HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter) { struct wined3d_device_parent *wined3d_device_parent; IWineDXGIDeviceParent *dxgi_device_parent; IWineDXGIAdapter *wine_adapter; UINT adapter_ordinal; struct wined3d *wined3d; void *layer_base; HRESULT hr; WINED3DCAPS caps; device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; layer_base = device + 1; hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); goto fail; } hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory); if (FAILED(hr)) { WARN("This is not the factory we're looking for, returning %#x.\n", hr); goto fail; } wined3d = IWineDXGIFactory_get_wined3d(device->factory); hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter); if (FAILED(hr)) { WARN("This is not the adapter we're looking for, returning %#x.\n", hr); EnterCriticalSection(&dxgi_cs); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); goto fail; } adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter); IWineDXGIAdapter_Release(wine_adapter); hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent); if (FAILED(hr)) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); goto fail; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); FIXME("Ignoring adapter type.\n"); hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps); if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4) { WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); if (SUCCEEDED(hr)) hr = E_FAIL; goto fail; } EnterCriticalSection(&dxgi_cs); hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); IWineDXGIDeviceParent_Release(dxgi_device_parent); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); goto fail; } return S_OK; fail: if (device->wined3d_device) { EnterCriticalSection(&dxgi_cs); wined3d_device_decref(device->wined3d_device); LeaveCriticalSection(&dxgi_cs); } if (device->factory) IWineDXGIFactory_Release(device->factory); if (device->child_layer) IUnknown_Release(device->child_layer); return hr; }
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) { struct wined3d_device_parent *wined3d_device_parent; struct wined3d_swapchain_desc swapchain_desc; IWineDXGIDeviceParent *dxgi_device_parent; struct dxgi_adapter *dxgi_adapter; struct dxgi_factory *dxgi_factory; D3D_FEATURE_LEVEL feature_level; void *layer_base; HRESULT hr; if (!(dxgi_factory = unsafe_impl_from_IDXGIFactory1((IDXGIFactory1 *)factory))) { WARN("This is not the factory we're looking for.\n"); return E_FAIL; } if (!(dxgi_adapter = unsafe_impl_from_IDXGIAdapter1((IDXGIAdapter1 *)adapter))) { WARN("This is not the adapter we're looking for.\n"); return E_FAIL; } device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&device->private_store); layer_base = device + 1; if (FAILED(hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer))) { WARN("Failed to create device, returning %#x.\n", hr); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } if (FAILED(hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent))) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); IWineDXGIDeviceParent_Release(dxgi_device_parent); if (!(feature_level = dxgi_check_feature_level_support(dxgi_factory, dxgi_adapter, feature_levels, level_count))) { IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return E_FAIL; } FIXME("Ignoring adapter type.\n"); hr = wined3d_device_create(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } layer->set_feature_level(layer->id, device->child_layer, feature_level); memset(&swapchain_desc, 0, sizeof(swapchain_desc)); swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD; swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory); swapchain_desc.windowed = TRUE; if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc))) { ERR("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); device->factory = &dxgi_factory->IDXGIFactory1_iface; IDXGIFactory1_AddRef(device->factory); return S_OK; }