void area_focus(Area *a) { Frame *f; View *v; Area *old_a; v = a->view; f = a->sel; old_a = v->sel; if(!a->floating && view_fullscreen_p(v, a->screen)) return; v->sel = a; if(!a->floating) { v->selcol = area_idx(a); v->selscreen = a->screen; } if(a != old_a) v->oldsel = nil; if(old_a && a->floating != old_a->floating) { v->revert = old_a; if(v->floating->max) view_update(v); } if(v == selview) { move_focus(old_a->sel, f); client_focus(f ? f->client : nil); if(a != old_a) event("AreaFocus %a\n", a); } }
void area_focus(Area *a) { Frame *f; View *v; Area *old_a; v = a->view; f = a->sel; old_a = v->sel; if(!a->floating && view_fullscreen_p(v, a->screen)) return; v->sel = a; if(!a->floating) { v->selcol = area_idx(a); v->selscreen = a->screen; } if(a != old_a) v->oldsel = nil; if((old_a) && (a->floating != old_a->floating)) { v->revert = old_a; if(v->floating->max) view_update(v); } if(v != selview) return; move_focus(old_a->sel, f); if(f) client_focus(f->client); else client_focus(nil); if(a != old_a) { event("AreaFocus %a\n", a); /* Deprecated */ if(a->floating) event("FocusFloating\n"); else event("ColumnFocus %d\n", area_idx(a)); } }