static void svga_destroy( struct pipe_context *pipe )
{
   struct svga_context *svga = svga_context( pipe );
   unsigned shader;

   util_blitter_destroy(svga->blitter);

   svga_cleanup_framebuffer( svga );
   svga_cleanup_tss_binding( svga );

   svga_hwtnl_destroy( svga->hwtnl );

   svga_cleanup_vertex_state(svga);
   
   svga->swc->destroy(svga->swc);
   
   svga_destroy_swtnl( svga );

   util_bitmask_destroy( svga->vs_bm );
   util_bitmask_destroy( svga->fs_bm );

   for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
      pipe_resource_reference( &svga->curr.cb[shader], NULL );

   FREE( svga );
}
示例#2
0
boolean svga_init_swtnl( struct svga_context *svga )
{
   struct svga_screen *screen = svga_screen(svga->pipe.screen);

   svga->swtnl.backend = svga_vbuf_render_create(svga);
   if(!svga->swtnl.backend)
      goto fail;

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   svga->swtnl.draw = draw_create(&svga->pipe);
   if (svga->swtnl.draw == NULL)
      goto fail;


   draw_set_rasterize_stage(svga->swtnl.draw, 
                            draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ));

   draw_set_render(svga->swtnl.draw, svga->swtnl.backend);

   svga->blitter = util_blitter_create(&svga->pipe);
   if (!svga->blitter)
      goto fail;

   /* must be done before installing Draw stages */
   util_blitter_cache_all_shaders(svga->blitter);

   if (!screen->haveLineSmooth)
      draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);

   /* enable/disable line stipple stage depending on device caps */
   draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);

   /* always install AA point stage */
   draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);

   /* Set wide line threshold above device limit (so we'll never really use it)
    */
   draw_wide_line_threshold(svga->swtnl.draw,
                            MAX2(screen->maxLineWidth,
                                 screen->maxLineWidthAA));

   if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
      draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE, FALSE);

   return TRUE;

fail:
   if (svga->blitter)
      util_blitter_destroy(svga->blitter);

   if (svga->swtnl.backend)
      svga->swtnl.backend->destroy( svga->swtnl.backend );

   if (svga->swtnl.draw)
      draw_destroy( svga->swtnl.draw );

   return FALSE;
}
示例#3
0
/*
 * pipe_context
 */
static void si_destroy_context(struct pipe_context *context)
{
	struct si_context *sctx = (struct si_context *)context;
	int i;

	si_dec_framebuffer_counters(&sctx->framebuffer.state);

	si_release_all_descriptors(sctx);

	if (sctx->ce_suballocator)
		u_suballocator_destroy(sctx->ce_suballocator);

	pipe_resource_reference(&sctx->esgs_ring, NULL);
	pipe_resource_reference(&sctx->gsvs_ring, NULL);
	pipe_resource_reference(&sctx->tf_ring, NULL);
	pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
	r600_resource_reference(&sctx->border_color_buffer, NULL);
	free(sctx->border_color_table);
	r600_resource_reference(&sctx->scratch_buffer, NULL);
	r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
	sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);

	si_pm4_free_state(sctx, sctx->init_config, ~0);
	if (sctx->init_config_gs_rings)
		si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
	for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
		si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);

	if (sctx->fixed_func_tcs_shader.cso)
		sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
	if (sctx->custom_dsa_flush)
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
	if (sctx->custom_blend_resolve)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
	if (sctx->custom_blend_decompress)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
	if (sctx->custom_blend_fastclear)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
	if (sctx->custom_blend_dcc_decompress)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
	util_unreference_framebuffer_state(&sctx->framebuffer.state);

	if (sctx->blitter)
		util_blitter_destroy(sctx->blitter);

	r600_common_context_cleanup(&sctx->b);

	LLVMDisposeTargetMachine(sctx->tm);

	r600_resource_reference(&sctx->trace_buf, NULL);
	r600_resource_reference(&sctx->last_trace_buf, NULL);
	free(sctx->last_ib);
	if (sctx->last_bo_list) {
		for (i = 0; i < sctx->last_bo_count; i++)
			pb_reference(&sctx->last_bo_list[i].buf, NULL);
		free(sctx->last_bo_list);
	}
	FREE(sctx);
}
示例#4
0
static void i915_destroy(struct pipe_context *pipe)
{
   struct i915_context *i915 = i915_context(pipe);
   int i;

   if (i915->blitter)
      util_blitter_destroy(i915->blitter);

   draw_destroy(i915->draw);

   if(i915->batch)
      i915->iws->batchbuffer_destroy(i915->batch);

   /* unbind framebuffer */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);

   /* unbind constant buffers */
   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      pipe_resource_reference(&i915->constants[i], NULL);
   }

   FREE(i915);
}
示例#5
0
/*
 * pipe_context
 */
static void si_destroy_context(struct pipe_context *context)
{
	struct si_context *sctx = (struct si_context *)context;

	si_release_all_descriptors(sctx);

	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
	r600_resource_reference(&sctx->border_color_table, NULL);

	si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
	si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
	si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);

	if (sctx->dummy_pixel_shader) {
		sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
	}
	for (int i = 0; i < 8; i++) {
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
	}
	sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
	sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
	sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
	sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
	util_unreference_framebuffer_state(&sctx->framebuffer.state);

	util_blitter_destroy(sctx->blitter);

	si_pm4_cleanup(sctx);

	r600_common_context_cleanup(&sctx->b);
	FREE(sctx);
}
示例#6
0
static void r600_destroy_context(struct pipe_context *context)
{
	struct r600_context *rctx = (struct r600_context *)context;

	si_release_all_descriptors(rctx);

	pipe_resource_reference(&rctx->null_const_buf.buffer, NULL);
	r600_resource_reference(&rctx->border_color_table, NULL);

	if (rctx->dummy_pixel_shader) {
		rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
	}
	for (int i = 0; i < 8; i++) {
		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush_depth_stencil[i]);
		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush_depth[i]);
		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush_stencil[i]);
	}
	rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush_inplace);
	rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_resolve);
	rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_decompress);
	util_unreference_framebuffer_state(&rctx->framebuffer);

	util_blitter_destroy(rctx->blitter);

	if (rctx->uploader) {
		u_upload_destroy(rctx->uploader);
	}
	util_slab_destroy(&rctx->pool_transfers);

	r600_common_context_cleanup(&rctx->b);
	FREE(rctx);
}
示例#7
0
static void
vc4_context_destroy(struct pipe_context *pctx)
{
    struct vc4_context *vc4 = vc4_context(pctx);

    if (vc4->blitter)
        util_blitter_destroy(vc4->blitter);

    if (vc4->primconvert)
        util_primconvert_destroy(vc4->primconvert);

    if (vc4->uploader)
        u_upload_destroy(vc4->uploader);

    util_slab_destroy(&vc4->transfer_pool);

    pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
    pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);

    pipe_surface_reference(&vc4->color_write, NULL);
    pipe_surface_reference(&vc4->color_read, NULL);

    vc4_program_fini(pctx);

    ralloc_free(vc4);
}
示例#8
0
void
ilo_blitter_destroy(struct ilo_blitter *blitter)
{
   if (blitter->pipe_blitter)
      util_blitter_destroy(blitter->pipe_blitter);

   FREE(blitter);
}
示例#9
0
/*
 * pipe_context
 */
static void si_destroy_context(struct pipe_context *context)
{
	struct si_context *sctx = (struct si_context *)context;
	int i;

	/* Unreference the framebuffer normally to disable related logic
	 * properly.
	 */
	struct pipe_framebuffer_state fb = {};
	context->set_framebuffer_state(context, &fb);

	si_release_all_descriptors(sctx);

	if (sctx->ce_suballocator)
		u_suballocator_destroy(sctx->ce_suballocator);

	pipe_resource_reference(&sctx->esgs_ring, NULL);
	pipe_resource_reference(&sctx->gsvs_ring, NULL);
	pipe_resource_reference(&sctx->tf_ring, NULL);
	pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
	r600_resource_reference(&sctx->border_color_buffer, NULL);
	free(sctx->border_color_table);
	r600_resource_reference(&sctx->scratch_buffer, NULL);
	r600_resource_reference(&sctx->compute_scratch_buffer, NULL);

	si_pm4_free_state(sctx, sctx->init_config, ~0);
	if (sctx->init_config_gs_rings)
		si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
	for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
		si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);

	if (sctx->fixed_func_tcs_shader.cso)
		sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
	if (sctx->custom_dsa_flush)
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
	if (sctx->custom_blend_resolve)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
	if (sctx->custom_blend_decompress)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
	if (sctx->custom_blend_fastclear)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
	if (sctx->custom_blend_dcc_decompress)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);

	if (sctx->blitter)
		util_blitter_destroy(sctx->blitter);

	r600_common_context_cleanup(&sctx->b);

	LLVMDisposeTargetMachine(sctx->tm);

	r600_resource_reference(&sctx->trace_buf, NULL);
	r600_resource_reference(&sctx->last_trace_buf, NULL);
	radeon_clear_saved_cs(&sctx->last_gfx);

	FREE(sctx);
}
示例#10
0
static void r300_destroy_context(struct pipe_context* context)
{
    struct r300_context* r300 = r300_context(context);

    if (r300->cs && r300->hyperz_enabled) {
        r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
    }
    if (r300->cs && r300->cmask_access) {
        r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
    }

    if (r300->blitter)
        util_blitter_destroy(r300->blitter);
    if (r300->draw)
        draw_destroy(r300->draw);

    if (r300->uploader)
        u_upload_destroy(r300->uploader);

    /* XXX: This function assumes r300->query_list was initialized */
    r300_release_referenced_objects(r300);

    if (r300->cs)
        r300->rws->cs_destroy(r300->cs);
    if (r300->ctx)
        r300->rws->ctx_destroy(r300->ctx);

    rc_destroy_regalloc_state(&r300->fs_regalloc_state);

    /* XXX: No way to tell if this was initialized or not? */
    util_slab_destroy(&r300->pool_transfers);

    /* Free the structs allocated in r300_setup_atoms() */
    if (r300->aa_state.state) {
        FREE(r300->aa_state.state);
        FREE(r300->blend_color_state.state);
        FREE(r300->clip_state.state);
        FREE(r300->fb_state.state);
        FREE(r300->gpu_flush.state);
        FREE(r300->hyperz_state.state);
        FREE(r300->invariant_state.state);
        FREE(r300->rs_block_state.state);
        FREE(r300->sample_mask.state);
        FREE(r300->scissor_state.state);
        FREE(r300->textures_state.state);
        FREE(r300->vap_invariant_state.state);
        FREE(r300->viewport_state.state);
        FREE(r300->ztop_state.state);
        FREE(r300->fs_constants.state);
        FREE(r300->vs_constants.state);
        if (!r300->screen->caps.has_tcl) {
            FREE(r300->vertex_stream_state.state);
        }
    }
    FREE(r300);
}
示例#11
0
文件: r600_pipe.c 项目: ndesh26/Mesa
static void r600_destroy_context(struct pipe_context *context)
{
	struct r600_context *rctx = (struct r600_context *)context;
	unsigned sh;

	r600_isa_destroy(rctx->isa);

	r600_sb_context_destroy(rctx->sb_context);

	r600_resource_reference(&rctx->dummy_cmask, NULL);
	r600_resource_reference(&rctx->dummy_fmask, NULL);

	for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
		rctx->b.b.set_constant_buffer(&rctx->b.b, sh, R600_BUFFER_INFO_CONST_BUFFER, NULL);
		free(rctx->driver_consts[sh].constants);
	}

	if (rctx->fixed_func_tcs_shader)
		rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);

	if (rctx->dummy_pixel_shader) {
		rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
	}
	if (rctx->custom_dsa_flush) {
		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
	}
	if (rctx->custom_blend_resolve) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_resolve);
	}
	if (rctx->custom_blend_decompress) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_decompress);
	}
	if (rctx->custom_blend_fastclear) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_fastclear);
	}
	util_unreference_framebuffer_state(&rctx->framebuffer.state);

	if (rctx->blitter) {
		util_blitter_destroy(rctx->blitter);
	}
	if (rctx->allocator_fetch_shader) {
		u_suballocator_destroy(rctx->allocator_fetch_shader);
	}

	r600_release_command_buffer(&rctx->start_cs_cmd);

	FREE(rctx->start_compute_cs_cmd.buf);

	r600_common_context_cleanup(&rctx->b);

	r600_resource_reference(&rctx->trace_buf, NULL);
	r600_resource_reference(&rctx->last_trace_buf, NULL);
	radeon_clear_saved_cs(&rctx->last_gfx);

	FREE(rctx);
}
示例#12
0
static void
swr_destroy(struct pipe_context *pipe)
{
   struct swr_context *ctx = swr_context(pipe);
   struct swr_screen *screen = swr_screen(pipe->screen);

   if (ctx->blitter)
      util_blitter_destroy(ctx->blitter);

   for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      if (ctx->framebuffer.cbufs[i]) {
         struct swr_resource *res = swr_resource(ctx->framebuffer.cbufs[i]->texture);
         /* NULL curr_pipe, so we don't have a reference to a deleted pipe */
         res->curr_pipe = NULL;
         pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL);
      }
   }

   if (ctx->framebuffer.zsbuf) {
      struct swr_resource *res = swr_resource(ctx->framebuffer.zsbuf->texture);
      /* NULL curr_pipe, so we don't have a reference to a deleted pipe */
      res->curr_pipe = NULL;
      pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
   }

   if (ctx->pipe.stream_uploader)
      u_upload_destroy(ctx->pipe.stream_uploader);

   /* Idle core after destroying buffer resources, but before deleting
    * context.  Destroying resources has potentially called StoreTiles.*/
   ctx->api.pfnSwrWaitForIdle(ctx->swrContext);

   if (ctx->swrContext)
      ctx->api.pfnSwrDestroyContext(ctx->swrContext);

   delete ctx->blendJIT;

   swr_destroy_scratch_buffers(ctx);

   /* Only update screen->pipe if current context is being destroyed */
   assert(screen);
   if (screen->pipe == pipe)
      screen->pipe = NULL;

   AlignedFree(ctx);
}
示例#13
0
void
ilo_blitter_destroy(struct ilo_blitter *blitter)
{
    if (blitter->pipe_blitter)
        util_blitter_destroy(blitter->pipe_blitter);

    if (blitter->buffer.res) {
        struct pipe_screen *screen = blitter->ilo->base.screen;
        screen->resource_destroy(screen, blitter->buffer.res);
    }

    FREE(blitter);
}
示例#14
0
void
fd_context_destroy(struct pipe_context *pctx)
{
	struct fd_context *ctx = fd_context(pctx);
	unsigned i;

	DBG("");

	fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);

	if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
		util_queue_destroy(&ctx->flush_queue);

	util_copy_framebuffer_state(&ctx->framebuffer, NULL);
	fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
	fd_bc_invalidate_context(ctx);

	fd_prog_fini(pctx);

	if (ctx->blitter)
		util_blitter_destroy(ctx->blitter);

	if (pctx->stream_uploader)
		u_upload_destroy(pctx->stream_uploader);

	if (ctx->clear_rs_state)
		pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);

	if (ctx->primconvert)
		util_primconvert_destroy(ctx->primconvert);

	slab_destroy_child(&ctx->transfer_pool);

	for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
		struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
		if (!pipe->bo)
			break;
		fd_bo_del(pipe->bo);
	}

	fd_device_del(ctx->dev);
	fd_pipe_del(ctx->pipe);

	if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
		printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
			(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
			(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
			(uint32_t)ctx->stats.batch_restore);
	}
}
示例#15
0
/*
 * pipe_context
 */
static void si_destroy_context(struct pipe_context *context)
{
	struct si_context *sctx = (struct si_context *)context;
	int i;

	si_release_all_descriptors(sctx);

	pipe_resource_reference(&sctx->esgs_ring, NULL);
	pipe_resource_reference(&sctx->gsvs_ring, NULL);
	pipe_resource_reference(&sctx->tf_ring, NULL);
	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
	r600_resource_reference(&sctx->border_color_table, NULL);
	r600_resource_reference(&sctx->scratch_buffer, NULL);
	sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);

	si_pm4_free_state(sctx, sctx->init_config, ~0);
	si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
	si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
	for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
		si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);

	if (sctx->pstipple_sampler_state)
		sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
	if (sctx->dummy_pixel_shader)
		sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
	if (sctx->fixed_func_tcs_shader)
		sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
	if (sctx->custom_dsa_flush)
		sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
	if (sctx->custom_blend_resolve)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
	if (sctx->custom_blend_decompress)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
	if (sctx->custom_blend_fastclear)
		sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
	util_unreference_framebuffer_state(&sctx->framebuffer.state);

	if (sctx->blitter)
		util_blitter_destroy(sctx->blitter);

	si_pm4_cleanup(sctx);

	r600_common_context_cleanup(&sctx->b);

#if HAVE_LLVM >= 0x0306
	LLVMDisposeTargetMachine(sctx->tm);
#endif

	FREE(sctx);
}
示例#16
0
static void
vc4_context_destroy(struct pipe_context *pctx)
{
        struct vc4_context *vc4 = vc4_context(pctx);

        if (vc4->blitter)
                util_blitter_destroy(vc4->blitter);

        if (vc4->primconvert)
                util_primconvert_destroy(vc4->primconvert);

        util_slab_destroy(&vc4->transfer_pool);

        ralloc_free(vc4);
}
void
fd_context_destroy(struct pipe_context *pctx)
{
	struct fd_context *ctx = fd_context(pctx);

	DBG("");

	if (ctx->blitter)
		util_blitter_destroy(ctx->blitter);

	fd_ringmarker_del(ctx->draw_start);
	fd_ringmarker_del(ctx->draw_end);
	fd_ringbuffer_del(ctx->ring);

	FREE(ctx);
}
示例#18
0
boolean svga_init_swtnl( struct svga_context *svga )
{
   svga->swtnl.backend = svga_vbuf_render_create(svga);
   if(!svga->swtnl.backend)
      goto fail;

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   svga->swtnl.draw = draw_create(&svga->pipe);
   if (svga->swtnl.draw == NULL)
      goto fail;


   draw_set_rasterize_stage(svga->swtnl.draw, 
                            draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ));

   draw_set_render(svga->swtnl.draw, svga->swtnl.backend);

   svga->blitter = util_blitter_create(&svga->pipe);
   if (!svga->blitter)
      goto fail;

   /* must be done before installing Draw stages */
   util_blitter_cache_all_shaders(svga->blitter);

   draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
   draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
   draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);

   if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
      draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE);

   return TRUE;

fail:
   if (svga->blitter)
      util_blitter_destroy(svga->blitter);

   if (svga->swtnl.backend)
      svga->swtnl.backend->destroy( svga->swtnl.backend );

   if (svga->swtnl.draw)
      draw_destroy( svga->swtnl.draw );

   return FALSE;
}
示例#19
0
static void r600_destroy_context(struct pipe_context *context)
{
	struct r600_context *rctx = (struct r600_context *)context;

	r600_isa_destroy(rctx->isa);

	r600_sb_context_destroy(rctx->sb_context);

	pipe_resource_reference((struct pipe_resource**)&rctx->dummy_cmask, NULL);
	pipe_resource_reference((struct pipe_resource**)&rctx->dummy_fmask, NULL);

	if (rctx->fixed_func_tcs_shader)
		rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);

	if (rctx->dummy_pixel_shader) {
		rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
	}
	if (rctx->custom_dsa_flush) {
		rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
	}
	if (rctx->custom_blend_resolve) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_resolve);
	}
	if (rctx->custom_blend_decompress) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_decompress);
	}
	if (rctx->custom_blend_fastclear) {
		rctx->b.b.delete_blend_state(&rctx->b.b, rctx->custom_blend_fastclear);
	}
	util_unreference_framebuffer_state(&rctx->framebuffer.state);

	if (rctx->blitter) {
		util_blitter_destroy(rctx->blitter);
	}
	if (rctx->allocator_fetch_shader) {
		u_suballocator_destroy(rctx->allocator_fetch_shader);
	}

	r600_release_command_buffer(&rctx->start_cs_cmd);

	FREE(rctx->start_compute_cs_cmd.buf);

	r600_common_context_cleanup(&rctx->b);
	FREE(rctx);
}
示例#20
0
static void
swr_destroy(struct pipe_context *pipe)
{
   struct swr_context *ctx = swr_context(pipe);
   struct swr_screen *screen = swr_screen(pipe->screen);

   if (ctx->blitter)
      util_blitter_destroy(ctx->blitter);

   /* Idle core before deleting context */
   SwrWaitForIdle(ctx->swrContext);

   for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL);
   }

   pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL);

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
   }

   if (ctx->swrContext)
      SwrDestroyContext(ctx->swrContext);

   delete ctx->blendJIT;

   swr_destroy_scratch_buffers(ctx);

   /* Only update screen->pipe if current context is being destroyed */
   assert(screen);
   if (screen->pipe == pipe)
      screen->pipe = NULL;

   FREE(ctx);
}
示例#21
0
void
fd_context_destroy(struct pipe_context *pctx)
{
	struct fd_context *ctx = fd_context(pctx);
	unsigned i;

	DBG("");

	fd_prog_fini(pctx);
	fd_hw_query_fini(pctx);

	util_dynarray_fini(&ctx->draw_patches);

	if (ctx->blitter)
		util_blitter_destroy(ctx->blitter);

	if (ctx->primconvert)
		util_primconvert_destroy(ctx->primconvert);

	util_slab_destroy(&ctx->transfer_pool);

	fd_ringmarker_del(ctx->draw_start);
	fd_ringmarker_del(ctx->draw_end);
	fd_ringmarker_del(ctx->binning_start);
	fd_ringmarker_del(ctx->binning_end);

	for (i = 0; i < ARRAY_SIZE(ctx->rings); i++)
		fd_ringbuffer_del(ctx->rings[i]);

	for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
		struct fd_vsc_pipe *pipe = &ctx->pipe[i];
		if (!pipe->bo)
			break;
		fd_bo_del(pipe->bo);
	}

	fd_device_del(ctx->dev);

	FREE(ctx);
}
示例#22
0
文件: sp_context.c 项目: notaz/mesa
static void
softpipe_destroy( struct pipe_context *pipe )
{
   struct softpipe_context *softpipe = softpipe_context( pipe );
   uint i, sh;

#if DO_PSTIPPLE_IN_HELPER_MODULE
   if (softpipe->pstipple.sampler)
      pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);

   pipe_resource_reference(&softpipe->pstipple.texture, NULL);
   pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
#endif

   if (softpipe->blitter) {
      util_blitter_destroy(softpipe->blitter);
   }

   if (softpipe->draw)
      draw_destroy( softpipe->draw );

   if (softpipe->quad.shade)
      softpipe->quad.shade->destroy( softpipe->quad.shade );

   if (softpipe->quad.depth_test)
      softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );

   if (softpipe->quad.blend)
      softpipe->quad.blend->destroy( softpipe->quad.blend );

   if (softpipe->quad.pstipple)
      softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
   }

   sp_destroy_tile_cache(softpipe->zsbuf_cache);
   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);

   for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
      for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
         sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
         pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
      }
   }

   for (sh = 0; sh < Elements(softpipe->constants); sh++) {
      for (i = 0; i < Elements(softpipe->constants[0]); i++) {
         if (softpipe->constants[sh][i]) {
            pipe_resource_reference(&softpipe->constants[sh][i], NULL);
         }
      }
   }

   for (i = 0; i < softpipe->num_vertex_buffers; i++) {
      pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
   }

   tgsi_exec_machine_destroy(softpipe->fs_machine);

   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      FREE(softpipe->tgsi.sampler[i]);
      FREE(softpipe->tgsi.image[i]);
      FREE(softpipe->tgsi.buffer[i]);
   }

   FREE( softpipe );
}
示例#23
0
/*
 * pipe_context
 */
static void si_destroy_context(struct pipe_context *context)
{
	struct si_context *sctx = (struct si_context *)context;
	int i;

	util_queue_finish(&sctx->screen->shader_compiler_queue);
	util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority);

	/* Unreference the framebuffer normally to disable related logic
	 * properly.
	 */
	struct pipe_framebuffer_state fb = {};
	if (context->set_framebuffer_state)
		context->set_framebuffer_state(context, &fb);

	si_release_all_descriptors(sctx);

	pipe_resource_reference(&sctx->esgs_ring, NULL);
	pipe_resource_reference(&sctx->gsvs_ring, NULL);
	pipe_resource_reference(&sctx->tess_rings, NULL);
	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
	pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
	si_resource_reference(&sctx->border_color_buffer, NULL);
	free(sctx->border_color_table);
	si_resource_reference(&sctx->scratch_buffer, NULL);
	si_resource_reference(&sctx->compute_scratch_buffer, NULL);
	si_resource_reference(&sctx->wait_mem_scratch, NULL);

	si_pm4_free_state(sctx, sctx->init_config, ~0);
	if (sctx->init_config_gs_rings)
		si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
	for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
		si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);

	if (sctx->fixed_func_tcs_shader.cso)
		sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
	if (sctx->custom_dsa_flush)
		sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
	if (sctx->custom_blend_resolve)
		sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
	if (sctx->custom_blend_fmask_decompress)
		sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
	if (sctx->custom_blend_eliminate_fastclear)
		sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
	if (sctx->custom_blend_dcc_decompress)
		sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
	if (sctx->vs_blit_pos)
		sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
	if (sctx->vs_blit_pos_layered)
		sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
	if (sctx->vs_blit_color)
		sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
	if (sctx->vs_blit_color_layered)
		sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
	if (sctx->vs_blit_texcoord)
		sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
	if (sctx->cs_clear_buffer)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
	if (sctx->cs_copy_buffer)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
	if (sctx->cs_copy_image)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
	if (sctx->cs_copy_image_1d_array)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
	if (sctx->cs_clear_render_target)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
	if (sctx->cs_clear_render_target_1d_array)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
	if (sctx->cs_dcc_retile)
		sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);

	if (sctx->blitter)
		util_blitter_destroy(sctx->blitter);

	/* Release DCC stats. */
	for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
		assert(!sctx->dcc_stats[i].query_active);

		for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
			if (sctx->dcc_stats[i].ps_stats[j])
				sctx->b.destroy_query(&sctx->b,
							sctx->dcc_stats[i].ps_stats[j]);

		si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
	}

	if (sctx->query_result_shader)
		sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);

	if (sctx->gfx_cs)
		sctx->ws->cs_destroy(sctx->gfx_cs);
	if (sctx->dma_cs)
		sctx->ws->cs_destroy(sctx->dma_cs);
	if (sctx->ctx)
		sctx->ws->ctx_destroy(sctx->ctx);

	if (sctx->b.stream_uploader)
		u_upload_destroy(sctx->b.stream_uploader);
	if (sctx->b.const_uploader)
		u_upload_destroy(sctx->b.const_uploader);
	if (sctx->cached_gtt_allocator)
		u_upload_destroy(sctx->cached_gtt_allocator);

	slab_destroy_child(&sctx->pool_transfers);
	slab_destroy_child(&sctx->pool_transfers_unsync);

	if (sctx->allocator_zeroed_memory)
		u_suballocator_destroy(sctx->allocator_zeroed_memory);

	sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
	sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
	si_resource_reference(&sctx->eop_bug_scratch, NULL);

	si_destroy_compiler(&sctx->compiler);

	si_saved_cs_reference(&sctx->current_saved_cs, NULL);

	_mesa_hash_table_destroy(sctx->tex_handles, NULL);
	_mesa_hash_table_destroy(sctx->img_handles, NULL);

	util_dynarray_fini(&sctx->resident_tex_handles);
	util_dynarray_fini(&sctx->resident_img_handles);
	util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
	util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
	util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
	si_unref_sdma_uploads(sctx);
	FREE(sctx);
}
示例#24
0
static void svga_destroy( struct pipe_context *pipe )
{
   struct svga_context *svga = svga_context( pipe );
   unsigned shader, i;

   /* free any alternate rasterizer states used for point sprite */
   for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
      if (svga->rasterizer_no_cull[i]) {
         pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
      }
   }

   /* free polygon stipple state */
   if (svga->polygon_stipple.sampler) {
      pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
   }
   if (svga->polygon_stipple.sampler_view) {
      pipe->sampler_view_destroy(pipe,
                                 &svga->polygon_stipple.sampler_view->base);
   }
   pipe_resource_reference(&svga->polygon_stipple.texture, NULL);

   /* free HW constant buffers */
   for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
      pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
   }

   pipe->delete_blend_state(pipe, svga->noop_blend);

   /* free query gb object */
   if (svga->gb_query) {
      pipe->destroy_query(pipe, NULL);
      svga->gb_query = NULL;
   }

   util_blitter_destroy(svga->blitter);

   svga_cleanup_framebuffer( svga );
   svga_cleanup_tss_binding( svga );

   svga_cleanup_vertex_state(svga);
   
   svga_destroy_swtnl( svga );
   svga_hwtnl_destroy( svga->hwtnl );

   svga->swc->destroy(svga->swc);

   util_bitmask_destroy(svga->blend_object_id_bm);
   util_bitmask_destroy(svga->ds_object_id_bm);
   util_bitmask_destroy(svga->input_element_object_id_bm);
   util_bitmask_destroy(svga->rast_object_id_bm);
   util_bitmask_destroy(svga->sampler_object_id_bm);
   util_bitmask_destroy(svga->sampler_view_id_bm);
   util_bitmask_destroy(svga->shader_id_bm);
   util_bitmask_destroy(svga->surface_view_id_bm);
   util_bitmask_destroy(svga->stream_output_id_bm);
   util_bitmask_destroy(svga->query_id_bm);
   u_upload_destroy(svga->const0_upload);

   /* free user's constant buffers */
   for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
      for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
         pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
      }
   }

   FREE( svga );
}