/****************************************************************************** * tv_scene_add_light * Adds a light to the scene's light array. ******************************************************************************/ void tv_scene_add_light(tv_light *light) { utarray_push_back(lights, light); utarray_sort(lights, light_sort); }
static int param_set_internal(param_t param, const void *val, bool mark_saved, bool notify_changes, bool is_saved) { int result = -1; bool params_changed = false; param_lock(); if (param_values == NULL) { utarray_new(param_values, ¶m_icd); } if (param_values == NULL) { debug("failed to allocate modified values array"); goto out; } if (handle_in_range(param)) { struct param_wbuf_s *s = param_find_changed(param); if (s == NULL) { /* construct a new parameter */ struct param_wbuf_s buf = { .param = param, .val.p = NULL, .unsaved = false }; /* add it to the array and sort */ utarray_push_back(param_values, &buf); utarray_sort(param_values, param_compare_values); /* find it after sorting */ s = param_find_changed(param); } /* update the changed value */ switch (param_type(param)) { case PARAM_TYPE_INT32: s->val.i = *(int32_t *)val; break; case PARAM_TYPE_FLOAT: s->val.f = *(float *)val; break; case PARAM_TYPE_STRUCT ... PARAM_TYPE_STRUCT_MAX: if (s->val.p == NULL) { s->val.p = malloc(param_size(param)); if (s->val.p == NULL) { debug("failed to allocate parameter storage"); goto out; } } memcpy(s->val.p, val, param_size(param)); break; default: goto out; } s->unsaved = !mark_saved; params_changed = true; result = 0; } out: param_unlock(); /* * If we set something, now that we have unlocked, go ahead and advertise that * a thing has been set. */ if (params_changed && notify_changes) { param_notify_changes(is_saved); } return result; } int param_set(param_t param, const void *val) { return param_set_internal(param, val, false, true, false); } int param_set_no_autosave(param_t param, const void *val) { return param_set_internal(param, val, false, true, true); } int param_set_no_notification(param_t param, const void *val) { return param_set_internal(param, val, false, false, false); } bool param_used(param_t param) { int param_index = param_get_index(param); if (param_index < 0) { return false; } return param_changed_storage[param_index / bits_per_allocation_unit] & (1 << param_index % bits_per_allocation_unit); }