void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) { // When hasRelativeLengths() is false, no descendants have relative lengths // (hence no one is interested in viewport size changes). bool layoutSizeChanged = toSVGElement(start->node())->hasRelativeLengths() && layoutSizeOfNearestViewportChanged(start); bool transformChanged = transformToRootChanged(start); for (RenderObject* child = start->slowFirstChild(); child; child = child->nextSibling()) { bool forceLayout = selfNeedsLayout; if (transformChanged) { // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). if (child->isSVGText()) toRenderSVGText(child)->setNeedsTextMetricsUpdate(); forceLayout = true; } if (layoutSizeChanged) { // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) { if (element->hasRelativeLengths()) { // FIXME: this should be done on invalidation, not during layout. // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object if (child->isSVGShape()) { toRenderSVGShape(child)->setNeedsShapeUpdate(); } else if (child->isSVGText()) { toRenderSVGText(child)->setNeedsTextMetricsUpdate(); toRenderSVGText(child)->setNeedsPositioningValuesUpdate(); } forceLayout = true; } } } SubtreeLayoutScope layoutScope(*child); // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope. // Since they only care about viewport size changes (to resolve their relative lengths), we trigger // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher // SubtreeLayoutScope (in RenderView::layout()). if (forceLayout && !child->isSVGResourceContainer()) layoutScope.setNeedsLayout(child); // Lay out any referenced resources before the child. layoutResourcesIfNeeded(child); child->layoutIfNeeded(); } }
void SVGRootInlineBox::computePerCharacterLayoutInformation() { RenderSVGText* textRoot = toRenderSVGText(&blockFlow()); ASSERT(textRoot); Vector<SVGTextLayoutAttributes*>& layoutAttributes = textRoot->layoutAttributes(); if (layoutAttributes.isEmpty()) return; if (textRoot->needsReordering()) reorderValueLists(layoutAttributes); // Perform SVG text layout phase two (see SVGTextLayoutEngine for details). SVGTextLayoutEngine characterLayout(layoutAttributes); layoutCharactersInTextBoxes(this, characterLayout); // Perform SVG text layout phase three (see SVGTextChunkBuilder for details). characterLayout.finishLayout(); // Perform SVG text layout phase four // Position & resize all SVGInlineText/FlowBoxes in the inline box tree, resize the root box as well as the RenderSVGText parent block. FloatRect childRect; layoutChildBoxes(this, &childRect); layoutRootBox(childRect); }
const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start) { ASSERT(start); while (start && !start->isSVGText()) start = start->parent(); if (!start || !start->isSVGText()) return 0; return toRenderSVGText(start); }
void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) { bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); bool transformChanged = transformToRootChanged(start); HashSet<RenderObject*> notlayoutedObjects; for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { bool needsLayout = selfNeedsLayout; if (transformChanged) { // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). if (child->isSVGText()) toRenderSVGText(child)->setNeedsTextMetricsUpdate(); needsLayout = true; } if (layoutSizeChanged) { // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths if (SVGElement* element = child->node()->isSVGElement() ? static_cast<SVGElement*>(child->node()) : 0) { if (element->isStyled() && static_cast<SVGStyledElement*>(element)->hasRelativeLengths()) { // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object if (child->isSVGShape()) toRenderSVGShape(child)->setNeedsShapeUpdate(); needsLayout = true; } } } if (needsLayout) { child->setNeedsLayout(true, false); child->layout(); } else { if (child->needsLayout()) child->layout(); else if (layoutSizeChanged) notlayoutedObjects.add(child); } ASSERT(!child->needsLayout()); } if (!layoutSizeChanged) { ASSERT(notlayoutedObjects.isEmpty()); return; } // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. HashSet<RenderObject*>::iterator end = notlayoutedObjects.end(); for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it) invalidateResourcesOfChildren(*it); }
static inline void updatePositioningValuesInRenderer(RenderObject* renderer) { RenderSVGText* textRenderer = 0; if (renderer->isSVGText()) textRenderer = toRenderSVGText(renderer); else { // Locate RenderSVGText parent renderer. RenderObject* parent = renderer->parent(); while (parent && !parent->isSVGText()) parent = parent->parent(); if (parent) { ASSERT(parent->isSVGText()); textRenderer = toRenderSVGText(parent); } } if (!textRenderer) return; textRenderer->setNeedsPositioningValuesUpdate(); }
void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) { bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); bool transformChanged = transformToRootChanged(start); HashSet<RenderObject*> notlayoutedObjects; for (RenderObject* child = start->slowFirstChild(); child; child = child->nextSibling()) { bool needsLayout = selfNeedsLayout; bool childEverHadLayout = child->everHadLayout(); if (transformChanged) { // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). if (child->isSVGText()) toRenderSVGText(child)->setNeedsTextMetricsUpdate(); needsLayout = true; } if (layoutSizeChanged) { // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) { if (element->hasRelativeLengths()) { // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object if (child->isSVGShape()) { toRenderSVGShape(child)->setNeedsShapeUpdate(); } else if (child->isSVGText()) { toRenderSVGText(child)->setNeedsTextMetricsUpdate(); toRenderSVGText(child)->setNeedsPositioningValuesUpdate(); } needsLayout = true; } } } SubtreeLayoutScope layoutScope(*child); // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope. // Since they only care about viewport size changes (to resolve their relative lengths), we trigger // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher // SubtreeLayoutScope (in RenderView::layout()). if (needsLayout && !child->isSVGResourceContainer()) layoutScope.setNeedsLayout(child); layoutResourcesIfNeeded(child); if (child->needsLayout()) { child->layout(); // Renderers are responsible for repainting themselves when changing, except // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds. // We could handle this in the individual objects, but for now it's easier to have // parent containers call repaint(). (RenderBlock::layout* has similar logic.) if (!childEverHadLayout && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) child->paintInvalidationForWholeRenderer(); } else if (layoutSizeChanged) { notlayoutedObjects.add(child); } } if (!layoutSizeChanged) { ASSERT(notlayoutedObjects.isEmpty()); return; } // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. HashSet<RenderObject*>::iterator end = notlayoutedObjects.end(); for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it) invalidateResourcesOfChildren(*it); }
RenderSVGText& SVGRootInlineBox::renderSVGText() { return toRenderSVGText(blockFlow()); }
void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) { bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); bool transformChanged = transformToRootChanged(start); bool hasSVGShadow = rendererHasSVGShadow(start); bool needsBoundariesUpdate = start->needsBoundariesUpdate(); HashSet<RenderObject*> notlayoutedObjects; for (RenderObject* child = start->firstChildSlow(); child; child = child->nextSibling()) { bool needsLayout = selfNeedsLayout; bool childEverHadLayout = child->everHadLayout(); if (needsBoundariesUpdate && hasSVGShadow) { // If we have a shadow, our shadow is baked into our children's cached boundaries, // so they need to update. child->setNeedsBoundariesUpdate(); needsLayout = true; } if (transformChanged) { // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). if (child->isSVGText()) toRenderSVGText(child)->setNeedsTextMetricsUpdate(); needsLayout = true; } if (layoutSizeChanged) { // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) { if (element->hasRelativeLengths()) { // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object if (child->isSVGShape()) toRenderSVGShape(child)->setNeedsShapeUpdate(); else if (child->isSVGText()) { toRenderSVGText(child)->setNeedsTextMetricsUpdate(); toRenderSVGText(child)->setNeedsPositioningValuesUpdate(); } needsLayout = true; } } } if (needsLayout) child->setNeedsLayout(MarkOnlyThis); if (child->needsLayout()) { toRenderElement(child)->layout(); // Renderers are responsible for repainting themselves when changing, except // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds. // We could handle this in the individual objects, but for now it's easier to have // parent containers call repaint(). (RenderBlock::layout* has similar logic.) if (!childEverHadLayout) child->repaint(); } else if (layoutSizeChanged) notlayoutedObjects.add(child); ASSERT(!child->needsLayout()); } if (!layoutSizeChanged) { ASSERT(notlayoutedObjects.isEmpty()); return; } // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. HashSet<RenderObject*>::iterator end = notlayoutedObjects.end(); for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it) invalidateResourcesOfChildren(*it); }