示例#1
0
bool Game_Player::CheckTouchEvent() {
	if (InAirship())
		return false;
	int triggers[] = { RPG::EventPage::Trigger_touched, RPG::EventPage::Trigger_collision };
	std::vector<int> v_triggers( triggers, triggers + sizeof(triggers) / sizeof(int) );
	return CheckEventTriggerHere(v_triggers);
}
示例#2
0
bool Game_Player::CheckTouchEvent() {
	int triggers[] = { 1, 2 };
	std::vector<int> v_triggers( triggers, triggers + sizeof triggers / sizeof(int) );
	return CheckEventTriggerHere(v_triggers);
}