示例#1
0
void XDesktopContainer::exeCurrentAction(XIcon * icon)
{
			
	if (actionConfig->getReload()->isOccuring(currentAction)){
		app->restartIdesk();
	}
    
    if (actionConfig->getLock()->isOccuring(currentAction))
    {
        toggleLock();
        DesktopConfig * dConfig = dynamic_cast<DesktopConfig *>(config);
        dConfig->saveLockState(locked); 
    }
    
    if (icon) //make sure icon is not NULL
    {
        if (actionConfig->getDrag()->isOccuring(currentAction)
            && !isLocked()
            && !icon->isDragging() ) //only start drag if not already occuring
            icon->dragButtonPress(event);
        else if (actionConfig->getEndDrag()->isOccuring(currentAction))
            icon->dragButtonRelease(event);

        for (int i = 0; i < icon->getCommandArray().size() &&
                        i < actionConfig->getExecuteActions().size();
                        i++)
		if (actionConfig->getExecuteAction(i)->isOccuring(currentAction)){
#ifdef HAVE_STARTUP_NOTIFICATION
			if (sn_display != NULL)
			{
			  sn_context = sn_launcher_context_new (sn_display, DefaultScreen (display));
			  if ((sn_context != NULL) && !sn_launcher_context_get_initiated (sn_context))
			  {
			   sn_launcher_context_set_name (sn_context, icon->getCommand(i).c_str());
			   sn_launcher_context_set_description (sn_context, icon->getCommand(i).c_str());
		           sn_launcher_context_set_binary_name (sn_context, icon->getCommand(i).c_str());
                           sn_launcher_context_set_icon_name(sn_context, icon->getCommand(i).c_str());
			   
			   sn_launcher_context_initiate (sn_context,
					   icon->getCommand(i).c_str(),
					   icon->getCommand(i).c_str(),	      
					   event.xproperty.time);
			  }
			}
#endif  /*HAVE_STARTUP_NOTIFICATION */
			runCommand(icon->getCommand(i));
		}
    }

}
void ActivityManager::initExtenderItem(Plasma::ExtenderItem *item) {
  // create the widget
  QGraphicsWidget *widget = new QGraphicsWidget(this);
  // TODO: use the size of the longest activity name
  widget->setPreferredWidth(350);
  // create the layout
  QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(widget);
  layout->setOrientation(Qt::Vertical);
  widget->setLayout(layout);
  // set up the widget
  item->setWidget(widget);
  // create a lock/unlock action
  toggleLockAction = new QAction(item);
  toggleLockAction->setIcon(KIcon("object-locked"));
  toggleLockAction->setEnabled(true);
  toggleLockAction->setVisible(true);
  toggleLockAction->setToolTip(i18n("Activities are unlocked. Click to lock."));
  item->addAction("toggleLock", toggleLockAction);
  connect(toggleLockAction, SIGNAL(triggered()), this, SLOT(toggleLock()));
}
示例#3
0
void MainWindow::setupActions()
{
    // Game
    KStandardGameAction::gameNew(this, SLOT(startNewGame()),
                                 actionCollection());

    m_pauseAction = KStandardGameAction::pause(this, SLOT(pauseGame(bool)),
                                               actionCollection());
    connect(Kg::difficulty(), &KgDifficulty::gameRunningChanged, m_pauseAction,
            &QAction::setEnabled);

    QAction *action = KStandardGameAction::solve(m_view, SLOT(solve()), actionCollection());
    connect(Kg::difficulty(), &KgDifficulty::gameRunningChanged, action, &QAction::setEnabled);

    KStandardGameAction::highscores(this, SLOT(showHighscores()),
                                    actionCollection());

    KStandardGameAction::quit(this, SLOT(close()), actionCollection());

    // Settings
    KStandardAction::preferences(this, SLOT(configureSettings()), actionCollection());

    action = new QAction(i18n("&Unlock All"), this);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(unlockAll()));
    connect(Kg::difficulty(), &KgDifficulty::gameRunningChanged, action, &QAction::setEnabled);
    actionCollection()->addAction( QStringLiteral( "unlock_all" ), action);

    action = new QAction(i18n("Keyboard: Field right"), this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Right);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(kbGoRight()));
    actionCollection()->addAction( QStringLiteral( "kb_go_right" ), action);

    action = new QAction(i18n("Keyboard: Field left"),this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Left);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(kbGoLeft()));
    actionCollection()->addAction( QStringLiteral( "kb_go_left" ), action);

    action = new QAction(i18n("Keyboard: Field up"),this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Up);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(kbGoUp()));
    actionCollection()->addAction( QStringLiteral( "kb_go_up" ), action);

    action = new QAction(i18n("Keyboard: Field down"),this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Down);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(kbGoDown()));
    actionCollection()->addAction( QStringLiteral( "kb_go_down" ), action);

    action = new QAction(i18n("Keyboard: Turn clockwise"),this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Return);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(rotateClockwise()));
    actionCollection()->addAction( QStringLiteral( "kb_turn_clockwise" ), action);

    action = new QAction(i18n("Keyboard: Turn counterclockwise"),this);
    actionCollection()->setDefaultShortcut(action, Qt::CTRL + Qt::Key_Return);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(rotateCounterclockwise()));
    actionCollection()->addAction( QStringLiteral( "kb_turn_counterclockwise" ), action);

    action = new QAction(i18n("Keyboard: Toggle lock"),this);
    actionCollection()->setDefaultShortcut(action, Qt::Key_Space);
    connect(action, SIGNAL(triggered()), m_view->rootObject(), SLOT(toggleLock()));
    actionCollection()->addAction( QStringLiteral( "kb_lock" ), action);
}
示例#4
0
Window::Window(testApp * _app)
{
	
	QWidget * content = new QWidget();

	ofApp = _app;
//	tab = new QTabWidget;
	viewCombo = new QComboBox();

    glWidget = new GLWidget(ofApp);
	glWidget->setFixedWidth(500);
	glWidget->setFixedHeight(500);
	
//	content->setFixedWidth(500);
//	content->setFixedHeight(500);
	
	glWidget->viewCombo = viewCombo;
	
	QTimer *timer = new QTimer(this);
    timer->setInterval(20);
	QObject::connect(timer, SIGNAL(timeout()), glWidget, SLOT(update()));
	QObject::connect(timer, SIGNAL(timeout()), glWidget, SLOT(updateGL()));
	timer->start();
	
    setWindowTitle(tr("Illutron Robot"));
	
	QTimer *settingsTimer = new QTimer(this);
    settingsTimer->setInterval(1000);
	QObject::connect(settingsTimer, SIGNAL(timeout()), this, SLOT(saveSettings()));
	settingsTimer->start();


	
	
	//GENERAL SETTINGS TAB
	QLabel *fpsLabel = new QLabel(tr("FPS"));
	
	QWidget *settingsGroupBox = new QWidget();
	QGridLayout *settingsGrid = new QGridLayout;
	settingsGrid->setAlignment(Qt::AlignTop);
	settingsGrid->addWidget(new QLabel(tr("FPS:")), 0, 0);
	settingsGrid->addWidget(fpsLabel, 0,1);
	settingsGrid->setColumnStretch(1,20);
	settingsGroupBox->setLayout(settingsGrid);
	
	//tab->addTab(settingsGroupBox, "General");
	
	/*
	QDockWidget *dockWidget = new QDockWidget(tr("General"), this);
	dockWidget->setAllowedAreas(Qt::LeftDockWidgetArea |
								Qt::RightDockWidgetArea);
	dockWidget->setWidget(settingsGroupBox);*/
	//addDockWidget(Qt::RightDockWidgetArea, dockWidget);
	
	setTabPosition(Qt::RightDockWidgetArea,QTabWidget::East);

	
	

	//SETUP MAIN LAYOUT
    QHBoxLayout *mainLayout = new QHBoxLayout;
	QWidget *glGroupBox = new QWidget();
	QVBoxLayout *glLayout = new QVBoxLayout;
	
	
	glGroupBox->setLayout(glLayout);
	glLayout->addWidget(viewCombo);
	glLayout->addWidget(glWidget);
	glLayout->setAlignment(Qt::AlignTop);
	
	mainLayout->addWidget(glGroupBox);
//	mainLayout->addWidget(tab);
	
    content->setLayout(mainLayout);
	
	setCentralWidget(content);
	
	
	//GENERAL EVENT CONNECTIONS
	//connect(xSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setXRotation(int))); //This line connects the x slider to the testApp
   // connect(rotateSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setRotateSlider(int)));
	connect(glWidget, SIGNAL(frameRateChanged(double)), fpsLabel, SLOT(setNum(double)));
	//connect(tabLayout, SIGNAL(valueChanged(int)), glWidget, SLOT(setXRotation(int)));

	settings = new QSettings("BrandtsRobot", "Illutron");
	
	setUnifiedTitleAndToolBarOnMac(true);
	
	lock = new QAction(QIcon(QString(ofToDataPath("lock.png", true).c_str())), tr("Lock"),this);
	lock->setShortcut( QKeySequence(Qt::ControlModifier + Qt::Key_L));

	QObject::connect(lock, SIGNAL(triggered()), this, SLOT(toggleLock()));

	toolbar = addToolBar(tr("Toolbar"));
	setIconSize(QSize(20,20));
	toolbar->addAction(lock);
	statusBar()->showMessage(tr("Locked"));
	
	setDockOptions(QMainWindow::AnimatedDocks | QMainWindow::AllowTabbedDocks | QMainWindow::AllowNestedDocks);

}
void RequestModule::serveRequest(Request request, Input input_parameters[INPUT_PARAMETER_MAX_COUNT]) {
    // Authorizes the request
    if(! SecurityModule::authorizeRequest(request, input_parameters)) {
        // The request has not been authorized
        CommunicationModule::sendErrorResponse(UNAUTHORIZED);
        return;
    }

    // Serves the request
    switch(request) {
    case ADD_USER : {
            addUser(input_parameters[1], input_parameters[2]);
            break;
        }

    case CHANGE_PASSWORD : {
            changePassword(input_parameters[0], input_parameters[1]);
            break;
        }

    case LOGIN : {
            login(input_parameters[0], input_parameters[1]);
            break;
        }

    case LOGOUT : {
            logout(input_parameters[0]);
            break;
        }

    case REFRESH_TTL : {
            refreshTtl(input_parameters[0]);
            break;
        }

    case REMOVE_USER : {
            removeUser(input_parameters[1]);
            break;
        }

    case REQUEST_STATE : {
            requestState();
            break;
        }

    case REQUEST_USERS : {
            requestUsers();
            break;
        }

    case TOGGLE_LIGHT : {
            toggleLight();
            break;
        }

    case TOGGLE_LOCK : {
            toggleLock();
            break;
        }
    }
}