示例#1
0
文件: vl_zscan.c 项目: airlied/mesa
static void *
create_vert_shader(struct vl_zscan *zscan)
{
   struct ureg_program *shader;
   struct ureg_src scale;
   struct ureg_src vrect, vpos, block_num;
   struct ureg_dst tmp;
   struct ureg_dst o_vpos;
   struct ureg_dst *o_vtex;
   unsigned i;

   shader = ureg_create(PIPE_SHADER_VERTEX);
   if (!shader)
      return NULL;

   o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));

   scale = ureg_imm2f(shader,
      (float)VL_BLOCK_WIDTH / zscan->buffer_width,
      (float)VL_BLOCK_HEIGHT / zscan->buffer_height);

   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
   block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM);

   tmp = ureg_DECL_temporary(shader);

   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);

   for (i = 0; i < zscan->num_channels; ++i)
      o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i);

   /*
    * o_vpos.xy = (vpos + vrect) * scale
    * o_vpos.zw = 1.0f
    *
    * tmp.xy = InstanceID / blocks_per_line
    * tmp.x = frac(tmp.x)
    * tmp.y = floor(tmp.y)
    *
    * o_vtex.x = vrect.x / blocks_per_line + tmp.x
    * o_vtex.y = vrect.y
    * o_vtex.z = tmp.z * blocks_per_line / blocks_total
    */
   ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect);
   ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));

   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XW), ureg_scalar(block_num, TGSI_SWIZZLE_X),
            ureg_imm1f(shader, 1.0f / zscan->blocks_per_line));

   ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
   ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_src(tmp));

   for (i = 0; i < zscan->num_channels; ++i) {
      ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y),
               ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
                * (i - (signed)zscan->num_channels / 2)));

      ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
               ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
      ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
      ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos);
      ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp),
               ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total));
   }

   ureg_release_temporary(shader, tmp);
   ureg_END(shader);

   FREE(o_vtex);

   return ureg_create_shader_and_destroy(shader, zscan->pipe);
}
static void *
create_ref_frag_shader(struct vl_mc *r)
{
   const float y_scale =
      r->buffer_height / 2 *
      r->macroblock_size / VL_MACROBLOCK_HEIGHT;

   struct ureg_program *shader;
   struct ureg_src tc[2], sampler;
   struct ureg_dst ref, field;
   struct ureg_dst fragment;
   unsigned label;

   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
   if (!shader)
      return NULL;

   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);

   sampler = ureg_DECL_sampler(shader, 0);
   ref = ureg_DECL_temporary(shader);

   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);

   field = calc_line(shader);

   /*
    * ref = field.z ? tc[1] : tc[0]
    *
    * // Adjust tc acording to top/bottom field selection
    * if (|ref.z|) {
    *    ref.y *= y_scale
    *    ref.y = floor(ref.y)
    *    ref.y += ref.z
    *    ref.y /= y_scale
    * }
    * fragment.xyz = tex(ref, sampler[0])
    */
   ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ),
            ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
            tc[1], tc[0]);
   ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
            ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
            tc[1], tc[0]);

   ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label);

      ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
               ureg_src(ref), ureg_imm1f(shader, y_scale));
      ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref));
      ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
               ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z));
      ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
               ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale));

   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
   ureg_ENDIF(shader);

   ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler);

   ureg_release_temporary(shader, ref);

   ureg_release_temporary(shader, field);
   ureg_END(shader);

   return ureg_create_shader_and_destroy(shader, r->pipe);
}