示例#1
0
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats( void ) {
	int size;

	size = trap_MemoryRemaining();
	CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS );
	CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS );
	CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
}
/*
=================
PlayerModel_PicEvent
=================
*/
static void PlayerModel_PicEvent( void* ptr, int event )
{
	int				modelnum;
	int				maxlen;
	char*			buffptr;
	char*			pdest;
	int				i;

	if (event != QM_ACTIVATED)
		return;

	for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++)
	{
		// reset
 		s_playermodel.pics[i].generic.flags       &= ~QMF_HIGHLIGHT;
 		s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
	}

	// set selected
	i = ((menucommon_s*)ptr)->id - ID_PLAYERPIC0;
	s_playermodel.pics[i].generic.flags       |= QMF_HIGHLIGHT;
	s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;

	// get model and strip icon_
	modelnum = s_playermodel.modelpage*MAX_MODELSPERPAGE + i;
	buffptr  = s_playermodel.modelnames[modelnum] + strlen("models/players/");
	pdest    = strstr(buffptr,"icon_");
	if (pdest)
	{
		// track the whole model/skin name
		Q_strncpyz( s_playermodel.modelskin, buffptr, pdest - buffptr + 1 );
		Q_strcat( s_playermodel.modelskin, sizeof (s_playermodel.modelskin), pdest + 5);

		//
		strcpy(s_playermodel.headmodelskin, s_playermodel.modelskin );

		// seperate the model name
		maxlen = pdest-buffptr;
		if (maxlen > 16)
			maxlen = 16;
		Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
		Q_strupr( s_playermodel.modelname.string );

		// seperate the skin name
		maxlen = strlen(pdest+5)+1;
		if (maxlen > 16)
			maxlen = 16;
		Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
		Q_strupr( s_playermodel.skinname.string );

		s_playermodel.selectedmodel = modelnum;

		if( trap_MemoryRemaining() > LOW_MEMORY ) {
			PlayerModel_UpdateModel();
		}
	}
}
示例#3
0
/*
=======================================================================================================================================
PlayerModel_DrawPlayer
=======================================================================================================================================
*/
static void PlayerModel_DrawPlayer(void *self) {
	menubitmap_s *b;

	b = (menubitmap_s *)self;

	if (trap_MemoryRemaining() <= LOW_MEMORY) {
		UI_DrawProportionalString(b->generic.x, b->generic.y + b->height / 2, "LOW MEMORY", UI_LEFT, color_red);
		return;
	}

	UI_DrawPlayer(b->generic.x, b->generic.y, b->width, b->height, &s_playermodel.playerinfo, uis.realtime / 2);
}