/* NOTE: we must check if (mtmp->mimic) before calling this routine */ void see_mimic(monst_t *mtmp) // was seemimic { mtmp->bitflags &= ~M_IS_MIMIC; // mtmp->mimic = 0; mtmp->mappearance = 0; // hmmm unpmon(mtmp); pmon(mtmp); }
void mondead(struct monst *mtmp) { relobj(mtmp, 1); unpmon(mtmp); relmon(mtmp); if(u.ustuck == mtmp) { u.ustuck = 0; if(u.uswallow != 0) { u.uswallow = 0; setsee(); docrt(); } } if(mtmp->isshk != 0) { shkdead(); } if(mtmp->isgd != 0) { gddead(); } #ifndef NOWORM if(mtmp->wormno) { wormdead(mtmp); } #endif monfree(mtmp); }
// NOTE: we must check if(mtmp->mimic) before calling this routine void seemimic(struct monst *mtmp) { mtmp->mimic = 0; mtmp->mappearance = 0; unpmon(mtmp); pmon(mtmp); }
void worm_move(struct monst *mtmp) { struct wseg *wtmp, *whd; int tmp = mtmp->wormno; wtmp = newseg(); wtmp->wx = mtmp->mx; wtmp->wy = mtmp->my; wtmp->nseg = 0; (whd = wheads[tmp])->nseg = wtmp; wheads[tmp] = wtmp; if (cansee(whd->wx, whd->wy)) { unpmon(mtmp); atl(whd->wx, whd->wy, '~'); whd->wdispl = 1; } else whd->wdispl = 0; if (wgrowtime[tmp] <= moves) { if (!wgrowtime[tmp]) wgrowtime[tmp] = moves + rnd(5); else wgrowtime[tmp] += 2 + rnd(15); mtmp->mhpmax += 3; mtmp->mhp += 3; return; } whd = wsegs[tmp]; wsegs[tmp] = whd->nseg; remseg(whd); }
/* make md run through the cave */ void mdrush(struct monst *md, boolean away) { int uroom = inroom(u.ux, u.uy); if (uroom >= 0) { int tmp = rooms[uroom].fdoor; int cnt = rooms[uroom].doorct; int fx = u.ux, fy = u.uy; while (cnt--) { if (dist(fx, fy) < dist(doors[tmp].x, doors[tmp].y)) { fx = doors[tmp].x; fy = doors[tmp].y; } tmp++; } tmp_at(-1, md->data->mlet); /* open call */ if (away) { /* interchange origin and destination */ unpmon(md); tmp = fx; fx = md->mx; md->mx = tmp; tmp = fy; fy = md->my; md->my = tmp; } while (fx != md->mx || fy != md->my) { int dx, dy, nfx = fx, nfy = fy, d1, d2; tmp_at(fx, fy); d1 = DIST(fx, fy, md->mx, md->my); for (dx = -1; dx <= 1; dx++) for (dy = -1; dy <= 1; dy++) if (dx || dy) { d2 = DIST(fx + dx, fy + dy, md->mx, md->my); if (d2 < d1) { d1 = d2; nfx = fx + dx; nfy = fy + dy; } } if (nfx != fx || nfy != fy) { fx = nfx; fy = nfy; } else { if (!away) { md->mx = fx; md->my = fy; } break; } } tmp_at(-1, -1); /* close call */ } if (!away) pmon(md); }
void fall_down(struct monst *mtmp) { relmon(mtmp); mtmp->nmon = fallen_down; fallen_down = mtmp; unpmon(mtmp); mtmp->mtame = 0; }
static void clonewiz(struct monst *mtmp) { struct monst *mtmp2; if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my))) { flags.no_of_wizards = 2; unpmon(mtmp2); mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)]; pmon(mtmp); } }
/* * Make a chameleon look like a new monster * returns 1 if the monster actuall changed */ int newcham(struct monst *mtmp, struct permonst *mdat) { int mhp; int hpn; int hpd; /* Still the same monster */ if(mdat == mtmp->data) { return 0; } #ifndef NOWORM /* Throw tail away */ if(mtmp->wormno) { wormdead(mtmp); } #endif hpn = mtmp->mhp; hpd = mtmp->data->mlevel * 8; if(hpd == 0) { hpd = 4; } mtmp->data = mdat; mhp = mdat->mlevel * 8; /* New hp: same fraction of max as before */ mtmp->mhp = 2 + ((hpn * mhp) / hpd); hpn = mtmp->orig_hp; mtmp->orig_hp = 2 + ((hpn * mhp) / hpd); if(mdat->mlet == 'I') { mtmp->minvis = 1; } else { mtmp->minvis = 0; } #ifndef NOWORM if((mdat->mlet == 'w') && (getwn(mtmp) != 0)) { initworm(mtmp); } #endif /* Necessary for 'I' and to force pmon */ unpmon(mtmp); pmon(mtmp); return 1; }
/* drop a rock and remove monster */ static void monstone(struct monst *mdef) { if (strchr(mlarge, mdef->data->mlet)) mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my); else mksobj_at(ROCK, mdef->mx, mdef->my); if (cansee(mdef->mx, mdef->my)) { unpmon(mdef); atl(mdef->mx, mdef->my, fobj->olet); } mondead(mdef); }
/* drop (perhaps) a cadaver and remove monster */ void mondied(struct monst *mdef) { const struct permonst *pd = mdef->data; if (letter(pd->mlet) && rn2(3)) { (void) mkobj_at(pd->mlet, mdef->mx, mdef->my); if (cansee(mdef->mx, mdef->my)) { unpmon(mdef); atl(mdef->mx, mdef->my, fobj->olet); } stackobj(fobj); } mondead(mdef); }
void keepdogs() { struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp) && !mtmp->msleep && !mtmp->mfroz) { relmon(mtmp); mtmp->nmon = mydogs; mydogs = mtmp; unpmon(mtmp); keepdogs(); /* we destroyed the link, so use recursion */ return; /* (admittedly somewhat primitive) */ } }
/* save bones and possessions of a deceased adventurer */ void savebones() { int fd; struct obj *otmp; struct trap *ttmp; struct monst *mtmp; if(dlevel <= 0 || dlevel > MAXLEVEL) return; if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ bones[6] = '0' + (dlevel/10); bones[7] = '0' + (dlevel%10); if((fd = open(bones, O_RDONLY)) >= 0){ (void) close(fd); return; } /* drop everything; the corpse's possessions are usually cursed */ otmp = invent; while(otmp){ otmp->ox = u.ux; otmp->oy = u.uy; otmp->age = 0; /* very long ago */ otmp->owornmask = 0; if(rn2(5)) otmp->cursed = 1; if(!otmp->nobj){ otmp->nobj = fobj; fobj = invent; invent = 0; /* superfluous */ break; } otmp = otmp->nobj; } if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return; mtmp->mx = u.ux; mtmp->my = u.uy; mtmp->msleep = 1; (void) strlcpy((char *) mtmp->mextra, plname, mtmp->mxlth); mkgold(somegold() + d(dlevel,30), u.ux, u.uy); for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){ mtmp->m_id = 0; if(mtmp->mtame) { mtmp->mtame = 0; mtmp->mpeaceful = 0; } mtmp->mlstmv = 0; if(mtmp->mdispl) unpmon(mtmp); } for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) ttmp->tseen = 0; for(otmp = fobj; otmp; otmp = otmp->nobj) { otmp->o_id = 0; /* otmp->o_cnt_id = 0; - superfluous */ otmp->onamelth = 0; otmp->known = 0; otmp->invlet = 0; if(otmp->olet == AMULET_SYM && !otmp->spe) { otmp->spe = -1; /* no longer the actual amulet */ otmp->cursed = 1; /* flag as gotten from a ghost */ } } if((fd = open(bones, O_CREAT | O_TRUNC | O_WRONLY, FMASK)) < 0) return; savelev(fd,dlevel); (void) close(fd); }
void potionhit(struct monst *mon, struct obj *obj) { char *botlnam = bottlenames[rn2(SIZE(bottlenames))]; boolean uclose, isyou = (mon == &youmonst); if(isyou) { uclose = TRUE; pline("The %s crashes on your head and breaks into shivers.", botlnam); losehp(rnd(2), "thrown potion"); } else { uclose = (dist(mon->mx,mon->my) < 3); /* perhaps 'E' and 'a' have no head? */ pline("The %s crashes on %s's head and breaks into shivers.", botlnam, monnam(mon)); if(rn2(5) && mon->mhp > 1) mon->mhp--; } pline("The %s evaporates.", xname(obj)); if(!isyou && !rn2(3)) switch(obj->otyp) { case POT_RESTORE_STRENGTH: case POT_GAIN_STRENGTH: case POT_HEALING: case POT_EXTRA_HEALING: if(mon->mhp < mon->mhpmax) { mon->mhp = mon->mhpmax; pline("%s looks sound and hale again!", Monnam(mon)); } break; case POT_SICKNESS: if(mon->mhpmax > 3) mon->mhpmax /= 2; if(mon->mhp > 2) mon->mhp /= 2; break; case POT_CONFUSION: case POT_BOOZE: mon->mconf = 1; break; case POT_INVISIBILITY: unpmon(mon); mon->minvis = 1; pmon(mon); break; case POT_PARALYSIS: mon->mfroz = 1; break; case POT_SPEED: mon->mspeed = MFAST; break; case POT_BLINDNESS: mon->mblinded |= 64 + rn2(64); break; /* case POT_GAIN_LEVEL: case POT_LEVITATION: case POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case POT_OBJECT_DETECTION: break; */ } if(uclose && rn2(5)) potionbreathe(obj); obfree(obj, Null(obj)); }
// NOTE: To hit "you" with a potion p, call "potionhit(NULL, p)". no "youmonst" void potionhit(monst_t *mon, obj_t *obj) { Char *botlnam = bottlenames[rund(MAX_BOTTLES)]; Boolean uclose; // , isyou = (mon==NULL); if (!mon) { uclose = true; StrPrintF(ScratchBuffer, "The %s crashes on your head and breaks into shivers.", botlnam); message(ScratchBuffer); losehp(rnd(2), "thrown potion"); } else { uclose = (dist(mon->mx,mon->my) < 3); /* perhaps 'E' and 'a' have no head? */ StrPrintF(ScratchBuffer, "The %s crashes on %s's head and breaks into shivers.", botlnam, monnam(mon)); message(ScratchBuffer); if (rund(5) && mon->mhp > 1) mon->mhp--; } StrPrintF(ScratchBuffer, "The %s evaporates.", xname(obj)); message(ScratchBuffer); if (mon && !rund(3)) { switch(obj->otype) { case POT_RESTORE_STRENGTH: case POT_GAIN_STRENGTH: case POT_HEALING: case POT_EXTRA_HEALING: if (mon->mhp < mon->mhpmax) { mon->mhp = mon->mhpmax; StrPrintF(ScratchBuffer, "%s looks sound and hale again!", Monnam(mon)); message(ScratchBuffer); } break; case POT_SICKNESS: if (mon->mhpmax > 3) mon->mhpmax /= 2; if (mon->mhp > 2) mon->mhp /= 2; break; case POT_CONFUSION: case POT_BOOZE: mon->bitflags |= M_IS_CONFUSED; // mon->mconf = 1; break; case POT_INVISIBILITY: unpmon(mon); mon->bitflags |= M_IS_INVISIBLE; // mon->minvis = 1; pmon(mon); break; case POT_PARALYSIS: mon->bitflags |= M_IS_FROZEN; // mon->mfroz = 1; break; case POT_SPEED: mon->mspeed = MFAST; break; case POT_BLINDNESS: mon->mcansee_and_blinded |= 64 + rund(64); // "|="? "=" to turn off SEE? break; /* case POT_GAIN_LEVEL: case POT_LEVITATION: case POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case POT_OBJECT_DETECTION: break; */ default: break; } } if (uclose && rund(5)) potionbreathe(obj); free_obj(obj, NULL); }