示例#1
0
/**
 * Destroy the graphics pipeline.
 */
VkcPipeline::~VkcPipeline()
{
    if (logicalDevice != VK_NULL_HANDLE)
    {
        if (descriptorSet != VK_NULL_HANDLE)
            vkFreeDescriptorSets(logicalDevice, descriptorPool, 1, &descriptorSet);

        if (setLayout != VK_NULL_HANDLE)
            vkDestroyDescriptorSetLayout(logicalDevice, setLayout, nullptr);

        if (descriptorPool != VK_NULL_HANDLE)
            vkDestroyDescriptorPool(logicalDevice, descriptorPool, nullptr);

        if (vertShader != VK_NULL_HANDLE)
            vkDestroyShaderModule(logicalDevice, vertShader, nullptr);

        if (fragShader != VK_NULL_HANDLE)
            vkDestroyShaderModule(logicalDevice, fragShader, nullptr);

        if (layout != VK_NULL_HANDLE)
            vkDestroyPipelineLayout(logicalDevice, layout, nullptr);

        if (handle != VK_NULL_HANDLE)
            vkDestroyPipeline(logicalDevice, handle, nullptr);
    }
}
void VulkanTexturedQuad::ShutdownImpl()
{
    vkDestroyPipeline(device_, pipeline_, nullptr);
    vkDestroyPipelineLayout(device_, pipelineLayout_, nullptr);

    vkDestroyBuffer(device_, vertexBuffer_, nullptr);
    vkDestroyBuffer(device_, indexBuffer_, nullptr);
    vkFreeMemory(device_, deviceBufferMemory_, nullptr);

    vkDestroyImageView (device_, rubyImageView_, nullptr);
    vkDestroyImage (device_, rubyImage_, nullptr);
    vkFreeMemory (device_, deviceImageMemory_, nullptr);

    vkDestroyBuffer (device_, uploadImageBuffer_, nullptr);
    vkFreeMemory (device_, uploadImageMemory_, nullptr);

    vkDestroyBuffer (device_, uploadBufferBuffer_, nullptr);
    vkFreeMemory (device_, uploadBufferMemory_, nullptr);

    vkDestroyDescriptorSetLayout (device_, descriptorSetLayout_, nullptr);
    vkDestroyDescriptorPool (device_, descriptorPool_, nullptr);

    vkDestroySampler (device_, sampler_, nullptr);

    vkDestroyShaderModule(device_, vertexShader_, nullptr);
    vkDestroyShaderModule(device_, fragmentShader_, nullptr);

    VulkanSample::ShutdownImpl();
}
示例#3
0
void Renderer::_DeInitGraphicsPipeline() {
	vkDestroyPipelineLayout(_device, _pipeline_layout, nullptr);
	_pipeline_layout = nullptr;
	vkDestroyShaderModule(_device, _frag_module, nullptr);
	_frag_module = nullptr;
	vkDestroyShaderModule(_device, _vert_module, nullptr);
	_vert_module = nullptr;
	vkDestroyPipeline(_device, _graphics_pipeline, nullptr);
	_graphics_pipeline = nullptr;
}
void VulkanQuad::ShutdownImpl ()
{
    vkDestroyPipeline (device_, pipeline_, nullptr);
    vkDestroyPipelineLayout (device_, pipelineLayout_, nullptr);

    vkDestroyBuffer (device_, vertexBuffer_, nullptr);
    vkDestroyBuffer (device_, indexBuffer_, nullptr);
    vkFreeMemory (device_, deviceMemory_, nullptr);

    vkDestroyShaderModule (device_, vertexShader_, nullptr);
    vkDestroyShaderModule (device_, fragmentShader_, nullptr);

    VulkanSample::ShutdownImpl ();
}
示例#5
0
ShaderVulkan::~ShaderVulkan()
{
    if (shaderModule != nullptr) {
        POMDOG_ASSERT(device != nullptr);
        vkDestroyShaderModule(device, shaderModule, nullptr);
    }
}
VulkanExampleBase::~VulkanExampleBase()
{
	// Clean up Vulkan resources
	swapChain.cleanup();
	if (descriptorPool != VK_NULL_HANDLE)
	{
		vkDestroyDescriptorPool(device, descriptorPool, nullptr);
	}
	if (setupCmdBuffer != VK_NULL_HANDLE)
	{
		vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);

	}
	destroyCommandBuffers();
	vkDestroyRenderPass(device, renderPass, nullptr);
	for (uint32_t i = 0; i < frameBuffers.size(); i++)
	{
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
	}

	for (auto& shaderModule : shaderModules)
	{
		vkDestroyShaderModule(device, shaderModule, nullptr);
	}
	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);

	vkDestroyPipelineCache(device, pipelineCache, nullptr);

	if (textureLoader)
	{
		delete textureLoader;
	}

	vkDestroyCommandPool(device, cmdPool, nullptr);

	vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
	vkDestroySemaphore(device, semaphores.renderComplete, nullptr);

	vkDestroyDevice(device, nullptr);

	if (enableValidation)
	{
		vkDebug::freeDebugCallback(instance);
	}

	vkDestroyInstance(instance, nullptr);

#if defined(__linux)
#if defined(__ANDROID__)
	// todo : android cleanup (if required)
#else
	xcb_destroy_window(connection, window);
	xcb_disconnect(connection);
#endif
#endif
}
示例#7
0
void ShaderStage::clear(VkDevice device)
{
	if (m_shaderModule != VK_NULL_HANDLE)
	{
		vkDestroyShaderModule(device, m_shaderModule, nullptr);
	}
	m_shaderModule  = VK_NULL_HANDLE;
	m_entryFunction = "";
}
示例#8
0
coVulkanShader::~coVulkanShader()
{
	if (shaderModule_vk != VK_NULL_HANDLE)
	{
		const VkDevice& device_vk = GetVkDevice();
		coASSERT(device_vk != VK_NULL_HANDLE);
		vkDestroyShaderModule(device_vk, shaderModule_vk, nullptr);
	}
}
示例#9
0
void VKFragmentProgram::Delete()
{
	shader.clear();

	if (handle)
	{
		VkDevice dev = (VkDevice)*vk::get_current_renderer();
		vkDestroyShaderModule(dev, handle, NULL);
		handle = nullptr;
	}
}
示例#10
0
void ShaderProgram::destroy() {
	for (size_t i = 0; i < StageCount; i++) {
		if (stages[i].module) {
			vkDestroyShaderModule(vk, stages[i].module, NULL);
			stages[i].module = NULL;
		}
		stages[i].spirv.clear();
		stages[i].glsl.clear();
		stages[i].entry.clear();
	}
}
示例#11
0
TextureConverter::~TextureConverter()
{
  for (const auto& it : m_palette_conversion_shaders)
  {
    if (it != VK_NULL_HANDLE)
      vkDestroyShaderModule(g_vulkan_context->GetDevice(), it, nullptr);
  }

  if (m_texel_buffer_view_r8_uint != VK_NULL_HANDLE)
    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_r8_uint, nullptr);
  if (m_texel_buffer_view_r16_uint != VK_NULL_HANDLE)
    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_r16_uint, nullptr);
  if (m_texel_buffer_view_r32g32_uint != VK_NULL_HANDLE)
    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_r32g32_uint, nullptr);
  if (m_texel_buffer_view_rgba8_unorm != VK_NULL_HANDLE)
    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_rgba8_unorm, nullptr);

  if (m_encoding_render_pass != VK_NULL_HANDLE)
    vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_encoding_render_pass, nullptr);

  if (m_encoding_render_framebuffer != VK_NULL_HANDLE)
    vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_encoding_render_framebuffer, nullptr);

  for (auto& it : m_encoding_shaders)
    vkDestroyShaderModule(g_vulkan_context->GetDevice(), it.second, nullptr);

  for (const auto& it : m_decoding_pipelines)
  {
    if (it.second.compute_shader != VK_NULL_HANDLE)
      vkDestroyShaderModule(g_vulkan_context->GetDevice(), it.second.compute_shader, nullptr);
  }

  if (m_rgb_to_yuyv_shader != VK_NULL_HANDLE)
    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_rgb_to_yuyv_shader, nullptr);
  if (m_yuyv_to_rgb_shader != VK_NULL_HANDLE)
    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_yuyv_to_rgb_shader, nullptr);
}
void Copy_To_Swapchain::create() {

    set_layout = Descriptor_Set_Layout()
        .sampler        (0, VK_SHADER_STAGE_COMPUTE_BIT)
        .sampled_image  (1, VK_SHADER_STAGE_COMPUTE_BIT)
        .storage_image  (2, VK_SHADER_STAGE_COMPUTE_BIT)
        .create         ("copy_to_swapchain_set_layout");

    // pipeline layout
    {
        VkPushConstantRange range;
        range.stageFlags    = VK_SHADER_STAGE_COMPUTE_BIT;
        range.offset        = 0;
        range.size          = 8; // uint32 width + uint32 height

        VkPipelineLayoutCreateInfo create_info { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
        create_info.setLayoutCount          = 1;
        create_info.pSetLayouts             = &set_layout;
        create_info.pushConstantRangeCount  = 1;
        create_info.pPushConstantRanges     = &range;

        VK_CHECK(vkCreatePipelineLayout(vk.device, &create_info, nullptr, &pipeline_layout));
    }

    // pipeline
    {
        VkShaderModule copy_shader = vk_load_spirv("spirv/copy_to_swapchain.comp.spv");

        VkPipelineShaderStageCreateInfo compute_stage { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO };
        compute_stage.stage    = VK_SHADER_STAGE_COMPUTE_BIT;
        compute_stage.module   = copy_shader;
        compute_stage.pName    = "main";

        VkComputePipelineCreateInfo create_info{ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
        create_info.stage = compute_stage;
        create_info.layout = pipeline_layout;
        VK_CHECK(vkCreateComputePipelines(vk.device, VK_NULL_HANDLE, 1, &create_info, nullptr, &pipeline));

        vkDestroyShaderModule(vk.device, copy_shader, nullptr);
    }

    // point sampler
    {
        VkSamplerCreateInfo create_info { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
        VK_CHECK(vkCreateSampler(vk.device, &create_info, nullptr, &point_sampler));
        vk_set_debug_name(point_sampler, "point_sampler");
    }
}
示例#13
0
void VKFragmentProgram::Delete()
{
	shader.clear();

	if (handle)
	{
		if (Emu.IsStopped())
		{
			LOG_WARNING(RSX, "VKFragmentProgram::Delete(): vkDestroyShaderModule(0x%X) avoided", handle);
		}
		else
		{
			VkDevice dev = (VkDevice)*vk::get_current_renderer();
			vkDestroyShaderModule(dev, handle, NULL);
			handle = nullptr;
		}
	}
}
示例#14
0
IShaderModuleSP VKTS_APIENTRY shaderModuleCreate(const VkDevice device, const VkShaderModuleCreateFlags flags, const size_t codeSize, const uint32_t* code)
{
    if (!device)
    {
        return IShaderModuleSP();
    }

    VkResult result;

    VkShaderModuleCreateInfo shaderModuleCreateInfo;

    memset(&shaderModuleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));

    shaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;

    shaderModuleCreateInfo.flags = flags;
    shaderModuleCreateInfo.codeSize = codeSize;
    shaderModuleCreateInfo.pCode = code;

    VkShaderModule shaderModule;

    result = vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule);

    if (result != VK_SUCCESS)
    {
        logPrint(VKTS_LOG_ERROR, "Shader: Could not create shader module.");

        return IShaderModuleSP();
    }

    auto newInstance = new ShaderModule(device, flags, codeSize, code, shaderModule);

    if (!newInstance)
    {
        vkDestroyShaderModule(device, shaderModule, nullptr);

        return IShaderModuleSP();
    }

    return IShaderModuleSP(newInstance);
}
示例#15
0
VulkanBase::~VulkanBase() {
	swapChain.cleanup();
	vkDestroyDescriptorPool(device, descriptorPool, nullptr);

	if (setupCmdBuffer != VK_NULL_HANDLE)
		vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);

	destroyCommandBuffers();
	vkDestroyRenderPass(device, renderPass, nullptr);

	for (uint32_t i = 0; i < frameBuffers.size(); i++)
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);

	for (auto& shaderModule : shaderModules)
		vkDestroyShaderModule(device, shaderModule, nullptr);

	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);

	vkDestroyPipelineCache(device, pipelineCache, nullptr);

	if (textureLoader)
		delete textureLoader;

	vkDestroyCommandPool(device, cmdPool, nullptr);

	vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
	vkDestroySemaphore(device, semaphores.renderComplete, nullptr);

	vkDestroyDevice(device, nullptr);

	if (enableValidation)
		vkDebug::freeDebugCallback(instance);

	vkDestroyInstance(instance, nullptr);
}
示例#16
0
    void createGraphicsPipeline() {
        auto vertShaderCode = readFile("shaders/vert.spv");
        auto fragShaderCode = readFile("shaders/frag.spv");

        VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
        VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

        VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
        vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
        vertShaderStageInfo.module = vertShaderModule;
        vertShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
        fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
        fragShaderStageInfo.module = fragShaderModule;
        fragShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};

        VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
        vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
        vertexInputInfo.vertexBindingDescriptionCount = 0;
        vertexInputInfo.vertexAttributeDescriptionCount = 0;

        VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
        inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
        inputAssembly.primitiveRestartEnable = VK_FALSE;

        VkViewport viewport = {};
        viewport.x = 0.0f;
        viewport.y = 0.0f;
        viewport.width = (float) swapChainExtent.width;
        viewport.height = (float) swapChainExtent.height;
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;

        VkRect2D scissor = {};
        scissor.offset = {0, 0};
        scissor.extent = swapChainExtent;

        VkPipelineViewportStateCreateInfo viewportState = {};
        viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
        viewportState.viewportCount = 1;
        viewportState.pViewports = &viewport;
        viewportState.scissorCount = 1;
        viewportState.pScissors = &scissor;

        VkPipelineRasterizationStateCreateInfo rasterizer = {};
        rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        VkPipelineMultisampleStateCreateInfo multisampling = {};
        multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

        VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
        colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
        colorBlendAttachment.blendEnable = VK_FALSE;

        VkPipelineColorBlendStateCreateInfo colorBlending = {};
        colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
        colorBlending.logicOpEnable = VK_FALSE;
        colorBlending.logicOp = VK_LOGIC_OP_COPY;
        colorBlending.attachmentCount = 1;
        colorBlending.pAttachments = &colorBlendAttachment;
        colorBlending.blendConstants[0] = 0.0f;
        colorBlending.blendConstants[1] = 0.0f;
        colorBlending.blendConstants[2] = 0.0f;
        colorBlending.blendConstants[3] = 0.0f;

        VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
        pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        pipelineLayoutInfo.setLayoutCount = 0;
        pipelineLayoutInfo.pushConstantRangeCount = 0;

        if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
            throw std::runtime_error("failed to create pipeline layout!");
        }

        vkDestroyShaderModule(device, fragShaderModule, nullptr);
        vkDestroyShaderModule(device, vertShaderModule, nullptr);
    }
示例#17
0
bool ShaderProgram::compile(const char *name) {
	EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
	glslang::TProgram program;
	const char *stageNames[StageCount] = {"Vertex", "TessControl", "TessEvaluation", "Geometry", "Fragment", "Compute"};
	const char *extensions[StageCount] = { "vert", "tesc", "tese", "geom", "frag", "comp" };
	glslang::TShader tShaders[EShLangCount] = {
		glslang::TShader(EShLangVertex),
		glslang::TShader(EShLangTessControl),
		glslang::TShader(EShLangTessEvaluation),
		glslang::TShader(EShLangGeometry),
		glslang::TShader(EShLangFragment),
		glslang::TShader(EShLangCompute)
	};

//#define glslangValidator "C:\\VulkanSDK\\1.0.21.1\\Bin\\glslangValidator.exe"
#ifdef glslangValidator
	char szCommand[1024];
	sprintf(szCommand, glslangValidator " -V");
#endif
	const char *psz = NULL;
	for (int i = 0; i < EShLangCount; i++) {
		if (stages[i].glsl.empty())
			continue;

#ifdef glslangValidator
		VK::Path pGLSL = VK::Path::Shader().add("temp.%s", extensions[i]);
		strcat(szCommand, " ");
		strcat(szCommand, pGLSL.basename().c_str());
		std::ofstream os(pGLSL, std::ios::binary);
		os << stages[i].glsl;
		os.close();
#endif

		psz = stages[i].glsl.c_str();
		tShaders[i].setStrings(&psz, 1);
		if (!stages[i].entry.empty())
			tShaders[i].setEntryPoint(stages[i].entry.c_str());
		VKLogDebug("%s stage for program: %s\n%s", stageNames[i], name, stages[i].glsl.c_str());
		if (!tShaders[i].parse(&DefaultTBuiltInResource, 110, false, messages)) {
			psz = tShaders[i].getInfoLog();
			if (psz && *psz)
				VKLogError("%s", psz);
			return false;
		}
		psz = tShaders[i].getInfoLog();
		if (psz && *psz)
			VKLogInfo("%s stage parsing info for program: %s\n%s", stageNames[i], name, psz);
		psz = tShaders[i].getInfoDebugLog();
		if (psz && *psz)
			VKLogDebug("%s stage debug info for program: %s\n%s", stageNames[i], name, psz);
		program.addShader(&tShaders[i]);
	}

	if (!program.link(messages)) {
		psz = program.getInfoLog();
		if (psz && *psz)
			VKLogError("Link failed for program: %s\n%s", name, psz);
		return false;
	}

#ifdef glslangValidator
	LaunchAndWait(szCommand, VK::Path::Shader(), 0, 0, SW_HIDE);
#endif

	for (int i = 0; i < EShLangCount; i++) {
		stages[i].spirv.clear();
		if (stages[i].module) {
			vkDestroyShaderModule(vk, stages[i].module, NULL);
			stages[i].module = NULL;
		}
		glslang::TIntermediate *intermediate = program.getIntermediate((EShLanguage)i);
		if (intermediate) {
			glslang::GlslangToSpv(*intermediate, stages[i].spirv);

#ifdef glslangValidator
			VK::Path p = VK::Path::Shader().add("%s.spv", extensions[i]);
			std::string str = p.read();
			std::vector<uint32_t> spirv;
			spirv.resize(str.size() / 4);
			memcpy(&spirv[0], str.c_str(), str.size());
			if (spirv.size() != stages[i].spirv.size() || memcmp(&spirv[0], &stages[i].spirv[0], spirv.size() * 4) != 0)
				VKLogWarning("glslangValidator mismatch!");
#endif

			std::ostringstream ostr;
			spv::Disassemble(ostr, stages[i].spirv);
			VKLogDebug("%s stage dissassembly for program: %s\n%s", stageNames[i], name, ostr.str().c_str());
			ShaderModuleCreateInfo shader(stages[i].spirv);
			OBJ_CHECK(vkCreateShaderModule(vk, &shader, nullptr, &stages[i].module));
		}
	}
	return true;
}
示例#18
0
int main(void) {
    VkInstance instance;
    {
        const char debug_ext[] = "VK_EXT_debug_report";
        const char* extensions[] = {debug_ext,};

        const char validation_layer[] = "VK_LAYER_LUNARG_standard_validation";
        const char* layers[] = {validation_layer,};

        VkInstanceCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .pApplicationInfo = NULL,
            .enabledLayerCount = NELEMS(layers),
            .ppEnabledLayerNames = layers,
            .enabledExtensionCount = NELEMS(extensions),
            .ppEnabledExtensionNames = extensions,
        };
        assert(vkCreateInstance(&create_info, NULL, &instance) == VK_SUCCESS);
    }

    VkDebugReportCallbackEXT debug_callback;
    {
        VkDebugReportCallbackCreateInfoEXT create_info = {
            .sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT,
            .pNext = NULL,
            .flags = (VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT |
                      VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT),
            .pfnCallback = &debugReportCallback,
            .pUserData = NULL,
        };

        PFN_vkCreateDebugReportCallbackEXT createDebugReportCallback =
            (PFN_vkCreateDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");
        assert(createDebugReportCallback);
        assert(createDebugReportCallback(instance, &create_info, NULL, &debug_callback) == VK_SUCCESS);
    }

    VkPhysicalDevice phy_device;
    {
        uint32_t num_devices;
        assert(vkEnumeratePhysicalDevices(instance, &num_devices, NULL) == VK_SUCCESS);
        assert(num_devices >= 1);
        VkPhysicalDevice * phy_devices = malloc(sizeof(*phy_devices) * num_devices);
        assert(vkEnumeratePhysicalDevices(instance, &num_devices, phy_devices) == VK_SUCCESS);
        phy_device = phy_devices[0];
        free(phy_devices);
    }

    VkPhysicalDeviceMemoryProperties memory_properties;
    vkGetPhysicalDeviceMemoryProperties(phy_device, &memory_properties);

    VkDevice device;
    {
        float queue_priorities[] = {1.0};
        const char validation_layer[] = "VK_LAYER_LUNARG_standard_validation";
        const char* layers[] = {validation_layer,};

        uint32_t nqueues;
        matchingQueues(phy_device, VK_QUEUE_GRAPHICS_BIT, &nqueues, NULL);
        assert(nqueues > 0);
        uint32_t * queue_family_idxs = malloc(sizeof(*queue_family_idxs) * nqueues);
        matchingQueues(phy_device, VK_QUEUE_GRAPHICS_BIT, &nqueues, queue_family_idxs);

        VkDeviceQueueCreateInfo queue_info = {
            .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .queueFamilyIndex = queue_family_idxs[0],
            .queueCount = 1,
            .pQueuePriorities = queue_priorities,
        };
        free(queue_family_idxs);

        VkPhysicalDeviceFeatures features = {
            .geometryShader = VK_TRUE,
            .fillModeNonSolid = VK_TRUE,
        };

        VkDeviceCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .queueCreateInfoCount = 1,
            .pQueueCreateInfos = &queue_info,
            .enabledLayerCount = NELEMS(layers),
            .ppEnabledLayerNames = layers,
            .enabledExtensionCount = 0,
            .ppEnabledExtensionNames = NULL,
            .pEnabledFeatures = &features,
        };

        assert(vkCreateDevice(phy_device, &create_info, NULL, &device) == VK_SUCCESS);
    }

    VkQueue queue;
    vkGetDeviceQueue(device, 0, 0, &queue);

    VkCommandPool cmd_pool;
    {
        VkCommandPoolCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
            .pNext = NULL,
            .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
            .queueFamilyIndex = 0,
        };
        assert(vkCreateCommandPool(device, &create_info, NULL, &cmd_pool) == VK_SUCCESS);
    }

    VkRenderPass render_pass;
    {
        VkAttachmentDescription attachments[] = {{
                .flags = 0,
                .format = VK_FORMAT_R8G8B8A8_UNORM,
                .samples = VK_SAMPLE_COUNT_8_BIT,
                .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
                .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
                .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
                .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
                .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
                .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
            }, {
                .flags = 0,
                .format = VK_FORMAT_D16_UNORM,
                .samples = VK_SAMPLE_COUNT_8_BIT,
                .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
                .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
                .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
                .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
                .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
                .finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
            }, {
                .flags = 0,
                .format = VK_FORMAT_R8G8B8A8_UNORM,
                .samples = VK_SAMPLE_COUNT_1_BIT,
                .loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
                .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
                .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
                .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
                .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
                .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
            }};
        VkAttachmentReference attachment_refs[NELEMS(attachments)] = {{
                .attachment = 0,
                .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
            }, {
                .attachment = 1,
                .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
            }, {
                .attachment = 2,
                .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
            }};
        VkSubpassDescription subpasses[1] = {{
                .flags = 0,
                .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
                .inputAttachmentCount = 0,
                .pInputAttachments = NULL,
                .colorAttachmentCount = 1,
                .pColorAttachments = &attachment_refs[0],
                .pResolveAttachments = &attachment_refs[2],
                .pDepthStencilAttachment = &attachment_refs[1],
                .preserveAttachmentCount = 0,
                .pPreserveAttachments = NULL,
            }};
        VkSubpassDependency dependencies[] = {{
                .srcSubpass = 0,
                .dstSubpass = VK_SUBPASS_EXTERNAL,
                .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
                .dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT,
                .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
                .dependencyFlags = 0,
            }};
        VkRenderPassCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .attachmentCount = NELEMS(attachments),
            .pAttachments = attachments,
            .subpassCount = NELEMS(subpasses),
            .pSubpasses = subpasses,
            .dependencyCount = NELEMS(dependencies),
            .pDependencies = dependencies,
        };
        assert(vkCreateRenderPass(device, &create_info, NULL, &render_pass) == VK_SUCCESS);
    }

    VkImage images[3];
    VkDeviceMemory image_memories[NELEMS(images)];
    VkImageView views[NELEMS(images)];
    createFrameImage(memory_properties, device, render_size,
                     VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_8_BIT,
                     VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
                     &images[0], &image_memories[0], &views[0]);
    createFrameImage(memory_properties, device, render_size,
                     VK_FORMAT_D16_UNORM, VK_SAMPLE_COUNT_8_BIT,
                     VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_ASPECT_DEPTH_BIT,
                     &images[1], &image_memories[1], &views[1]);
    createFrameImage(memory_properties, device, render_size,
                     VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
                     VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
                     VK_IMAGE_ASPECT_COLOR_BIT,
                     &images[2], &image_memories[2], &views[2]);

    VkBuffer verts_buffer;
    VkDeviceMemory verts_memory;
    createBuffer(memory_properties, device, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, sizeof(verts), verts, &verts_buffer, &verts_memory);

    VkBuffer index_buffer;
    VkDeviceMemory index_memory;
    createBuffer(memory_properties, device, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, sizeof(indices), indices, &index_buffer, &index_memory);

    VkBuffer image_buffer;
    VkDeviceMemory image_buffer_memory;
    createBuffer(memory_properties, device, VK_BUFFER_USAGE_TRANSFER_DST_BIT, render_size.height * render_size.width * 4, NULL, &image_buffer, &image_buffer_memory);

    VkFramebuffer framebuffer;
    createFramebuffer(device, render_size, 3, views, render_pass, &framebuffer);

    VkShaderModule shaders[5];
    {
        char* filenames[NELEMS(shaders)] = {"cube.vert.spv", "cube.geom.spv", "cube.frag.spv", "wireframe.geom.spv", "color.frag.spv"};
        for (size_t i = 0; i < NELEMS(shaders); i++){
            size_t code_size;
            uint32_t * code;
            assert((code_size = loadModule(filenames[i], &code)) != 0);

            VkShaderModuleCreateInfo create_info = {
                .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
                .pNext = NULL,
                .flags = 0,
                .codeSize = code_size,
                .pCode = code,
            };
            assert(vkCreateShaderModule(device, &create_info, NULL, &shaders[i]) == VK_SUCCESS);
            free(code);
        }
    }

    VkPipelineLayout pipeline_layout;
    {
        VkPushConstantRange push_range = {
            .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
            .offset = 0,
            .size = 4,
        };
        VkPipelineLayoutCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .setLayoutCount = 0,
            .pSetLayouts = NULL,
            .pushConstantRangeCount = 1,
            .pPushConstantRanges = &push_range,
        };
        assert(vkCreatePipelineLayout(device, &create_info, NULL, &pipeline_layout) == VK_SUCCESS);
    }

    VkPipeline pipelines[2];
    {
        VkPipelineShaderStageCreateInfo stages[3] = {{
                .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
                .pNext = NULL,
                .flags = 0,
                .stage = VK_SHADER_STAGE_VERTEX_BIT,
                .module = shaders[0],
                .pName = "main",
                .pSpecializationInfo = NULL,
            },{
                .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
                .pNext = NULL,
                .flags = 0,
                .stage = VK_SHADER_STAGE_GEOMETRY_BIT,
                .module = shaders[1],
                .pName = "main",
                .pSpecializationInfo = NULL,
            },{
                .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
                .pNext = NULL,
                .flags = 0,
                .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
                .module = shaders[2],
                .pName = "main",
                .pSpecializationInfo = NULL,
            }};
        VkVertexInputBindingDescription vtx_binding = {
            .binding = 0,
            .stride = sizeof(struct Vertex),
            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
        };
        VkVertexInputAttributeDescription vtx_attr = {
            .location = 0,
            .binding = 0,
            .format = VK_FORMAT_R32G32B32_SFLOAT,
            .offset = offsetof(struct Vertex, pos),
        };
        VkPipelineVertexInputStateCreateInfo vtx_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .vertexBindingDescriptionCount = 1,
            .pVertexBindingDescriptions = &vtx_binding,
            .vertexAttributeDescriptionCount = 1,
            .pVertexAttributeDescriptions = &vtx_attr,
        };
        VkPipelineInputAssemblyStateCreateInfo ia_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
            .primitiveRestartEnable = VK_TRUE,
        };
        VkViewport viewport = {
            .x = 0,
            .y = 0,
            .width = render_size.width,
            .height = render_size.height,
            .minDepth = 0.0,
            .maxDepth = 1.0,
        };
        VkRect2D scissor= {
            .offset = {.x = 0, .y = 0,},
            .extent = render_size,
        };
        VkPipelineViewportStateCreateInfo viewport_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .viewportCount = 1,
            .pViewports = &viewport,
            .scissorCount = 1,
            .pScissors = &scissor,
        };
        VkPipelineRasterizationStateCreateInfo rasterization_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .depthClampEnable = VK_FALSE,
            .rasterizerDiscardEnable = VK_FALSE,
            .polygonMode = VK_POLYGON_MODE_FILL,
            .cullMode = VK_CULL_MODE_NONE,
            .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
            .depthBiasEnable = VK_FALSE,
            .lineWidth = 1.0,
        };
        VkPipelineMultisampleStateCreateInfo multisample_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .rasterizationSamples = VK_SAMPLE_COUNT_8_BIT,
            .sampleShadingEnable = VK_FALSE,
            .minSampleShading = 0.0,
            .pSampleMask = NULL,
            .alphaToCoverageEnable = VK_FALSE,
            .alphaToOneEnable = VK_FALSE,
        };
        VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .depthTestEnable = VK_TRUE,
            .depthWriteEnable = VK_TRUE,
            .depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL,
            .depthBoundsTestEnable = VK_FALSE,
            .stencilTestEnable = VK_FALSE,
            .front = {},
            .back = {},
            .minDepthBounds = 0.0,
            .maxDepthBounds = 1.0,
        };
        VkPipelineColorBlendAttachmentState color_blend_attachment = {
            .blendEnable = VK_FALSE,
            .colorWriteMask = ( VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
                                | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT),
        };
        VkPipelineColorBlendStateCreateInfo color_blend_state = {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .logicOpEnable = VK_FALSE, //.logicOp = 0,
            .attachmentCount = 1,
            .pAttachments = &color_blend_attachment,
            .blendConstants = {},
        };

        VkGraphicsPipelineCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
            .pNext = NULL,
            .flags = 0,
            .stageCount = NELEMS(stages),
            .pStages = stages,
            .pVertexInputState = &vtx_state,
            .pInputAssemblyState = &ia_state,
            .pTessellationState = NULL,
            .pViewportState = &viewport_state,
            .pRasterizationState = &rasterization_state,
            .pMultisampleState = &multisample_state,
            .pDepthStencilState = &depth_stencil_state,
            .pColorBlendState = &color_blend_state,
            .pDynamicState = NULL,
            .layout = pipeline_layout,
            .renderPass = render_pass,
            .subpass = 0,
            .basePipelineHandle = VK_NULL_HANDLE,
            .basePipelineIndex = 0,
        };
        assert(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &create_info, NULL, &pipelines[0]) == VK_SUCCESS);
        stages[1].module = shaders[3];
        stages[2].module = shaders[4];
        rasterization_state.polygonMode = VK_POLYGON_MODE_LINE;
        assert(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &create_info, NULL, &pipelines[1]) == VK_SUCCESS);
    }

    VkCommandBuffer draw_buffers[2];
    {
        VkCommandBufferAllocateInfo allocate_info = {
            .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
            .pNext = NULL,
            .commandPool = cmd_pool,
            .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
            .commandBufferCount = NELEMS(draw_buffers),
        };
        assert(vkAllocateCommandBuffers(device, &allocate_info, draw_buffers) == VK_SUCCESS);
    }

    {
        VkCommandBufferBeginInfo begin_info = {
            .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
            .pNext = NULL,
            .flags = 0,
            .pInheritanceInfo = NULL,
        };

        VkClearValue clear_values[] = {{
                .color.float32 = {0.0, 0.0, 0.0, 1.0},
            }, {
                .depthStencil = {.depth = 1.0},
            }};
        VkRenderPassBeginInfo renderpass_begin_info = {
            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
            .pNext = NULL,
            .renderPass = render_pass,
            .framebuffer = framebuffer,
            .renderArea = {
                .offset = {.x = 0, .y = 0},
                .extent = render_size,
            },
            .clearValueCount = NELEMS(clear_values),
            .pClearValues = clear_values,
        };
        for (size_t i = 0; i < NELEMS(draw_buffers); i++){
            assert(vkBeginCommandBuffer(draw_buffers[i], &begin_info) == VK_SUCCESS);
            uint32_t persp = i == 0;
            vkCmdPushConstants(draw_buffers[i], pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(persp), &persp);
            vkCmdBeginRenderPass(draw_buffers[i], &renderpass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
            VkDeviceSize offset = 0;
            vkCmdBindVertexBuffers(draw_buffers[i], 0, 1, &verts_buffer, &offset);
            vkCmdBindIndexBuffer(draw_buffers[i], index_buffer, 0, VK_INDEX_TYPE_UINT32);
            for (size_t j = 0; j < NELEMS(pipelines); j++) {
                vkCmdBindPipeline(draw_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines[j]);
                vkCmdDrawIndexed(draw_buffers[i], 20, 27, 0, 0, 0);
            }
            vkCmdEndRenderPass(draw_buffers[i]);
        }

        VkBufferImageCopy copy = {
            .bufferOffset = 0,
            .bufferRowLength = 0, // Tightly packed
            .bufferImageHeight = 0, // Tightly packed
            .imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
            .imageOffset = {0, 0, 0},
            .imageExtent = {.width = render_size.width,
                            .height = render_size.height,
                            .depth = 1},
        };
        VkBufferMemoryBarrier transfer_barrier = {
            .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
            .pNext = 0,
            .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_HOST_READ_BIT,
            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .buffer = image_buffer,
            .offset = 0,
            .size = VK_WHOLE_SIZE,
        };
        for (size_t i = 0; i < NELEMS(draw_buffers); i++){
            vkCmdCopyImageToBuffer(draw_buffers[i], images[2], VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_buffer, 1, &copy);

            vkCmdPipelineBarrier(draw_buffers[i], VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0, 0, NULL, 1, &transfer_barrier, 0, NULL);
            assert(vkEndCommandBuffer(draw_buffers[i]) == VK_SUCCESS);
        }
    }

    VkFence fence;
    {
        VkFenceCreateInfo create_info = {
            .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
            .pNext = 0,
            .flags = 0,
        };
        assert(vkCreateFence(device, &create_info, NULL, &fence) == VK_SUCCESS);
    }

    {
        char * filenames[] = {"cube_persp.tif", "cube_ortho.tif"};
        char * image_data;
        assert(vkMapMemory(device, image_buffer_memory, 0, VK_WHOLE_SIZE, 0, (void **) &image_data) == VK_SUCCESS);
        VkMappedMemoryRange image_flush = {
            .sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, .pNext = NULL,
            .memory = image_buffer_memory,
            .offset = 0,
            .size = VK_WHOLE_SIZE,
        };

        VkSubmitInfo submit_info = {
            .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
            .pNext = NULL,
            .waitSemaphoreCount = 0,
            .pWaitSemaphores = NULL,
            .pWaitDstStageMask = NULL,
            .commandBufferCount = 1,
            .pCommandBuffers = NULL,
            .signalSemaphoreCount = 0,
            .pSignalSemaphores = NULL,
        };

        for (size_t i = 0; i < NELEMS(filenames); i++){
            submit_info.pCommandBuffers = &draw_buffers[i];
            assert(vkResetFences(device, 1, &fence) == VK_SUCCESS);
            assert(vkQueueSubmit(queue, 1, &submit_info, fence) == VK_SUCCESS);
            assert(vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX) == VK_SUCCESS);
            assert(vkInvalidateMappedMemoryRanges(device, 1, &image_flush) == VK_SUCCESS);
            assert(writeTiff(filenames[i], image_data, render_size, nchannels) == 0);
        }

        vkUnmapMemory(device, image_buffer_memory);
    }

    assert(vkQueueWaitIdle(queue) == VK_SUCCESS);
    vkDestroyFence(device, fence, NULL);

    vkDestroyFramebuffer(device, framebuffer, NULL);
    for (size_t i = 0; i < NELEMS(images); i++){
        vkDestroyImage(device, images[i], NULL);
        vkDestroyImageView(device, views[i], NULL);
        vkFreeMemory(device, image_memories[i], NULL);
    }

    vkDestroyBuffer(device, image_buffer, NULL);
    vkFreeMemory(device, image_buffer_memory, NULL);

    vkDestroyBuffer(device, verts_buffer, NULL);
    vkFreeMemory(device, verts_memory, NULL);

    vkDestroyBuffer(device, index_buffer, NULL);
    vkFreeMemory(device, index_memory, NULL);

    for (size_t i = 0; i < NELEMS(pipelines); i++){
        vkDestroyPipeline(device, pipelines[i], NULL);
    }
    vkDestroyPipelineLayout(device, pipeline_layout, NULL);
    for(size_t i = 0; i < NELEMS(shaders); i++)
        vkDestroyShaderModule(device, shaders[i], NULL);

    vkDestroyRenderPass(device, render_pass, NULL);
    vkFreeCommandBuffers(device, cmd_pool, NELEMS(draw_buffers), draw_buffers);
    vkDestroyCommandPool(device, cmd_pool, NULL);
    vkDestroyDevice(device, NULL);
    {
        PFN_vkDestroyDebugReportCallbackEXT destroyDebugReportCallback =
            (PFN_vkDestroyDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT");
        assert(destroyDebugReportCallback);
        destroyDebugReportCallback(instance, debug_callback, NULL);
    }
    vkDestroyInstance(instance, NULL);
    return 0;
}
bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
{
    VkResult err;
    VkShaderModule vert_module;
    VkShaderModule frag_module;

    // Create The Shader Modules:
    {
        VkShaderModuleCreateInfo vert_info = {};
        vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        vert_info.codeSize = __glsl_shader_vert_spv_len;
        vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
        err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
        ImGui_ImplGlfwVulkan_VkResult(err);
        VkShaderModuleCreateInfo frag_info = {};
        frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        frag_info.codeSize = __glsl_shader_frag_spv_len;
        frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
        err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
        ImGui_ImplGlfwVulkan_VkResult(err);
    }

    if (!g_FontSampler)
    {
        VkSamplerCreateInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
        info.magFilter = VK_FILTER_LINEAR;
        info.minFilter = VK_FILTER_LINEAR;
        info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
        info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
        info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
        info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
        info.minLod = -1000;
        info.maxLod = 1000;
        err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
        ImGui_ImplGlfwVulkan_VkResult(err);
    }

    if (!g_DescriptorSetLayout)
    {
        VkSampler sampler[1] = {g_FontSampler};
        VkDescriptorSetLayoutBinding binding[1] = {};
        binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
        binding[0].descriptorCount = 1;
        binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
        binding[0].pImmutableSamplers = sampler;
        VkDescriptorSetLayoutCreateInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
        info.bindingCount = 1;
        info.pBindings = binding;
        err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
        ImGui_ImplGlfwVulkan_VkResult(err);
    }

    // Create Descriptor Set:
    {
        VkDescriptorSetAllocateInfo alloc_info = {};
        alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
        alloc_info.descriptorPool = g_DescriptorPool;
        alloc_info.descriptorSetCount = 1;
        alloc_info.pSetLayouts = &g_DescriptorSetLayout;
        err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
        ImGui_ImplGlfwVulkan_VkResult(err);
    }

    if (!g_PipelineLayout)
    {
        VkPushConstantRange push_constants[1] = {};
        push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
        push_constants[0].offset = sizeof(float) * 0;
        push_constants[0].size = sizeof(float) * 4;
        VkDescriptorSetLayout set_layout[1] = {g_DescriptorSetLayout};
        VkPipelineLayoutCreateInfo layout_info = {};
        layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        layout_info.setLayoutCount = 1;
        layout_info.pSetLayouts = set_layout;
        layout_info.pushConstantRangeCount = 1;
        layout_info.pPushConstantRanges = push_constants;
        err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
        ImGui_ImplGlfwVulkan_VkResult(err);
    }

    VkPipelineShaderStageCreateInfo stage[2] = {};
    stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
    stage[0].module = vert_module;
    stage[0].pName = "main";
    stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
    stage[1].module = frag_module;
    stage[1].pName = "main";

    VkVertexInputBindingDescription binding_desc[1] = {};
    binding_desc[0].stride = sizeof(ImDrawVert);
    binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;

    VkVertexInputAttributeDescription attribute_desc[3] = {};
    attribute_desc[0].location = 0;
    attribute_desc[0].binding = binding_desc[0].binding;
    attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
    attribute_desc[0].offset = (size_t)(&((ImDrawVert*)0)->pos);
    attribute_desc[1].location = 1;
    attribute_desc[1].binding = binding_desc[0].binding;
    attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
    attribute_desc[1].offset = (size_t)(&((ImDrawVert*)0)->uv);
    attribute_desc[2].location = 2;
    attribute_desc[2].binding = binding_desc[0].binding;
    attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
    attribute_desc[2].offset = (size_t)(&((ImDrawVert*)0)->col);

    VkPipelineVertexInputStateCreateInfo vertex_info = {};
    vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    vertex_info.vertexBindingDescriptionCount = 1;
    vertex_info.pVertexBindingDescriptions = binding_desc;
    vertex_info.vertexAttributeDescriptionCount = 3;
    vertex_info.pVertexAttributeDescriptions = attribute_desc;

    VkPipelineInputAssemblyStateCreateInfo ia_info = {};
    ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;

    VkPipelineViewportStateCreateInfo viewport_info = {};
    viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    viewport_info.viewportCount = 1;
    viewport_info.scissorCount = 1;

    VkPipelineRasterizationStateCreateInfo raster_info = {};
    raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    raster_info.polygonMode = VK_POLYGON_MODE_FILL;
    raster_info.cullMode = VK_CULL_MODE_NONE;
    raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    raster_info.lineWidth = 1.0f;

    VkPipelineMultisampleStateCreateInfo ms_info = {};
    ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

    VkPipelineColorBlendAttachmentState color_attachment[1] = {};
    color_attachment[0].blendEnable = VK_TRUE;
    color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
    color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
    color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
    color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
    color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
    color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
    color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;

    VkPipelineDepthStencilStateCreateInfo depth_info = {};
    depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;

    VkPipelineColorBlendStateCreateInfo blend_info = {};
    blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    blend_info.attachmentCount = 1;
    blend_info.pAttachments = color_attachment;

    VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
    VkPipelineDynamicStateCreateInfo dynamic_state = {};
    dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    dynamic_state.dynamicStateCount = 2;
    dynamic_state.pDynamicStates = dynamic_states;

    VkGraphicsPipelineCreateInfo info = {};
    info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    info.flags = g_PipelineCreateFlags;
    info.stageCount = 2;
    info.pStages = stage;
    info.pVertexInputState = &vertex_info;
    info.pInputAssemblyState = &ia_info;
    info.pViewportState = &viewport_info;
    info.pRasterizationState = &raster_info;
    info.pMultisampleState = &ms_info;
    info.pDepthStencilState = &depth_info;
    info.pColorBlendState = &blend_info;
    info.pDynamicState = &dynamic_state;
    info.layout = g_PipelineLayout;
    info.renderPass = g_RenderPass;
    err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
    ImGui_ImplGlfwVulkan_VkResult(err);

    vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
    vkDestroyShaderModule(g_Device, frag_module, g_Allocator);

    return true;
}
CVulkanShader::~CVulkanShader()
{
	vkDestroyShaderModule(m_pVkDevice->getDevice(), m_vkShaderModule, nullptr);
}
示例#21
0
void VulkanDeleteList::PerformDeletes(VkDevice device) {
	for (auto &cmdPool : cmdPools_) {
		vkDestroyCommandPool(device, cmdPool, nullptr);
	}
	cmdPools_.clear();
	for (auto &descPool : descPools_) {
		vkDestroyDescriptorPool(device, descPool, nullptr);
	}
	descPools_.clear();
	for (auto &module : modules_) {
		vkDestroyShaderModule(device, module, nullptr);
	}
	modules_.clear();
	for (auto &buf : buffers_) {
		vkDestroyBuffer(device, buf, nullptr);
	}
	buffers_.clear();
	for (auto &bufView : bufferViews_) {
		vkDestroyBufferView(device, bufView, nullptr);
	}
	bufferViews_.clear();
	for (auto &image : images_) {
		vkDestroyImage(device, image, nullptr);
	}
	images_.clear();
	for (auto &imageView : imageViews_) {
		vkDestroyImageView(device, imageView, nullptr);
	}
	imageViews_.clear();
	for (auto &mem : deviceMemory_) {
		vkFreeMemory(device, mem, nullptr);
	}
	deviceMemory_.clear();
	for (auto &sampler : samplers_) {
		vkDestroySampler(device, sampler, nullptr);
	}
	samplers_.clear();
	for (auto &pipeline : pipelines_) {
		vkDestroyPipeline(device, pipeline, nullptr);
	}
	pipelines_.clear();
	for (auto &pcache : pipelineCaches_) {
		vkDestroyPipelineCache(device, pcache, nullptr);
	}
	pipelineCaches_.clear();
	for (auto &renderPass : renderPasses_) {
		vkDestroyRenderPass(device, renderPass, nullptr);
	}
	renderPasses_.clear();
	for (auto &framebuffer : framebuffers_) {
		vkDestroyFramebuffer(device, framebuffer, nullptr);
	}
	framebuffers_.clear();
	for (auto &pipeLayout : pipelineLayouts_) {
		vkDestroyPipelineLayout(device, pipeLayout, nullptr);
	}
	pipelineLayouts_.clear();
	for (auto &descSetLayout : descSetLayouts_) {
		vkDestroyDescriptorSetLayout(device, descSetLayout, nullptr);
	}
	descSetLayouts_.clear();
	for (auto &callback : callbacks_) {
		callback.func(callback.userdata);
	}
	callbacks_.clear();
}
示例#22
0
	VulkanShaderModule::~VulkanShaderModule()
	{
		vkDestroyShaderModule(mOwner->getDevice().getLogical(), mModule, gVulkanAllocator);
	}
示例#23
0
void BaseImage::ValidateContent(RandomNumberGenerator& rand)
{
    /*
    dstBuf has following layout:
    For each of texels to be sampled, [0..valueCount):
    struct {
        in uint32_t pixelX;
        in uint32_t pixelY;
        out uint32_t pixelColor;
    }
    */

    const uint32_t valueCount = 128;

    VkBufferCreateInfo dstBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
    dstBufCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
    dstBufCreateInfo.size = valueCount * sizeof(uint32_t) * 3;

    VmaAllocationCreateInfo dstBufAllocCreateInfo = {};
    dstBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
    dstBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;

    VkBuffer dstBuf = nullptr;
    VmaAllocation dstBufAlloc = nullptr;
    VmaAllocationInfo dstBufAllocInfo = {};
    TEST( vmaCreateBuffer(g_hAllocator, &dstBufCreateInfo, &dstBufAllocCreateInfo, &dstBuf, &dstBufAlloc, &dstBufAllocInfo) == VK_SUCCESS );

    // Fill dstBuf input data.
    {
        uint32_t* dstBufContent = (uint32_t*)dstBufAllocInfo.pMappedData;
        for(uint32_t i = 0; i < valueCount; ++i)
        {
            const uint32_t x = rand.Generate() % m_CreateInfo.extent.width;
            const uint32_t y = rand.Generate() % m_CreateInfo.extent.height;
            dstBufContent[i * 3    ] = x;
            dstBufContent[i * 3 + 1] = y;
            dstBufContent[i * 3 + 2] = 0;
        }
    }

    VkSamplerCreateInfo samplerCreateInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
    samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.unnormalizedCoordinates = VK_TRUE;

    VkSampler sampler = nullptr;
    TEST( vkCreateSampler( g_hDevice, &samplerCreateInfo, nullptr, &sampler) == VK_SUCCESS );

    VkDescriptorSetLayoutBinding bindings[2] = {};
    bindings[0].binding = 0;
    bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    bindings[0].descriptorCount = 1;
    bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
    bindings[0].pImmutableSamplers = &sampler;
    bindings[1].binding = 1;
    bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
    bindings[1].descriptorCount = 1;
    bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;

    VkDescriptorSetLayoutCreateInfo descSetLayoutCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
    descSetLayoutCreateInfo.bindingCount = 2;
    descSetLayoutCreateInfo.pBindings = bindings;

    VkDescriptorSetLayout descSetLayout = nullptr;
    TEST( vkCreateDescriptorSetLayout(g_hDevice, &descSetLayoutCreateInfo, nullptr, &descSetLayout) == VK_SUCCESS );

    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
    pipelineLayoutCreateInfo.setLayoutCount = 1;
    pipelineLayoutCreateInfo.pSetLayouts = &descSetLayout;

    VkPipelineLayout pipelineLayout = nullptr;
    TEST( vkCreatePipelineLayout(g_hDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) == VK_SUCCESS );

    std::vector<char> shaderCode;
    LoadShader(shaderCode, "SparseBindingTest.comp.spv");

    VkShaderModuleCreateInfo shaderModuleCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
    shaderModuleCreateInfo.codeSize = shaderCode.size();
    shaderModuleCreateInfo.pCode = (const uint32_t*)shaderCode.data();

    VkShaderModule shaderModule = nullptr;
    TEST( vkCreateShaderModule(g_hDevice, &shaderModuleCreateInfo, nullptr, &shaderModule) == VK_SUCCESS );

    VkComputePipelineCreateInfo pipelineCreateInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
    pipelineCreateInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    pipelineCreateInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
    pipelineCreateInfo.stage.module = shaderModule;
    pipelineCreateInfo.stage.pName = "main";
    pipelineCreateInfo.layout = pipelineLayout;

    VkPipeline pipeline = nullptr;
    TEST( vkCreateComputePipelines(g_hDevice, nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline) == VK_SUCCESS );

    VkDescriptorPoolSize poolSizes[2] = {};
    poolSizes[0].type = bindings[0].descriptorType;
    poolSizes[0].descriptorCount = bindings[0].descriptorCount;
    poolSizes[1].type = bindings[1].descriptorType;
    poolSizes[1].descriptorCount = bindings[1].descriptorCount;

    VkDescriptorPoolCreateInfo descPoolCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
    descPoolCreateInfo.maxSets = 1;
    descPoolCreateInfo.poolSizeCount = 2;
    descPoolCreateInfo.pPoolSizes = poolSizes;

    VkDescriptorPool descPool = nullptr;
    TEST( vkCreateDescriptorPool(g_hDevice, &descPoolCreateInfo, nullptr, &descPool) == VK_SUCCESS );

    VkDescriptorSetAllocateInfo descSetAllocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
    descSetAllocInfo.descriptorPool = descPool;
    descSetAllocInfo.descriptorSetCount = 1;
    descSetAllocInfo.pSetLayouts = &descSetLayout;

    VkDescriptorSet descSet = nullptr;
    TEST( vkAllocateDescriptorSets(g_hDevice, &descSetAllocInfo, &descSet) == VK_SUCCESS );

    VkImageViewCreateInfo imageViewCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
    imageViewCreateInfo.image = m_Image;
    imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
    imageViewCreateInfo.format = m_CreateInfo.format;
    imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    imageViewCreateInfo.subresourceRange.layerCount = 1;
    imageViewCreateInfo.subresourceRange.levelCount = 1;

    VkImageView imageView = nullptr;
    TEST( vkCreateImageView(g_hDevice, &imageViewCreateInfo, nullptr, &imageView) == VK_SUCCESS );

    VkDescriptorImageInfo descImageInfo = {};
    descImageInfo.imageView = imageView;
    descImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    VkDescriptorBufferInfo descBufferInfo = {};
    descBufferInfo.buffer = dstBuf;
    descBufferInfo.offset = 0;
    descBufferInfo.range = VK_WHOLE_SIZE;

    VkWriteDescriptorSet descWrites[2] = {};
    descWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descWrites[0].dstSet = descSet;
    descWrites[0].dstBinding = bindings[0].binding;
    descWrites[0].dstArrayElement = 0;
    descWrites[0].descriptorCount = 1;
    descWrites[0].descriptorType = bindings[0].descriptorType;
    descWrites[0].pImageInfo = &descImageInfo;
    descWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descWrites[1].dstSet = descSet;
    descWrites[1].dstBinding = bindings[1].binding;
    descWrites[1].dstArrayElement = 0;
    descWrites[1].descriptorCount = 1;
    descWrites[1].descriptorType = bindings[1].descriptorType;
    descWrites[1].pBufferInfo = &descBufferInfo;
    vkUpdateDescriptorSets(g_hDevice, 2, descWrites, 0, nullptr);

    BeginSingleTimeCommands();
    vkCmdBindPipeline(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
    vkCmdBindDescriptorSets(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descSet, 0, nullptr);
    vkCmdDispatch(g_hTemporaryCommandBuffer, valueCount, 1, 1);
    EndSingleTimeCommands();

    // Validate dstBuf output data.
    {
        const uint32_t* dstBufContent = (const uint32_t*)dstBufAllocInfo.pMappedData;
        for(uint32_t i = 0; i < valueCount; ++i)
        {
            const uint32_t x     = dstBufContent[i * 3    ];
            const uint32_t y     = dstBufContent[i * 3 + 1];
            const uint32_t color = dstBufContent[i * 3 + 2];
            const uint8_t a = (uint8_t)(color >> 24);
            const uint8_t b = (uint8_t)(color >> 16);
            const uint8_t g = (uint8_t)(color >>  8);
            const uint8_t r = (uint8_t)color;
            TEST(r == (uint8_t)x && g == (uint8_t)y && b == 13 && a == 25);
        }
    }

    vkDestroyImageView(g_hDevice, imageView, nullptr);
    vkDestroyDescriptorPool(g_hDevice, descPool, nullptr);
    vmaDestroyBuffer(g_hAllocator, dstBuf, dstBufAlloc);
    vkDestroyPipeline(g_hDevice, pipeline, nullptr);
    vkDestroyShaderModule(g_hDevice, shaderModule, nullptr);
    vkDestroyPipelineLayout(g_hDevice, pipelineLayout, nullptr);
    vkDestroyDescriptorSetLayout(g_hDevice, descSetLayout, nullptr);
    vkDestroySampler(g_hDevice, sampler, nullptr);
}
示例#24
0
void
VKDevice::destroy_shader_id (VkShaderModule shader)
{
    if (XCAM_IS_VALID_VK_ID(_dev_id) && XCAM_IS_VALID_VK_ID (shader))
        vkDestroyShaderModule (_dev_id, shader, _allocator.ptr());
}
示例#25
0
//
// Vulkan termination.
//
void Example::terminate(const vkts::IUpdateThreadContext& updateContext)
{
	if (device.get())
	{
		terminateResources(updateContext);

		//

		if (swapchain.get())
		{
			swapchain->destroy();
		}

		if (pipelineLayout != VK_NULL_HANDLE)
		{
			vkDestroyPipelineLayout(device->getDevice(), pipelineLayout, nullptr);

			pipelineLayout = VK_NULL_HANDLE;
		}

		if (pipelineCache != VK_NULL_HANDLE)
		{
			vkDestroyPipelineCache(device->getDevice(), pipelineCache, nullptr);

			pipelineCache = VK_NULL_HANDLE;
		}

		if (vertexShaderModule != VK_NULL_HANDLE)
		{
			vkDestroyShaderModule(device->getDevice(), vertexShaderModule, nullptr);

			vertexShaderModule = VK_NULL_HANDLE;
		}

		if (fragmentShaderModule != VK_NULL_HANDLE)
		{
			vkDestroyShaderModule(device->getDevice(), fragmentShaderModule, nullptr);

			fragmentShaderModule = VK_NULL_HANDLE;
		}

		if (vertexBuffer != VK_NULL_HANDLE)
		{
			vkDestroyBuffer(device->getDevice(), vertexBuffer, nullptr);

			vertexBuffer = VK_NULL_HANDLE;
		}

		if (deviceMemoryVertexBuffer != VK_NULL_HANDLE)
		{
			vkFreeMemory(device->getDevice(), deviceMemoryVertexBuffer, nullptr);

			deviceMemoryVertexBuffer = VK_NULL_HANDLE;
		}

        if (renderingCompleteSemaphore.get())
        {
            renderingCompleteSemaphore->destroy();
        }

		if (imageAcquiredSemaphore.get())
		{
		    imageAcquiredSemaphore->destroy();
		}

		if (commandPool.get())
		{
			commandPool->destroy();
		}

		if (surface.get())
		{
			surface->destroy();
		}

		device->destroy();
	}

	if (instance.get())
	{
		instance->destroy();
	}
}
示例#26
0
void Shadow::CleanupSetupOnlyResources()
{
	// From this point, the shader modules are consumed by the API and no longer needed
	vkDestroyShaderModule(gDevice.VkHandle(), vertexModule, nullptr);
}
int main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Pipeline Derivative";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_texture(info);
    init_uniform_buffer(info);
    init_descriptor_and_pipeline_layouts(info, true);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data),
                       sizeof(g_vb_texture_Data[0]), true);
    init_descriptor_pool(info, true);
    init_descriptor_set(info, true);
    init_pipeline_cache(info);

    /* VULKAN_KEY_START */

    //
    // Create two pipelines.
    //
    // First pipeline is the same as that generated by init_pipeline(),
    // but with VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set.
    //
    // Second pipeline has a modified fragment shader and sets the
    // VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
    //

    bool include_depth = true;
    bool include_vi = true;
    VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
    VkPipelineDynamicStateCreateInfo dynamicState = {};
    memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
    dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    dynamicState.pNext = NULL;
    dynamicState.pDynamicStates = dynamicStateEnables;
    dynamicState.dynamicStateCount = 0;

    VkPipelineVertexInputStateCreateInfo vi;
    vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    vi.pNext = NULL;
    vi.flags = 0;
    vi.vertexBindingDescriptionCount = 1;
    vi.pVertexBindingDescriptions = &info.vi_binding;
    vi.vertexAttributeDescriptionCount = 2;
    vi.pVertexAttributeDescriptions = info.vi_attribs;

    VkPipelineInputAssemblyStateCreateInfo ia;
    ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    ia.pNext = NULL;
    ia.flags = 0;
    ia.primitiveRestartEnable = VK_FALSE;
    ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;

    VkPipelineRasterizationStateCreateInfo rs;
    rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs.pNext = NULL;
    rs.flags = 0;
    rs.polygonMode = VK_POLYGON_MODE_FILL;
    rs.cullMode = VK_CULL_MODE_BACK_BIT;
    rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
    rs.depthClampEnable = include_depth;
    rs.rasterizerDiscardEnable = VK_FALSE;
    rs.depthBiasEnable = VK_FALSE;
    rs.depthBiasConstantFactor = 0;
    rs.depthBiasClamp = 0;
    rs.depthBiasSlopeFactor = 0;
    rs.lineWidth = 0;

    VkPipelineColorBlendStateCreateInfo cb;
    cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    cb.flags = 0;
    cb.pNext = NULL;
    VkPipelineColorBlendAttachmentState att_state[1];
    att_state[0].colorWriteMask = 0xf;
    att_state[0].blendEnable = VK_FALSE;
    att_state[0].alphaBlendOp = VK_BLEND_OP_ADD;
    att_state[0].colorBlendOp = VK_BLEND_OP_ADD;
    att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
    att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
    att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
    att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
    cb.attachmentCount = 1;
    cb.pAttachments = att_state;
    cb.logicOpEnable = VK_FALSE;
    cb.logicOp = VK_LOGIC_OP_NO_OP;
    cb.blendConstants[0] = 1.0f;
    cb.blendConstants[1] = 1.0f;
    cb.blendConstants[2] = 1.0f;
    cb.blendConstants[3] = 1.0f;

    VkPipelineViewportStateCreateInfo vp = {};
    vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    vp.pNext = NULL;
    vp.flags = 0;
    vp.viewportCount = NUM_VIEWPORTS;
    dynamicStateEnables[dynamicState.dynamicStateCount++] =
        VK_DYNAMIC_STATE_VIEWPORT;
    vp.scissorCount = NUM_SCISSORS;
    dynamicStateEnables[dynamicState.dynamicStateCount++] =
        VK_DYNAMIC_STATE_SCISSOR;
    vp.pScissors = NULL;
    vp.pViewports = NULL;

    VkPipelineDepthStencilStateCreateInfo ds;
    ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
    ds.pNext = NULL;
    ds.flags = 0;
    ds.depthTestEnable = include_depth;
    ds.depthWriteEnable = include_depth;
    ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
    ds.depthBoundsTestEnable = VK_FALSE;
    ds.stencilTestEnable = VK_FALSE;
    ds.back.failOp = VK_STENCIL_OP_KEEP;
    ds.back.passOp = VK_STENCIL_OP_KEEP;
    ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
    ds.back.compareMask = 0;
    ds.back.reference = 0;
    ds.back.depthFailOp = VK_STENCIL_OP_KEEP;
    ds.back.writeMask = 0;
    ds.minDepthBounds = 0;
    ds.maxDepthBounds = 0;
    ds.stencilTestEnable = VK_FALSE;
    ds.front = ds.back;

    VkPipelineMultisampleStateCreateInfo ms;
    ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    ms.pNext = NULL;
    ms.flags = 0;
    ms.pSampleMask = NULL;
    ms.rasterizationSamples = NUM_SAMPLES;
    ms.sampleShadingEnable = VK_FALSE;
    ms.alphaToCoverageEnable = VK_FALSE;
    ms.alphaToOneEnable = VK_FALSE;
    ms.minSampleShading = 0.0;

    VkGraphicsPipelineCreateInfo pipeline;
    pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    pipeline.pNext = NULL;
    pipeline.layout = info.pipeline_layout;
    pipeline.basePipelineHandle = VK_NULL_HANDLE;
    pipeline.basePipelineIndex = 0;

    // Specify that we will be creating a derivative of this pipeline.
    pipeline.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;

    pipeline.pVertexInputState = include_vi ? &vi : NULL;
    pipeline.pInputAssemblyState = &ia;
    pipeline.pRasterizationState = &rs;
    pipeline.pColorBlendState = &cb;
    pipeline.pTessellationState = NULL;
    pipeline.pMultisampleState = &ms;
    pipeline.pDynamicState = &dynamicState;
    pipeline.pViewportState = &vp;
    pipeline.pDepthStencilState = &ds;
    pipeline.pStages = info.shaderStages;
    pipeline.stageCount = 2;
    pipeline.renderPass = info.render_pass;
    pipeline.subpass = 0;

    // Create the base pipeline without storing it in the info struct
    // NOTE:  If desired, we can add timing info around pipeline creation to
    //        demonstrate any perf benefits to derivation.
    VkPipeline basePipeline;
    res = vkCreateGraphicsPipelines(info.device, info.pipelineCache, 1,
                                    &pipeline, NULL, &basePipeline);
    assert(res == VK_SUCCESS);

    // Now create the derivative pipeline, using a different fragment shader
    // This shader will shade the cube faces with interpolated colors
    // NOTE:  If this step is too heavyweight to show any benefit of derivation,
    // then
    //        create a pipeline that differs in some other, simpler way.
    const char *fragShaderText2 = "#version 450\n"
                                  "layout (location = 0) in vec2 texcoord;\n"
                                  "layout (location = 0) out vec4 outColor;\n"
                                  "void main() {\n"
                                  "   outColor = vec4(texcoord.x, texcoord.y, "
                                  "1.0 - texcoord.x - texcoord.y, 1.0f);\n"
                                  "}\n";

    // Convert GLSL to SPIR-V
    init_glslang();
    std::vector<unsigned int> fragSpv;
    bool U_ASSERT_ONLY retVal =
        GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderText2, fragSpv);
    assert(retVal);
    finalize_glslang();

    // Replace the module entry of info.shaderStages to change the fragment
    // shader
    vkDestroyShaderModule(info.device, info.shaderStages[1].module, NULL);
    VkShaderModuleCreateInfo moduleCreateInfo = {};
    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    moduleCreateInfo.pNext = NULL;
    moduleCreateInfo.flags = 0;
    moduleCreateInfo.codeSize = fragSpv.size() * sizeof(unsigned int);
    moduleCreateInfo.pCode = fragSpv.data();
    res = vkCreateShaderModule(info.device, &moduleCreateInfo, NULL,
                               &info.shaderStages[1].module);
    assert(res == VK_SUCCESS);

    // Modify pipeline info to reflect derivation
    pipeline.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
    pipeline.basePipelineHandle = basePipeline;
    pipeline.basePipelineIndex = -1;

    // And create the derived pipeline, assigning to info.pipeline for use by
    // later helpers
    res = vkCreateGraphicsPipelines(info.device, info.pipelineCache, 1,
                                    &pipeline, NULL, &info.pipeline);
    assert(res == VK_SUCCESS);

    /* VULKAN_KEY_END */

    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            info.desc_set.data(), 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);

    execute_pre_present_barrier(info);

    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags =
        VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res =
            vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images)
        write_ppm(info, "pipeline_derivative");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.presentCompleteSemaphore, NULL);
    vkDestroyPipeline(info.device, basePipeline, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_textures(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}