void connect_neighbors_second(int from, int to) { // connect neighbors TraversalNeighborGen trav; ConnectNeighborsVisitor visitor(from, to); visitor.maxDepth = 100; trav.traverse(g.tree, &visitor); ConnectNeighborsVisitor visitorb(to, to); visitorb.maxDepth = 100; trav.traverse(g.tree, &visitorb); }
void V3LinkResolve::linkResolve(AstNetlist* rootp) { UINFO(4,__FUNCTION__<<": "<<endl); LinkResolveVisitor visitor(rootp); LinkBotupVisitor visitorb(rootp); }