示例#1
0
OpenCachingComModel::OpenCachingComModel( const MarbleModel *marbleModel, QObject *parent )
    : AbstractDataPluginModel( "opencachingcom", marbleModel, parent )
{
    updateHome();
    connect(marbleModel, SIGNAL(homeChanged(GeoDataCoordinates)), SLOT(updateHome()));

    // translate known values for tags and cache types
    // What would be a nice place for this??? Put here, since this object is only
    // constructed once.
    // note to translators: "cache" in this context means "geocache",
    // please refer to opencaching.com and wikipedia if in doubt.
    tr("Boat required");
    tr("Chirp");
    tr("Diving");
    tr("Exclusive");
    tr("Historic site");
    tr("Letterbox");
    tr("Night");
    tr("Tree climbing");
    tr("UV light");

    tr("Traditional Cache");
    tr("Multi-cache");
    tr("Virtual Cache");
    tr("Puzzle Cache");
    tr("Unknown Cache");
}
示例#2
0
void UserWidget::slotGoToDir(QString dir){
  if(!QFileInfo(dir).isDir()){
    LaunchItem(dir);
  }else{
    ui->label_home_dir->setWhatsThis(dir);
    updateHome();
  }
}
示例#3
0
void UserWidget::UpdateMenu(bool forceall){
    this->setCurrentWidget(ui->tab_fav);
    ui->tool_fav_apps->setChecked(true);
    ui->tool_fav_dirs->setChecked(false);
    ui->tool_fav_files->setChecked(false);
    cfav = 0; //favorite apps
    updateFavItems();
    QString cdir = ui->label_home_dir->whatsThis();
    if(cdir.isEmpty() || !QFile::exists(cdir)){ 
      //Directory deleted or nothing loaded yet
      ui->label_home_dir->setWhatsThis(QDir::homePath());
      QTimer::singleShot(0,this, SLOT(updateHome()) );
    }else if( lastUpdate < QFileInfo(cdir).lastModified() || forceall){
      //Directory contents changed - reload it
      QTimer::singleShot(0,this, SLOT(updateHome()) );
    }
  if(lastUpdate < LSession::handle()->applicationMenu()->lastHashUpdate || lastUpdate.isNull() || forceall){
    updateAppCategories();
    QTimer::singleShot(0,this, SLOT(updateApps()) );
  }
  lastUpdate = QDateTime::currentDateTime();
}
示例#4
0
//============
//  PRIVATE SLOTS
//============
void UserWidget::UpdateMenu(){
  if(QDateTime::currentDateTime() > lastUpdate.addSecs(30)){
    //Only re-arrange/reload things if not rapidly re-run
    ui->tabWidget->setCurrentWidget(ui->tab_fav);
    ui->tool_fav_apps->setChecked(true);
    ui->tool_fav_dirs->setChecked(false);
    ui->tool_fav_files->setChecked(false);
    cfav = 0; //favorite apps
    updateFavItems();
    updateHome();
    updateAppCategories();
    updateApps();
  }
  lastUpdate = QDateTime::currentDateTime();
}
示例#5
0
//============
//  PRIVATE SLOTS
//============
void UserWidget::UpdateMenu(){
    this->setCurrentWidget(ui->tab_fav);
    ui->tool_fav_apps->setChecked(true);
    ui->tool_fav_dirs->setChecked(false);
    ui->tool_fav_files->setChecked(false);
    cfav = 0; //favorite apps
    updateFavItems();
    ui->label_home_dir->setWhatsThis(QDir::homePath());
    updateHome();
  if(lastUpdate < LSession::handle()->applicationMenu()->lastHashUpdate || lastUpdate.isNull()){
    updateAppCategories();
    updateApps();
  }
  lastUpdate = QDateTime::currentDateTime();
}
示例#6
0
void UserWidget::slotGoToDir(QString dir){
  ui->label_home_dir->setWhatsThis(dir);
  updateHome();
}
void BlockLocalPositionEstimator::update()
{

	// wait for a sensor update, check for exit condition every 100 ms
	int ret = px4_poll(_polls, 3, 100);

	if (ret < 0) {
		/* poll error, count it in perf */
		perf_count(_err_perf);
		return;
	}

	uint64_t newTimeStamp = hrt_absolute_time();
	float dt = (newTimeStamp - _timeStamp) / 1.0e6f;
	_timeStamp = newTimeStamp;

	// set dt for all child blocks
	setDt(dt);

	// auto-detect connected rangefinders while not armed
	bool armedState = _sub_armed.get().armed;

	if (!armedState && (_sub_lidar == NULL || _sub_sonar == NULL)) {
		detectDistanceSensors();
	}

	// reset pos, vel, and terrain on arming
	if (!_lastArmedState && armedState) {

		// we just armed, we are at home position on the ground
		_x(X_x) = 0;
		_x(X_y) = 0;

		// the pressure altitude of home may have drifted, so we don't
		// reset z to zero

		// reset flow integral
		_flowX = 0;
		_flowY = 0;

		// we aren't moving, all velocities are zero
		_x(X_vx) = 0;
		_x(X_vy) = 0;
		_x(X_vz) = 0;

		// assume we are on the ground, so terrain alt is local alt
		_x(X_tz) = _x(X_z);

		// reset lowpass filter as well
		_xLowPass.setState(_x);
	}

	_lastArmedState = armedState;

	// see which updates are available
	bool flowUpdated = _sub_flow.updated();
	bool paramsUpdated = _sub_param_update.updated();
	bool baroUpdated = _sub_sensor.updated();
	bool gpsUpdated = _gps_on.get() && _sub_gps.updated();
	bool homeUpdated = _sub_home.updated();
	bool visionUpdated = _vision_on.get() && _sub_vision_pos.updated();
	bool mocapUpdated = _sub_mocap.updated();
	bool lidarUpdated = (_sub_lidar != NULL) && _sub_lidar->updated();
	bool sonarUpdated = (_sub_sonar != NULL) && _sub_sonar->updated();

	// get new data
	updateSubscriptions();

	// update parameters
	if (paramsUpdated) {
		updateParams();
		updateSSParams();
	}

	// update home position projection
	if (homeUpdated) {
		updateHome();
	}

	// is xy valid?
	bool xy_stddev_ok = sqrtf(math::max(_P(X_x, X_x), _P(X_y, X_y))) < _xy_pub_thresh.get();

	if (_validXY) {
		// if valid and gps has timed out, set to not valid
		if (!xy_stddev_ok && !_gpsInitialized) {
			_validXY = false;
		}

	} else {
		if (xy_stddev_ok) {
			_validXY = true;
		}
	}

	// is z valid?
	bool z_stddev_ok = sqrtf(_P(X_z, X_z)) < _z_pub_thresh.get();

	if (_validZ) {
		// if valid and baro has timed out, set to not valid
		if (!z_stddev_ok && !_baroInitialized) {
			_validZ = false;
		}

	} else {
		if (z_stddev_ok) {
			_validZ = true;
		}
	}

	// is terrain valid?
	bool tz_stddev_ok = sqrtf(_P(X_tz, X_tz)) < _z_pub_thresh.get();

	if (_validTZ) {
		if (!tz_stddev_ok) {
			_validTZ = false;
		}

	} else {
		if (tz_stddev_ok) {
			_validTZ = true;
		}
	}

	// timeouts
	if (_validXY) {
		_time_last_xy = _timeStamp;
	}

	if (_validZ) {
		_time_last_z = _timeStamp;
	}

	if (_validTZ) {
		_time_last_tz = _timeStamp;
	}

	// check timeouts
	checkTimeouts();

	// if we have no lat, lon initialize projection at 0,0
	if (_validXY && !_map_ref.init_done) {
		map_projection_init(&_map_ref,
				    _init_home_lat.get(),
				    _init_home_lon.get());
	}

	// reinitialize x if necessary
	bool reinit_x = false;

	for (int i = 0; i < n_x; i++) {
		// should we do a reinit
		// of sensors here?
		// don't want it to take too long
		if (!PX4_ISFINITE(_x(i))) {
			reinit_x = true;
			break;
		}
	}

	if (reinit_x) {
		for (int i = 0; i < n_x; i++) {
			_x(i) = 0;
		}

		mavlink_and_console_log_info(&mavlink_log_pub, "[lpe] reinit x");
	}

	// reinitialize P if necessary
	bool reinit_P = false;

	for (int i = 0; i < n_x; i++) {
		for (int j = 0; j < n_x; j++) {
			if (!PX4_ISFINITE(_P(i, j))) {
				reinit_P = true;
				break;
			}
		}

		if (reinit_P) { break; }
	}

	if (reinit_P) {
		mavlink_and_console_log_info(&mavlink_log_pub, "[lpe] reinit P");
		initP();
	}

	// do prediction
	predict();

	// sensor corrections/ initializations
	if (gpsUpdated) {
		if (!_gpsInitialized) {
			gpsInit();

		} else {
			gpsCorrect();
		}
	}

	if (baroUpdated) {
		if (!_baroInitialized) {
			baroInit();

		} else {
			baroCorrect();
		}
	}

	if (lidarUpdated) {
		if (!_lidarInitialized) {
			lidarInit();

		} else {
			lidarCorrect();
		}
	}

	if (sonarUpdated) {
		if (!_sonarInitialized) {
			sonarInit();

		} else {
			sonarCorrect();
		}
	}

	if (flowUpdated) {
		if (!_flowInitialized) {
			flowInit();

		} else {
			perf_begin(_loop_perf);// TODO
			flowCorrect();
			//perf_count(_interval_perf);
			perf_end(_loop_perf);
		}
	}

	if (visionUpdated) {
		if (!_visionInitialized) {
			visionInit();

		} else {
			visionCorrect();
		}
	}

	if (mocapUpdated) {
		if (!_mocapInitialized) {
			mocapInit();

		} else {
			mocapCorrect();
		}
	}

	if (_altHomeInitialized) {
		// update all publications if possible
		publishLocalPos();
		publishEstimatorStatus();

		if (_validXY) {
			publishGlobalPos();
		}
	}

	// propagate delayed state, no matter what
	// if state is frozen, delayed state still
	// needs to be propagated with frozen state
	float dt_hist = 1.0e-6f * (_timeStamp - _time_last_hist);

	if (_time_last_hist == 0 ||
	    (dt_hist > HIST_STEP)) {
		_tDelay.update(Scalar<uint64_t>(_timeStamp));
		_xDelay.update(_x);
		_time_last_hist = _timeStamp;
	}
}