEmpty()) {
        path.addRoundedRect(unionRect(sortedRects), FloatSize(radius, radius));
        return path;
    }

    for (auto& poly : polys) {
        for (unsigned i = 0; i < poly.size(); i++) {
            FloatPointGraph::Edge& toEdge = poly[i];
            // Connect the first edge to the last.
            FloatPointGraph::Edge& fromEdge = (i > 0) ? poly[i - 1] : poly[poly.size() - 1];

            FloatPoint fromEdgeVec = toFloatPoint(*fromEdge.second - *fromEdge.first);
            FloatPoint toEdgeVec = toFloatPoint(*toEdge.second - *toEdge.first);

            // Clamp the radius to no more than half the length of either adjacent edge,
            // because we want a smooth curve and don't want unequal radii.
            float clampedRadius = std::min(radius, fabsf(fromEdgeVec.x() ? fromEdgeVec.x() : fromEdgeVec.y()) / 2);
            clampedRadius = std::min(clampedRadius, fabsf(toEdgeVec.x() ? toEdgeVec.x() : toEdgeVec.y()) / 2);

            FloatPoint fromEdgeNorm = fromEdgeVec;
            fromEdgeNorm.normalize();
            FloatPoint toEdgeNorm = toEdgeVec;
            toEdgeNorm.normalize();

            // Project the radius along the incoming and outgoing edge.
            FloatSize fromOffset = clampedRadius * toFloatSize(fromEdgeNorm);
            FloatSize toOffset = clampedRadius * toFloatSize(toEdgeNorm);

            if (!i)
                path.moveTo(*fromEdge.second - fromOffset);
            else
                path.addLineTo(*fromEdge.second - fromOffset);
            path.addArcTo(*fromEdge.second, *toEdge.first + toOffset, clampedRadius);
        }

        path.closeSubpath();
    }

    return path;
}
示例#10
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文件: Image.cpp 项目: hnney/webkit
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, const FloatSize& spacing, CompositeOperator op, BlendMode blendMode)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    ASSERT(!isBitmapImage() || notSolidColor());

#if PLATFORM(IOS)
    FloatSize intrinsicTileSize = originalSize();
#else
    FloatSize intrinsicTileSize = size();
#endif
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    FloatSize actualTileSize(scaledTileSize.width() + spacing.width(), scaledTileSize.height() + spacing.height());
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect) && !ctxt.drawLuminanceMask()) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op, blendMode, ImageOrientationDescription());
        return;
    }

#if PLATFORM(IOS)
    // When using accelerated drawing on iOS, it's faster to stretch an image than to tile it.
    if (ctxt.isAcceleratedContext()) {
        if (size().width() == 1 && intersection(oneTileRect, destRect).height() == destRect.height()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX(0);
            visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
            visibleSrcRect.setWidth(1);
            visibleSrcRect.setHeight(destRect.height() / scale.height());
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
        if (size().height() == 1 && intersection(oneTileRect, destRect).width() == destRect.width()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
            visibleSrcRect.setY(0);
            visibleSrcRect.setWidth(destRect.width() / scale.width());
            visibleSrcRect.setHeight(1);
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
    }
#endif

    // Patterned images and gradients can use lots of memory for caching when the
    // tile size is large (<rdar://problem/4691859>, <rdar://problem/6239505>).
    // Memory consumption depends on the transformed tile size which can get
    // larger than the original tile if user zooms in enough.
#if PLATFORM(IOS)
    const float maxPatternTilePixels = 512 * 512;
#else
    const float maxPatternTilePixels = 2048 * 2048;
#endif
    FloatRect transformedTileSize = ctxt.getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
    float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
    FloatRect currentTileRect = oneTileRect;
    if (transformedTileSizePixels > maxPatternTilePixels) {
        GraphicsContextStateSaver stateSaver(ctxt);
        ctxt.clip(destRect);

        currentTileRect.shiftYEdgeTo(destRect.y());
        float toY = currentTileRect.y();
        while (toY < destRect.maxY()) {
            currentTileRect.shiftXEdgeTo(destRect.x());
            float toX = currentTileRect.x();
            while (toX < destRect.maxX()) {
                FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
                FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
                fromRect.scale(1 / scale.width(), 1 / scale.height());

                draw(ctxt, toRect, fromRect, op, BlendModeNormal, ImageOrientationDescription());
                toX += currentTileRect.width();
                currentTileRect.shiftXEdgeTo(oneTileRect.x());
            }
            toY += currentTileRect.height();
            currentTileRect.shiftYEdgeTo(oneTileRect.y());
        }
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), spacing, op, destRect, blendMode);

#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif
}
void RootFrameViewport::updateScrollAnimator()
{
    scrollAnimator()->setCurrentPosition(toFloatPoint(scrollOffsetFromScrollAnimators()));
}