static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoViews sview) { wmWindowManager *wm = CTX_wm_manager(C); wmDrawData *drawdata; wmDrawTriple *triple_data, *triple_all; bScreen *screen = win->screen; ScrArea *sa; ARegion *ar; int copytex = false; int id; /* we store the triple_data in sequence to triple_all */ for (id = 0; id < 2; id++) { drawdata = BLI_findlink(&win->drawdata, (sview * 2) + id); if (drawdata && drawdata->triple) { if (id == 0) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); wmSubWindowSet(win, screen->mainwin); wm_triple_draw_textures(win, drawdata->triple, 1.0f); } } else { /* we run it when we start OR when we turn stereo on */ if (drawdata == NULL) { drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData"); BLI_addtail(&win->drawdata, drawdata); } drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); if (!wm_triple_gen_textures(win, drawdata->triple)) { wm_draw_triple_fail(C, win); return; } } } triple_data = ((wmDrawData *) BLI_findlink(&win->drawdata, sview * 2))->triple; triple_all = ((wmDrawData *) BLI_findlink(&win->drawdata, (sview * 2) + 1))->triple; /* draw marked area regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); switch (sa->spacetype) { case SPACE_IMAGE: { SpaceImage *sima = sa->spacedata.first; sima->iuser.multiview_eye = sview; break; } case SPACE_VIEW3D: { View3D *v3d = sa->spacedata.first; BGpic *bgpic = v3d->bgpicbase.first; v3d->multiview_eye = sview; if (bgpic) bgpic->iuser.multiview_eye = sview; break; } case SPACE_NODE: { SpaceNode *snode = sa->spacedata.first; if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) { Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); ima->eye = sview; } break; } case SPACE_SEQ: { SpaceSeq *sseq = sa->spacedata.first; sseq->multiview_eye = sview; break; } } /* draw marked area regions */ for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->do_draw) { if (ar->overlap == false) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); if (sview == STEREO_RIGHT_ID) ar->do_draw = false; CTX_wm_region_set(C, NULL); copytex = true; } } } wm_area_mark_invalid_backbuf(sa); CTX_wm_area_set(C, NULL); } if (copytex) { wmSubWindowSet(win, screen->mainwin); wm_triple_copy_textures(win, triple_data); } if (wm->paintcursors.first) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->swinid == screen->subwinactive) { CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* make region ready for draw, scissor, pixelspace */ ED_region_set(C, ar); wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); CTX_wm_area_set(C, NULL); } } } wmSubWindowSet(win, screen->mainwin); } /* draw overlapping area regions (always like popups) */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->overlap) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); if (sview == STEREO_RIGHT_ID) ar->do_draw = false; CTX_wm_region_set(C, NULL); wm_draw_region_blend(win, ar, triple_data); } } CTX_wm_area_set(C, NULL); } /* after area regions so we can do area 'overlay' drawing */ ED_screen_draw(win); if (sview == STEREO_RIGHT_ID) win->screen->do_draw = false; /* draw floating regions (menus) */ for (ar = screen->regionbase.first; ar; ar = ar->next) { if (ar->swinid) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); if (sview == STEREO_RIGHT_ID) ar->do_draw = false; CTX_wm_menu_set(C, NULL); } } /* always draw, not only when screen tagged */ if (win->gesture.first) wm_gesture_draw(win); /* needs pixel coords in screen */ if (wm->drags.first) { wm_drags_draw(C, win, NULL); } /* copy the ui + overlays */ wmSubWindowSet(win, screen->mainwin); wm_triple_copy_textures(win, triple_all); }
static void wm_method_draw_triple(bContext *C, wmWindow *win) { wmWindowManager *wm = CTX_wm_manager(C); wmDrawTriple *triple; bScreen *screen = win->screen; ScrArea *sa; ARegion *ar; int copytex = 0, paintcursor = 1; if (win->drawdata) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); wmSubWindowSet(win, screen->mainwin); wm_triple_draw_textures(win, win->drawdata, 1.0f); } else { win->drawdata = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); if (!wm_triple_gen_textures(win, win->drawdata)) { wm_draw_triple_fail(C, win); return; } } triple = win->drawdata; /* draw marked area regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->do_draw) { if (ar->overlap == 0) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); CTX_wm_region_set(C, NULL); copytex = 1; } } } wm_area_mark_invalid_backbuf(sa); CTX_wm_area_set(C, NULL); } if (copytex) { wmSubWindowSet(win, screen->mainwin); wm_triple_copy_textures(win, triple); } if (paintcursor && wm->paintcursors.first) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->swinid == screen->subwinactive) { CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* make region ready for draw, scissor, pixelspace */ ED_region_set(C, ar); wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); CTX_wm_area_set(C, NULL); } } } wmSubWindowSet(win, screen->mainwin); } /* draw overlapping area regions (always like popups) */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->overlap) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); CTX_wm_region_set(C, NULL); wm_draw_region_blend(win, ar); } } CTX_wm_area_set(C, NULL); } /* after area regions so we can do area 'overlay' drawing */ ED_screen_draw(win); /* draw floating regions (menus) */ for (ar = screen->regionbase.first; ar; ar = ar->next) { if (ar->swinid) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); CTX_wm_menu_set(C, NULL); /* when a menu is being drawn, don't do the paint cursors */ paintcursor = 0; } } /* always draw, not only when screen tagged */ if (win->gesture.first) wm_gesture_draw(win); /* needs pixel coords in screen */ if (wm->drags.first) { wm_drags_draw(C, win, NULL); } }
static void wm_method_draw_triple(bContext *C, wmWindow *win) { wmWindowManager *wm = CTX_wm_manager(C); wmDrawTriple *triple; wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first; bScreen *screen = win->screen; ScrArea *sa; ARegion *ar; int copytex = false; if (drawdata && drawdata->triple) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); wmSubWindowSet(win, screen->mainwin); wm_triple_draw_textures(win, drawdata->triple, 1.0f); } else { /* we run it when we start OR when we turn stereo on */ if (drawdata == NULL) { drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData"); BLI_addhead(&win->drawdata, drawdata); } drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); if (!wm_triple_gen_textures(win, drawdata->triple)) { wm_draw_triple_fail(C, win); return; } } /* it means stereo was just turned off */ /* note: we are removing all drawdatas that are not the first */ for (dd = drawdata->next; dd; dd = dd_next) { dd_next = dd->next; BLI_remlink(&win->drawdata, dd); wm_draw_triple_free(dd->triple); MEM_freeN(dd); } triple = drawdata->triple; /* draw marked area regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->do_draw) { if (ar->overlap == false) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); ar->do_draw = false; CTX_wm_region_set(C, NULL); copytex = true; } } } wm_area_mark_invalid_backbuf(sa); CTX_wm_area_set(C, NULL); } if (copytex) { wmSubWindowSet(win, screen->mainwin); wm_triple_copy_textures(win, triple); } if (wm->paintcursors.first) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->swinid == screen->subwinactive) { CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* make region ready for draw, scissor, pixelspace */ ED_region_set(C, ar); wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); CTX_wm_area_set(C, NULL); } } } wmSubWindowSet(win, screen->mainwin); } /* draw overlapping area regions (always like popups) */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->overlap) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); ar->do_draw = false; CTX_wm_region_set(C, NULL); wm_draw_region_blend(win, ar, triple); } } CTX_wm_area_set(C, NULL); } /* after area regions so we can do area 'overlay' drawing */ ED_screen_draw(win); win->screen->do_draw = false; /* draw floating regions (menus) */ for (ar = screen->regionbase.first; ar; ar = ar->next) { if (ar->swinid) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); ar->do_draw = false; CTX_wm_menu_set(C, NULL); } } /* always draw, not only when screen tagged */ if (win->gesture.first) wm_gesture_draw(win); /* needs pixel coords in screen */ if (wm->drags.first) { wm_drags_draw(C, win, NULL); } }