void G_DebugAddSkillPoints(gentity_t *ent, skillType_t skill, float points, const char *reason) { qtime_t ct; if (!g_debugSkills.integer) { return; } trap_SendServerCommand(ent - g_entities, va("sdbg \"^%c(SK: %2i XP: %6.2f) %s: You gained %.2fXP, reason: %s.\"\n", COLOR_RED + skill, ent->client->sess.skill[skill], ent->client->sess.skillpoints[skill], skillNames[skill], points, reason)); trap_RealTime(&ct); if (g_debugSkills.integer >= 2 && skillDebugLog != -1) { char *s = va("%02d:%02d:%02d : ^%c(SK: %2i XP: %6.2f) %s: %s gained %.2fXP, reason: %s.\n", ct.tm_hour, ct.tm_min, ct.tm_sec, COLOR_RED + skill, ent->client->sess.skill[skill], ent->client->sess.skillpoints[skill], skillNames[skill], ent->client->pers.netname, points, reason); trap_FS_Write(s, strlen(s), skillDebugLog); } }
void CG_currentTime_f(void) { qtime_t ct; trap_RealTime(&ct); CG_Printf("[cgnotify]Current time: ^3%02d:%02d:%02d (%02d %s %d)\n", ct.tm_hour, ct.tm_min, ct.tm_sec, ct.tm_mday, aMonths[ct.tm_mon], 1900 + ct.tm_year); }
void G_DebugOpenSkillLog(void) { vmCvar_t mapname; qtime_t ct; char *s; if (g_debugSkills.integer < 2) { return; } trap_Cvar_Register(&mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM); trap_RealTime(&ct); if (trap_FS_FOpenFile(va("skills-%d-%02d-%02d-%02d%02d%02d-%s.log", 1900 + ct.tm_year, ct.tm_mon + 1, ct.tm_mday, ct.tm_hour, ct.tm_min, ct.tm_sec, mapname.string), &skillDebugLog, FS_APPEND_SYNC) < 0) { return; } s = va("%02d:%02d:%02d : Logfile opened.\n", ct.tm_hour, ct.tm_min, ct.tm_sec); trap_FS_Write(s, strlen(s), skillDebugLog); }
void G_DebugAddSkillLevel(gentity_t *ent, skillType_t skill) { qtime_t ct; if (!g_debugSkills.integer) { return; } trap_SendServerCommand(ent - g_entities, va("sdbg \"^%c(SK: %2i XP: %6.2f) %s: You raised your skill level to %i.\"\n", COLOR_RED + skill, ent->client->sess.skill[skill], ent->client->sess.skillpoints[skill], skillNames[skill], ent->client->sess.skill[skill])); trap_RealTime(&ct); if (g_debugSkills.integer >= 2 && skillDebugLog != -1) { char *s = va("%02d:%02d:%02d : ^%c(SK: %2i XP: %6.2f) %s: %s raised in skill level to %i.\n", ct.tm_hour, ct.tm_min, ct.tm_sec, COLOR_RED + skill, ent->client->sess.skill[skill], ent->client->sess.skillpoints[skill], skillNames[skill], ent->client->pers.netname, ent->client->sess.skill[skill]); trap_FS_Write(s, strlen(s), skillDebugLog); } }
// Returns current time % date char *getTime( void ) { qtime_t ct; trap_RealTime(&ct); return va("%02d:%02d:%02d/%02d %s %d", ct.tm_hour, ct.tm_min, ct.tm_sec, ct.tm_mday, months[ct.tm_mon], 1900 + ct.tm_year); }
const char *CG_GetLocalTimeString (void) { qtime_t now; static char nowString[128]; int tm; int offset; qboolean timeAm = qfalse; offset = cg.time - cgs.levelStartTime; if (0) { //(cgs.cpma) { tm = atoi(Info_ValueForKey(CG_ConfigStringNoConvert(672), "i")); } else { tm = atoi(Info_ValueForKey(CG_ConfigString(CS_SERVERINFO), "g_levelStartTime")); } if (tm && cg.demoPlayback && cg_localTime.integer == 0) { if (offset > 0) { tm += (offset / 1000); } trap_RealTime(&now, qfalse, tm); } else { trap_RealTime(&now, qtrue, 0); } if (cg_localTimeStyle.integer == 0) { Com_sprintf(nowString, sizeof(nowString), "%02d:%02d (%s %d, %d)", now.tm_hour, now.tm_min, MonthAbbrev[now.tm_mon], now.tm_mday, 1900 + now.tm_year); } else { if (now.tm_hour < 12) { timeAm = qtrue; if (now.tm_hour < 1) { now.tm_hour = 12; } } else if (now.tm_hour >= 12) { timeAm = qfalse; if (now.tm_hour >= 13) { now.tm_hour -= 12; } } Com_sprintf(nowString, sizeof(nowString), "%d:%02d%s (%s %d, %d)", now.tm_hour, now.tm_min, timeAm ? "am" : "pm", MonthAbbrev[now.tm_mon], now.tm_mday, 1900 + now.tm_year); } return nowString; }
void G_DebugCloseSkillLog( void ) { qtime_t ct; char *s; if( skillDebugLog == -1 ) return; trap_RealTime( &ct ); s = va( "%02d:%02d:%02d : Logfile closed.\n", ct.tm_hour, ct.tm_min, ct.tm_sec ); trap_FS_Write( s, strlen( s ), skillDebugLog ); trap_FS_FCloseFile( skillDebugLog ); }
void G_DebugCloseSkillLog( void ) { qtime_t ct; char *s; if ( skillDebugLog == -1 ) { return; } trap_RealTime( &ct ); s = va( "%04i-%02i-%02i %02i:%02i:%02i : Logfile closed.\n", 1900 + ct.tm_year, ct.tm_mon + 1, ct.tm_mday, ct.tm_hour, ct.tm_min, ct.tm_sec ); trap_FS_Write( s, strlen( s ), skillDebugLog ); trap_FS_FCloseFile( skillDebugLog ); }
int G_globalAdd(gentity_t *adminEnt, gentity_t *victimEnt, char *guid, char *ip, char *playerName, char *reason, int subnet, char *date, globalType_t type) { global_t *temp = G_Alloc(sizeof(global_t)); char newDate[11]; char newPlayerName[MAX_NAME_LENGTH]; char newGuid[33]; char data[255]; //DATE if (date == NULL) { qtime_t qt; int t; t = trap_RealTime(&qt); Q_strncpyz(newDate, va("%04i-%02i-%02i", qt.tm_year + 1900, qt.tm_mon + 1, qt.tm_mday), 11); } else { Q_strncpyz(newDate, date, 11); } //PLAYERNAME if (playerName == NULL) { Q_strncpyz(newPlayerName, va("%s", "UnnamedPlayer"), MAX_NAME_LENGTH); } else { Q_strncpyz(newPlayerName, playerName, MAX_NAME_LENGTH); } //GUID if (guid == NULL) { Q_strncpyz(newGuid, va("%s", "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"), 33); } else { Q_strncpyz(newGuid, guid, 33); } //Setting Q_strncpyz(temp->guid, newGuid, 33); Q_strncpyz(temp->ip, ip, 16); Q_strncpyz(temp->playerName, newPlayerName, MAX_NAME_LENGTH); Q_strncpyz(temp->server, va("%s","z"), 2); Q_strncpyz(temp->adminName, (G_isPlayerConnected(adminEnt)) ? adminEnt->client->pers.netname : "console", MAX_NAME_LENGTH); Q_strncpyz(temp->reason, reason, MAX_STRING_CHARS); temp->subnet = subnet; temp->type = type; if (trap_mysql_runquery(va("INSERT HIGH_PRIORITY INTO globals" " (playerid,adminid,adminname,ip,guid,name,reason,subnet,type,server) " " VALUES (\"%d\",\"%d\",\"%s\",\"%s\",\"%s\",\"%s\",\"%s\",\"%d\",\"%d\",\"x\") ", (G_isPlayerConnected(victimEnt) ? victimEnt->client->pers.mysqlid : -1), (G_isPlayerConnected(adminEnt) ? adminEnt->client->pers.mysqlid : -1), (G_isPlayerConnected(adminEnt) ? adminEnt->client->pers.netname : "console"), temp->ip, temp->guid, temp->playerName, temp->reason, temp->subnet, temp->type)) == qtrue) { trap_mysql_finishquery(); if (trap_mysql_runquery(va("SELECT HIGH_PRIORITY id FROM globals ORDER BY id DESC LIMIT 1")) == qtrue) { if (trap_mysql_fetchrow() == qtrue) { trap_mysql_fetchfieldbyName("id", data, sizeof(data)); trap_mysql_finishquery(); temp->id = atoi(data); } else { G_LogPrintf("Couldnt insert global to database\n");//va("Hacked client tried to connect guid: %s ip: %s\n", guid, ip) ); if (level.globals) { temp->id = level.globals->id + 1; } else { temp->id = 1; } } } } temp->next = level.globals; level.globals = temp; return temp->id; }
// Returns current date char *getDate( void ) { qtime_t ct; trap_RealTime(&ct); return va("%02d/%s/%d", ct.tm_mday, months[ct.tm_mon], 1900 + ct.tm_year); }
/* =========== ClientConnect Called when a player begins connecting to the server. Called again for every map change or tournement restart. The session information will be valid after exit. Return NULL if the client should be allowed, otherwise return a string with the reason for denial. Otherwise, the client will be sent the current gamestate and will eventually get to ClientBegin. firstTime will be qtrue the very first time a client connects to the server machine, but qfalse on map changes and tournement restarts. ============ */ char *ClientConnect( int clientNum, qboolean firstTime ) { char *value; char *userInfoError; gclient_t *client; char userinfo[ MAX_INFO_STRING ]; char pubkey[ RSA_STRING_LENGTH ]; gentity_t *ent; char reason[ MAX_STRING_CHARS ] = { "" }; int i; ent = &g_entities[ clientNum ]; client = &level.clients[ clientNum ]; // ignore if client already connected if ( client->pers.connected != CON_DISCONNECTED ) { return NULL; } ent->client = client; memset( client, 0, sizeof( *client ) ); trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); value = Info_ValueForKey( userinfo, "ip" ); // check for local client if ( !strcmp( value, "localhost" ) ) { client->pers.localClient = qtrue; } G_AddressParse( value, &client->pers.ip ); trap_GetPlayerPubkey( clientNum, pubkey, sizeof( pubkey ) ); if ( strlen( pubkey ) != RSA_STRING_LENGTH - 1 ) { return "Invalid pubkey key"; } trap_GenFingerprint( pubkey, sizeof( pubkey ), client->pers.guid, sizeof( client->pers.guid ) ); client->pers.admin = G_admin_admin( client->pers.guid ); client->pers.pubkey_authenticated = 0; if ( client->pers.admin ) { trap_RealTime( &client->pers.admin->lastSeen ); } // check for admin ban if ( G_admin_ban_check( ent, reason, sizeof( reason ) ) ) { return va( "%s", reason ); // reason is local } // check for a password value = Info_ValueForKey( userinfo, "password" ); if ( g_password.string[ 0 ] && Q_stricmp( g_password.string, "none" ) && strcmp( g_password.string, value ) != 0 ) { return "Invalid password"; } // if a player reconnects quickly after a disconnect, the client disconnect may never be called, thus flag can get lost in the ether if ( ent->inuse ) { G_LogPrintf( "Forcing disconnect on active client: %i\n", (int)( ent - g_entities ) ); // so lets just fix up anything that should happen on a disconnect ClientDisconnect( ent-g_entities ); } for ( i = 0; i < level.maxclients; i++ ) { if ( level.clients[ i ].pers.connected == CON_DISCONNECTED ) { continue; } if ( !Q_stricmp( client->pers.guid, level.clients[ i ].pers.guid ) ) { if ( !G_ClientIsLagging( level.clients + i ) ) { trap_SendServerCommand( i, "cp \"Your GUID is not secure\"" ); return "Duplicate GUID"; } trap_DropClient( i, "Ghost" ); } } client->pers.connected = CON_CONNECTING; // read or initialize the session data if ( firstTime ) { G_InitSessionData( client, userinfo ); } G_ReadSessionData( client ); // get and distribute relevent paramters G_namelog_connect( client ); userInfoError = ClientUserinfoChanged( clientNum, qfalse ); if ( userInfoError != NULL ) { return userInfoError; } G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\" \"%c%s%c^7\"\n", clientNum, client->pers.ip.str, client->pers.guid, client->pers.netname, DECOLOR_OFF, client->pers.netname, DECOLOR_ON ); // don't do the "xxx connected" messages if they were caried over from previous level if ( firstTime ) { trap_SendServerCommand( -1, va( "print_tr %s %s", QQ( N_("$1$^7 connected\n") ), Quote( client->pers.netname ) ) ); } // count current clients and rank for scoreboard CalculateRanks(); // if this is after !restart keepteams or !restart switchteams, apply said selection if ( client->sess.restartTeam != TEAM_NONE ) { G_ChangeTeam( ent, client->sess.restartTeam ); client->sess.restartTeam = TEAM_NONE; } return NULL; }