示例#1
0
文件: projectm.cpp 项目: 0xheart0/vlc
/**
 * ProjectM update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;
    vlc_gl_t *gl = p_sys->gl;
    locale_t loc;
    locale_t oldloc;

    projectM *p_projectm;
#ifndef HAVE_PROJECTM2
    char *psz_config;
#else
    char *psz_preset_path;
    char *psz_title_font;
    char *psz_menu_font;
    projectM::Settings settings;
#endif

    vlc_gl_MakeCurrent( gl );

    /* Work-around the projectM locale bug */
    loc = newlocale (LC_NUMERIC_MASK, "C", NULL);
    oldloc = uselocale (loc);

    /* Create the projectM object */
#ifndef HAVE_PROJECTM2
    psz_config = var_InheritString( p_filter, "projectm-config" );
    p_projectm = new projectM( psz_config );
    free( psz_config );
#else
    psz_preset_path = var_InheritString( p_filter, "projectm-preset-path" );
#ifdef _WIN32
    if ( psz_preset_path == NULL )
    {
        char *psz_data_path = config_GetDataDir();
        asprintf( &psz_preset_path, "%s" DIR_SEP "visualization", psz_data_path );
        free( psz_data_path );
    }
#endif

    psz_title_font                = var_InheritString( p_filter, "projectm-title-font" );
    psz_menu_font                 = var_InheritString( p_filter, "projectm-menu-font" );

    settings.meshX                = var_InheritInteger( p_filter, "projectm-meshx" );
    settings.meshY                = var_InheritInteger( p_filter, "projectm-meshy" );
    settings.fps                  = 35;
    settings.textureSize          = var_InheritInteger( p_filter, "projectm-texture-size" );
    settings.windowWidth          = var_InheritInteger( p_filter, "projectm-width" );
    settings.windowHeight         = var_CreateGetInteger( p_filter, "projectm-height" );
    settings.presetURL            = psz_preset_path;
    settings.titleFontURL         = psz_title_font;
    settings.menuFontURL          = psz_menu_font;
    settings.smoothPresetDuration = 5;
    settings.presetDuration       = 30;
    settings.beatSensitivity      = 10;
    settings.aspectCorrection     = 1;
    settings.easterEgg            = 1;
    settings.shuffleEnabled       = 1;
    settings.softCutRatingsEnabled= false;

    p_projectm = new projectM( settings );

    free( psz_menu_font );
    free( psz_title_font );
    free( psz_preset_path );
#endif /* HAVE_PROJECTM2 */

    p_sys->i_buffer_size = p_projectm->pcm()->maxsamples;
    p_sys->p_buffer = (float*)calloc( p_sys->i_buffer_size,
                                      sizeof( float ) );

    /* Choose a preset randomly or projectM will always show the first one */
    if ( p_projectm->getPlaylistSize() > 0 )
        p_projectm->selectPreset( (unsigned)vlc_mrand48() % p_projectm->getPlaylistSize() );

    /* */
    for( ;; )
    {
        const mtime_t i_deadline = mdate() + CLOCK_FREQ / 50; /* 50 fps max */

        /* Manage the events */
        unsigned width, height;
        bool quit;

        if( vlc_gl_surface_CheckSize( gl, &width, &height ) )
            p_projectm->projectM_resetGL( width, height );

        /* Render the image and swap the buffers */
        vlc_mutex_lock( &p_sys->lock );
        if( p_sys->i_nb_samples > 0 )
        {
            p_projectm->pcm()->addPCMfloat( p_sys->p_buffer,
                                            p_sys->i_nb_samples );
            p_sys->i_nb_samples = 0;
        }
        quit = p_sys->b_quit;
        vlc_mutex_unlock( &p_sys->lock );

        if( quit )
            break;

        p_projectm->renderFrame();

        /* */
        mwait( i_deadline );

        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }

    delete p_projectm;

    if (loc != (locale_t)0)
    {
        uselocale (oldloc);
        freelocale (loc);
    }

    vlc_gl_ReleaseCurrent( gl );
    return NULL;
}
示例#2
0
文件: vsxu.cpp 项目: Aakash-729/vlc
/**
 * VSXu update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;
    vlc_gl_t *gl = p_sys->gl;

    // our abstract manager holder
    vsx_manager_abs* manager = 0;

    // temp audio buffer for sending to vsxu through manager
    float f_sample_buf[512];

    // vsxu logo intro
    vsx_logo_intro* intro = 0;

    bool first = true;
    bool run = true;

    // tell main thread we are ready
    vlc_gl_MakeCurrent( gl );

    while ( run )
    {
        /* Manage the events */
        unsigned width, height;

        if( vlc_gl_surface_CheckSize( p_sys->gl, &width, &height ) )
        {
            /* ??? */
        }

        // look for control commands from outside the thread
        vlc_mutex_lock( &p_sys->lock );
            if( p_sys->b_quit )
            {
                run = false;
            }
        vlc_mutex_unlock( &p_sys->lock );

        if (first)
        {
            // only run this once
            first = false;

            // create a new manager
            manager = manager_factory();

            // init manager with the shared path and sound input type.
            manager->init( 0, "media_player" );

            // only show logo once
            // keep track of iterations
            static int i_iterations = 0;
            if ( i_iterations++ < 1 )
            {
                intro = new vsx_logo_intro();
                intro->set_destroy_textures( false );
            }
        }

        // lock cyclic buffer mutex and copy floats
        vlc_mutex_lock( &p_sys->cyclic_block_mutex );
            block_holder* bh = p_sys->vsxu_cyclic_buffer->consume();
            memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 );
        vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

        // send sound pointer to vsxu
        manager->set_sound_wave( &f_sample_buf[0] );

        // render vsxu engine
        if (manager) manager->render();

        // render intro
        if (intro) intro->draw();

        // swap buffers etc.
        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }

    // stop vsxu nicely (unloads textures and frees memory)
    if (manager) manager->stop();

    // call manager factory to destruct our manager object
    if (manager) manager_destroy( manager );

    // delete the intro (if ever allocated)
    if (intro) delete intro;

    vlc_gl_ReleaseCurrent( gl );

    // clean up the cyclic buffer
    vlc_mutex_lock( &p_sys->cyclic_block_mutex );
        p_sys->vsxu_cyclic_buffer->reset();
    vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

    // die
    return NULL;
}