示例#1
0
static void PointSet2D_Draw(GF_Node *node, GF_TraverseState *tr_state)
{
	GF_Path *path;
	Fixed alpha, w, h;
	u32 i;
	SFColor col;
	DrawableContext *ctx = tr_state->ctx;
	M_PointSet2D *ps2D = (M_PointSet2D *)node;
	M_Coordinate2D *coord = (M_Coordinate2D*) ps2D->coord;
	M_Color *color = (M_Color *) ps2D->color;

	/*never outline PS2D*/
	ctx->flags |= CTX_PATH_STROKE;
	if (!color || color->color.count<coord->point.count) {
		/*no texturing*/
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	get_point_size(&ctx->transform, &w, &h);

	path = gf_path_new();
	alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
	for (i = 0; i < coord->point.count; i++) {
		col = color->color.vals[i];
		ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
		gf_path_add_rect_center(path, coord->point.vals[i].x, coord->point.vals[i].y, w, h);
		visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state);
		gf_path_reset(path);
		ctx->flags &= ~CTX_PATH_FILLED;
	}
	gf_path_del(path);
}
示例#2
0
static void compositor_2d_draw_rectangle(GF_TraverseState *tr_state)
{
	DrawableContext *ctx = tr_state->ctx;

	if (ctx->aspect.fill_texture && ctx->aspect.fill_texture->data
#ifndef GPAC_DISABLE_3D
	        && !tr_state->visual->compositor->hybrid_opengl
#endif
	   ) {
		Bool res;

		/*get image size WITHOUT line size or antialias margin*/
		if ( !(ctx->flags & CTX_NO_ANTIALIAS) ) {
			GF_Rect orig_unclip;
			GF_IRect orig_clip;
			orig_unclip = ctx->bi->unclip;
			orig_clip = ctx->bi->clip;

			gf_path_get_bounds(ctx->drawable->path, &ctx->bi->unclip);
			gf_mx2d_apply_rect(&ctx->transform, &ctx->bi->unclip);
			ctx->bi->clip = gf_rect_pixelize(&ctx->bi->unclip);
			gf_irect_intersect(&ctx->bi->clip, &orig_clip);

			res = tr_state->visual->DrawBitmap(tr_state->visual, tr_state, ctx, NULL);

			/*strike path*/
			ctx->bi->unclip = orig_unclip;
			ctx->bi->clip = orig_clip;
			if (res) {
				ctx->flags |= CTX_PATH_FILLED;
				visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
			}
		} else {
			res = tr_state->visual->DrawBitmap(tr_state->visual, tr_state, ctx, NULL);
		}
		/*if failure retry with raster*/
		if (res) return;
	}

	visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
	visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
}
示例#3
0
void visual_2d_texture_path(GF_VisualManager *visual, GF_Path *path, struct _drawable_context *ctx, GF_TraverseState *tr_state)
{
#ifdef SKIP_DRAW
	return;
#endif
	if (!visual->is_attached || (ctx->flags & CTX_PATH_FILLED) || !ctx->aspect.fill_texture || visual->compositor->is_hidden) return;

	/*this is ambiguous in the spec, what if the material is filled and the texture is transparent ?
	let's draw, it's nicer */
#if 0
	if (GF_COL_A(ctx->aspect.fill_color) && ctx->aspect.fill_texture->transparent) {
		visual_2d_draw_path(visual, path, ctx, NULL, NULL);
		ctx->flags &= ~CTX_PATH_FILLED;
	}
#endif

	visual_2d_texture_path_extended(visual, path, NULL, ctx, NULL, NULL, tr_state);
}
示例#4
0
static void fs_traverse(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 i;
	DrawableContext *ctx;
	FSStack *st = (FSStack *) gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState*)rs;

	if (is_destroy) {
		clean_paths(st);
		drawable_del(st->drawable);
		gf_list_del(st->items);
		gf_free(st);
		return;
	}
	/*check for geometry change*/
	if (gf_node_dirty_get(node)) {
		gf_node_dirty_clear(node, 0);
		/*build*/
		clean_paths(st);
		build_shape(st, node);
	}

	switch (tr_state->traversing_mode) {
	case TRAVERSE_DRAW_2D:
		ctx = tr_state->ctx;
		for (i=0; i<gf_list_count(st->items); i++) {
			FSItem *item = gf_list_get(st->items, i);
			ctx->flags &= ~(CTX_PATH_FILLED | CTX_PATH_STROKE);
			memset(&ctx->aspect, 0, sizeof(DrawAspect2D));
			if (item->fill_col) {
				ctx->aspect.fill_color = item->fill_col;
			}
			if (item->width) {
				ctx->aspect.line_color = item->line_col;
				ctx->aspect.pen_props.width = item->width;
			}
			visual_2d_draw_path(tr_state->visual, item->path, ctx, NULL, NULL, tr_state);
		}
		return;

#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		ctx = tr_state->ctx;
		for (i=0; i<gf_list_count(st->items); i++) {
			FSItem *item = gf_list_get(st->items, i);
			memset(&ctx->aspect, 0, sizeof(DrawAspect2D));
			if (item->fill_col) {
				ctx->aspect.fill_color = item->fill_col;
			}
			if (item->width) {
				ctx->aspect.line_color = item->line_col;
				ctx->aspect.pen_props.width = item->width;
			}
			if (!item->mesh) {
				item->mesh = new_mesh();
				mesh_from_path(item->mesh, item->path);
			}
			st->drawable->mesh = item->mesh;
			visual_3d_draw_2d_with_aspect(st->drawable, tr_state, &ctx->aspect);
			st->drawable->mesh = NULL;
		}
		return;
#endif
	case TRAVERSE_PICK:
		/*todo*/
		return;
	case TRAVERSE_GET_BOUNDS:
		tr_state->bounds = st->bounds;
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		/*finalize*/
		ctx = drawable_init_context_mpeg4(st->drawable, tr_state);
		if (!ctx) return;

		/*force width to max width used for clipper compute*/
		if (st->max_width) {
			ctx->aspect.pen_props.width = st->max_width;
		}
		drawable_finalize_sort(ctx, tr_state, &st->bounds);
		break;
	}
}
示例#5
0
static void ILS2D_Draw(GF_Node *node, GF_TraverseState *tr_state)
{
	GF_Path *path;
	SFVec2f *pts;
	SFColor col;
	Fixed alpha;
	u32 i, count, col_ind, ind, end_at;
	u32 linear[2], *colors;
	SFVec2f start, end;
	u32 j, num_col;
	GF_STENCIL grad;
	GF_Raster2D *raster;
	DrawableContext *ctx = tr_state->ctx;
	M_IndexedLineSet2D *ils2D = (M_IndexedLineSet2D *)node;
	M_Coordinate2D *coord = (M_Coordinate2D*) ils2D->coord;
	M_Color *color = (M_Color *) ils2D->color;

	end.x = end.y = 0;
	if (!coord->point.count) return;

	if (! ils2D->color) {
		/*no texturing*/
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
	pts = coord->point.vals;

	if (!ils2D->colorPerVertex || (color->color.count<2) ) {
		count = 0;
		end_at = ils2D->coordIndex.count;
		if (!end_at) end_at = coord->point.count;
		ind = ils2D->coordIndex.count ? ils2D->coordIndex.vals[0] : 0;
		i=1;
		path = gf_path_new();
		gf_path_add_move_to(path, pts[ind].x, pts[ind].y);

		for (; i<=end_at; i++) {
			if ((i==end_at) || (ils2D->coordIndex.count && ils2D->coordIndex.vals[i] == -1)) {

				/*draw current*/
				col_ind = (ils2D->colorIndex.count && (ils2D->colorIndex.vals[count]>=0) ) ? (u32) ils2D->colorIndex.vals[count] : count;
				if (col_ind>=color->color.count) col_ind=color->color.count-1;
				col = color->color.vals[col_ind];
				ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);

				visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state);

				i++;
				if (i>=end_at) break;
				gf_path_reset(path);

				ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i;
				gf_path_add_move_to(path, pts[ind].x, pts[ind].y);

				if (ils2D->coordIndex.count) count++;
				continue;
			} else {
				ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0) ) ? (u32) ils2D->coordIndex.vals[i] : i;
				gf_path_add_line_to(path, pts[ind].x, pts[ind].y);
			}
		}
		gf_path_del(path);
		return;
	}

	raster = NULL;
	end_at = ils2D->coordIndex.count;
	if (!end_at) end_at = coord->point.count;
	count = 0;
	col_ind = 0;
	ind = 0;
	i=0;
	path = gf_path_new();
	while (1) {
		gf_path_reset(path);
		ind = (ils2D->coordIndex.count && (ils2D->coordIndex.vals[i]>=0)) ? (u32) ils2D->coordIndex.vals[i] : i;
		start = pts[ind];
		num_col = 1;
		i++;
		gf_path_add_move_to(path, start.x, start.y);

		if (ils2D->coordIndex.count) {
			while (ils2D->coordIndex.vals[i] != -1) {
				end = pts[ils2D->coordIndex.vals[i]];
				gf_path_add_line_to(path, end.x, end.y);
				i++;
				num_col++;
				if (i >= ils2D->coordIndex.count) break;
			}
		} else {
			while (i<end_at) {
				end = pts[i];
				gf_path_add_line_to(path, end.x, end.y);
				i++;
				num_col++;
			}
		}

		raster = tr_state->visual->compositor->rasterizer;
		/*use linear gradient*/
		if (num_col==2) {
			Fixed pos[2];
			grad = raster->stencil_new(raster, GF_STENCIL_LINEAR_GRADIENT);
			if (ils2D->colorIndex.count) {
				col = color->color.vals[ils2D->colorIndex.vals[col_ind]];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[ils2D->colorIndex.vals[col_ind+1]];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else if (ils2D->coordIndex.count) {
				col = color->color.vals[ils2D->coordIndex.vals[col_ind]];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[ils2D->coordIndex.vals[col_ind+1]];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else {
				col = color->color.vals[col_ind];
				linear[0] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				col = color->color.vals[col_ind+1];
				linear[1] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			}
			pos[0] = 0;
			pos[1] = FIX_ONE;
			raster->stencil_set_linear_gradient(grad, start.x, start.y, end.x, end.y);
			raster->stencil_set_gradient_interpolation(grad, pos, linear, 2);
		} else {
			grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
			if (grad) {
				raster->stencil_set_vertex_path(grad, path);

				colors = (u32*)gf_malloc(sizeof(u32) * num_col);
				for (j=0; j<num_col; j++) {
					if (ils2D->colorIndex.count>0) {
						col = color->color.vals[ils2D->colorIndex.vals[col_ind+j]];
					} else if (ils2D->coordIndex.count) {
						col = color->color.vals[ils2D->coordIndex.vals[col_ind+j]];
					} else {
						col = color->color.vals[col_ind+j];
					}
					colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
				}
				raster->stencil_set_vertex_colors(grad, colors, num_col);
				gf_free(colors);
			}
		}
		raster->stencil_set_matrix(grad, &ctx->transform);
		visual_2d_draw_path(tr_state->visual, path, ctx, NULL, grad, tr_state);
		if (grad) raster->stencil_delete(grad);

		i ++;
		col_ind += num_col + 1;
		if (i >= ils2D->coordIndex.count) break;
		ctx->flags &= ~CTX_PATH_STROKE;
	}
	gf_path_del(path);
}
static void IFS2D_Draw(GF_Node *node, GF_TraverseState *tr_state)
{
	u32 i, count, ci_count;
	u32 j, ind_col, num_col;
	SFVec2f center, end;
	SFColor col_cen;
	GF_STENCIL grad;
	u32 *colors;
	GF_Path *path;
	SFVec2f start;
	SFVec2f *pts;
	SFColor col;
	Fixed alpha;
	GF_Raster2D *raster;
	DrawableContext *ctx = tr_state->ctx;
	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
	M_Coordinate2D *coord = (M_Coordinate2D*) ifs2D->coord;
	M_Color *color = (M_Color *) ifs2D->color;
		
	col.red = col.green = col.blue = 0;
	/*simple case, no color specified*/
	if (!ifs2D->color) {
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	/*if default face use first color*/
	ci_count = ifs2D->coordIndex.count;
	pts = coord->point.vals;

	if (ci_count == 0) {
		col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[0]] : color->color.vals[0];

		alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255;
		if (!alpha || !ctx->aspect.pen_props.width) {
			alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
			ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
		} else {
			ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
		}
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}

	/*we have color per faces so we need N path :(*/
	if (! ifs2D->colorPerVertex) {
		path = gf_path_new();

		count = 0;
		i = 0;
		while (1) {
			gf_path_reset(path);
			start = pts[ifs2D->coordIndex.vals[i]];
			gf_path_add_move_to(path, start.x, start.y);
			i++;

			while (ifs2D->coordIndex.vals[i] != -1) {	
				start = pts[ifs2D->coordIndex.vals[i]];
				gf_path_add_line_to(path, start.x, start.y);
				i++;
				if (i >= ci_count) break;
			}
			/*close in ALL cases because even if the start/end points are the same the line join needs to be present*/
			gf_path_close(path);

			col = (ifs2D->colorIndex.count > 0) ? color->color.vals[ifs2D->colorIndex.vals[count]] : color->color.vals[count];

			alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color)) / 255;
			if (!alpha) {
				alpha = INT2FIX(GF_COL_A(ctx->aspect.line_color)) / 255;
				ctx->aspect.line_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			} else {
				ctx->aspect.fill_color = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			}

			visual_2d_texture_path(tr_state->visual, path, ctx, tr_state);
			visual_2d_draw_path(tr_state->visual, path, ctx, NULL, NULL, tr_state);
			count++;
			i++;
			if (i >= ci_count) break;
			ctx->flags &= ~CTX_PATH_FILLED;
			ctx->flags &= ~CTX_PATH_STROKE;
		}
		gf_path_del(path);
		return;
	}

	/*final case, color per vertex means gradient fill/strike*/
	raster = tr_state->visual->compositor->rasterizer;
	grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
	/*not supported, fill default*/
	if (!grad) {
		visual_2d_texture_path(tr_state->visual, ctx->drawable->path, ctx, tr_state);
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, NULL, NULL, tr_state);
		return;
	}


	path = gf_path_new();

	ind_col = 0;
	i = 0;
	while (1) {
		gf_path_reset(path);
		start = pts[ifs2D->coordIndex.vals[i]];
		center = start;
		gf_path_add_move_to(path, start.x, start.y);
		num_col = 1;
		i+=1;
		while (ifs2D->coordIndex.vals[i] != -1) {	
			end = pts[ifs2D->coordIndex.vals[i]];
			gf_path_add_line_to(path, end.x, end.y);
			i++;
			center.x += end.x;
			center.y += end.y;
			num_col ++;
			if (i >= ci_count) break;
		}
		gf_path_close(path);
		num_col++;

		alpha = INT2FIX(GF_COL_A(ctx->aspect.fill_color) ) / 255;

		colors = (u32*)gf_malloc(sizeof(u32) * num_col);
		col_cen.blue = col_cen.red = col_cen.green = 0;
		for (j=0; j<num_col-1; j++) {
			if (ifs2D->colorIndex.count > ind_col + j) {
				col = color->color.vals[ifs2D->colorIndex.vals[ind_col + j]];
			} else if (ci_count > ind_col + j) {
				col = color->color.vals[ifs2D->coordIndex.vals[ind_col + j]];
			}
			colors[j] = GF_COL_ARGB_FIXED(alpha, col.red, col.green, col.blue);
			col_cen.blue += col.blue;
			col_cen.green += col.green;
			col_cen.red += col.red;
		}
		colors[num_col-1] = colors[0];

		if (ifs2D->colorIndex.count > ind_col) {
			col = color->color.vals[ifs2D->colorIndex.vals[ind_col]];
		} else if (ci_count > ind_col) {
			col = color->color.vals[ifs2D->coordIndex.vals[ind_col]];
		}
		col_cen.blue += col.blue;
		col_cen.green += col.green;
		col_cen.red += col.red;

		raster->stencil_set_vertex_path(grad, path);
		raster->stencil_set_vertex_colors(grad, colors, num_col);

		gf_free(colors);
		
		col_cen.blue /= num_col;
		col_cen.green /= num_col;
		col_cen.red /= num_col;
		center.x /= num_col;
		center.y /= num_col;
		raster->stencil_set_vertex_center(grad, center.x, center.y, GF_COL_ARGB_FIXED(alpha, col_cen.red, col_cen.green, col_cen.blue) );

		raster->stencil_set_matrix(grad, &ctx->transform);

		/*draw*/
		visual_2d_draw_path(tr_state->visual, ctx->drawable->path, ctx, grad, grad, tr_state);

		raster->stencil_delete(grad);

		//goto next point
		i++;
		ind_col += num_col + 1;	
		if (i >= ci_count) break;
		grad = raster->stencil_new(raster, GF_STENCIL_VERTEX_GRADIENT);
		ctx->flags &= ~CTX_PATH_FILLED;
		ctx->flags &= ~CTX_PATH_STROKE;
	}
	gf_path_del(path);
}