示例#1
0
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
{
    if (s_bI9100)
    {
        SimpleAudioEngineOpenSL::sharedEngine()->unloadEffect(pszFilePath);
    }
    else
    {
        unloadEffectJNI(pszFilePath);
    }
}
示例#2
0
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
{
	std::string fullPath = getFullPathWithoutAssetsPrefix(pszFilePath);

	if (s_bI9100)
	{
		SimpleAudioEngineOpenSL::sharedEngine()->unloadEffect(fullPath.c_str());
	}
	else
	{
		unloadEffectJNI(fullPath.c_str());
	}
}
示例#3
0
	void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
	{
		unloadEffectJNI(pszFilePath);
	}