void error(char type) { //vTaskSuspendAll (); //suspend tasks switch (type) { // Timer failed to start case 'a': updateLines('['); break; // Receive Queue full case 'b': updateLines('{'); break; // Queue not created case 'c': updateLines('+'); break; // Send Queue full case 'd': updateLines('}'); break; } }
void CurveNode::calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color) { updateLines(); pVertexData->appendPos(m_LeftCurve[0], glm::vec2(m_TC1,1), color); pVertexData->appendPos(m_RightCurve[0], glm::vec2(m_TC2,0), color); for (unsigned i = 0; i < m_LeftCurve.size()-1; ++i) { float ratio = i/float(m_LeftCurve.size()); float tc = (1-ratio)*m_TC1+ratio*m_TC2; pVertexData->appendPos(m_LeftCurve[i+1], glm::vec2(tc,1), color); pVertexData->appendPos(m_RightCurve[i+1], glm::vec2(tc,0), color); pVertexData->appendQuadIndexes((i+1)*2, i*2, (i+1)*2+1, i*2+1); } }
void PolygonArrayDisplay::processMessage(const jsk_recognition_msgs::PolygonArray::ConstPtr& msg) { if (!validateFloats(*msg)) { setStatus(rviz::StatusProperty::Error, "Topic", "Message contained invalid floating point values (nans or infs)"); return; } // create nodes and manual objects updateSceneNodes(msg); allocateMaterials(msg->polygons.size()); updateLines(msg->polygons.size()); if (only_border_) { // use line_ for (size_t i = 0; i < manual_objects_.size(); i++) { manual_objects_[i]->setVisible(false); } for (size_t i = 0; i < msg->polygons.size(); i++) { geometry_msgs::PolygonStamped polygon = msg->polygons[i]; if (polygon.polygon.points.size() >= 3) { processLine(i, polygon); } } } else { for (size_t i = 0; i < msg->polygons.size(); i++) { processPolygonMaterial(i); } for (size_t i = 0; i < msg->polygons.size(); i++) { geometry_msgs::PolygonStamped polygon = msg->polygons[i]; processPolygon(i, polygon); } } if (show_normal_) { for (size_t i = 0; i < msg->polygons.size(); i++) { geometry_msgs::PolygonStamped polygon = msg->polygons[i]; processNormal(i, polygon); } } }
/** * Freezes the current piece to the board and then checks for full lines. * * Returns: * True if the none of the piece is located above the game board and false * otherwise. */ bool Board::freezePiece() { int x, y, pX, pY; x = currentPiece.getX(); y = currentPiece.getY(); for (int i = 0; i < Piece::NUMPOINTS; i++) { pX = Piece::PIECES[currentPiece.getPieceIndex()] \ [currentPiece.getOrientationIndex()][i][0] + x; pY = Piece::PIECES[currentPiece.getPieceIndex()] \ [currentPiece.getOrientationIndex()][i][1] + y; if (pY < BOARDHEIGHT) { board[pY][pX].filled = true; board[pY][pX].colorIndex = currentPiece.getColorIndex(); } else return false; } score += 5; updateLines(); return true; }
//Pass in the string and the default color for this block of text. LLConsole::Paragraph::Paragraph (LLWString str, const LLColor4 &color, F32 add_time, LLFontGL* font, F32 screen_width) : mParagraphText(str), mAddTime(add_time), mMaxWidth(-1) { makeParagraphColorSegments(color); updateLines( screen_width, font ); }
//-------------------------------------------------------------- void testApp::update(){ updateWiFly(); calibrateWiFly(); updateLines(); ofSetWindowTitle(ofToString(ofGetFrameRate())); while( mReceiver.hasWaitingMessages()){ ofxOscMessage m; mReceiver.getNextMessage(&m); if(m.getAddress() == "/Channel01/AudioAnalysis"){ amplitude[0] = m.getArgAsFloat(0); pitch[0] = m.getArgAsFloat(1); attack[0] = m.getArgAsFloat(2); // cout<< "amplitude chan 1: "<< amplitude[0] << endl; } if(m.getAddress() == "/Channel02/AudioAnalysis"){ amplitude[1] = m.getArgAsFloat(0); pitch[1] = m.getArgAsFloat(1); attack[1] = m.getArgAsFloat(2); } if(m.getAddress() == "/Channel03/AudioAnalysis"){ amplitude[2] = m.getArgAsFloat(0); pitch[2] = m.getArgAsFloat(1); attack[2] = m.getArgAsFloat(2); } if(m.getAddress() == "/Channel01/FFT"){ for (int i=0; i<17; i++){ //FFTavg[0][i] = m.getArgAsFloat(i); } } if(m.getAddress() == "/Channel02/FFT"){ for (int i=0; i<17; i++){ //FFTavg[1][i] = m.getArgAsFloat(i); } } if(m.getAddress() == "/Channel03/FFT"){ for (int i=0; i<17; i++){ // FFTavg[2][i] = m.getArgAsFloat(i); // cout<< i << ": "<< FFTavg[2][i] << endl; } } } // // for( int i = 0; i < 3; i++){ // // breath[i] = xMapped[i]; // } }