void Button::update(const sf::RenderWindow& window) { if (!isFocusable()) { onLock(); updateAppearance(); return; } sf::Vector2i mousePos = sf::Mouse::getPosition(window); bool isMouseOn = mousePos.x >= (getGlobalPosition().x - getWidth() * .5f) && mousePos.x <= (getGlobalPosition().x + getWidth() * .5f) && mousePos.y >= (getGlobalPosition().y - getHeight() * .5f) && mousePos.y <= (getGlobalPosition().y + getHeight() * .5f); if (isMouseOn) { if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) { onPress(); } else { if(mState == Button::OnPressed) { onClick(); } onFocus(); } } else { lostFocus(); } updateAppearance(); }
void GuiSlider::setPosition(float value) { _pos = value; if( _pos < _lowerLimit ) _pos = _lowerLimit; if( _pos > _upperLimit ) _pos = _upperLimit; updateAppearance(); }
void VESPERSEndstationConfigurationView::onGeometryClicked(int id) { switch(id){ case 1: // Straight on. endstation_->setGeometry(VESPERS::StraightOn); break; case 2: // Vertical 45. endstation_->setGeometry(VESPERS::Single45Vertical); break; case 3: // Horizontal 45. endstation_->setGeometry(VESPERS::Single45Horizontal); break; case 4: // Double 45. endstation_->setGeometry(VESPERS::Double45); break; case 5: // Big beam. endstation_->setGeometry(VESPERS::BigBeam); break; } updateAppearance(); updatePixmap(); if (techniquesBox_->isHidden()) techniquesBox_->show(); if (detectorsBox_->isHidden()) detectorsBox_->show(); }
void BedItem::sleep(Player* player) { if(!house || !player || player->isRemoved()) return; if(!sleeper) { Beds::getInstance().setBedSleeper(this, player->getGUID()); internalSetSleeper(player); BedItem* nextBedItem = getNextBedItem(); if(nextBedItem) nextBedItem->internalSetSleeper(player); updateAppearance(player); if(nextBedItem) nextBedItem->updateAppearance(player); player->getTile()->moveCreature(NULL, player, getTile()); g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP); Scheduler::getScheduler().addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, player->getID(), false))); } else if(Item::items[getID()].transformToFree) { wakeUp(); g_game.addMagicEffect(player->getPosition(), NM_ME_POFF); } else player->sendCancelMessage(RET_NOTPOSSIBLE); }
void BedItem::wakeUp() { if(!house) return; if(sleeper) { if(Player* player = g_game.getPlayerByGuidEx(sleeper)) { regeneratePlayer(player); if(player->isVirtual()) { IOLoginData::getInstance()->savePlayer(player); delete player; } else g_game.addCreatureHealth(player); } } Beds::getInstance().setBedSleeper(NULL, sleeper); internalRemoveSleeper(); BedItem* nextBedItem = getNextBedItem(); if(nextBedItem) nextBedItem->internalRemoveSleeper(); updateAppearance(NULL); if(nextBedItem) nextBedItem->updateAppearance(NULL); }
void FrameCaret::setShouldShowBlockCursor(bool shouldShowBlockCursor) { m_shouldShowBlockCursor = shouldShowBlockCursor; m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets(); updateAppearance(); }
void GuiSlider::setUpperLimit(float value) { _upperLimit = value; if( _upperLimit < _lowerLimit ) _upperLimit = _lowerLimit; if( _pos > _upperLimit ) _pos = _upperLimit; updateAppearance(); }
void FrameCaret::setCaretVisibility(CaretVisibility visibility) { if (m_caretVisibility == visibility) return; m_caretVisibility = visibility; updateAppearance(); }
void BaseChooserOnlyDateAndTimeInputType::createShadowSubtree() { DEFINE_STATIC_LOCAL(AtomicString, valueContainerPseudo, ("-webkit-date-and-time-value", AtomicString::ConstructFromLiteral)); RefPtr<HTMLDivElement> valueContainer = HTMLDivElement::create(element().document()); valueContainer->setPseudo(valueContainerPseudo); element().userAgentShadowRoot()->appendChild(valueContainer.get()); updateAppearance(); }
/** * @brief Starts task. */ void MouseHoverUITask::StartTask() { UIManager* uiManager = getUIManager(); ASSERT(NULL != uiManager); currentStep = 1; isBeingHot = true; updateAppearance(); uiManager->GetUIController()->BeginTimer(UIController::TimerID_MouseHover, HOVER_TIMER_ELAPSE); }
/** * @brief Called when timer event occurred. * @param timerId ID of the timer. */ void MouseHoverUITask::TimerEvent(SInt32 timerId) { if (timerId != UIController::TimerID_MouseHover) { return; } UInt32 commandState = getUIManager()->GetCommandState(targetCommandID); if (commandState & UIManager::CommandState_Disabled & commandState) { CancelTask(); return; } if (!changeStatusAccordingToMouse()) { CancelTask(); return; } if (isBeingHot) { if (currentStep < stepCount) { currentStep++; updateAppearance(); } } else { if (currentStep > 0) { currentStep--; updateAppearance(); if (currentStep == 0) { CancelTask(); } } } }
/** * @brief Changes the status of this task according to mouse position. * @return false if this task shoule be canceled. */ bool MouseHoverUITask::changeStatusAccordingToMouse() { UIManager* uiManager = getUIManager(); ASSERT(NULL != uiManager); Point32 mousePoint = uiManager->GetUIController()->GetMousePosition(); ColorCodedSkin* skin = uiManager->GetSkin(); SInt32 mouseSkinArea = skin->GetArea(mousePoint); bool isInArea = (mouseSkinArea == targetSkinArea); bool isHoverable; #if defined(BEOS) isHoverable = uiManager->GetUIController()->IsUIActive(); #else isHoverable = true; #endif if (isBeingHot && (!isInArea || !isHoverable)) { isBeingHot = false; if (currentStep > 0) { currentStep--; updateAppearance(); if (currentStep == 0) { return false; } } } else if (!isBeingHot && isInArea && isHoverable) { isBeingHot = true; if (currentStep < stepCount) { currentStep++; updateAppearance(); } } return true; }
/** Draw this UI element. In practice this means recursively drawing all its child items too.*/ void CGUIbase::Draw() { if (!visible) return; if (needsUpdate) updateAppearance(); UIrect* parentClipbox = &parent->Clipbox; pDrawFuncs->setClip(Clipbox); DrawSelf(); //then draw each subcontrol for (size_t i=0;i<Control.size();i++) Control[i]->Draw(); }
void UINetworkManagerIndicator::sltSetProgress(const QUuid &uuid, qint64 iReceived, qint64 iTotal) { /* Make sure that network-request still registered: */ AssertMsg(m_ids.contains(uuid), ("That network-request already unregistered!")); /* Search for network-request index: */ int iIndexOfNetworkRequest = m_ids.indexOf(uuid); /* Update corresponding network-request data: */ UINetworkRequestData &data = m_data[iIndexOfNetworkRequest]; data.bytesReceived = iReceived; data.bytesTotal = iTotal; /* Update appearance: */ updateAppearance(); }
DiagramOperation::DiagramOperation(const ProjectModel * model, const std::shared_ptr<Block> blockPointer, QMenu * contextMenu, QGraphicsItem * parent) : model(model) , operationPointer(std::static_pointer_cast<Operation>(blockPointer)) { myContextMenu = contextMenu; width = 150; height = 100; blockName = new BlockDescription(QString::fromStdString(operationPointer->name).replace(QRegExp("([A-Z])"), " \\1"), this); blockName->setAlignCenter(0); //to do: block types, have to do sth with argument setBrush(myItemColor); updateAppearance(); // Get input names from the model const Library & library = model->getLibraries().at(operationPointer->module); const auto & inputMap = library.getInputs(); const auto & outputMap = library.getOutputs(); auto & inputs = inputMap.at(operationPointer->name); auto & outputs = outputMap.at(operationPointer->name); // IO circles for (int i = 0; i < inputs.size(); i++) { BlockIn * entry = new BlockIn(i, this); In.append(entry); entry->drawIn(QStringLiteral("%2").arg(QString::fromStdString(inputs.at(i)).section('.', 1))); } for (int i = 0; i < outputs.size(); i++) { BlockOut * exit = new BlockOut(i, operationPointer->outputs[i].id, this); Out.append(exit); exit->drawOut(QStringLiteral("%2").arg(QString::fromStdString(outputs.at(i)).section('.', 1))); } /*if (blockName->isLong()) { width = 200; blockName->setTextWidth(250); } height = height + (blockName->scale());*/ height = blockName->getHeight() + (In.size() > Out.size() ? In.size() * 20 : Out.size() * 20) + 5; setRect(0, 0, width, height); setFlag(QGraphicsItem::ItemIsMovable, true); setFlag(QGraphicsItem::ItemIsSelectable, true); setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); }
void BedItem::wakeUp(Player* player) { // avoid crashes if (!house) { return; } if (sleeperGUID != 0) { if (!player) { std::string name; if (IOLoginData::getInstance()->getNameByGuid(sleeperGUID, name)) { Player* _player = new Player(name, NULL); if (IOLoginData::getInstance()->loadPlayer(_player, name)) { regeneratePlayer(_player); IOLoginData::getInstance()->savePlayer(_player); } delete _player; _player = NULL; } } else { regeneratePlayer(player); g_game.addCreatureHealth(player); } } // update the BedSleepersMap Beds::getInstance().setBedSleeper(NULL, sleeperGUID); BedItem* nextBedItem = getNextBedItem(); // unset sleep info internalRemoveSleeper(); if (nextBedItem) { nextBedItem->internalRemoveSleeper(); } // change self and partner's appearance updateAppearance(NULL); if (nextBedItem) { nextBedItem->updateAppearance(NULL); } }
LWindowFrame::LWindowFrame(WId client, QWidget *parent) : QFrame(parent, Qt::X11BypassWindowManagerHint){ activeState = LWindowFrame::Normal; CID = client; lastAction = LWM::WA_NONE; Closing = false; //qDebug() << "New Window:" << CID << "Frame:" << this->winId(); this->setMouseTracking(true); //need this to determine mouse location when not clicked this->setObjectName("LWindowFrame"); this->setStyleSheet("LWindowFrame#LWindowFrame{ border: 2px solid white; border-radius:3px; } QWidget#TitleBar{background: grey; } QLabel{ color: black; }"); InitWindow(); //initially create all the child widgets //LWM::SYSTEM->setupEventsForFrame(this->winId()); updateAppearance(); //this loads the appearance based on window/theme settings //QApplication::processEvents(); //Now set the frame size on this window SyncSize(); SyncText(); this->show(); }
LogfileReader::LogfileReader(QWidget* parent, const QString& log, const QString& caption) : ChatWindow(parent) { setType(ChatWindow::LogFileReader); setName(i18n("Logfile of %1", caption)); fileName = log; setSpacing(0); toolBar = new KToolBar(this, true, true); toolBar->setObjectName("logfile_toolbar"); toolBar->addAction(QIcon::fromTheme("document-save-as"), i18n("Save As..."), this, SLOT(saveLog())); toolBar->addAction(QIcon::fromTheme("view-refresh"), i18n("Reload"), this, SLOT(updateView())); toolBar->addAction(QIcon::fromTheme("edit-delete"), i18n("Clear Logfile"), this, SLOT(clearLog())); toolBar->addWidget(new QLabel(i18n("Show last:"),toolBar)); sizeSpin = new QSpinBox(toolBar); sizeSpin->setMinimum(10); sizeSpin->setMaximum(1000); sizeSpin->setSingleStep(10); sizeSpin->setObjectName("logfile_size_spinbox"); sizeSpin->setWhatsThis(i18n("Use this box to set the maximum size of the log file. This setting does not take effect until you restart Konversation. Each log file may have a separate setting.")); sizeSpin->setValue(Preferences::self()->logfileBufferSize()); sizeSpin->setSuffix(i18n(" KB")); sizeSpin->installEventFilter(this); toolBar->addWidget(sizeSpin); connect(sizeSpin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, &LogfileReader::storeBufferSize); IRCViewBox* ircBox = new IRCViewBox(this); setTextView(ircBox->ircView()); getTextView()->setWhatsThis(i18n("The messages in the log file are displayed here. The oldest messages are at the top and the most recent are at the bottom.")); updateView(); ircBox->ircView()->setFocusPolicy(Qt::StrongFocus); setFocusPolicy(Qt::StrongFocus); setFocusProxy(ircBox->ircView()); updateAppearance(); connect(getTextView(), SIGNAL(gotFocus()), getTextView(), SLOT(setFocus())); }
bool BedItem::sleep(Player* player) { if (!house || !player || player->isRemoved()) { return false; } if (sleeperGUID != 0) { return false; } BedItem* nextBedItem = getNextBedItem(); internalSetSleeper(player); if (nextBedItem) { nextBedItem->internalSetSleeper(player); } // update the BedSleepersMap Beds::getInstance().setBedSleeper(this, player->getGUID()); // make the player walk onto the bed player->getTile()->moveCreature(player, getTile()); // display 'Zzzz'/sleep effect g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP); // kick player after he sees himself walk onto the bed and it change id uint32_t playerId = player->getID(); g_scheduler.addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, playerId, false))); // change self and partner's appearance updateAppearance(player); if (nextBedItem) { nextBedItem->updateAppearance(player); } return true; }
void BedItem::wakeUp(Player* player) { // avoid crashes if (!house) { return; } if (sleeperGUID != 0) { if (!player) { Player _player(nullptr); if (IOLoginData::loadPlayerById(&_player, sleeperGUID)) { regeneratePlayer(&_player); IOLoginData::savePlayer(&_player); } } else { regeneratePlayer(player); g_game.addCreatureHealth(player); } } // update the BedSleepersMap Beds::getInstance().setBedSleeper(nullptr, sleeperGUID); BedItem* nextBedItem = getNextBedItem(); // unset sleep info internalRemoveSleeper(); if (nextBedItem) { nextBedItem->internalRemoveSleeper(); } // change self and partner's appearance updateAppearance(nullptr); if (nextBedItem) { nextBedItem->updateAppearance(nullptr); } }
void UINetworkManagerIndicator::recalculateIndicatorState() { /* Check if there are network-requests at all: */ if (m_ids.isEmpty()) { /* Set state to 'idle': */ setState(UINetworkManagerIndicatorState_Idle); } else { /* Check if there is at least one failed network-request: */ bool fIsThereAtLeastOneFailedNetworkRequest = false; for (int i = 0; i < m_data.size(); ++i) { if (m_data[i].failed) { fIsThereAtLeastOneFailedNetworkRequest = true; break; } } /* If there it least one failed network-request: */ if (fIsThereAtLeastOneFailedNetworkRequest) { /* Set state to 'error': */ setState(UINetworkManagerIndicatorState_Error); } else { /* Set state to 'loading': */ setState(UINetworkManagerIndicatorState_Loading); } } /* Update appearance finally: */ updateAppearance(); }
/** Set the dimensions and relative position of the control. */ void CGUIbase::SetPos(int x, int y, int w, int h) { xPos = x; yPos = y; width = w; height = h; updateAppearance(); }
/** Schedule the modal control for deletion. We don't delete it now because it may still get accessed. */ void CGUIroot::removeModal() { killModal = true; updateAppearance(); }
void retranslateUi() { updateAppearance(); }
void BaseChooserOnlyDateAndTimeInputType::setValue(const String& value, bool valueChanged, TextFieldEventBehavior eventBehavior) { BaseDateAndTimeInputType::setValue(value, valueChanged, eventBehavior); if (valueChanged) updateAppearance(); }
void UINetworkManagerIndicator::retranslateUi() { /* Update appearance: */ updateAppearance(); }
GuiSlider::GuiSlider(TiXmlNode* node) { // retrieve name _name = static_cast<TiXmlElement*>( node )->Attribute( "name" ); // initialize control panel initializePanel( node ); // determine type of slider const char* orientation = static_cast<TiXmlElement*>( node )->Attribute( "orientation" ); assert( orientation ); if( strstr( orientation, "h" ) || strstr( orientation, "H" ) ) { _horizontal = true; } else if( strstr( orientation, "v" ) || strstr( orientation, "V" ) ) { _horizontal = false; } else { throw Exception( "Unknown slider type: \"%s\"", _name.c_str() ); } if( strstr( orientation, "r" ) || strstr( orientation, "R" ) ) { _reverse = true; } else { _reverse = false; } // search for scroll button _scrollButton = NULL; for( GuiPanelI panelI = _children.begin(); panelI != _children.end(); panelI++ ) { if( strcmp( (*panelI)->getName(), "ScrollButton" ) == 0 ) { _scrollButton = dynamic_cast<GuiButton*>( (*panelI)->getButton() ); } } assert( _scrollButton ); // initialize autos if( _horizontal ) { _lowerRect.left = 0; _lowerRect.top = 0; _lowerRect.right = _rect.bottom - _rect.top; _lowerRect.bottom = _lowerRect.right; _upperRect.left = ( _rect.right - _rect.left ) - _lowerRect.right; _upperRect.top = 0; _upperRect.right = ( _rect.right - _rect.left ); _upperRect.bottom = _lowerRect.right; } else { _lowerRect.left = 0; _lowerRect.top = 0; _lowerRect.right = _rect.right - _rect.left; _lowerRect.bottom = _lowerRect.right; _upperRect.left = 0; _upperRect.top = ( _rect.bottom - _rect.top ) - _lowerRect.bottom; _upperRect.right = _rect.right - _rect.left; _upperRect.bottom = ( _rect.bottom - _rect.top ); } if( _reverse ) { RECT temp = _lowerRect; _lowerRect = _upperRect; _upperRect = temp; } // update slider appearance _lowerLimit = 0; _upperLimit = 10; _pos = 0; _scrolling = false; updateAppearance(); }
/** * @brief Called when user interface is being activated or being deactivated. */ void MouseHoverUITask::UIActivated() { updateAppearance(); }