示例#1
0
/**
 * v4l2_m2m_job_finish() - inform the framework that a job has been finished
 * and have it clean up
 *
 * Called by a driver to yield back the device after it has finished with it.
 * Should be called as soon as possible after reaching a state which allows
 * other instances to take control of the device.
 *
 * This function has to be called only after device_run() callback has been
 * called on the driver. To prevent recursion, it should not be called directly
 * from the device_run() callback though.
 */
void v4l2_m2m_job_finish(struct v4l2_m2m_dev *m2m_dev,
			 struct v4l2_m2m_ctx *m2m_ctx)
{
	unsigned long flags;

	spin_lock_irqsave(&m2m_dev->job_spinlock, flags);
	if (!m2m_dev->curr_ctx || m2m_dev->curr_ctx != m2m_ctx) {
		spin_unlock_irqrestore(&m2m_dev->job_spinlock, flags);
		dprintk("Called by an instance not currently running\n");
		return;
	}

	list_del(&m2m_dev->curr_ctx->queue);
	m2m_dev->curr_ctx->job_flags &= ~(TRANS_QUEUED | TRANS_RUNNING);
	wake_up(&m2m_dev->curr_ctx->finished);
	m2m_dev->curr_ctx = NULL;

	spin_unlock_irqrestore(&m2m_dev->job_spinlock, flags);

	/* This instance might have more buffers ready, but since we do not
	 * allow more than one job on the job_queue per instance, each has
	 * to be scheduled separately after the previous one finishes. */
	v4l2_m2m_try_schedule(m2m_ctx);
	v4l2_m2m_try_run(m2m_dev);
}
示例#2
0
/**
 * v4l2_m2m_streamon() - turn on streaming for a video queue
 */
int v4l2_m2m_streamon(struct file *file, struct v4l2_m2m_ctx *m2m_ctx,
		      enum v4l2_buf_type type)
{
	struct vb2_queue *vq;
	int ret;

	vq = v4l2_m2m_get_vq(m2m_ctx, type);
	ret = vb2_streamon(vq, type);
	if (!ret)
		v4l2_m2m_try_schedule(m2m_ctx);

	return ret;
}
示例#3
0
/**
 * v4l2_m2m_qbuf() - enqueue a source or destination buffer, depending on
 * the type
 */
int v4l2_m2m_qbuf(struct file *file, struct v4l2_m2m_ctx *m2m_ctx,
		  struct v4l2_buffer *buf)
{
	struct vb2_queue *vq;
	int ret;

	vq = v4l2_m2m_get_vq(m2m_ctx, buf->type);
	ret = vb2_qbuf(vq, buf);
	if (!ret)
		v4l2_m2m_try_schedule(m2m_ctx);

	return ret;
}
示例#4
0
static int vidioc_decoder_cmd(struct file *file, void *priv,
				struct v4l2_decoder_cmd *cmd)
{
	struct mtk_vcodec_ctx *ctx = fh_to_ctx(priv);
	struct vb2_queue *src_vq, *dst_vq;
	int ret;

	ret = vidioc_try_decoder_cmd(file, priv, cmd);
	if (ret)
		return ret;

	mtk_v4l2_debug(1, "decoder cmd=%u", cmd->cmd);
	dst_vq = v4l2_m2m_get_vq(ctx->m2m_ctx,
				V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE);
	switch (cmd->cmd) {
	case V4L2_DEC_CMD_STOP:
		src_vq = v4l2_m2m_get_vq(ctx->m2m_ctx,
				V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE);
		if (!vb2_is_streaming(src_vq)) {
			mtk_v4l2_debug(1, "Output stream is off. No need to flush.");
			return 0;
		}
		if (!vb2_is_streaming(dst_vq)) {
			mtk_v4l2_debug(1, "Capture stream is off. No need to flush.");
			return 0;
		}
		v4l2_m2m_buf_queue(ctx->m2m_ctx, &ctx->empty_flush_buf->vb);
		v4l2_m2m_try_schedule(ctx->m2m_ctx);
		break;

	case V4L2_DEC_CMD_START:
		vb2_clear_last_buffer_dequeued(dst_vq);
		break;

	default:
		return -EINVAL;
	}

	return 0;
}
示例#5
0
static void gsc_m2m_fence_work(struct work_struct *work)
{
	struct gsc_ctx *ctx = container_of(work, struct gsc_ctx, fence_work);
	struct v4l2_m2m_buffer *buffer;
	struct sync_fence *fence;
	unsigned long flags;
	int ret;

	spin_lock_irqsave(&ctx->slock, flags);

	while (!list_empty(&ctx->fence_wait_list)) {
		buffer = list_first_entry(&ctx->fence_wait_list,
					  struct v4l2_m2m_buffer, wait);
		list_del(&buffer->wait);
		spin_unlock_irqrestore(&ctx->slock, flags);

		fence = buffer->vb.acquire_fence;
		if (fence) {
			buffer->vb.acquire_fence = NULL;
			ret = sync_fence_wait(fence, 1000);
			if (ret == -ETIME) {
				gsc_warn("sync_fence_wait() timeout");
				ret = sync_fence_wait(fence, 10 * MSEC_PER_SEC);
			}
			if (ret)
				gsc_warn("sync_fence_wait() error");
			sync_fence_put(fence);
		}

		if (ctx->m2m_ctx) {
			v4l2_m2m_buf_queue(ctx->m2m_ctx, &buffer->vb);
			v4l2_m2m_try_schedule(ctx->m2m_ctx);
		}

		spin_lock_irqsave(&ctx->slock, flags);
	}

	spin_unlock_irqrestore(&ctx->slock, flags);
}