示例#1
0
void video_refresh_timer(void *userdata) {

  VideoState *is = (VideoState *)userdata;
  VideoPicture *vp;
  double actual_delay, delay, sync_threshold, ref_clock, diff;
  
  if(is->video_ctx) {
    if(is->pictq_size == 0) {
      schedule_refresh(is, 1);
    } else {
      vp = &is->pictq[is->pictq_rindex];

      delay = vp->pts - is->frame_last_pts; /* the pts from last time */
      if(delay <= 0 || delay >= 1.0) {
        /* if incorrect delay, use previous one */
        delay = is->frame_last_delay;
      }
      /* save for next time */
      is->frame_last_delay = delay;
      is->frame_last_pts = vp->pts;

      /* update delay to sync to audio */
      ref_clock = get_audio_clock(is);
      diff = vp->pts - ref_clock;

      /* Skip or repeat the frame. Take delay into account
         FFPlay still doesn't "know if this is the best guess." */
      sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
      if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
        if(diff <= -sync_threshold) {
          delay = 0;
        } else if(diff >= sync_threshold) {
          delay = 2 * delay;
        }
      }
      is->frame_timer += delay;
      /* computer the REAL delay */
      actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
      if(actual_delay < 0.010) {
        /* Really it should skip the picture instead */
        actual_delay = 0.010;
      }
      schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
      /* show the picture! */
      video_display(is);
      
      /* update queue for next picture! */
      if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
        is->pictq_rindex = 0;
      }

      SDL_LockMutex(is->pictq_mutex);
      is->pictq_size--;
      SDL_CondSignal(is->pictq_cond);
      SDL_UnlockMutex(is->pictq_mutex);
    }
  } else {
    schedule_refresh(is, 100);
  }
}
示例#2
0
void video_refresh_timer(void* data) {
	VideoState* is = (VideoState*) data;
	VideoPicture* vp;
	double actual_delay, delay, sync_threshold, ref_clock, diff;

	if (is->video_st) {
		if (is->pictq_size == 0) {
			schedule_refresh(is, 1);
		} else {
			vp = &is->pictq[is->pictq_rindex];

			is->video_current_pts = vp->pts;
			is->video_current_pts_time = av_gettime();

			delay = vp->pts - is->frame_last_pts;
			if (delay <= 0 || delay >= 1.0) {
				delay = is->frame_last_delay;
			}
			/* save for next time */
			is->frame_last_delay = delay;
			is->frame_last_pts = vp->pts;

			/* update delay to sync to audio if not master source*/
			if (is->av_sync_type != AV_SYNC_VIDEO_MASTER) {
				ref_clock = get_audio_clock(is);
				diff = vp->pts - ref_clock;
				sync_threshold =
						(delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
				if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
					if (diff <= -sync_threshold) {
						delay = 0;
					} else if (diff >= sync_threshold) {
						delay = 2 * delay;
					}
				}
			}
			is->frame_timer += delay;
			/* computer the REAL delay */
			actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
			if (actual_delay < 0.010) {
				actual_delay = 0.010;
			}
			schedule_refresh(is, int(actual_delay * 1000 + 0.5));

			/* show the picture! */
			video_display(is);

			if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
				is->pictq_rindex = 0;
			}

			SDL_LockMutex(is->pictq_mutex);
			is->pictq_size--;
			SDL_CondSignal(is->pictq_cond);
			SDL_UnlockMutex(is->pictq_mutex);
		}
	} else {
		schedule_refresh(is, 100);
	}
}
void video_refresh_timer(void *userdata) {

        VideoState *is = (VideoState *) userdata;
        //VideoPicture *vp;

        if (is->video_st) {
                if (is->pictq_size == 0) {
                        schedule_refresh(is, 1);
                } else {
                        //vp = &is->pictq[is->pictq_rindex];
                        /* Now, normally here goes a ton of code
                         about timing, etc. we're just going to
                         guess at a delay for now. You can
                         increase and decrease this value and hard code
                         the timing - but I don't suggest that ;)
                         We'll learn how to do it for real later.
                         */
                        schedule_refresh(is, 80);

                        /* show the picture! */
                        video_display(is);

                        /* update queue for next picture! */
                        if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                                is->pictq_rindex = 0;
                        }
                        SDL_LockMutex(is->pictq_mutex);
                        is->pictq_size--;
                        SDL_CondSignal(is->pictq_cond);
                        SDL_UnlockMutex(is->pictq_mutex);
                }
        } else {
                schedule_refresh(is, 100);
        }
}
void CLS_DlgStreamPusher::screen_display(struct_stream_info *_pstrct_streaminfo)
{
	if (_pstrct_streaminfo->m_pAudioFrame && _pstrct_streaminfo->m_show_mode != SHOW_MODE_VIDEO){
		audio_display(_pstrct_streaminfo);
	}
	else{
		video_display(_pstrct_streaminfo);
	}
}
示例#5
0
/* this thread gets the stream from the disk or the network */
static int decode_thread(void *arg)
{
/* DECODE THREAD */
    FFMovie *movie = arg;
    int status;
    AVPacket pkt1, *pkt = &pkt1;

    while(!movie->abort_request && !Global_abort_all) {
        /* read if the queues have room */
        if (movie->audioq.size < MAX_AUDIOQ_SIZE &&
            !movie->dest_showtime) {

            if (av_read_packet(movie->context, pkt) < 0) {
                break;
            }
            if (movie->audio_st &&
                        pkt->stream_index == movie->audio_st->index) {
                packet_queue_put(&movie->audioq, pkt);
            } else if (movie->video_st &&
                    pkt->stream_index == movie->video_st->index) {
                status = video_read_packet(movie, pkt);
                av_free_packet(pkt);
                if(status < 0) {
                    break;
                }
            } else {
                av_free_packet(pkt);
            }
        }

        if(movie->dest_showtime) {
            double now = get_master_clock(movie);
            if(now >= movie->dest_showtime) {
                video_display(movie);
                movie->dest_showtime = 0;
            } else {
//                printf("showtime not ready, waiting... (%.2f,%.2f)\n",
//                            (float)now, (float)movie->dest_showtime);
                SDL_Delay(10);
            }
        }

        
        if(movie->paused) {
            double endpause, startpause = SDL_GetTicks() / 1000.0;
            while(movie->paused && !movie->abort_request && !Global_abort_all) {
                SDL_Delay(100);
            }
            endpause = SDL_GetTicks() / 1000.0;
            movie->dest_showtime = 0;
            movie->time_offset += endpause - startpause;
        }
    }

    ffmovie_cleanup(movie);
    return 0;
}
示例#6
0
/*
每次timer到时间会进来(timer到时间发 FF_REFRESH_EVENT,收到 FF_REFRESH_EVENT 会进来)
一个timer只进一次timer就失效了。不过本函数里面会再起一个timer。
从is->pictq拿出一个 VideoPicture 进行显示,然后pictq的读指针向前移动一步
*/
void video_refresh_timer(void *userdata) {

	VideoState *is = (VideoState *)userdata;
	VideoPicture *vp;
	double actual_delay, delay, sync_threshold, ref_clock, diff;

	if (is->video_st) {
		if (is->pictq_size == 0) {
			schedule_refresh(is, 1);
		}
		else {
			vp = &is->pictq[is->pictq_rindex];

			delay = vp->pts - is->frame_last_pts; /* the pts from last time */
			
			is->frame_last_pts = vp->pts;

			/* ----------- */
			/*音视频同步*/
			ref_clock = get_audio_clock(is);
			diff = vp->pts - ref_clock;
			if (diff <= -0.015) {
				delay = 0;
			}
			else if (diff >= 0.015) {
				delay = 2 * delay;
			}
			/* ----------- */


			if (delay == 0) {
				count_delay_is_zero++;
				delay = 0.010;
			}
			count_pict++;
			printf("delay==0 percentage is %lf",(double)count_delay_is_zero/count_pict);
			schedule_refresh(is, (int)(delay * 1000 + 0.5));

			/* show the picture! */
			video_display(is);

			/* update queue for next picture! */
			if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
				is->pictq_rindex = 0;
			}
			SDL_LockMutex(is->pictq_mutex);
			is->pictq_size--;
			SDL_CondSignal(is->pictq_cond);
			SDL_UnlockMutex(is->pictq_mutex);
		}
	}
	else {
		schedule_refresh(is, 100);
	}
}
int FeaturesDetectionApplication::main_loop(program_options::variables_map &options)
{
    printf("FeaturesDetectionApplication::main_loop says hello world !\n");


    //init_gui(options);
    //run_gui();

	// initialization ---
    gst_video_input_p.reset(new GstVideoInput(options));
    features_detector_p.reset(new SimpleFAST(options));

    // video output ---
    rgb8_cimg_t current_image(gst_video_input_p->get_image_dimensions());
    gst_video_input_p->get_new_image(current_image.view); // copy the data


    CImgDisplay video_display(current_image.dimx(), current_image.dimy(), get_application_title().c_str());
    video_display.show();
    video_display.display(current_image);

    // intermediary image --
    gray8_image_t gray_image(current_image.view.dimensions());

    // main loop ---

    do
    {
        // get new image --
        gst_video_input_p->get_new_image(current_image.view); // copy the data

        // color to gray_image
        copy_and_convert_pixels(current_image.view, boost::gil::view(gray_image));
        
        // compute features
        const vector<FASTFeature> &features =
            features_detector_p->detect_features((const_view(gray_image)));

        // plot features on output image
        draw_features(features, current_image);

        video_display.display(current_image);

        // add a delay ---	
        wait_some_seconds(0.1); // [seconds]


    }
    while (video_display.is_closed == false);

    return 0;

}
示例#8
0
文件: console.cpp 项目: tica/TimbOS
void CONSOLE::printn( const char ch, size_t count )
{
	for( size_t i = 0; i < count; ++i )
	{
		write_char_to_console( ch, this );
	}

	if( this->visible )
	{
		video_display( this->buffer + this->top_row * this->buffer_width );
		video_move_cursor( this->cursor_column, this->cursor_row - this->top_row );
	}
}
示例#9
0
文件: console.cpp 项目: tica/TimbOS
void CONSOLE::printf( const char* format, ... )
{
	va_list ap;
	va_start( ap, format );	
	format_string_varg( CONSOLE::write_char_to_console, this, format, ap );	
	va_end( ap );

	if( this->visible )
	{
		video_display( this->buffer + this->top_row * this->buffer_width );
		video_move_cursor( this->cursor_column, this->cursor_row - this->top_row );
	}
}
示例#10
0
static void event_loop(VideoState *is)
{
	SDL_Event event;
	for (;;) {
		SDL_PumpEvents();
		while (!SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
			av_usleep(40000); //TODO 40000改为帧率分之一
			video_display(is);
			SDL_PumpEvents();
			}
		switch (event.type) {
		case SDL_QUIT:
		case FF_QUIT_EVENT:
			SDL_Quit();
			exit(0);
			break;
		case FF_ALLOC_EVENT:
			alloc_picture(event.user.data1);
			break;
		default:
			break;
		}
	}
}
示例#11
0
int video_mode(int f, int w, int h)
{
    //senquack
    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);


    int stereo  = config_get_d(CONFIG_STEREO)      ? 1 : 0;
    int stencil = config_get_d(CONFIG_REFLECTION)  ? 1 : 0;
    int buffers = config_get_d(CONFIG_MULTISAMPLE) ? 1 : 0;
    int samples = config_get_d(CONFIG_MULTISAMPLE);
    int vsync   = config_get_d(CONFIG_VSYNC)       ? 1 : 0;
    int hmd     = config_get_d(CONFIG_HMD)         ? 1 : 0;
    int highdpi = config_get_d(CONFIG_HIGHDPI)     ? 1 : 0;

    int dpy = config_get_d(CONFIG_DISPLAY);

    int X = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);
    int Y = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);

    hmd_free();

    if (window)
    {
        SDL_GL_DeleteContext(context);
        SDL_DestroyWindow(window);
    }

    //senquack
//    SDL_GL_SetAttribute(SDL_GL_STEREO,             stereo);

    //senquack - disabled drawing shadows and reflections on GCW Zero, don't need a stencil buffer:
#ifdef GCWZERO
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,       0);
#endif

    //senquack - don't need or want these on GCW Zero:
#ifndef GCWZERO
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
#endif

    /* Require 16-bit double buffer with 16-bit depth buffer. */

   //senquack - GCW Zero port change
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,     8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,   8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,    8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,    8);
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,    32);
//    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,     5);
//    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,   6);
//    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,    5);
//    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,    0);
//    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,    16);

    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    //senquack
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);

    /* Try to set the currently specified mode. */

    log_printf("Creating a window (%dx%d, %s)\n",
               w, h, (f ? "fullscreen" : "windowed"));

    //senquack DEBUG -  DO NOT RUN - loads GLES2.0 for some reason
//    SDL_VideoInit(NULL);

    window = SDL_CreateWindow("", X, Y, w, h,
                              SDL_WINDOW_OPENGL |
                              (highdpi ? SDL_WINDOW_ALLOW_HIGHDPI : 0) |
                              (f ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));

    if (window)
    {
        if ((context = SDL_GL_CreateContext(window)))
        {
            int buf, smp;

            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buf);
            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &smp);

            /*
             * Work around SDL+WGL returning pixel formats below
             * minimum specifications instead of failing, thus
             * bypassing our fallback path. SDL tries to ensure that
             * WGL plays by the rules, but forgets about extended
             * context attributes such as multisample. See SDL
             * Bugzilla #77.
             */

            if (buf < buffers || smp < samples)
            {
                log_printf("GL context does not meet minimum specifications\n");
                SDL_GL_DeleteContext(context);
                context = NULL;
            }
        }
    }

    if (window && context)
    {
        set_window_title(TITLE);
        set_window_icon(ICON);

        /*
         * SDL_GetWindowSize can be unreliable when going fullscreen
         * on OSX (and possibly elsewhere). We should really be
         * waiting for a resize / size change event, but for now we're
         * doing this lazy thing instead.
         */

        if (f)
        {
            SDL_DisplayMode dm;

            if (SDL_GetDesktopDisplayMode(video_display(), &dm) == 0)
            {
                video.window_w = dm.w;
                video.window_h = dm.h;

//                //senquack
                dm.format = SDL_PIXELFORMAT_RGBA8888;
//    dm.format = SDL_PIXELFORMAT_RGB565;
                dm.w = 320;
                dm.h = 240;
                dm.refresh_rate = 60;
                dm.driverdata = 0;
                SDL_SetWindowDisplayMode(window, &dm);
                printf("setting new video dm..\n");
                SDL_GetCurrentDisplayMode(0, &dm);
                SDL_Log("Screen w: %d h: %d\n", dm.w, dm.h);
                SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(dm.format));
                SDL_Log("Screen dm: ");
                SDL_Log("\n\n");
                SDL_Log("Vendor     : %s\n", glGetString(GL_VENDOR));
                SDL_Log("Renderer   : %s\n", glGetString(GL_RENDERER));
                SDL_Log("Version    : %s\n", glGetString(GL_VERSION));
                SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
                SDL_Log("\n");
                fflush(NULL);
            }
        }
        else
        {
            SDL_GetWindowSize(window, &video.window_w, &video.window_h);
        }

        if (highdpi)
        {
            SDL_GL_GetDrawableSize(window, &video.device_w, &video.device_h);
        }
        else
        {
            video.device_w = video.window_w;
            video.device_h = video.window_h;
        }

        video.device_scale = (float) video.device_h / (float) video.window_h;

        log_printf("Created a window (%u, %dx%d, %s)\n",
                   SDL_GetWindowID(window),
                   video.window_w, video.window_h,
                   (f ? "fullscreen" : "windowed"));

        config_set_d(CONFIG_DISPLAY,    video_display());
        config_set_d(CONFIG_FULLSCREEN, f);
        config_set_d(CONFIG_WIDTH,      video.window_w);
        config_set_d(CONFIG_HEIGHT,     video.window_h);

        SDL_GL_SetSwapInterval(vsync);

        if (!glext_init())
            return 0;

        glViewport(0, 0, video.device_w, video.device_h);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        glEnable(GL_NORMALIZE);
        glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_LIGHTING);
        glEnable(GL_BLEND);

#if !ENABLE_OPENGLES
        glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,
                      GL_SEPARATE_SPECULAR_COLOR);
#endif

        glPixelStorei(GL_PACK_ALIGNMENT, 1);
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glDepthFunc(GL_LEQUAL);

        /* If GL supports multisample, and SDL got a multisample buffer... */

        if (glext_check("ARB_multisample"))
        {
            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
            if (buffers) glEnable(GL_MULTISAMPLE);
        }

        /* Set up HMD display if requested. */

        if (hmd)
            hmd_init();

        /* Initialize screen snapshotting. */

        snapshot_init();

        video_show_cursor();

        /* Grab input immediately in HMD mode. */

        if (hmd_stat())
            SDL_SetWindowGrab(window, SDL_TRUE);

        return 1;
    }

    /* If the mode failed, try it without stereo. */

    else if (stereo)
    {
        config_set_d(CONFIG_STEREO, 0);
        return video_mode(f, w, h);
    }

    /* If the mode failed, try decreasing the level of multisampling. */

    else if (buffers)
    {
        config_set_d(CONFIG_MULTISAMPLE, samples / 2);
        return video_mode(f, w, h);
    }

    /* If that mode failed, try it without reflections. */

    else if (stencil)
    {
        config_set_d(CONFIG_REFLECTION, 0);
        return video_mode(f, w, h);
    }

    /* If THAT mode failed, punt. */

    return 0;
}
示例#12
0
void video_display(VideoState *is) {
	SDLMOD_Rect rect;
	VideoPicture *vp;
	AVPicture pict;
	float aspect_ratio;
	int w, h, x, y;
	int i;

	vp = &is->pictq[is->pictq_rindex];
#if !USE_SWS_YUV_CONVERT
	if(vp->bmp) {
#else
	if(vp->sfc) {
#endif
		if(is->video_st->codec->sample_aspect_ratio.num == 0) {
			aspect_ratio = 0;
		} else {
			aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
								  is->video_st->codec->width / is->video_st->codec->height;
		}
		if(aspect_ratio <= 0.0) 
			aspect_ratio = (float)is->video_st->codec->width / (float)is->video_st->codec->height;
		
		h = screen->h;
		w = ((int)(h * aspect_ratio)) & -3;
		if(w > screen->w) {
			w = screen->w;
			h = ((int)(w / aspect_ratio)) & -3;
		}
		x = (screen->w - w) / 2;
		y = (screen->h - h) / 2;

		rect.x = x;
		rect.y = y;
		rect.w = w;
		rect.h = h;

#if !USE_SWS_YUV_CONVERT
		SDLMOD_DisplayYUVOverlay(vp->bmp, &rect);
#else
		if (vp->sfc->w > 0 && vp->sfc->h > 0 && rect.w > 0 && rect.h > 0)
		{
			SDLMOD_Rect srcrect;
			srcrect.x = 0;
			srcrect.y = 0;
			srcrect.w = vp->sfc->w;
			srcrect.h = vp->sfc->h;
			SDLMOD_LockSurface(screen);
			//FIXME: SoftStretch doesn't support empty rect (dstrect->h == 0), will crash.
			SDLMOD_SoftStretch(vp->sfc, &srcrect, screen, &rect);
			SDLMOD_UnlockSurface(screen);
		}
#endif
#if USE_GL
		glutPostRedisplay();
#endif
	}
}

void stream_seek(VideoState *is, int64_t pos, int rel) {
	if(!is->seek_req) {
		is->seek_pos = pos;
		is->seek_flags = rel < 0 ? AVSEEK_FLAG_BACKWARD : 0;
		is->seek_req = 1;
	}
}

void video_refresh_timer(void *userdata) {
	VideoState *is = (VideoState*)userdata;
	VideoPicture *vp;
	double actual_delay, delay, sync_threshold, ref_clock, diff;
	if(is->video_st) {
		if(is->pictq_size == 0) {
			schedule_refresh(is, 1);		
		} else {
			vp = &is->pictq[is->pictq_rindex];
			is->video_current_pts = vp->pts;
			is->video_current_pts_time = av_gettime();
			delay = vp->pts - is->frame_last_pts;
			if(delay <= 0 || delay >= 1.0) delay = is->frame_last_delay;
			is->frame_last_delay = delay;
			is->frame_last_pts = vp->pts;
			if(is->av_sync_type != AV_SYNC_VIDEO_MASTER) {
				ref_clock = get_master_clock(is);
				diff = vp->pts - ref_clock;
				sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
				if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
					if(diff <= -sync_threshold)	{
						delay = 0;
					} else if(diff >= sync_threshold) {
						delay = 2 * delay;
					}
				}
			}
			is->frame_timer += delay;	
			actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
			if(actual_delay < 0.010) actual_delay = 0.010;
			schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
			video_display(is);
			if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) is->pictq_rindex = 0;
			pthread_mutex_lock(is->pictq_mutex);
			is->pictq_size--;
			//printf("video_refresh_timer signal %d\n", is->pictq_size);
			pthread_cond_signal(is->pictq_cond);
			pthread_mutex_unlock(is->pictq_mutex);
		 }
	} else
	  schedule_refresh(is, 100);
}
示例#13
0
文件: main.c 项目: AMDmi3/neverball
static int loop(void)
{
    SDL_Event e;
    int d = 1;

    int ax, ay, dx, dy;

    /* Process SDL events. */

    while (d && SDL_PollEvent(&e))
    {
        switch (e.type)
        {
        case SDL_QUIT:
            return 0;

        case SDL_MOUSEMOTION:
            /* Convert to OpenGL coordinates. */

            ax = +e.motion.x;
            ay = -e.motion.y + video.window_h;
            dx = +e.motion.xrel;
            dy = (config_get_d(CONFIG_MOUSE_INVERT) ?
                  +e.motion.yrel : -e.motion.yrel);

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:
            d = handle_key_dn(&e);
            break;

        case SDL_KEYUP:
            d = handle_key_up(&e);
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_state(&st_pause);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;

            case SDL_WINDOWEVENT_RESIZED:
                log_printf("Resize event (%u, %dx%d)\n",
                           e.window.windowID,
                           e.window.data1,
                           e.window.data2);
                break;

            case SDL_WINDOWEVENT_SIZE_CHANGED:
                log_printf("Size change event (%u, %dx%d)\n",
                           e.window.windowID,
                           e.window.data1,
                           e.window.data2);
                break;
            }
            break;

        case SDL_TEXTINPUT:
            text_input_str(e.text.text, 1);
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;

        case SDL_MOUSEWHEEL:
            st_wheel(e.wheel.x, e.wheel.y);
            break;
        }
    }

    /* Process events via the tilt sensor API. */

    if (tilt_stat())
    {
        int b;
        int s;

        st_angle(tilt_get_x(),
                 tilt_get_z());

        while (tilt_get_button(&b, &s))
        {
            const int X = config_get_d(CONFIG_JOYSTICK_AXIS_X0);
            const int Y = config_get_d(CONFIG_JOYSTICK_AXIS_Y0);
            const int L = config_get_d(CONFIG_JOYSTICK_DPAD_L);
            const int R = config_get_d(CONFIG_JOYSTICK_DPAD_R);
            const int U = config_get_d(CONFIG_JOYSTICK_DPAD_U);
            const int D = config_get_d(CONFIG_JOYSTICK_DPAD_D);

            if (b == L || b == R || b == U || b == D)
            {
                static int pad[4] = { 0, 0, 0, 0 };

                /* Track the state of the D-pad buttons. */

                if      (b == L) pad[0] = s;
                else if (b == R) pad[1] = s;
                else if (b == U) pad[2] = s;
                else if (b == D) pad[3] = s;

                /* Convert D-pad button events into joystick axis motion. */

                if      (pad[0] && !pad[1]) st_stick(X, -1.0f);
                else if (pad[1] && !pad[0]) st_stick(X, +1.0f);
                else                        st_stick(X,  0.0f);

                if      (pad[2] && !pad[3]) st_stick(Y, -1.0f);
                else if (pad[3] && !pad[2]) st_stick(Y, +1.0f);
                else                        st_stick(Y,  0.0f);
            }
            else d = st_buttn(b, s);
        }
    }

    return d;
}
示例#14
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    while (d && SDL_PollEvent(&e))
    {
        if (e.type == SDL_QUIT)
            return 0;

        switch (e.type)
        {
        case SDL_MOUSEMOTION:
            st_point(+e.motion.x,
                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
                     +e.motion.xrel,
                     -e.motion.yrel);
            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

#ifdef __APPLE__
            if (c == SDLK_q && e.key.keysym.mod & KMOD_GUI)
            {
                d = 0;
                break;
            }
#endif
#ifdef _WIN32
            if (c == SDLK_F4 && e.key.keysym.mod & KMOD_ALT)
            {
                d = 0;
                break;
            }
#endif

            switch (c)
            {
            case KEY_SCREENSHOT:
                shot();
                break;
            case KEY_FPS:
                config_tgl_d(CONFIG_FPS);
                break;
            case KEY_WIREFRAME:
                toggle_wire();
                break;
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 1);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), +1.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), +1.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 1);
            }
            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            switch (c)
            {
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 0);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 0);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 0);
            }
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_pause(&st_over);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;
            }
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }
    return d;
}
示例#15
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    int ax, ay, dx, dy;

    while (d && SDL_PollEvent(&e))
    {
        if (e.type == SDL_QUIT)
            return 0;

        switch (e.type)
        {
        case SDL_MOUSEMOTION:
            /* Convert to OpenGL coordinates. */

            ax = +e.motion.x;
            ay = -e.motion.y + video.window_h;
            dx = +e.motion.xrel;
            dy = -e.motion.yrel;

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_FINGERMOTION:
        case SDL_FINGERDOWN:
        case SDL_FINGERUP:
            /* Convert to OpenGL coordinates. */

            if (video.device_orientation & VIDEO_ORIENTATION_ROTATE) {
                ax = e.tfinger.y * video.window_w;
                ay = e.tfinger.x * video.window_h;
                dx = e.tfinger.dy * video.window_w;
                dy = e.tfinger.dx * video.window_h;
                if (video.device_orientation & VIDEO_ORIENTATION_MIRROR) {
                    ax = video.window_w - ax;
                    ay = video.window_h - ay;
                    dx *= -1;
                    dy *= -1;
                }
            } else {
                ax = e.tfinger.x * video.window_w;
                ay = e.tfinger.y * video.window_h;
                dx = e.tfinger.dx * video.window_w;
                dy = e.tfinger.dy * video.window_h;
                if (video.device_orientation & VIDEO_ORIENTATION_MIRROR) {
                    ax = video.window_w - ax;
                    dx *= -1;
                } else {
                    ay = video.window_h - ay;
                    dy *= -1;
                }
            }

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            if (e.type == SDL_FINGERDOWN) {
                d = st_click(SDL_BUTTON_LEFT, 1);
            } else if (e.type == SDL_FINGERUP) {
                d = st_click(SDL_BUTTON_LEFT, 0);
                st_point(0, 0, 0, 0);
            }
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

#ifdef __APPLE__
            if (c == SDLK_q && e.key.keysym.mod & KMOD_GUI)
            {
                d = 0;
                break;
            }
#endif
#ifdef _WIN32
            if (c == SDLK_F4 && e.key.keysym.mod & KMOD_ALT)
            {
                d = 0;
                break;
            }
#endif

            switch (c)
            {
            case KEY_SCREENSHOT:
                shot();
                break;
            case KEY_FPS:
                config_tgl_d(CONFIG_FPS);
                break;
            case KEY_WIREFRAME:
                toggle_wire();
                break;
            case SDLK_RETURN:
            case SDLK_KP_ENTER:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 1);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), +1.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), +1.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 1);
            }
            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            switch (c)
            {
            case SDLK_RETURN:
            case SDLK_KP_ENTER:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 0);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 0);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 0);
            }
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_pause(&st_over);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;
            }
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }
    return d;
}
示例#16
0
void video_refresh_timer(void *userdata) {

    VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;
    double actual_delay, delay, sync_threshold, ref_clock, diff;

    if(is->video_st) {
        if(is->pictq_size == 0) {
            fprintf(stderr, "%s pictq_size is 0, schedule another refresh\n", __FUNCTION__);
            schedule_refresh(is, 1);
        } else {
            vp = &is->pictq[is->pictq_rindex];

            delay = vp->pts - is->frame_last_pts; /* the pts from last time */
            fprintf(stderr, "delay 1: %.8f\n", delay);
            if(delay <= 0 || delay >= 1.0) { //larger than 1 seconds or smaller than 0
                /* if incorrect delay, use previous one */
                delay = is->frame_last_delay;
                fprintf(stderr, "delay 2: %.8f\n", delay);
            }
            /* save for next time */
            is->frame_last_delay = delay;
            is->frame_last_pts = vp->pts;

            /* update delay to sync to audio */
            ref_clock = get_audio_clock(is);
            diff = vp->pts - ref_clock;
            fprintf(stderr, "audio video diff: %.8f\n", diff);

            /* Skip or repeat the frame. Take delay into account
               FFPlay still doesn't "know if this is the best guess." */
            sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
            if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
                if(diff <= -sync_threshold) {
                    delay = 0;
                } else if(diff >= sync_threshold) {
                    delay = 2 * delay;
                }
            }
            is->frame_timer += delay;
            /* computer the REAL delay */
            actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
            fprintf(stderr, "actual_delay %.8f\n", actual_delay);
            if(actual_delay < 0.010) { //smaller than 10 ms
                /* Really it should skip the picture instead */
                actual_delay = 0.010;
            }
            // Why add 0.5 here. I see many 0.5 in multimedia framework code, such as stagefright.
            fprintf(stderr, "%s, delay: %.8f\n", __FUNCTION__, actual_delay*1000+0.5);
            // Video is faster than audio, so we need a delay render.
            // after we show a frame, we figure out when the next frame should be shown
            schedule_refresh(is, (int)(actual_delay * 1000 + 0.5)); 
            /* show the picture! */
            video_display(is);
            fprintf(stderr, "\n---------------------------------------------------------------------\n");

            /* update queue for next picture! */
            if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_rindex = 0;
            }
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size--;
            SDL_CondSignal(is->pictq_cond);
            SDL_UnlockMutex(is->pictq_mutex);
        }
    } else {
        fprintf(stderr, "%s, schedule_refresh for another 100 ms\n", __FUNCTION__);
        schedule_refresh(is, 100);
    }
}
示例#17
0
int video_mode(int f, int w, int h)
{
    int stereo  = config_get_d(CONFIG_STEREO)      ? 1 : 0;
    int stencil = config_get_d(CONFIG_REFLECTION)  ? 1 : 0;
    int buffers = config_get_d(CONFIG_MULTISAMPLE) ? 1 : 0;
    int samples = config_get_d(CONFIG_MULTISAMPLE);
    int vsync   = config_get_d(CONFIG_VSYNC)       ? 1 : 0;
    int hmd     = config_get_d(CONFIG_HMD)         ? 1 : 0;
    int highdpi = config_get_d(CONFIG_HIGHDPI)     ? 1 : 0;

    int dpy = config_get_d(CONFIG_DISPLAY);

    int X = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);
    int Y = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);

    hmd_free();

    if (window)
    {
        SDL_GL_DeleteContext(context);
        SDL_DestroyWindow(window);
    }

#if ENABLE_OPENGLES
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
#endif

    SDL_GL_SetAttribute(SDL_GL_STEREO,             stereo);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,       stencil);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);

    /* Require 16-bit double buffer with 16-bit depth buffer. */

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,     5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,   5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,    5);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    /* Try to set the currently specified mode. */

    log_printf("Creating a window (%dx%d, %s)\n",
               w, h, (f ? "fullscreen" : "windowed"));

    window = SDL_CreateWindow("", X, Y, w, h,
                              SDL_WINDOW_OPENGL |
                              (highdpi ? SDL_WINDOW_ALLOW_HIGHDPI : 0) |
                              (f ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));

    if (window)
    {
        if ((context = SDL_GL_CreateContext(window)))
        {
            int buf, smp;

            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buf);
            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &smp);

            /*
             * Work around SDL+WGL returning pixel formats below
             * minimum specifications instead of failing, thus
             * bypassing our fallback path. SDL tries to ensure that
             * WGL plays by the rules, but forgets about extended
             * context attributes such as multisample. See SDL
             * Bugzilla #77.
             */

            if (buf < buffers || smp < samples)
            {
                log_printf("GL context does not meet minimum specifications\n");
                SDL_GL_DeleteContext(context);
                context = NULL;
            }
        }
    }

    if (window && context)
    {
        set_window_title(TITLE);
        set_window_icon(ICON);

        /*
         * SDL_GetWindowSize can be unreliable when going fullscreen
         * on OSX (and possibly elsewhere). We should really be
         * waiting for a resize / size change event, but for now we're
         * doing this lazy thing instead.
         */

        if (f)
        {
            SDL_DisplayMode dm;

            if (SDL_GetDesktopDisplayMode(video_display(), &dm) == 0)
            {
                video.window_w = dm.w;
                video.window_h = dm.h;
            }
        }
        else
        {
            SDL_GetWindowSize(window, &video.window_w, &video.window_h);
        }

        if (highdpi)
        {
            SDL_GL_GetDrawableSize(window, &video.device_w, &video.device_h);
        }
        else
        {
            video.device_w = video.window_w;
            video.device_h = video.window_h;
        }

        video.device_scale = (float) video.device_h / (float) video.window_h;

        log_printf("Created a window (%u, %dx%d, %s)\n",
                   SDL_GetWindowID(window),
                   video.window_w, video.window_h,
                   (f ? "fullscreen" : "windowed"));

        config_set_d(CONFIG_DISPLAY,    video_display());
        config_set_d(CONFIG_FULLSCREEN, f);
        config_set_d(CONFIG_WIDTH,      video.window_w);
        config_set_d(CONFIG_HEIGHT,     video.window_h);

        SDL_GL_SetSwapInterval(vsync);

        if (!glext_init())
            return 0;

        glViewport(0, 0, video.device_w, video.device_h);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        glEnable(GL_NORMALIZE);
        glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_LIGHTING);
        glEnable(GL_BLEND);

#if !ENABLE_OPENGLES
        glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,
                      GL_SEPARATE_SPECULAR_COLOR);
#endif

        glPixelStorei(GL_PACK_ALIGNMENT, 1);
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glDepthFunc(GL_LEQUAL);

        /* If GL supports multisample, and SDL got a multisample buffer... */

        if (glext_check("ARB_multisample"))
        {
            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
            if (buffers) glEnable(GL_MULTISAMPLE);
        }

        /* Set up HMD display if requested. */

        if (hmd)
            hmd_init();

        /* Initialize screen snapshotting. */

        snapshot_init();

        video_show_cursor();

        /* Grab input immediately in HMD mode. */

        if (hmd_stat())
            SDL_SetWindowGrab(window, SDL_TRUE);

        return 1;
    }

    /* If the mode failed, try it without stereo. */

    else if (stereo)
    {
        config_set_d(CONFIG_STEREO, 0);
        return video_mode(f, w, h);
    }

    /* If the mode failed, try decreasing the level of multisampling. */

    else if (buffers)
    {
        config_set_d(CONFIG_MULTISAMPLE, samples / 2);
        return video_mode(f, w, h);
    }

    /* If that mode failed, try it without reflections. */

    else if (stencil)
    {
        config_set_d(CONFIG_REFLECTION, 0);
        return video_mode(f, w, h);
    }

    /* If THAT mode failed, punt. */

    return 0;
}
示例#18
0
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	static int mdown = 0, v;
	static int mdown_x = 0, mdown_y = 0;
	static int mup_x = 0, mup_y = 0;

	switch(message)
	{
	case WM_TIMER:
		if(vdata.shared->audio.output.getplayerstate() != v_audio_playerstate_playing)
			video_display();

		if(mouse_hold_count == 200) break;

		if(mouse_hold_count > 100)
		{
			osd_hide_all();
			mouse_hold_count = 200;
		}else{
			mouse_hold_count++;
		}
		break;

	case WM_PAINT:
		videoout_refresh(0);
		break;

	case WM_CREATE:
		crop_rect_pen = CreatePen(PS_SOLID, 1, RGB(200, 200, 200));
		crop_rect_brush = (HBRUSH)GetStockObject(HOLLOW_BRUSH);
		SetTimer(hwnd, 131, 10, 0);
		break;

	case WM_MOUSEMOVE:
		mouse_hold_count = 0;
		if(mdown)
			v = osd_mouse_message(3, LOWORD(lParam), HIWORD(lParam));
		else
			v = osd_mouse_message(0, LOWORD(lParam), HIWORD(lParam));

		if(!v)
		{
			if(mdown && (video_zoom_x > 1.0 || video_zoom_y > 1.0))
			{
				crop_pos_x = mup_x - LOWORD(lParam) + mdown_x;
				crop_pos_y = mup_y - HIWORD(lParam) + mdown_y;
				show_crop_rect = 1;
			}else{
				SendMessage(GetParent(hwnd), message, wParam, lParam);
			}
		}
		break;

	case WM_LBUTTONDOWN:
		mdown = 1;
		mdown_x = LOWORD(lParam);
		mdown_y = HIWORD(lParam);
		osd_mouse_message(1, LOWORD(lParam), HIWORD(lParam));
		break;

	case WM_RBUTTONDOWN:
		osd_mouse_message(2, LOWORD(lParam), HIWORD(lParam));
		break;

	case WM_LBUTTONUP:
		mdown = 0;
		mup_x = crop_pos_x;
		mup_y = crop_pos_y;
		show_crop_rect = 0;
	case WM_RBUTTONUP:
		{
			RECT rct, rctp;
			GetWindowRect(GetParent(hwnd), &rctp);
			GetWindowRect(hwnd, &rct);
			lParam = MAKELONG(LOWORD(lParam) + (rct.left - rctp.left), HIWORD(lParam) + (rct.top - rctp.top));

			SendMessage(GetParent(hwnd), message, wParam, lParam);
		}
		break;

	case WM_KEYDOWN:
	case WM_LBUTTONDBLCLK:
	case WM_RBUTTONDBLCLK:
		if(!osd_mouse_message(1, LOWORD(lParam), HIWORD(lParam)))
		{
			SendMessage(GetParent(hwnd), message, wParam, lParam);
		}
		break;

	case WM_DESTROY:
		DeleteObject(crop_rect_pen);
		DeleteObject(crop_rect_brush);
		break;
	}

    return DefWindowProc(hwnd, message, wParam, lParam);
}
示例#19
0
文件: video.c 项目: Aeggy/neverball
int video_mode(int f, int w, int h)
{
    int stereo  = config_get_d(CONFIG_STEREO)      ? 1 : 0;
    int stencil = config_get_d(CONFIG_REFLECTION)  ? 1 : 0;
    int buffers = config_get_d(CONFIG_MULTISAMPLE) ? 1 : 0;
    int samples = config_get_d(CONFIG_MULTISAMPLE);
    int vsync   = config_get_d(CONFIG_VSYNC)       ? 1 : 0;
    int hmd     = config_get_d(CONFIG_HMD)         ? 1 : 0;

    int dpy = config_get_d(CONFIG_DISPLAY);

    int X = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);
    int Y = SDL_WINDOWPOS_CENTERED_DISPLAY(dpy);

    hmd_free();

    if (window)
    {
        SDL_GL_DeleteContext(context);
        SDL_DestroyWindow(window);
    }

    SDL_GL_SetAttribute(SDL_GL_STEREO,             stereo);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,       stencil);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);

    /* Require 16-bit double buffer with 16-bit depth buffer. */

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,     5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,   5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,    5);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    /* Try to set the currently specified mode. */

    window = SDL_CreateWindow("", X, Y, w, h,
                              SDL_WINDOW_OPENGL |
                              (f ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));

    if (window)
    {
        set_window_title(TITLE);
        set_window_icon(ICON);

        SDL_GetWindowSize(window, &w, &h);

        config_set_d(CONFIG_DISPLAY,    video_display());
        config_set_d(CONFIG_FULLSCREEN, f);
        config_set_d(CONFIG_WIDTH,      w);
        config_set_d(CONFIG_HEIGHT,     h);

        context = SDL_GL_CreateContext(window);

        SDL_GL_SetSwapInterval(vsync);

        if (!glext_init())
            return 0;

        glViewport(0, 0, w, h);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        glEnable(GL_NORMALIZE);
        glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_LIGHTING);
        glEnable(GL_BLEND);

#if !ENABLE_OPENGLES
        glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,
                      GL_SEPARATE_SPECULAR_COLOR);
#endif

        glPixelStorei(GL_PACK_ALIGNMENT, 1);
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glDepthFunc(GL_LEQUAL);

        /* If GL supports multisample, and SDL got a multisample buffer... */

        if (glext_check("ARB_multisample"))
        {
            SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
            if (buffers) glEnable(GL_MULTISAMPLE);
        }

        /* Set up HMD display if requested. */

        if (hmd)
            hmd_init();

        /* Initialize screen snapshotting. */

        snapshot_init();

        video_show_cursor();

        /* Grab input immediately in HMD mode. */

        if (hmd_stat())
            SDL_SetWindowGrab(window, SDL_TRUE);

        return 1;
    }

    /* If the mode failed, try it without stereo. */

    else if (stereo)
    {
        config_set_d(CONFIG_STEREO, 0);
        return video_mode(f, w, h);
    }

    /* If the mode failed, try decreasing the level of multisampling. */

    else if (buffers)
    {
        config_set_d(CONFIG_MULTISAMPLE, samples / 2);
        return video_mode(f, w, h);
    }

    /* If that mode failed, try it without reflections. */

    else if (stencil)
    {
        config_set_d(CONFIG_REFLECTION, 0);
        return video_mode(f, w, h);
    }

    /* If THAT mode failed, punt. */

    return 0;
}