示例#1
0
void
meta_wayland_compositor_paint_finished (MetaWaylandCompositor *compositor)
{
  while (!wl_list_empty (&compositor->frame_callbacks))
    {
      MetaWaylandFrameCallback *callback =
        wl_container_of (compositor->frame_callbacks.next, callback, link);

      wl_callback_send_done (callback->resource, get_time ());
      wl_resource_destroy (callback->resource);
    }
}
示例#2
0
文件: surface.cpp 项目: nyorain/iro
void SurfaceRes::sendFrameDone()
{
    for(auto& cb : commited_.frameCallbacks)
    {
        if(cb)
        {
            wl_callback_send_done(&cb->wlResource(), compositor().time());
            cb->destroy();
        }
    }

    commited_.frameCallbacks.clear();
}
示例#3
0
文件: cogland.c 项目: 3v1n0/cogl
static CoglBool
paint_cb (void *user_data)
{
  CoglandCompositor *compositor = user_data;
  GList *l;

  for (l = compositor->outputs; l; l = l->next)
    {
      CoglandOutput *output = l->data;
      CoglFramebuffer *fb = output->onscreen;
      GList *l2;

      cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);

      cogl_primitive_draw (compositor->triangle,
                           fb, compositor->triangle_pipeline);

      for (l2 = compositor->surfaces; l2; l2 = l2->next)
        {
          CoglandSurface *surface = l2->data;

          if (surface->texture)
            {
              CoglTexture2D *texture = surface->texture;
              CoglPipeline *pipeline =
                cogl_pipeline_new (compositor->cogl_context);
              cogl_pipeline_set_layer_texture (pipeline, 0, texture);
              cogl_framebuffer_draw_rectangle (fb, pipeline, -1, 1, 1, -1);
              cogl_object_unref (pipeline);
            }
        }
      cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
    }

  while (!wl_list_empty (&compositor->frame_callbacks))
    {
      CoglandFrameCallback *callback =
        wl_container_of (compositor->frame_callbacks.next, callback, link);

      wl_callback_send_done (callback->resource, get_time ());
      wl_resource_destroy (callback->resource);
    }

  compositor->redraw_idle = 0;

  return G_SOURCE_REMOVE;
}