示例#1
0
/*
 * pipe_screen
 */
static void si_destroy_screen(struct pipe_screen* pscreen)
{
	struct si_screen *sscreen = (struct si_screen *)pscreen;
	struct si_shader_part *parts[] = {
		sscreen->vs_prologs,
		sscreen->tcs_epilogs,
		sscreen->gs_prologs,
		sscreen->ps_prologs,
		sscreen->ps_epilogs
	};
	unsigned i;

	if (!sscreen->ws->unref(sscreen->ws))
		return;

	mtx_destroy(&sscreen->aux_context_lock);

	struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
	if (aux_log) {
		sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
		u_log_context_destroy(aux_log);
		FREE(aux_log);
	}

	sscreen->aux_context->destroy(sscreen->aux_context);

	util_queue_destroy(&sscreen->shader_compiler_queue);
	util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);

	for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
		si_destroy_compiler(&sscreen->compiler[i]);

	for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
		si_destroy_compiler(&sscreen->compiler_lowp[i]);

	/* Free shader parts. */
	for (i = 0; i < ARRAY_SIZE(parts); i++) {
		while (parts[i]) {
			struct si_shader_part *part = parts[i];

			parts[i] = part->next;
			ac_shader_binary_clean(&part->binary);
			FREE(part);
		}
	}
	mtx_destroy(&sscreen->shader_parts_mutex);
	si_destroy_shader_cache(sscreen);

	si_destroy_perfcounters(sscreen);
	si_gpu_load_kill_thread(sscreen);

	mtx_destroy(&sscreen->gpu_load_mutex);

	slab_destroy_parent(&sscreen->pool_transfers);

	disk_cache_destroy(sscreen->disk_shader_cache);
	sscreen->ws->destroy(sscreen->ws);
	FREE(sscreen);
}
示例#2
0
void
fd_context_destroy(struct pipe_context *pctx)
{
	struct fd_context *ctx = fd_context(pctx);
	unsigned i;

	DBG("");

	fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);

	if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
		util_queue_destroy(&ctx->flush_queue);

	util_copy_framebuffer_state(&ctx->framebuffer, NULL);
	fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
	fd_bc_invalidate_context(ctx);

	fd_prog_fini(pctx);

	if (ctx->blitter)
		util_blitter_destroy(ctx->blitter);

	if (pctx->stream_uploader)
		u_upload_destroy(pctx->stream_uploader);

	if (ctx->clear_rs_state)
		pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);

	if (ctx->primconvert)
		util_primconvert_destroy(ctx->primconvert);

	slab_destroy_child(&ctx->transfer_pool);

	for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
		struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
		if (!pipe->bo)
			break;
		fd_bo_del(pipe->bo);
	}

	fd_device_del(ctx->dev);
	fd_pipe_del(ctx->pipe);

	if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
		printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
			(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
			(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
			(uint32_t)ctx->stats.batch_restore);
	}
}
示例#3
0
static void si_destroy_screen(struct pipe_screen* pscreen)
{
	struct si_screen *sscreen = (struct si_screen *)pscreen;
	struct si_shader_part *parts[] = {
		sscreen->vs_prologs,
		sscreen->vs_epilogs,
		sscreen->tcs_epilogs,
		sscreen->gs_prologs,
		sscreen->ps_prologs,
		sscreen->ps_epilogs
	};
	unsigned i;

	if (!sscreen)
		return;

	if (!sscreen->b.ws->unref(sscreen->b.ws))
		return;

	if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
		util_queue_destroy(&sscreen->shader_compiler_queue);

	for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
		if (sscreen->tm[i])
			LLVMDisposeTargetMachine(sscreen->tm[i]);

	/* Free shader parts. */
	for (i = 0; i < ARRAY_SIZE(parts); i++) {
		while (parts[i]) {
			struct si_shader_part *part = parts[i];

			parts[i] = part->next;
			radeon_shader_binary_clean(&part->binary);
			FREE(part);
		}
	}
	pipe_mutex_destroy(sscreen->shader_parts_mutex);
	si_destroy_shader_cache(sscreen);
	r600_destroy_common_screen(&sscreen->b);
}