static int target_add_default_dependencies(Target *t) { static const UnitDependency deps[] = { UNIT_REQUIRES, UNIT_REQUISITE, UNIT_WANTS, UNIT_BINDS_TO, UNIT_PART_OF }; Iterator i; Unit *other; int r; unsigned k; assert(t); /* Imply ordering for requirement dependencies on target * units. Note that when the user created a contradicting * ordering manually we won't add anything in here to make * sure we don't create a loop. */ for (k = 0; k < ELEMENTSOF(deps); k++) SET_FOREACH(other, UNIT(t)->dependencies[deps[k]], i) { r = unit_add_default_target_dependency(other, UNIT(t)); if (r < 0) return r; }
static int target_add_default_dependencies(Target *t) { static const UnitDependency deps[] = { UNIT_REQUIRES, UNIT_REQUIRES_OVERRIDABLE, UNIT_REQUISITE, UNIT_REQUISITE_OVERRIDABLE, UNIT_WANTS, UNIT_BINDS_TO }; Iterator i; Unit *other; int r; unsigned k; assert(t); /* Imply ordering for requirement dependencies on target * units. Note that when the user created a contradicting * ordering manually we won't add anything in here to make * sure we don't create a loop. */ for (k = 0; k < ELEMENTSOF(deps); k++) SET_FOREACH(other, UNIT(t)->dependencies[deps[k]], i) if ((r = unit_add_default_target_dependency(other, UNIT(t))) < 0) return r; /* Make sure targets are unloaded on shutdown */ return unit_add_dependency_by_name(UNIT(t), UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, NULL, true); }