void Kot () { HDC Kot = txLoadImage ("Image//Кот.bmp"); double x = random (XWindow / 2 + 300, XWindow / 2 - 300), y = random (YWindow / 2 - 300, YWindow / 2 + 300); double a = random (-300, 300), b = random (-300, 300); while (!GetAsyncKeyState (VK_ESCAPE)) { txBegin (); txSetFillColor (TX_WHITE); txClear (); if (GetAsyncKeyState('A')) x-=2; if (GetAsyncKeyState('D')) x+=2; if (GetAsyncKeyState('W')) y-=2; if (GetAsyncKeyState('S')) y+=2; txTransparentBlt (txDC (), x, y, 92, 41, Kot, 0, 0, TX_WHITE); if (abs (x - x + a) > 35 + 10)txBitBlt (txDC (), x + a, y + b, 38, 20, Kot, 113, 10); if (x < 0) x = XWindow; if (x > XWindow) x = 0; if (y < 0) y = YWindow; if (y > YWindow) y = 0; txEnd (); } txDeleteDC (Kot); }
void kart (CBall *Mol, HDC Molek) { txSetColor (RGB (random (25, 225), random (25, 225), random (25, 225))); txSetFillColor (RGB (random (25, 225), random (25, 225), random (25, 225))); //txCircle (Mol->x, Mol->y, Mol->rad); txTransparentBlt (txDC (), Mol->x - Mol->rad, Mol->y - Mol->rad, Mol->rad * 2, Mol->rad * 2, Molek, 0, 0, TX_WHITE); }
void DrawKarta (int x0, int y0, int dx, int dy, char map [MASSLAYER][MASSSIZE][MASSSIZE], int layer, HDC FoodIMG, HDC WallIMG, HDC DoorIMG, HDC FloorIMG, HDC KnifIMG) { for (int y = 0; y < MASSSIZE; y++ ) for (int x = 0; x < MASSSIZE; x++ ) { if (map [layer][y][x] == SPACE) txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, FloorIMG, 0, 0); if (map [layer][y][x] == WALL) txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, WallIMG, 0, 0); if (map [layer][y][x] == WIN) block (x0 + x * dx, y0 + y * dy, TX_LIGHTBLUE); if (map [layer][y][x] == KNIFE) txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, KnifIMG, 0, 0); if (map [layer][y][x] == NYAM) txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, FoodIMG, 0, 0); if (map [layer][y][x] == 'w' || map [layer][y][x] == 'v' || map [layer][y][x] == 'y' || map [layer][y][x] == 'z') txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, FloorIMG, 0, 0); if (map [layer][y][x] == 'A' || map [layer][y][x] == 'B' || map [layer][y][x] == 'C') txBitBlt(txDC(), x0 + x * dx, y0 + y * dy, x0 + x * dx + SIZEB, y0 + y * dy + SIZEB, DoorIMG, 0, 0); } }
int main () { int n = 0; SortingAlgorithm sortAlgArray[SORT_ALG_ARRAY_SIZE] = { SortingAlgorithm ( bubbleSort, { 12, 205, 90}, n++, Mode (0, 2)), SortingAlgorithm ( selectionSort, {205, 12, 90}, n++, Mode (0, 2)), SortingAlgorithm ( insertionSort, { 12, 90, 205}, n++, Mode (0, 2)), SortingAlgorithm (binaryInsertionSort, {112, 90, 155}, n++, Mode (0, 2)) }; Button buttonArray[BUTTON_ARRAY_SIZE] = { Button (Point ( 0, 0), 0, 0, "BubbleSort" ), Button (Point ( 0, 0), 0, 0, "SelectionSort" ), Button (Point ( 0, 0), 0, 0, "InsertionSort" ), Button (Point ( 0, 0), 0, 0, "BinaryInsertionSort"), Button (Point (130, 405), 140, 30, "Now watching:" ), Button (Point ( 4, 367), 56, 26, "Play/Stop" ) }; distributeButtons (buttonArray, BUTTON_ARRAY_SIZE, 4, Point (654, 140), Point (954, 440)); Mode mode = Mode(COMPS, 3), updateGraphic = Mode( 1, 2); _txWindowStyle &= ~WS_CAPTION; txCreateWindow (WIDTH, HEIGHT); txTextCursor (false); HDC background = txLoadImage ("sortTube.bmp"); assert (background); while (!GetAsyncKeyState (VK_ESCAPE)) { txBegin (); txBitBlt (txDC (), 0, 0, 960, 480, background); txClearConsole (); calculations (sortAlgArray, SORT_ALG_ARRAY_SIZE, buttonArray, BUTTON_ARRAY_SIZE, &mode, &updateGraphic); //rendering (sortAlgArray, SORT_ALG_ARRAY_SIZE, buttonArray, BUTTON_ARRAY_SIZE, mode); txEnd (); txSleep (1000/30); } txDeleteDC (background); return 0; }
void All_Vrag(CBall Ball[], HDC vrag, int dt, int sz) { int i = 1; while (i < sz) { txTransparentBlt (txDC (), Ball[i].x - Ball[i].rad, Ball[i].y - Ball[i].rad, 68, 74, vrag, 0, 0, TX_WHITE); i++; } i = 1; while (i < sz) { Ogranich_Comp (&Ball[i], dt); i++; } }
void Snaryad_polnost (CBall* sn1, CBall* sn2, CBall* sn3, CBall* sn4, CBall* snbig1, CBall* snbig2, CBall* snBIGG, HDC snaryad1, HDC snaryad2, HDC snaryad3, const CBall Ball[], int dt) { snaryadi (*&sn1, Ball[0], dt); snaryadi (*&sn2, Ball[0], dt); snaryadi (*&sn3, Ball[0], dt); snaryadi (*&sn4, Ball[0], dt); snaryadi (*&snbig1, Ball[0], dt); snaryadi (*&snbig2, Ball[0], dt); snaryadi (*&snBIGG, Ball[0], dt); if (Dist (*snbig1, *snbig2) <= snbig1->rad + snbig2->rad) { txTransparentBlt (txDC(), snBIGG->x - snBIGG->rad, snBIGG->y - snBIGG->rad, 80, 80, snaryad3, 0, 0); } //dddd else { if (Dist (*sn1, *sn2) <= sn1->rad + sn2->rad) { txTransparentBlt (txDC(), snbig1->x - snbig1->rad, snbig1->y - snbig1->rad, 40, 40, snaryad2, 0, 0); } else { txTransparentBlt (txDC(), sn1->x - sn1->rad, sn1->y - sn1->rad, 19, 20, snaryad1, 0, 0); txTransparentBlt (txDC(), sn2->x - sn2->rad, sn2->y - sn2->rad, 19, 20, snaryad1, 0, 0); } if (Dist (*sn3, *sn4) <= sn3->rad + sn4->rad) { txTransparentBlt (txDC(), snbig2->x - snbig2->rad, snbig2->y - snbig2->rad, 40, 40, snaryad2, 0, 0); } else { txTransparentBlt (txDC(), sn3->x - sn3->rad, sn3->y - sn3->rad, 19, 20, snaryad1, 0, 0); txTransparentBlt (txDC(), sn4->x - sn4->rad, sn4->y - sn4->rad, 19, 20, snaryad1, 0, 0); } } }
void MoveShar () { CBall Ball [6] = {{750, 400, 0, 0, 25, 3}}; CBall sn1 = {0, 0, 5, 5, 8}; CBall sn2 = {1500, 0, 5, 5, 8}; CBall sn3 = {1500, 800, 5, 5, 8}; CBall sn4 = {0, 800, 5, 5, 8}; CBall snbig1 = {sn1.x, sn2.y, 5, 5, 16}; CBall snbig2 = {sn3.x, sn4.y, 5, 5, 16}; CBall snBIGG = {snbig1.x, snbig2.y, 5, 5, 32}; double t = 0; double dt = 1; int N = 6; int i = 1; HDC vrag = txLoadImage ("vrag.bmp"); HDC igrok = txLoadImage ("igrok.bmp"); HDC fon = txLoadImage ("fon1.bmp"); HDC snaryad1 = txLoadImage ("снаряд20.bmp"); HDC snaryad2 = txLoadImage ("снаряд40.bmp"); HDC snaryad3 = txLoadImage ("снаряд80.bmp"); while (!GetAsyncKeyState(VK_ESCAPE)) { txSetFillColor (TX_BLACK); txClear (); txBitBlt (txDC (), 0, 0, 1500, 800, fon, 0, 0); txTransparentBlt (txDC (), Ball[0].x - Ball[0].rad, Ball[0].y - Ball[0].rad, 50, 50, igrok, 0, 0, TX_WHITE); Upravlenie (&Ball[0], dt); //----------------Mass------------------ while (i < N) { Ball[i].x = random (20, 1480); Ball[i].y = random (20, 780); Ball[i].vx = random (1.5, 3.5); Ball[i].vy = random (1.5, 3.5); Ball[i].rad = 30; i++; } All_Vrag (Ball, vrag, dt, N); i = 1; while (i < N) { if (Dist (Ball[i], Ball[0]) <= Ball[i].rad + Ball[0].rad) { txMessageBox ("Вы съедены!!!", "Поражение", 0); break; } i++; } //--------------Chit------------------------ if (GetAsyncKeyState ('L')) { Stena (&Ball[0]); } else { if (Ball[0].x + Ball[0].rad > 1500 || Ball[0].x - Ball[0].rad < 0 || Ball[0].y + Ball[0].rad > 800 || Ball[0].y - Ball[0].rad < 0 ) { txMessageBox ("Вы задохнулись!!!", "Поражение", 0); break; } } //-----------Snaryadi----------------------- Snaryad_polnost (&sn1, &sn2, &sn3, &sn4, &snbig1, &snbig2, &snBIGG, snaryad1, snaryad2, snaryad3, &Ball[0], dt); if (Dist (sn1, Ball[0]) <= sn1.rad + Ball[0].rad || Dist (sn2, Ball[0]) <= sn2.rad + Ball[0].rad || Dist (sn3, Ball[0]) <= sn3.rad + Ball[0].rad || Dist (sn4, Ball[0]) <= sn4.rad + Ball[0].rad || Dist (snbig1, Ball[0]) <= snbig1.rad + Ball[0].rad || Dist (snbig2, Ball[0]) <= snbig2.rad + Ball[0].rad || Dist (snBIGG, Ball[0]) <= snBIGG.rad + Ball[0].rad ) { txMessageBox ("Вы сгорели!!!", "Поражение", 0); break; } //-------------Pobeda------------ t += 0.005; Score (t, 750, 20); if (t > 20) { txMessageBox ("Победа!!!", "Победа", 0); break; } //------------------------------- txSleep (0); } txDeleteDC (vrag); txDeleteDC (igrok); txDeleteDC (fon); txDeleteDC (snaryad1); txDeleteDC (snaryad2); txDeleteDC (snaryad3); }
int DvigChel_1 (int x, int y) { int time_end = clock(); Point_t loc = {x, y}; Score_t score = {0}; Chel_t chel = {&loc, SPEED}; Reaction_t react = {&loc, &score}; PointEN_t locEN = {291, 195, 5, 5}; PointEN_t locEN2 = {500, 500, 1, 1}; PointEN_t locEN3 = {400, 550, 4, 4}; int time = 0; int counter = -2; int counteren = 0; DrawLevel(); HDC Cover = txLoadImage ("Resourses\\Images\\Cover.bmp"); txPlaySound ("Resourses\\Music\\track_1.wav", SND_ASYNC); DrawArbuz (386, 59); DrawArbuz (449, 269); DrawArbuz (95, 402); DrawArbuz (345, 449); DrawArbuz (723, 491); DrawArbuz (703, 294); while (1) { txBegin(); DrawTimeTable(); Interface (&score, &time, &time_end); DrawWalls_1(); Bonus (&score); txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN.x - 13, locEN.y - 13, locEN.x + 13, locEN.y + 13); MoveEnemy (&locEN); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN); else DrawEnemy_3 (&locEN); if ((loc.x < locEN.x + 14) && (loc.x > locEN.x - 12) && (loc.y < locEN.y + 13) && (loc.y > locEN.y - 12)) return 0; txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN2.x - 13, locEN2.y - 13, locEN2.x + 13, locEN2.y + 13); MoveEnemy (&locEN2); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN2); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN2); else DrawEnemy_3 (&locEN2); if ((loc.x < locEN2.x + 14) && (loc.x > locEN2.x - 12) && (loc.y < locEN2.y + 13) && (loc.y > locEN2.y - 12)) return 0; txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN3.x - 13, locEN3.y - 13, locEN3.x + 13, locEN3.y + 13); MoveEnemy (&locEN3); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN3); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN3); else DrawEnemy_3 (&locEN3); if ((loc.x < locEN3.x + 14) && (loc.x > locEN3.x - 12) && (loc.y < locEN3.y + 13) && (loc.y > locEN3.y - 12)) return 0; txTransparentBlt (txDC(), loc.x - 10, loc.y - 10, 21, 21, Cover, 0, 0, TX_WHITE); if (Controls (&react) == 1) {DrawChel_1 (&loc); return 0;}; if (ReactionEnd1 (&loc) == 1) { if (score.points > 400) return score.points + 20 - time; }; if (time > 40) return 0; counter++; if (counter > 2) counter = -2; if (counter < 0) DrawChel_1 (&loc); else DrawChel_2 (&loc); if (GetAsyncKeyState ('M')) sleep--; if (sleep < 0) sleep = 0; if (GetAsyncKeyState ('P')) sleep++; if (GetAsyncKeyState (VK_ESCAPE)) MenuInGame(&loc, 1); Sleep (sleep); } time_end = time; txDeleteDC (Cover); }
int main() { txCreateWindow(SX * 2, SY * 2); txTextCursor(false); SetWindowText(txWindow(), "Illusions"); Illusions illus[ILLUSIONS] = {}; HDC skins[ILLUSIONS] = {txLoadImage("WTF.bmp"), txLoadImage("Cat.bmp"), txLoadImage("Packman.bmp"), txLoadImage("Spiral.bmp"), txLoadImage("Sphere.bmp"), txLoadImage("Figure.bmp"), txLoadImage("DINOSOWER.bmp"), txLoadImage("Packman2.bmp"), txLoadImage("Cab.bmp"), txLoadImage("Cab2.bmp"), txLoadImage("Head.bmp"), txLoadImage("6terna.bmp"), txLoadImage("6terna4.bmp"), txLoadImage("bike.bmp"), txLoadImage("Ўарик.bmp"), txLoadImage("fish.bmp"), txLoadImage("kriper.bmp"), txLoadImage("WTF2.bmp"), txLoadImage("kub.bmp"), txLoadImage("water.bmp"), txLoadImage("serdce.bmp")}; HDC transparent = txLoadImage("Transparent5.bmp"); double x = -450, y = 25; for(int i = 0; i < ILLUSIONS; i++) illus[i].SetSkin(skins[i]); illus[0].show = true; while(!Key(27)) { txBegin(); txSetFillColor(TX_BLACK); txClear(); for(int i = 0; i < ILLUSIONS; i++) { if(illus[i].show) { txBitBlt(txDC(), illus[i].x, illus[i].y, X_DEST * 2, Y_DEST * 2, illus[i].skin, 0, 0); if(Key('1')) { if(i > 0) illus[i].show = false, illus[i - 1].show = true; else illus[i].show = false, illus[ILLUSIONS - 1].show = true; } if(Key('2')) { if(i < ILLUSIONS - 1) illus[i].show = false, illus[i + 1].show = true; else illus[i].show = false, illus[ 0].show = true; } while(Key('1') || Key('2')) txSleep (1); } } if(Key(VK_LEFT )) x -= 0.25; if(Key(VK_RIGHT)) x += 0.25; if(Key(VK_UP )) y--; if(Key(VK_DOWN )) y++; txTransparentBlt(txDC(), x, y, X_DEST * 4, Y_DEST * 2, transparent, 0, 0, TX_WHITE); txEnd(); } txDeleteDC(transparent); return 0; }