示例#1
0
static void
touch_handler(struct widget *widget, struct input *input, 
		   uint32_t serial, uint32_t time, int32_t id, 
		   float x, float y, void *data)
{
	struct fullscreen *fullscreen = data;
	window_move(fullscreen->window, input, display_get_serial(fullscreen->display));
}
static void
touch_handler(struct widget *widget, struct input *input,
              uint32_t serial, uint32_t time, int32_t id,
              float x, float y, void *data)
{
    struct transformed *transformed = data;
    window_move(transformed->window, input, display_get_serial(transformed->display));
}
示例#3
0
static void
touch_down_handler(struct widget *widget, struct input *input,
		   uint32_t serial, uint32_t time, int32_t id,
		   float x, float y, void *data)
{
	struct flower *flower = data;
	window_move(flower->window, input, display_get_serial(flower->display));
}
示例#4
0
文件: flower.c 项目: kempj/pclient
static void
button_handler(struct window *window,
	       struct input *input, uint32_t time,
	       int button, int state, void *data)
{
	if (state)
		window_move(window, input, time);
}
示例#5
0
static void
button_handler(struct widget *widget,
	       struct input *input, uint32_t time,
	       uint32_t button, enum wl_pointer_button_state state, void *data)
{
	struct box *box = data;

	if (button != BTN_LEFT)
		return;

	if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
		window_move(box->window, input,
			    display_get_serial(box->display));
	}
}
示例#6
0
文件: menu.c 项目: naev/naev
/**
 * @brief Resizes the main menu and its background.
 *
 * This is a one-off function that ensures the main menu's appearance
 * is consistent regardless of window resizing.
 */
void menu_main_resize (void)
{
   int w, h, bgw, bgh, tw, th;
   int offset_logo, offset_wdw, freespace;
   int menu_id, bg_id;
   Widget *wgt;

   if (!menu_isOpen(MENU_MAIN))
      return;

   menu_id = window_get("Main Menu");
   bg_id   = window_get("BG");

   window_dimWindow( menu_id, &w, &h );
   window_dimWindow( bg_id, &bgw, &bgh );

   freespace = SCREEN_H - main_naevLogo->sh - h;
   if (freespace < 0) {
      offset_logo = SCREEN_H - main_naevLogo->sh;
      offset_wdw  = 0;
   }
   else {
      offset_logo = -freespace/4;
      offset_wdw  = freespace/2;
   }

   window_moveWidget( bg_id, "imgLogo",
         (bgw - main_naevLogo->sw)/2., offset_logo );

   window_dimWidget( bg_id, "txtBG", &tw, &th );

   if (tw > SCREEN_W) {
      /* RIP abstractions. X must be set manually because window_moveWidget
       * transforms negative coordinates. */
      wgt = window_getwgt( bg_id, "txtBG" );
      if (wgt)
         wgt->x = (SCREEN_W - tw) / 2;
   }
   else
      window_moveWidget( bg_id, "txtBG", (SCREEN_W - tw)/2, 10. );

   window_move( menu_id, -1, offset_wdw );
}
示例#7
0
static void
button_handler(struct widget *widget,
	       struct input *input, uint32_t time,
	       uint32_t button, enum wl_pointer_button_state state, void *data)
{
	struct fullscreen *fullscreen = data;

	switch (button) {
	case BTN_LEFT:
		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			window_move(fullscreen->window, input,
				    display_get_serial(fullscreen->display));
		break;
	case BTN_RIGHT:
		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			window_show_frame_menu(fullscreen->window, input, time);
		break;
	}
}
示例#8
0
static void
button_handler(struct widget *widget,
	       struct input *input, uint32_t time,
	       uint32_t button, enum wl_pointer_button_state state, void *data)
{
	struct transformed *transformed = data;

	switch (button) {
	case BTN_LEFT:
		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			window_move(transformed->window, input,
				    display_get_serial(transformed->display));
		break;
	case BTN_MIDDLE:
		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			widget_schedule_redraw(widget);
		break;
	case BTN_RIGHT:
		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			window_show_frame_menu(transformed->window, input, time);
		break;
	}
}
示例#9
0
文件: pointer.c 项目: casucci/bspwm
void track_pointer(int root_x, int root_y)
{
    if (frozen_pointer->action == ACTION_NONE)
        return;

    int16_t delta_x, delta_y, x = 0, y = 0, w = 1, h = 1;
    uint16_t width, height;

    pointer_action_t pac = frozen_pointer->action;
    monitor_t *m = frozen_pointer->monitor;
    desktop_t *d = frozen_pointer->desktop;
    node_t *n = frozen_pointer->node;
    client_t *c = frozen_pointer->client;
    xcb_window_t win = frozen_pointer->window;
    xcb_rectangle_t rect = frozen_pointer->rectangle;
    node_t *vertical_fence = frozen_pointer->vertical_fence;
    node_t *horizontal_fence = frozen_pointer->horizontal_fence;

    delta_x = root_x - frozen_pointer->position.x;
    delta_y = root_y - frozen_pointer->position.y;

    switch (pac) {
        case ACTION_MOVE:
            if (frozen_pointer->is_tiled) {
                xcb_window_t pwin = XCB_NONE;
                query_pointer(&pwin, NULL);
                if (pwin == win)
                    return;
                coordinates_t loc;
                bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc));
                if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) {
                    swap_nodes(m, d, n, m, d, loc.node);
                    arrange(m, d);
                } else {
                    if (is_managed && loc.monitor == m) {
                        return;
                    } else if (!is_managed) {
                        xcb_point_t pt = (xcb_point_t) {root_x, root_y};
                        monitor_t *pmon = monitor_from_point(pt);
                        if (pmon == NULL || pmon == m) {
                            return;
                        } else {
                            loc.monitor = pmon;
                            loc.desktop = pmon->desk;
                        }
                    }
                    bool focused = (n == mon->desk->focus);
                    transfer_node(m, d, n, loc.monitor, loc.desktop, loc.desktop->focus);
                    if (focused)
                        focus_node(loc.monitor, loc.desktop, n);
                    frozen_pointer->monitor = loc.monitor;
                    frozen_pointer->desktop = loc.desktop;
                }
            } else {
                x = rect.x + delta_x;
                y = rect.y + delta_y;
                window_move(win, x, y);
                c->floating_rectangle.x = x;
                c->floating_rectangle.y = y;
                xcb_point_t pt = (xcb_point_t) {root_x, root_y};
                monitor_t *pmon = monitor_from_point(pt);
                if (pmon == NULL || pmon == m)
                    return;
                bool focused = (n == mon->desk->focus);
                transfer_node(m, d, n, pmon, pmon->desk, pmon->desk->focus);
                if (focused)
                    focus_node(pmon, pmon->desk, n);
                frozen_pointer->monitor = pmon;
                frozen_pointer->desktop = pmon->desk;
            }
            break;
        case ACTION_RESIZE_SIDE:
        case ACTION_RESIZE_CORNER:
            if (frozen_pointer->is_tiled) {
                if (vertical_fence != NULL) {
                    double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
                    sr = MAX(0, sr);
                    sr = MIN(1, sr);
                    vertical_fence->split_ratio = sr;
                }
                if (horizontal_fence != NULL) {
                    double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
                    sr = MAX(0, sr);
                    sr = MIN(1, sr);
                    horizontal_fence->split_ratio = sr;
                }
                arrange(mon, mon->desk);
            } else {
                if (pac == ACTION_RESIZE_SIDE) {
                    switch (frozen_pointer->side) {
                        case SIDE_TOP:
                            x = rect.x;
                            y = rect.y + delta_y;
                            w = rect.width;
                            h = rect.height - delta_y;
                            break;
                        case SIDE_RIGHT:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width + delta_x;
                            h = rect.height;
                            break;
                        case SIDE_BOTTOM:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width;
                            h = rect.height + delta_y;
                            break;
                        case SIDE_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y;
                            w = rect.width - delta_x;
                            h = rect.height;
                            break;
                    }
                    width = MAX(1, w);
                    height = MAX(1, h);
                    window_move_resize(win, x, y, width, height);
                    c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
                    window_draw_border(n, d->focus == n, mon == m);
                } else if (pac == ACTION_RESIZE_CORNER) {
                    switch (frozen_pointer->corner) {
                        case CORNER_TOP_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y + delta_y;
                            w = rect.width - delta_x;
                            h = rect.height - delta_y;
                            break;
                        case CORNER_TOP_RIGHT:
                            x = rect.x;
                            y = rect.y + delta_y;
                            w = rect.width + delta_x;
                            h = rect.height - delta_y;
                            break;
                        case CORNER_BOTTOM_LEFT:
                            x = rect.x + delta_x;
                            y = rect.y;
                            w = rect.width - delta_x;
                            h = rect.height + delta_y;
                            break;
                        case CORNER_BOTTOM_RIGHT:
                            x = rect.x;
                            y = rect.y;
                            w = rect.width + delta_x;
                            h = rect.height + delta_y;
                            break;
                    }
                    width = MAX(1, w);
                    height = MAX(1, h);
                    window_move_resize(win, x, y, width, height);
                    c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
                    window_draw_border(n, d->focus == n, mon == m);
                }
            }
            break;
        case ACTION_FOCUS:
        case ACTION_NONE:
            break;
    }
}
示例#10
0
文件: window.c 项目: nfnty/bspwm
bool move_client(coordinates_t *loc, int dx, int dy)
{
	node_t *n = loc->node;

	if (n == NULL || n->client == NULL) {
		return false;
	}

	monitor_t *pm = NULL;

	if (IS_TILED(n->client)) {
		if (!grabbing) {
			return false;
		}
		xcb_window_t pwin = XCB_NONE;
		query_pointer(&pwin, NULL);
		if (pwin == n->id) {
			return false;
		}
		coordinates_t dst;
		bool is_managed = (pwin != XCB_NONE && locate_window(pwin, &dst));
		if (is_managed && dst.monitor == loc->monitor && IS_TILED(dst.node->client)) {
			swap_nodes(loc->monitor, loc->desktop, n, loc->monitor, loc->desktop, dst.node);
			return true;
		} else {
			if (is_managed && dst.monitor == loc->monitor) {
				return false;
			} else {
				xcb_point_t pt = {0, 0};
				query_pointer(NULL, &pt);
				pm = monitor_from_point(pt);
			}
		}
	} else {
		client_t *c = n->client;
		xcb_rectangle_t rect = c->floating_rectangle;
		int16_t x = rect.x + dx;
		int16_t y = rect.y + dy;

		if (focus_follows_pointer) {
			listen_enter_notify(loc->desktop->root, false);
		}

		window_move(n->id, x, y);

		if (focus_follows_pointer) {
			listen_enter_notify(loc->desktop->root, true);
		}

		c->floating_rectangle.x = x;
		c->floating_rectangle.y = y;
		if (!grabbing) {
			put_status(SBSC_MASK_NODE_GEOMETRY, "node_geometry 0x%08X 0x%08X 0x%08X %ux%u+%i+%i\n", loc->monitor->id, loc->desktop->id, loc->node->id, rect.width, rect.height, x, y);
		}
		pm = monitor_from_client(c);
	}

	if (pm == NULL || pm == loc->monitor) {
		return true;
	}

	bool focused = (n == mon->desk->focus);
	transfer_node(loc->monitor, loc->desktop, n, pm, pm->desk, pm->desk->focus);
	loc->monitor = pm;
	loc->desktop = pm->desk;
	if (focused) {
		focus_node(pm, pm->desk, n);
	}

	return true;
}
示例#11
0
 inline void window::move(int x, int y, int w, int h)
 {
   window_move( hwnd,x, y, w, h );
 }
示例#12
0
DECLARE_TEST( window, sizemove )
{
	window_t* window;
#if FOUNDATION_PLATFORM_MACOSX
	window = window_allocate_from_nswindow( delegate_nswindow() );
#elif FOUNDATION_PLATFORM_IOS
	window = window_allocate_from_uiwindow( delegate_uiwindow() );
#endif
	
	EXPECT_NE( window, 0 );
	EXPECT_TRUE( window_is_open( window ) );

	thread_sleep( 1000 );
	
#if FOUNDATION_PLATFORM_IOS || FOUNDATION_PLATFORM_ANDROID
	EXPECT_TRUE( window_is_maximized( window ) );
#else
	EXPECT_FALSE( window_is_maximized( window ) );
#endif
	
	EXPECT_TRUE( window_is_visible( window ) );
	EXPECT_TRUE( window_has_focus( window ) );
	
	window_maximize( window );
	thread_sleep( 1000 );
	EXPECT_TRUE( window_is_maximized( window ) );
	EXPECT_TRUE( window_has_focus( window ) );

#if !FOUNDATION_PLATFORM_IOS && !FOUNDATION_PLATFORM_ANDROID
	window_restore( window );
	thread_sleep( 1000 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_TRUE( window_has_focus( window ) );
#endif
	
	window_maximize( window );
	thread_sleep( 1000 );
	EXPECT_TRUE( window_is_maximized( window ) );
		
#if !FOUNDATION_PLATFORM_IOS && !FOUNDATION_PLATFORM_ANDROID
	window_resize( window, 150, 100 );
	thread_sleep( 1000 );
	EXPECT_EQ( window_width( window ), 150 );
	EXPECT_EQ( window_height( window ), 100 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_TRUE( window_has_focus( window ) );
	
	window_move( window, 10, 20 );
	thread_sleep( 1000 );
	EXPECT_EQ( window_position_x( window ), 10 );
	EXPECT_EQ( window_position_y( window ), 20 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_TRUE( window_has_focus( window ) );
	
	window_minimize( window );
	thread_sleep( 1000 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_FALSE( window_has_focus( window ) );

	window_restore( window );
	thread_sleep( 1000 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_FALSE( window_is_minimized( window ) );
	EXPECT_TRUE( window_has_focus( window ) );
	
	window_minimize( window );
	thread_sleep( 1000 );
	EXPECT_FALSE( window_is_maximized( window ) );
	EXPECT_TRUE( window_is_minimized( window ) );
#endif
		
	window_deallocate( window );
	window = 0;
	
	EXPECT_FALSE( window_is_open( window ) );
	
	return 0;
}