示例#1
0
StatusWindow::StatusWindow():
    Window(local_player->getName())
{
    listen(Event::AttributesChannel);

    setWindowName("Status");
    setupWindow->registerWindowForReset(this);
    setResizable(true);
    setCloseButton(true);
    setSaveVisible(true);
    setDefaultSize((windowContainer->getWidth() - 365) / 2,
                   (windowContainer->getHeight() - 255) / 2, 480, 275);
    setMinWidth(480);
    setMinHeight(131);

    // ----------------------
    // Status Part
    // ----------------------

    mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
    mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));

    int max = PlayerInfo::getAttribute(MAX_HP);
    mHpLabel = new Label(_("HP:"));
    mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max :
                             0, 80, 15, Theme::PROG_HP);

    max = PlayerInfo::getAttribute(EXP_NEEDED);
    mXpLabel = new Label(_("Exp:"));
    mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max :
                             0, 80, 15, Theme::PROG_EXP);

    bool magicBar = Net::getGameHandler()->canUseMagicBar();
    if (magicBar)
    {
        max = PlayerInfo::getAttribute(MAX_MP);
        mMpLabel = new Label(_("MP:"));
        mMpBar = new ProgressBar(max ?
                             (float) PlayerInfo::getAttribute(MAX_MP) / max :
                             0, 80, 15, Net::getPlayerHandler()->canUseMagic() ?
                             Theme::PROG_MP : Theme::PROG_NO_MP);
    }

    place(0, 0, mLvlLabel, 3);
    // 5, 0 Job Level
    place(8, 0, mMoneyLabel, 3);
    place(0, 1, mHpLabel).setPadding(3);
    place(1, 1, mHpBar, 4);
    place(5, 1, mXpLabel).setPadding(3);
    place(6, 1, mXpBar, 5);

    int attributesFirstRow = 2;
    if (magicBar)
    {
        place(0, 2, mMpLabel).setPadding(3);
        // 5, 2 and 6, 2 Job Progress Bar
        place(1, 2, mMpBar, 4);

        // We move the attribute row to the next one
        attributesFirstRow = 3;
    }

    if (Net::getPlayerHandler()->getJobLocation() > 0)
    {
        mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
        mJobLabel = new Label(_("Job:"));
        mJobBar = new ProgressBar(0.0f, 80, 15, Theme::PROG_JOB);

        place(5, 0, mJobLvlLabel, 3);
        place(5, 2, mJobLabel).setPadding(3);
        place(6, 2, mJobBar, 5);

        // We move the attribute row to the next one
        attributesFirstRow = 3;
    }

    // ----------------------
    // Stats Part
    // ----------------------

    mAttrCont = new VertContainer(28);
    mAttrScroll = new ScrollArea(mAttrCont);
    mAttrScroll->setOpaque(false);
    mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
    place(0, attributesFirstRow, mAttrScroll, 5, 3);

    mDAttrCont = new VertContainer(28);
    mDAttrScroll = new ScrollArea(mDAttrCont);
    mDAttrScroll->setOpaque(false);
    mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
    place(6, attributesFirstRow, mDAttrScroll, 5, 3);

    getLayout().setRowHeight(attributesFirstRow, Layout::AUTO_SET);

    mCharacterPointsLabel = new Label("Character points: 0");
    place(0, attributesFirstRow + 3, mCharacterPointsLabel, 4);

    if (Net::getPlayerHandler()->canCorrectAttributes())
    {
        mCorrectionPointsLabel = new Label("Correction points: 0");
        place(4, attributesFirstRow + 3, mCorrectionPointsLabel, 4);
    }

    loadWindowState();

    // Update bars
    updateHPBar(mHpBar, true);
    if (magicBar)
        updateMPBar(mMpBar, true);
    updateXPBar(mXpBar, false);


    mMoneyLabel->setCaption(strprintf(_("Money: %s"),
               Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
    mMoneyLabel->adjustSize();
    mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
                                      PlayerInfo::getAttribute(CHAR_POINTS)));
    mCharacterPointsLabel->adjustSize();

    mLvlLabel->setCaption(strprintf(_("Level: %d"),
                          PlayerInfo::getAttribute(LEVEL)));
    mLvlLabel->adjustSize();
}
示例#2
0
void StatusWindow::event(Event::Channel channel,
                         const Event &event)
{
    if (event.getType() == Event::UpdateAttribute)
    {
        switch(event.getInt("id"))
        {
            case HP: case MAX_HP:
                updateHPBar(mHpBar, true);
            break;

            case MP: case MAX_MP:
                updateMPBar(mMpBar, true);
            break;

            case EXP: case EXP_NEEDED:
                updateXPBar(mXpBar, false);
            break;

            case MONEY:
                mMoneyLabel->setCaption(strprintf(_("Money: %s"),
                                Units::formatCurrency(
                                event.getInt("newValue")).c_str()));
                mMoneyLabel->adjustSize();
            break;

            case CHAR_POINTS:
                mCharacterPointsLabel->setCaption(strprintf(
                                              _("Character points: %d"),
                                              event.getInt("newValue")));
                mCharacterPointsLabel->adjustSize();
                updateAttrs();
            break;

            case CORR_POINTS:
                mCorrectionPointsLabel->setCaption(strprintf(
                                               _("Correction points: %d"),
                                               event.getInt("newValue")));
                mCorrectionPointsLabel->adjustSize();
                updateAttrs();
            break;

            case LEVEL:
                mLvlLabel->setCaption(strprintf(_("Level: %d"),
                                  event.getInt("newValue")));
                mLvlLabel->adjustSize();
            break;
        }
    }
    else if (event.getType() == Event::UpdateStat)
    {
        int id = event.getInt("id");

        if (id == Net::getPlayerHandler()->getJobLocation())
        {

            mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
                                            PlayerInfo::getStatBase(id)));
            mJobLvlLabel->adjustSize();

            updateProgressBar(mJobBar, id, false);
        }
        else
        {
            Attrs::iterator it = mAttrs.find(id);
            if (it != mAttrs.end())
            {
                it->second->update();
            }

            if (Net::getNetworkType() == ServerInfo::TMWATHENA &&
                    id == TmwAthena::MATK)
            {
                updateMPBar(mMpBar, true);
            }
        }
    }
}
示例#3
0
void StatusWindow::attributeChanged(const AttributesT id,
                                    const int oldVal A_UNUSED,
                                    const int newVal)
{
    switch (id)
    {
        case Attributes::HP:
        case Attributes::MAX_HP:
            updateHPBar(mHpBar, true);
            break;

        case Attributes::MP:
        case Attributes::MAX_MP:
            updateMPBar(mMpBar, true);
            break;

        case Attributes::EXP:
        case Attributes::EXP_NEEDED:
            updateXPBar(mXpBar, false);
            break;

        case Attributes::MONEY:
            // TRANSLATORS: status window label
            mMoneyLabel->setCaption(strprintf(_("Money: %s"),
                Units::formatCurrency(newVal).c_str()));
            mMoneyLabel->adjustSize();
            break;

        case Attributes::CHAR_POINTS:
            mCharacterPointsLabel->setCaption(strprintf(
                // TRANSLATORS: status window label
                _("Character points: %d"), newVal));

            mCharacterPointsLabel->adjustSize();
            // Update all attributes
            for (Attrs::const_iterator it = mAttrs.begin();
                 it != mAttrs.end(); ++it)
            {
                if (it->second)
                    it->second->update();
            }
            break;

        case Attributes::CORR_POINTS:
            mCorrectionPointsLabel->setCaption(strprintf(
                // TRANSLATORS: status window label
                _("Correction points: %d"), newVal));
            mCorrectionPointsLabel->adjustSize();
            // Update all attributes
            for (Attrs::const_iterator it = mAttrs.begin();
                 it != mAttrs.end(); ++it)
            {
                if (it->second)
                    it->second->update();
            }
            break;

        case Attributes::LEVEL:
            // TRANSLATORS: status window label
            mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal));
            mLvlLabel->adjustSize();
            break;

        default:
            break;
    }
}
示例#4
0
StatusWindow::StatusWindow() :
    Window(localPlayer ? localPlayer->getName() :
        "?", Modal_false, nullptr, "status.xml"),
    ActionListener(),
    AttributeListener(),
    StatListener(),
    // TRANSLATORS: status window label
    mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))),
    // TRANSLATORS: status window label
    mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))),
    // TRANSLATORS: status window label
    mHpLabel(new Label(this, _("HP:"))),
    mMpLabel(nullptr),
    // TRANSLATORS: status window label
    mXpLabel(new Label(this, _("Exp:"))),
    mHpBar(nullptr),
    mMpBar(nullptr),
    mXpBar(nullptr),
    mJobLvlLabel(nullptr),
    mJobLabel(nullptr),
    mJobBar(nullptr),
    mAttrCont(new VertContainer(this, 32)),
    mAttrScroll(new ScrollArea(this, mAttrCont, false)),
    mDAttrCont(new VertContainer(this, 32)),
    mDAttrScroll(new ScrollArea(this, mDAttrCont, false)),
    mCharacterPointsLabel(new Label(this, "C")),
    mCorrectionPointsLabel(nullptr),
    // TRANSLATORS: status window button
    mCopyButton(new Button(this, _("Copy to chat"), "copy", this)),
    mAttrs()
{
    setWindowName("Status");
    if (setupWindow)
        setupWindow->registerWindowForReset(this);
    setResizable(true);
    setCloseButton(true);
    setSaveVisible(true);
    setStickyButtonLock(true);
    setDefaultSize((windowContainer->getWidth() - 480) / 2,
        (windowContainer->getHeight() - 500) / 2, 480, 500);

    if (localPlayer && !localPlayer->getRaceName().empty())
    {
        setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(),
            localPlayer->getRaceName().c_str()));
    }

    int max = PlayerInfo::getAttribute(Attributes::MAX_HP);
    if (!max)
        max = 1;

    mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
        Attributes::HP)) / static_cast<float>(max), 80, 0, ProgressColorId::PROG_HP,
        "hpprogressbar.xml", "hpprogressbar_fill.xml");
    mHpBar->setColor(getThemeColor(ThemeColorId::HP_BAR),
        getThemeColor(ThemeColorId::HP_BAR_OUTLINE));

    max = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
    mXpBar = new ProgressBar(this, max ?
            static_cast<float>(PlayerInfo::getAttribute(Attributes::EXP))
            / static_cast<float>(max) : static_cast<float>(0), 80, 0,
            ProgressColorId::PROG_EXP, "xpprogressbar.xml", "xpprogressbar_fill.xml");
    mXpBar->setColor(getThemeColor(ThemeColorId::XP_BAR),
        getThemeColor(ThemeColorId::XP_BAR_OUTLINE));

    const bool magicBar = gameHandler->canUseMagicBar();
    const bool job = serverConfig.getValueBool("showJob", true);

    if (magicBar)
    {
        max = PlayerInfo::getAttribute(Attributes::MAX_MP);
        // TRANSLATORS: status window label
        mMpLabel = new Label(this, _("MP:"));
        const bool useMagic = playerHandler->canUseMagic();
        mMpBar = new ProgressBar(this, max ? static_cast<float>(
            PlayerInfo::getAttribute(Attributes::MAX_MP))
            / static_cast<float>(max) : static_cast<float>(0),
            80, 0, useMagic ? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
            useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
            useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
        if (useMagic)
        {
            mMpBar->setColor(getThemeColor(ThemeColorId::MP_BAR),
                getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
        }
        else
        {
            mMpBar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
                getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
        }
    }
    else
    {
        mMpLabel = nullptr;
        mMpBar = nullptr;
    }

    place(0, 0, mLvlLabel, 3);
    place(0, 1, mHpLabel).setPadding(3);
    place(1, 1, mHpBar, 4);
    place(5, 1, mXpLabel).setPadding(3);
    place(6, 1, mXpBar, 5);
    if (magicBar)
    {
        place(0, 2, mMpLabel).setPadding(3);
        // 5, 2 and 6, 2 Job Progress Bar
        if (job)
            place(1, 2, mMpBar, 4);
        else
            place(1, 2, mMpBar, 10);
    }

    if (job)
    {
        // TRANSLATORS: status window label
        mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
        // TRANSLATORS: status window label
        mJobLabel = new Label(this, _("Job:"));
        mJobBar = new ProgressBar(this, 0.0F, 80, 0, ProgressColorId::PROG_JOB,
            "jobprogressbar.xml", "jobprogressbar_fill.xml");
        mJobBar->setColor(getThemeColor(ThemeColorId::JOB_BAR),
            getThemeColor(ThemeColorId::JOB_BAR_OUTLINE));

        place(3, 0, mJobLvlLabel, 3);
        place(5, 2, mJobLabel).setPadding(3);
        place(6, 2, mJobBar, 5);
        place(6, 0, mMoneyLabel, 3);
    }
    else
    {
        mJobLvlLabel = nullptr;
        mJobLabel = nullptr;
        mJobBar = nullptr;
        place(3, 0, mMoneyLabel, 3);
    }

    // ----------------------
    // Stats Part
    // ----------------------

    mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
    place(0, 3, mAttrScroll, 5, 3);

    mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
    place(6, 3, mDAttrScroll, 5, 3);

    getLayout().setRowHeight(3, LayoutType::SET);

    place(0, 6, mCharacterPointsLabel, 5);
    place(0, 5, mCopyButton);

    if (playerHandler->canCorrectAttributes())
    {
        mCorrectionPointsLabel = new Label(this, "C");
        place(0, 7, mCorrectionPointsLabel, 5);
    }

    loadWindowState();
    enableVisibleSound(true);

    // Update bars
    updateHPBar(mHpBar, true);
    if (magicBar)
        updateMPBar(mMpBar, true);
    updateXPBar(mXpBar, false);

    // TRANSLATORS: status window label
    mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
        PlayerInfo::getAttribute(Attributes::MONEY)).c_str()));
    mMoneyLabel->adjustSize();
    // TRANSLATORS: status window label
    mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
        PlayerInfo::getAttribute(Attributes::CHAR_POINTS)));
    mCharacterPointsLabel->adjustSize();

    updateLevelLabel();
}
示例#5
0
void StatusWindow::update()
{
    // Status Part
    // -----------
    mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->getLevel()));
    mLvlLabel->adjustSize();

    mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel));
    mJobLvlLabel->adjustSize();

    if (mCurrency != mPlayer->getMoney()) {
        mCurrency = mPlayer->getMoney();
        mGpLabel->setCaption(strprintf(_("Money: %s"),
                    Units::formatCurrency(mCurrency).c_str()));
        mGpLabel->adjustSize();
    }

    updateHPBar(mHpBar, true);

    updateMPBar(mMpBar, true);

    updateXPBar(mXpBar, false);

    updateJobBar(mJobBar, false);

    // Stats Part
    // ----------
    static const char *attrNames[6] = {
        N_("Strength"),
        N_("Agility"),
        N_("Vitality"),
        N_("Intelligence"),
        N_("Dexterity"),
        N_("Luck")
    };
    int statusPoints = mPlayer->mStatsPointsToAttribute;

    // Update labels
    for (int i = 0; i < 6; i++)
    {
        mStatsLabel[i]->setCaption(gettext(attrNames[i]));
        mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
        mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));

        mStatsLabel[i]->adjustSize();
        mStatsDisplayLabel[i]->adjustSize();
        mPointsLabel[i]->adjustSize();

        mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
    }
    mRemainingStatsPointsLabel->setCaption(
            strprintf(_("Remaining Status Points: %d"), statusPoints));
    mRemainingStatsPointsLabel->adjustSize();

    // Derived Stats Points

    // Attack TODO: Count equipped Weapons and items attack bonuses
    mStatsAttackPoints->setCaption(
            toString(mPlayer->ATK + mPlayer->ATK_BONUS));
    mStatsAttackPoints->adjustSize();

    // Defense TODO: Count equipped Armors and items defense bonuses
    mStatsDefensePoints->setCaption(
            toString(mPlayer->DEF + mPlayer->DEF_BONUS));
    mStatsDefensePoints->adjustSize();

    // Magic Attack TODO: Count equipped items M.Attack bonuses
    mStatsMagicAttackPoints->setCaption(
            toString(mPlayer->MATK + mPlayer->MATK_BONUS));
    mStatsMagicAttackPoints->adjustSize();

    // Magic Defense TODO: Count equipped items M.Defense bonuses
    mStatsMagicDefensePoints->setCaption(
            toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
    mStatsMagicDefensePoints->adjustSize();

    // Accuracy %
    mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
    mStatsAccuracyPoints->adjustSize();

    // Evasion %
    mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
    mStatsEvadePoints->adjustSize();

    // Reflex %
    mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
    mStatsReflexPoints->adjustSize();
}