configure_engine::configure_engine(saved_game& state, const config* initial) : state_(state) , parameters_(state_.mp_settings()) , initial_(initial ? initial : &state_.get_starting_pos()) { set_use_map_settings(use_map_settings_default()); }
configure_engine::configure_engine(saved_game& state) : state_(state), parameters_(state_.mp_settings()), side_cfg_(state_.get_starting_pos().child_or_empty("side")) { if (!state_.get_starting_pos().has_child("side")) { std::stringstream msg; msg << "Configure Engine: No sides found in scenario, aborting."; std::cerr << msg.str(); std::cerr << "Full scenario config:\n"; std::cerr << state_.to_config().debug(); throw game::error(msg.str()); } set_use_map_settings(use_map_settings_default()); if(state_.classification().get_tagname() == "scenario") { BOOST_FOREACH(const config& scenario, game_config_manager::get()->game_config().child_range(state_.classification().get_tagname())) { if (scenario["allow_new_game"].to_bool(true) || game_config::debug) { const std::string& title = (!scenario["new_game_title"].empty()) ? scenario["new_game_title"] : scenario["name"]; entry_points_.push_back(&scenario); entry_point_titles_.push_back(title); } } }
void configure_engine::set_default_values() { set_use_map_settings(use_map_settings_default()); set_game_name(game_name_default()); set_num_turns(num_turns_default()); set_village_gold(village_gold_default()); set_village_support(village_support_default()); set_xp_modifier(xp_modifier_default()); set_mp_countdown_init_time(mp_countdown_init_time_default()); set_mp_countdown_reservoir_time(mp_countdown_reservoir_time_default()); set_mp_countdown_action_bonus(mp_countdown_action_bonus_default()); set_mp_countdown(mp_countdown_default()); set_random_start_time(random_start_time_default()); set_fog_game(fog_game_default()); set_shroud_game(shroud_game_default()); set_random_faction_mode(random_faction_mode_default()); }