示例#1
0
void DreamWebEngine::talk() {
	_talkPos = 0;
	_inMapArea = 0;
	_character = _command;
	createPanel();
	showPanel();
	showMan();
	showExit();
	underTextLine();
	convIcons();
	startTalk();
	_commandType = 255;
	readMouse();
	showPointer();
	workToScreen();

	RectWithCallback<DreamWebEngine> talkList[] = {
		{ 273,320,157,198,&DreamWebEngine::getBack1 },
		{ 240,290,2,44,&DreamWebEngine::moreTalk },
		{ 0,320,0,200,&DreamWebEngine::blank },
		{ 0xFFFF,0,0,0,0 }
	};

	do {
		delPointer();
		readMouse();
		animPointer();
		showPointer();
		vSync();
		dumpPointer();
		dumpTextLine();
		_getBack = 0;
		checkCoords(talkList);
		if (_quitRequested)
			break;
	} while (!_getBack);

	if (_talkPos >= 4)
		_personData->b7 |= 128;

	redrawMainScrn();
	workToScreenM();
	if (_speechLoaded) {
		cancelCh1();
		_volumeDirection = -1;
		_volumeTo = 0;
	}
}
示例#2
0
bool DreamWebEngine::hangOnPQ() {
	_getBack = 0;

	RectWithCallback<DreamWebEngine> quitList[] = {
		{ 273,320,157,198,&DreamWebEngine::getBack1 },
		{ 0,320,0,200,&DreamWebEngine::blank },
		{ 0xFFFF,0,0,0,0 }
	};

	uint16 speechFlag = 0;

	do {
		delPointer();
		readMouse();
		animPointer();
		showPointer();
		vSync();
		dumpPointer();
		dumpTextLine();
		checkCoords(quitList);

		if (_getBack == 1 || _quitRequested) {
			// Quit conversation
			delPointer();
			_pointerMode = 0;
			cancelCh1();
			return true;
		}

		if (_speechLoaded && _channel1Playing == 255) {
			speechFlag++;
			if (speechFlag == 40)
				break;
		}
	} while (!_mouseButton || _oldButton);

	delPointer();
	_pointerMode = 0;
	return false;
}
		void createWindow() override {
			Uint32 wnd_flags = 0;

			for(auto rh : renderer_hint_) {
				setDisplayDevice(DisplayDevice::factory(rh, shared_from_this()));
				current_display_device() = getDisplayDevice();
				if(getDisplayDevice() != nullptr) {
					break;
				}
			}
			ASSERT_LOG(getDisplayDevice() != nullptr, "No display driver was created.");

			if(getDisplayDevice()->ID() == DisplayDevice::DISPLAY_DEVICE_OPENGL) {
				// We need to do extra SDL set-up for an OpenGL context.
				// Since these parameter's need to be set-up before context
				// creation.
				int err;
				err = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, request_major_version_);
				if(err) {
					LOG_ERROR("Setting major OpenGL context version to " << request_major_version_ << ": " << SDL_GetError());
				}
				err = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, request_minor_version_);
				if(err) {
					LOG_ERROR("Setting minor OpenGL context version to " << request_minor_version_ << ": " << SDL_GetError());
				}
				SDL_GLprofile prof;
				switch(profile_) {
					case ProfileValue::COMPAT:	prof = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY; break;
					case ProfileValue::CORE:	prof = SDL_GL_CONTEXT_PROFILE_CORE; break;
					case ProfileValue::ES:		prof = SDL_GL_CONTEXT_PROFILE_ES; break;
					default: prof = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
				}
				err = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, prof);
				if(err) {
					LOG_ERROR("Setting major OpenGL profile mask to " << prof << ": " << SDL_GetError());
				}
				err = SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
				if(err) {
					LOG_ERROR("Setting major OpenGL depth to 24: " << SDL_GetError());
				}
				err = SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
				if(err) {
					LOG_ERROR("Setting major OpenGL stencil size to 8: " << SDL_GetError());
				}
				if(use16bpp()) {
					SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 1);
				} else {
					SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
				}
				if(useMultiSampling()) {
					if(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0) {
						LOG_WARN("MSAA(" << multiSamples() << ") requested but mutlisample buffer couldn't be allocated.");
					} else {
						int msaa = next_pow2(multiSamples());
						if(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa) != 0) {
							LOG_INFO("Requested MSAA of " << msaa << " but couldn't allocate");
						}
					}
				}
				wnd_flags |= SDL_WINDOW_OPENGL;
			} else if(getDisplayDevice()->ID() == DisplayDevice::DISPLAY_DEVICE_OPENGLES) {
				// We need to do extra SDL set-up for an OpenGL context.
				// Since these parameter's need to be set-up before context
				// creation.
				SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
				SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
				SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
				
				SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
				SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
				if(use16bpp()) {
					SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
					SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 1);
				} else {
					SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
					SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
				}
				if(useMultiSampling()) {
					if(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0) {
						LOG_WARN("MSAA(" << multiSamples() << ") requested but mutlisample buffer couldn't be allocated.");
					} else {
						int msaa = next_pow2(multiSamples());
						if(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa) != 0) {
							LOG_INFO("Requested MSAA of " << msaa << " but couldn't allocate");
						}
					}
				}
				wnd_flags |= SDL_WINDOW_OPENGL;
			}

			if(resizeable()) {
				wnd_flags |= SDL_WINDOW_RESIZABLE;
			}

			if(borderless()) {
				wnd_flags |= SDL_WINDOW_BORDERLESS;
			}

			int x = SDL_WINDOWPOS_CENTERED;
			int y = SDL_WINDOWPOS_CENTERED;
			int w = width();
			int h = height();
			switch(fullscreenMode()) {
			case FullScreenMode::WINDOWED:		break;
			case FullScreenMode::FULLSCREEN_WINDOWED:
				x = y = SDL_WINDOWPOS_UNDEFINED;
				//w = h = 0;
				wnd_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
				break;
			case FullScreenMode::FULLSCREEN_EXCLUSIVE:
				x = y = SDL_WINDOWPOS_UNDEFINED;
				wnd_flags |= SDL_WINDOW_FULLSCREEN;
				break;
			}
			window_.reset(SDL_CreateWindow(getTitle().c_str(), x, y, w, h, wnd_flags), [&](SDL_Window* wnd){
#ifdef USE_IMGUI
				ImGui_ImplSdlGL3_Shutdown();
#endif
				if(getDisplayDevice()->ID() != DisplayDevice::DISPLAY_DEVICE_SDL) {
					SDL_DestroyRenderer(renderer_);
				}
				getDisplayDevice().reset();
				if(context_) {
					SDL_GL_DeleteContext(context_);
					context_ = nullptr;
				}
				SDL_DestroyWindow(wnd);
			});

#ifdef USE_IMGUI
			ImGui_ImplSdlGL3_Init(window_.get());
#endif

			if(getDisplayDevice()->ID() != DisplayDevice::DISPLAY_DEVICE_SDL) {
				Uint32 rnd_flags = SDL_RENDERER_ACCELERATED;
				if(vSync()) {
					rnd_flags |= SDL_RENDERER_PRESENTVSYNC;
				}
				renderer_ = SDL_CreateRenderer(window_.get(), -1, rnd_flags);
				ASSERT_LOG(renderer_ != nullptr, "Failed to create renderer: " << SDL_GetError());				
			}

			ASSERT_LOG(window_ != nullptr, "Failed to create window: " << SDL_GetError());
			if(getDisplayDevice()->ID() == DisplayDevice::DISPLAY_DEVICE_OPENGL ||getDisplayDevice()->ID() == DisplayDevice::DISPLAY_DEVICE_OPENGLES) {
				context_ = SDL_GL_CreateContext(window_.get());	
				ASSERT_LOG(context_ != nullptr, "Failed to GL Context: " << SDL_GetError());
			}

			getDisplayDevice()->init(width(), height());
			getDisplayDevice()->printDeviceInfo();

			clear(ClearFlags::ALL);
			//getDisplayDevice()->setClearColor(clear_color_);
			//getDisplayDevice()->clear(ClearFlags::ALL);
			swap();
		}