void Wallbreaker::update(float frametime) { if (m_status == PLAYING || m_status == READY) { Effect::update(frametime); // Update player paddle and make sure it remains inside bounds m_paddle.onUpdate(frametime); if (m_paddle.getX() < 0) m_paddle.setX(0); else if (m_paddle.getX() + m_paddle.getWidth() > m_width) m_paddle.setX(m_width - m_paddle.getWidth()); if (m_status == PLAYING) { updateEntities(frametime); } else { Entity* ball = m_entities.front(); // Keep the ball centered on the player pad ball->setPosition(m_paddle.getX() + (m_paddle.getWidth() - ball->getWidth()) / 2, m_height - m_paddle.getHeight() - ball->getHeight()); } m_particles.update(frametime); } updateLevelTexture(); }
void Behavior::update(const sf::Time &deltaTime) { // Add entities to the active list while (!mAdded.empty()) { if (mAdded.front().expired()) { mAdded.pop(); continue; } mActive.insert(mAdded.front()); mAdded.pop(); } // Remove entities from the active list while (!mRemoved.empty()) { EntityGroup::iterator search = mActive.find(mRemoved.front()); if (search != mActive.end()) { mActive.erase(search); } mRemoved.pop(); } mDelta = deltaTime; if (mIsActive) { updateEntities(mActive); } }
void EntityManager::update( float deltaTime ) { // flush the notification queue first as update registrations can occure during notifications flushNotificationQueue(); // update internal entity lists and queues updateEntityLists(); // now update all entities updateEntities( deltaTime ); }
void updatePlayState(PlayState *playState, GameContext *gameContext, UserInput *userInput, GameMemory *gameMemory) { updateScrollingBackground(playState->scrollingBackground, gameContext); updateCameraPosition(playState, gameContext); updateEntities(playState, &playState->entityList, gameContext, userInput, gameMemory); }
void animate(){ frameCount++; updateEntities(wEntities); updateEntities(wWalls); updateEntities(wSoftEntities); checkCollisionsSelf(wEntities); checkCollisions(wEntities, wWalls); checkCollisions(wEntities, wSoftEntities); checkCollisions(wWalls, wSoftEntities); //update everything in the level that needs to be updated wScenes[currentLevel]->update(); if(wScenes[currentLevel]->levelEnd()){ } //Update the mouse flags MOUSE_EDGE_LEFT = MOUSE_EDGE_RIGHT = false; }
void Layer::update(const int &delta) { if ((m_updateInterval && m_updateTime.elapsed() >= m_updateInterval) || !m_updateInterval) { m_updateTime.restart(); if (m_behavior) { m_behavior->setDelta(delta); m_behavior->setTarget(this); m_behavior->update(delta); } } updateEntities(delta); }
int TEST_updateEntities() { cell grid[H][W]; initGrid(grid); newBulb(grid,1,1); assert(grid[8][1].background->type==OFFSWITCH); updateEntities(grid); if(grid[8][1].background->type==ONSWITCH){ printf("%25s %s\n",__func__, FAIL ); return ERROR; } else{ printf("%25s %s\n",__func__, PASS ); return SUCCESS; } }
void updateAllEntities() { int i; int entsUsed; int numberofEnts; numberofEnts=numents+10; entsUsed = 0; for (i = 0 ;i < MAXENTITIES ;i++) { if(entsUsed >= numberofEnts) break; if (EntityList[i].used != 0) { entsUsed++; updateEntities(&EntityList[i]); } } entsUsed = 0; for (i = 0 ;i < MAXENTITIES ;i++) { if(entsUsed >= numberofEnts) break; if (EntityList[i].used != 0) { entsUsed++; thinkEntities(&EntityList[i]); } } entsUsed = 0; for (i = 0 ;i < MAXENTITIES ;i++) { if(entsUsed >= numberofEnts) break; if (EntityList[i].used != 0) { entsUsed++; touchEntities(&EntityList[i]); } } }
void EntityManager::update(float deltaTime, sf::RenderWindow &window, int playerId) { updateEntities(deltaTime, window, playerId); removeEntities(); }
int ClientNetwork::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: packetReceived(); break; case 1: packetCorrupted(); break; case 2: pingUpdated((*reinterpret_cast< quint32(*)>(_a[1]))); break; case 3: chatReceived((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[4]))); break; case 4: serverInformationsChanged((*reinterpret_cast< ServerInformations(*)>(_a[1]))); break; case 5: clientIDChanged((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 6: nicknameChanged((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 7: error((*reinterpret_cast< ENUM_TYPE(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 8: clientVoted((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break; case 9: newGameMaster((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 10: serverName((*reinterpret_cast< QString(*)>(_a[1]))); break; case 11: motdChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 12: gameLaunched(); break; case 13: narrationChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 14: mapChanged((*reinterpret_cast< MapPtr(*)>(_a[1]))); break; case 15: mapFlare((*reinterpret_cast< QPoint(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break; case 16: scriptToGMMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 17: scriptToOwnerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 18: scriptActionMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 19: scriptToPlayerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 20: scriptMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 21: scriptError((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 22: updateEntities((*reinterpret_cast< const QList<EntityInformations>(*)>(_a[1]))); break; case 23: updateEntity((*reinterpret_cast< const EntityInformations(*)>(_a[1]))); break; case 24: entityDeleted((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 25: scriptReceived((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 26: ressourcesUpdated((*reinterpret_cast< const QMap<QString,RSID>(*)>(_a[1]))); break; case 27: connectionEtablished(); break; case 28: connectionLost(); break; case 29: diceRolled((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2])),(*reinterpret_cast< quint16(*)>(_a[3]))); break; case 30: sanctionned((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3]))); break; case 31: clientJoined((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 32: clientLeft((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 33: playSound((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 34: syncLibs((*reinterpret_cast< QList<SoundLibInformations>(*)>(_a[1]))); break; case 35: syncLanguagesList((*reinterpret_cast< QList<QPair<QString,QString> >(*)>(_a[1]))); break; case 36: syncDictionariesList((*reinterpret_cast< QStringList(*)>(_a[1]))); break; case 37: syncScriptList((*reinterpret_cast< QStringList(*)>(_a[1]))); break; case 38: updateCharacterList((*reinterpret_cast< const QStringList(*)>(_a[1]))); break; case 39: send((*reinterpret_cast< Packet*(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break; case 40: send((*reinterpret_cast< Packet*(*)>(_a[1]))); break; case 41: send((*reinterpret_cast< Packet(*)>(_a[1]))); break; case 42: send((*reinterpret_cast< qint32(*)>(_a[1])),(*reinterpret_cast< const QByteArray(*)>(_a[2]))); break; case 43: ping(); break; case 44: { qint32 _r = getPing(); if (_a[0]) *reinterpret_cast< qint32*>(_a[0]) = _r; } break; case 45: { QString _r = serverIP(); if (_a[0]) *reinterpret_cast< QString*>(_a[0]) = _r; } break; case 46: { quint16 _r = serverPort(); if (_a[0]) *reinterpret_cast< quint16*>(_a[0]) = _r; } break; case 47: flush(); break; case 48: connection(); break; case 49: disconnection(); break; case 50: { bool _r = setServer((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2]))); if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break; case 51: connected(); break; case 52: disconnected(); break; case 53: dataReceived(); break; case 54: socketError((*reinterpret_cast< QAbstractSocket::SocketError(*)>(_a[1]))); break; case 55: operatePacket((*reinterpret_cast< Packet*(*)>(_a[1]))); break; default: ; } _id -= 56; } return _id; }