bool Game_Player::CheckTouchEvent() { if (InAirship()) return false; int triggers[] = { RPG::EventPage::Trigger_touched, RPG::EventPage::Trigger_collision }; std::vector<int> v_triggers( triggers, triggers + sizeof(triggers) / sizeof(int) ); return CheckEventTriggerHere(v_triggers); }
bool Game_Player::CheckTouchEvent() { int triggers[] = { 1, 2 }; std::vector<int> v_triggers( triggers, triggers + sizeof triggers / sizeof(int) ); return CheckEventTriggerHere(v_triggers); }