示例#1
0
static uintptr_t vita_load_texture(void *video_data, void *data,
      bool threaded, enum texture_filter_type filter_type)
{
   unsigned int stride, pitch, j;
   uint32_t             *tex32    = NULL;
   const uint32_t *frame32        = NULL;
   struct texture_image *image    = (struct texture_image*)data;
   struct vita2d_texture *texture = vita2d_create_empty_texture_format(image->width, 
     image->height,SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);

   if (!texture)
      return 0;

   if ((filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) || 
      (filter_type == TEXTURE_FILTER_LINEAR))
      vita2d_texture_set_filters(texture,
            SCE_GXM_TEXTURE_FILTER_LINEAR,
            SCE_GXM_TEXTURE_FILTER_LINEAR);

   stride                      = vita2d_texture_get_stride(texture);
   stride                     /= 4;

   tex32                       = vita2d_texture_get_datap(texture);
   frame32                     = image->pixels;
   pitch                       = image->width;

   for (j = 0; j < image->height; j++)
         memcpy_neon(
               &tex32[j*stride],
               &frame32[j*pitch],
               pitch * sizeof(uint32_t));

   return (uintptr_t)texture;
}
示例#2
0
static bool vita_get_current_sw_framebuffer(void *data,
      struct retro_framebuffer *framebuffer)
{
   vita_video_t *vita = (vita_video_t*)data;

   if (!vita->texture || vita->width != framebuffer->width ||
         vita->height != framebuffer->height)
   {
      if(vita->texture)
      {
         vita2d_wait_rendering_done();
         vita2d_free_texture(vita->texture);
         vita->texture = NULL;
      }

      vita->width = framebuffer->width;
      vita->height = framebuffer->height;
      vita->texture = vita2d_create_empty_texture_format(
            vita->width, vita->height, vita->format);
      vita2d_texture_set_filters(vita->texture,
            vita->tex_filter,vita->tex_filter);
   }

   framebuffer->data         = vita2d_texture_get_datap(vita->texture);
   framebuffer->pitch        = vita2d_texture_get_stride(vita->texture);
   framebuffer->format       = vita->rgb32 
      ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565;
   framebuffer->memory_flags = 0;

   return true;
}
Psp2Ui::Psp2Ui(int width, int height) :
	BaseUi() {
	
	starttick = sceKernelGetProcessTimeWide() / 1000;
	frame = 0;
	zoom_state = 0;
	trigger_state = false;
	vita2d_init();
	vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW);
	current_display_mode.width = width;
	current_display_mode.height = height;
	current_display_mode.bpp = 32;
	const DynamicFormat format(
		32,
		0x000000FF,
		0x0000FF00,
		0x00FF0000,
		0xFF000000,
		PF::Alpha);
	main_texture = vita2d_create_empty_texture_format(
												width, height,
												SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
	Bitmap::SetFormat(Bitmap::ChooseFormat(format));
	main_surface = Bitmap::Create(vita2d_texture_get_datap(main_texture),width, height, vita2d_texture_get_stride(main_texture), format);
	
	#ifdef SUPPORT_AUDIO
		audio_.reset(new Psp2Audio());
	#endif
	
	scePowerSetArmClockFrequency(444);
	sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG);
	
}
示例#4
0
static int atlas_add_glyph_pgf(vita2d_pgf *font, unsigned int character)
{
	SceFontCharInfo char_info;
	if (sceFontGetCharInfo(font->font_handle, character, &char_info) < 0)
		return 0;

	int pos_x;
	int pos_y;
	if (!texture_atlas_insert(font->tex_atlas, character,
		char_info.bitmapWidth, char_info.bitmapHeight,
		char_info.bitmapLeft, char_info.bitmapTop,
		char_info.sfp26AdvanceH,
		char_info.sfp26AdvanceV,
		0, &pos_x, &pos_y))
			return 0;

	vita2d_texture *tex = font->tex_atlas->tex;

	SceFontGlyphImage glyph_image;
	glyph_image.pixelFormat = SCE_FONT_PIXELFORMAT_8;
	glyph_image.xPos64 = pos_x << 6;
	glyph_image.yPos64 = pos_y << 6;
	glyph_image.bufWidth = vita2d_texture_get_width(tex);
	glyph_image.bufHeight = vita2d_texture_get_height(tex);
	glyph_image.bytesPerLine = vita2d_texture_get_stride(tex);
	glyph_image.pad = 0;
	glyph_image.bufferPtr = (unsigned int)vita2d_texture_get_datap(tex);

	return sceFontGetCharGlyphImage(font->font_handle, character, &glyph_image) == 0;
}
示例#5
0
static void vita_set_texture_frame(void *data, const void *frame, bool rgb32,
      unsigned width, unsigned height, float alpha)
{
   int i, j;
   void *tex_p;
   unsigned int stride;
   vita_video_t *vita = (vita_video_t*)data;

   (void)alpha;

   if (width != vita->menu.width && height != vita->menu.height && vita->menu.texture)
   {
      vita2d_free_texture(vita->menu.texture);
      vita->menu.texture = NULL;
   }

   if (!vita->menu.texture)
   {
      if (rgb32)
      {
         vita->menu.texture = vita2d_create_empty_texture(width, height);
         RARCH_LOG("Creating Frame RGBA8 texture: w: %i  h: %i\n", width, height);
      }
      else
      {
         vita->menu.texture = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_U4U4U4U4_RGBA);
         RARCH_LOG("Creating Frame R5G6B5 texture: w: %i  h: %i\n", width, height);
      }
      vita->menu.width  = width;
      vita->menu.height = height;
   }

   vita2d_texture_set_filters(vita->menu.texture,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);

   tex_p  = vita2d_texture_get_datap(vita->menu.texture);
   stride = vita2d_texture_get_stride(vita->menu.texture);

   if (rgb32)
   {
      uint32_t         *tex32 = tex_p;
      const uint32_t *frame32 = frame;

      stride                 /= 4;

      for (i = 0; i < height; i++)
         for (j = 0; j < width; j++)
            tex32[j + i*stride] = frame32[j + i*width];
   }
   else
   {
      uint16_t               *tex16 = tex_p;
      const uint16_t       *frame16 = frame;

      stride                       /= 2;

      for (i = 0; i < height; i++)
         for (j = 0; j < width; j++)
            tex16[j + i*stride] = frame16[j + i*width];
   }
}
示例#6
0
Psp2Ui::Psp2Ui(int width, int height) :
	BaseUi() {
	
	starttick = sceKernelGetProcessTimeWide() / 1000;
	frame = 0;
	zoom_state = 0;
	in_use_shader = 0;
	touch_x_start = -1;
	trigger_state = false;
	set_shader = true;
	vita2d_init();
	vita2d_set_vblank_wait(0);
	shaders[0] = vita2d_create_shader((SceGxmProgram*) opaque_v, (SceGxmProgram*) texture_f);
	shaders[1] = vita2d_create_shader((SceGxmProgram*) sharp_bilinear_v, (SceGxmProgram*) sharp_bilinear_f);
	shaders[2] = vita2d_create_shader((SceGxmProgram*) lcd3x_v, (SceGxmProgram*) lcd3x_f);
	shaders[3] = vita2d_create_shader((SceGxmProgram*) xbr_2x_fast_v, (SceGxmProgram*) xbr_2x_fast_f);
	gpu_texture = vita2d_create_empty_texture_format(
												width, height,
												SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
	vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW);
	current_display_mode.width = width;
	current_display_mode.height = height;
	current_display_mode.bpp = 32;
	const DynamicFormat format(
		32,
		0x000000FF,
		0x0000FF00,
		0x00FF0000,
		0xFF000000,
		PF::Alpha);
	main_texture = vita2d_create_empty_texture_format(
												width, height,
												SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
	next_texture = vita2d_create_empty_texture_format(
												width, height,
												SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
	Bitmap::SetFormat(Bitmap::ChooseFormat(format));
	main_surface = Bitmap::Create(vita2d_texture_get_datap(main_texture),width, height, vita2d_texture_get_stride(main_texture), format);
	
	#ifdef SUPPORT_AUDIO
		audio_.reset(new Psp2Audio());
	#endif
	
	scePowerSetArmClockFrequency(444);
	scePowerSetBusClockFrequency(222);
	scePowerSetGpuClockFrequency(222);
	scePowerSetGpuXbarClockFrequency(222);
	
	sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG);
	sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START);
	
	GPU_Mutex = sceKernelCreateSema("GPU Mutex", 0, 1, 1, NULL);
	GPU_Cleanup_Mutex = sceKernelCreateSema("GPU Cleanup Mutex", 0, 1, 1, NULL);
	GPU_Thread = sceKernelCreateThread("GPU Thread", &renderThread, 0x10000100, 0x10000, 0, 0, NULL);
	sceKernelStartThread(GPU_Thread, sizeof(GPU_Thread), &GPU_Thread);
	
}
示例#7
0
static int atlas_add_glyph(vita2d_pgf *font, unsigned int character)
{
	SceFontHandle font_handle = font->font_handle_list->font_handle;
	SceFontCharInfo char_info;
	bp2d_position position;
	void *texture_data;
	vita2d_texture *tex = font->atlas->texture;

	vita2d_pgf_font_handle *tmp = font->font_handle_list;
	while (tmp) {
		if (tmp->in_font_group == NULL || tmp->in_font_group(character)) {
			font_handle = tmp->font_handle;
			break;
		}
		tmp = tmp->next;
	}

	if (sceFontGetCharInfo(font_handle, character, &char_info) < 0)
		return 0;

	bp2d_size size = {
		char_info.bitmapWidth,
		char_info.bitmapHeight
	};

	texture_atlas_entry_data data = {
		char_info.bitmapLeft,
		char_info.bitmapTop,
		char_info.sfp26AdvanceH,
		char_info.sfp26AdvanceV,
		0
	};

	if (!texture_atlas_insert(font->atlas, character, &size, &data,
				  &position))
			return 0;

	texture_data = vita2d_texture_get_datap(tex);

	SceFontGlyphImage glyph_image;
	glyph_image.pixelFormat = SCE_FONT_PIXELFORMAT_8;
	glyph_image.xPos64 = position.x << 6;
	glyph_image.yPos64 = position.y << 6;
	glyph_image.bufWidth = vita2d_texture_get_width(tex);
	glyph_image.bufHeight = vita2d_texture_get_height(tex);
	glyph_image.bytesPerLine = vita2d_texture_get_stride(tex);
	glyph_image.pad = 0;
	glyph_image.bufferPtr = (unsigned int)texture_data;

	return sceFontGetCharGlyphImage(font_handle, character, &glyph_image) == 0;
}
示例#8
0
static void *vita2d_font_init_font(void *gl_data, const char *font_path, float font_size)
{
	 unsigned int stride, pitch, j, k;
   const struct font_atlas *atlas = NULL;
	 vita_font_t *font = (vita_font_t*)calloc(1, sizeof(*font));

	 if (!font)
	 	 return NULL;

	 if (!font_renderer_create_default((const void**)&font->font_driver,
	 				 &font->font_data, font_path, font_size))
	 {
	 	 RARCH_WARN("Couldn't initialize font renderer.\n");
	 	 free(font);
	 	 return NULL;
	 }

	 atlas = font->font_driver->get_atlas(font->font_data);

	 font->texture = vita2d_create_empty_texture_format(atlas->width,atlas->height,SCE_GXM_TEXTURE_FORMAT_U8_R111);

	 if (!font->texture) {
 		free(font);
 		return NULL;
 	 }

	 vita2d_texture_set_filters(font->texture,
 				   SCE_GXM_TEXTURE_FILTER_POINT,
 				   SCE_GXM_TEXTURE_FILTER_LINEAR);

	 stride = vita2d_texture_get_stride(font->texture);
   uint8_t             *tex32 = vita2d_texture_get_datap(font->texture);
   const uint8_t     *frame32 = atlas->buffer;
   pitch = atlas->width;
   for (j = 0; j < atlas->height; j++)
      for (k = 0; k < atlas->width; k++)
         tex32[k + j*stride] = frame32[k + j*pitch];

   return font;
}
示例#9
0
static bool vita2d_overlay_load(void *data, const void *image_data, unsigned num_images)
{
   unsigned i,j,k;
   unsigned int stride, pitch;
   vita_video_t *vita = (vita_video_t*)data;
   const struct texture_image *images = (const struct texture_image*)image_data;

   vita2d_free_overlay(vita);
   vita->overlay = (struct vita_overlay_data*)calloc(num_images, sizeof(*vita->overlay));
   if (!vita->overlay)
      return false;

   vita->overlays = num_images;

   for (i = 0; i < num_images; i++)
   {
      struct vita_overlay_data *o = (struct vita_overlay_data*)&vita->overlay[i];
      o->width = images[i].width;
      o->height = images[i].height;
      o->tex = vita2d_create_empty_texture_format(o->width , o->height, SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB);
      vita2d_texture_set_filters(o->tex,SCE_GXM_TEXTURE_FILTER_LINEAR,SCE_GXM_TEXTURE_FILTER_LINEAR);
      stride = vita2d_texture_get_stride(o->tex);
      stride                     /= 4;
      uint32_t             *tex32 = vita2d_texture_get_datap(o->tex);
      const uint32_t     *frame32 = images[i].pixels;
      pitch = o->width;
      for (j = 0; j < o->height; j++)
         for (k = 0; k < o->width; k++)
            tex32[k + j*stride] = frame32[k + j*pitch];
      
      vita2d_overlay_tex_geom(vita, i, 0, 0, 1, 1); /* Default. Stretch to whole screen. */
      vita2d_overlay_vertex_geom(vita, i, 0, 0, 1, 1);
      vita->overlay[i].alpha_mod = 1.0f;
   }

   return true;
}
示例#10
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
   void *tex_p;
   vita_video_t *vita = (vita_video_t *)data;

   if (frame)
   {
      if(!(vita->texture&&vita2d_texture_get_datap(vita->texture)==frame))
      {
         unsigned i;
         unsigned int stride;

         if ((width != vita->width || height != vita->height) && vita->texture)
         {
            vita2d_free_texture(vita->texture);
            vita->texture = NULL;
         }

         if (!vita->texture)
         {
            RARCH_LOG("Creating texture: %ix%i\n", width, height);
            vita->width = width;
            vita->height = height;
            vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
            vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
         }
         tex_p = vita2d_texture_get_datap(vita->texture);
         stride = vita2d_texture_get_stride(vita->texture);

         if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
         {
            stride                     /= 4;
            pitch                      /= 4;
            uint32_t             *tex32 = tex_p;
            const uint32_t     *frame32 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex32[i*stride],&frame32[i*pitch],pitch*sizeof(uint32_t));
         }
         else
         {
            stride                 /= 2;
            pitch                  /= 2;
            uint16_t *tex16         = tex_p;
            const uint16_t *frame16 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex16[i*stride],&frame16[i*pitch],width*sizeof(uint16_t));
         }
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();

   vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,vita2d_get_clear_color());

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

#ifdef HAVE_OVERLAY
   if (vita->overlay_enable)
      vita2d_render_overlay(vita);
#endif

   if (vita->menu.active)
   {
#ifdef HAVE_MENU
      menu_driver_frame(video_info);
#endif

      if(vita->menu.texture)
      {
         if (vita->fullscreen)
            vita2d_draw_texture_scale(vita->menu.texture,
                  0, 0,
                  PSP_FB_WIDTH  / (float)vita->menu.width,
                  PSP_FB_HEIGHT / (float)vita->menu.height);
         else
         {
            if (vita->menu.width > vita->menu.height)
            {
               float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
               float w = vita->menu.width * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                     scale, scale);
            }
            else
            {
               float scale = PSP_FB_WIDTH / (float)vita->menu.width;
               float h = vita->menu.height * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                     scale, scale);
            }
         }
      }
   }

   if(!string_is_empty(msg))
      font_driver_render_msg(video_info, NULL, msg, NULL);

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}
示例#11
0
static int renderThread(unsigned int args, void* arg){
	
	for (;;){
	
		sceKernelWaitSema(GPU_Mutex, 1, NULL);
		memcpy(vita2d_texture_get_datap(gpu_texture), vita2d_texture_get_datap(next_texture), vita2d_texture_get_stride(gpu_texture)*240);
		sceKernelSignalSema(GPU_Mutex, 1);
		
		sceKernelWaitSema(GPU_Cleanup_Mutex, 1, NULL);
		
		if (main_texture == NULL) sceKernelExitDeleteThread(0); // Exit procedure
		
		vita2d_start_drawing();
   
		if (set_shader){
			Output::Post("Shader set to %s.",shader_names[in_use_shader]);
			set_shader = false;
			vita2d_texture_set_program(shaders[in_use_shader]->vertexProgram, shaders[in_use_shader]->fragmentProgram);
			vita2d_texture_set_wvp(shaders[in_use_shader]->wvpParam);
			vita2d_texture_set_vertexInput(&shaders[in_use_shader]->vertexInput);
			vita2d_texture_set_fragmentInput(&shaders[in_use_shader]->fragmentInput);
		}
   
		vita2d_clear_screen();
		switch (zoom_state){
			case 0: // 640x480
				vita2d_draw_texture_scale(gpu_texture, 160, 32, 2.0, 2.0);
				break;
			case 1: // 725x544
				vita2d_draw_texture_scale(gpu_texture, 117, 0, 2.266, 2.266);
				break;
			case 2: // 960x544
				vita2d_draw_texture_scale(gpu_texture, 0, 0, 3, 2.266);
				break;
		}
		vita2d_end_drawing();
		vita2d_wait_rendering_done();
		vita2d_swap_buffers();
		sceKernelSignalSema(GPU_Cleanup_Mutex, 1);
	
	}
	
}
示例#12
0
void Psp2Ui::UpdateDisplay() {
	sceKernelWaitSema(GPU_Mutex, 1, NULL);
	memcpy(vita2d_texture_get_datap(next_texture), vita2d_texture_get_datap(main_texture), vita2d_texture_get_stride(main_texture)*240);
	sceKernelSignalSema(GPU_Mutex, 1);
}
示例#13
0
static vita2d_texture *_vita2d_load_PNG_generic(const void *io_ptr, png_rw_ptr read_data_fn)
{
	png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
	if (png_ptr == NULL) {
		goto error_create_read;
	}

	png_infop info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == NULL) {
		goto error_create_info;
	}

	png_bytep *row_ptrs = NULL;

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)0);
		if (row_ptrs != NULL)
			free(row_ptrs);
		return NULL;
	}

	png_set_read_fn(png_ptr, (png_voidp)io_ptr, read_data_fn);
	png_set_sig_bytes(png_ptr, PNG_SIGSIZE);
	png_read_info(png_ptr, info_ptr);

	unsigned int width, height;
	int bit_depth, color_type;

	png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
		&color_type, NULL, NULL, NULL);

	if ((color_type == PNG_COLOR_TYPE_PALETTE && bit_depth <= 8)
		|| (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
		|| png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)
		|| (bit_depth == 16)) {
			png_set_expand(png_ptr);
	}

	if (bit_depth == 16)
		png_set_scale_16(png_ptr);

	if (bit_depth == 8 && color_type == PNG_COLOR_TYPE_RGB)
		png_set_filler(png_ptr, 0xFF, PNG_FILLER_AFTER);

	if (color_type == PNG_COLOR_TYPE_GRAY ||
	    color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
		png_set_gray_to_rgb(png_ptr);

	if (color_type == PNG_COLOR_TYPE_PALETTE) {
		png_set_palette_to_rgb(png_ptr);
		png_set_filler(png_ptr, 0xFF, PNG_FILLER_AFTER);
	}

	if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
		png_set_expand_gray_1_2_4_to_8(png_ptr);

	if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
		png_set_tRNS_to_alpha(png_ptr);

	if (bit_depth < 8)
		png_set_packing(png_ptr);

	png_read_update_info(png_ptr, info_ptr);

	row_ptrs = (png_bytep *)malloc(sizeof(png_bytep) * height);
	if (!row_ptrs)
		goto error_alloc_rows;

	vita2d_texture *texture = vita2d_create_empty_texture(width, height);
	if (!texture)
		goto error_create_tex;

	void *texture_data = vita2d_texture_get_datap(texture);
	unsigned int stride = vita2d_texture_get_stride(texture);

	int i;
	for (i = 0; i < height; i++) {
		row_ptrs[i] = (png_bytep)(texture_data + i*stride);
	}

	png_read_image(png_ptr, row_ptrs);

	png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)0);
	free(row_ptrs);

	return texture;

error_create_tex:
	free(row_ptrs);
error_alloc_rows:
	png_destroy_info_struct(png_ptr, &info_ptr);
error_create_info:
	png_destroy_read_struct(&png_ptr, (png_infopp)0, (png_infopp)0);
error_create_read:
	return NULL;
}
示例#14
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg)
{
   int i, j;
   void *tex_p;
   unsigned int stride;
   vita_video_t *vita = (vita_video_t *)data;

   (void)frame;
   (void)width;
   (void)height;
   (void)pitch;
   (void)msg;

   if (frame)
   {
      if ((width != vita->width || height != vita->height) && vita->texture)
      {
         vita2d_free_texture(vita->texture);
         vita->texture = NULL;
      }

      if (!vita->texture)
      {
         RARCH_LOG("Creating texture: %ix%i\n", width, height);
         vita->width = width;
         vita->height = height;
         vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
         vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
      }
      tex_p = vita2d_texture_get_datap(vita->texture);
      stride = vita2d_texture_get_stride(vita->texture);

      if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
      {
         stride                     /= 4;
         pitch                      /= 4;
         uint32_t             *tex32 = tex_p;
         const uint32_t     *frame32 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex32[j + i*stride] = frame32[j + i*pitch];
      }
      else
      {
         stride                 /= 2;
         pitch                  /= 2;
         uint16_t *tex16         = tex_p;
         const uint16_t *frame16 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex16[j + i*stride] = frame16[j + i*pitch];
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();
   vita2d_clear_screen();

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture, vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

   if (vita->menu.active && vita->menu.texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->menu.texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->menu.width,
               PSP_FB_HEIGHT / (float)vita->menu.height);
      else
      {
         if (vita->menu.width > vita->menu.height)
         {
            float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
            float w = vita->menu.width * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                  scale, scale);
         }
         else
         {
            float scale = PSP_FB_WIDTH / (float)vita->menu.width;
            float h = vita->menu.height * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                  scale, scale);
         }
      }
   }

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}