void vs_setbassamp(int amp) //0 - 15dB { if(amp < 0) //< 0 { amp = 0; } else if(amp > 15) //> 15 { amp = 15; } vs_sbamp = amp; vs_write_bass(); return; }
void vs_settrebleamp(int amp) //-8 - 7dB { if(amp < -8) //< -8 { amp = -8; } else if(amp > 7) //> 7 { amp = 7; } vs_stamp = amp; vs_write_bass(); return; }
void vs_settrebleamp(int unit, int amp) //-8 - 7dB { if(amp < -8) //< -8 { amp = -8; } else if(amp > 7) //> 7 { amp = 7; } vs_status[unit].vs_trebAmp = amp; vs_write_bass(unit); return; }
void vs_setbassamp(int unit, int amp) //0 - 15dB { if(amp < 0) //< 0 { amp = 0; } else if(amp > 15) //> 15 { amp = 15; } vs_status[unit].vs_bassAmp = amp; vs_write_bass(unit); return; }
void vs_setbassfreq(int freq) //20 - 150Hz { freq /= 10; if(freq < 2) //< 2 { freq = 2; } else if(freq > 15) //> 15 { freq = 15; } vs_sbfreq = freq; vs_write_bass(); return; }
void vs_settreblefreq(int freq) //1000 - 15000Hz { freq /= 1000; if(freq < 1) //< 1 { freq = 1; } else if(freq > 15) //> 15 { freq = 15; } vs_stfreq = freq; vs_write_bass(); return; }
void vs_settreblefreq(int unit, int freq) //1000 - 15000Hz { freq /= 1000; if(freq < 1) //< 1 { freq = 1; } else if(freq > 15) //> 15 { freq = 15; } vs_status[unit].vs_trebFreq = freq; vs_write_bass(unit); return; }
void vs_setbassfreq(int unit, int freq) //20 - 150Hz { freq /= 10; if(freq < 2) //< 2 { freq = 2; } else if(freq > 15) //> 15 { freq = 15; } vs_status[unit].vs_bassFreq = freq; vs_write_bass(unit); return; }