void wr_monsters(void) { int i; if (p_ptr->is_dead) return; /* Total monsters */ wr_u16b(m_max); /* Dump the monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; /* Dump it */ wr_monster(m_ptr); } /* Expansion */ wr_u32b(0); }
/*! * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format. * @param sf_ptr 保存したいフロアの参照ポインタ * @return なし */ static void wr_saved_floor(saved_floor_type *sf_ptr) { cave_template_type *templates; u16b max_num_temp; u16b num_temp = 0; int dummy_why; int i, y, x; u16b tmp16u; byte count; u16b prev_u16b; /*** Basic info ***/ /* Dungeon floor specific info follows */ if (!sf_ptr) { /*** Not a saved floor ***/ wr_s16b(dun_level); } else { /*** The saved floor ***/ wr_s16b(sf_ptr->floor_id); wr_byte(sf_ptr->savefile_id); wr_s16b(sf_ptr->dun_level); wr_s32b(sf_ptr->last_visit); wr_u32b(sf_ptr->visit_mark); wr_s16b(sf_ptr->upper_floor_id); wr_s16b(sf_ptr->lower_floor_id); } wr_u16b(base_level); wr_u16b(num_repro); wr_u16b((u16b)py); wr_u16b((u16b)px); wr_u16b(cur_hgt); wr_u16b(cur_wid); wr_byte(p_ptr->feeling); /*********** Make template for cave_type **********/ /* * Usually number of templates are fewer than 255. Even if * more than 254 are exist, the occurrence of each template * with larger ID is very small when we sort templates by * occurrence. So we will use two (or more) bytes for * templete ID larger than 254. * * Ex: 256 will be "0xff" "0x01". * 515 will be "0xff" "0xff" "0x03" */ /* Fake max number */ max_num_temp = 255; /* Allocate the "template" array */ C_MAKE(templates, max_num_temp, cave_template_type); /* Extract template array */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_type *c_ptr = &cave[y][x]; for (i = 0; i < num_temp; i++) { if (templates[i].info == c_ptr->info && templates[i].feat == c_ptr->feat && templates[i].mimic == c_ptr->mimic && templates[i].special == c_ptr->special) { /* Same terrain is exist */ templates[i].occurrence++; break; } } /* Are there same one? */ if (i < num_temp) continue; /* If the max_num_temp is too small, increase it. */ if (num_temp >= max_num_temp) { cave_template_type *old_template = templates; /* Re-allocate the "template" array */ C_MAKE(templates, max_num_temp + 255, cave_template_type); (void)C_COPY(templates, old_template, max_num_temp, cave_template_type); C_KILL(old_template, max_num_temp, cave_template_type); max_num_temp += 255; } /* Add new template */ templates[num_temp].info = c_ptr->info; templates[num_temp].feat = c_ptr->feat; templates[num_temp].mimic = c_ptr->mimic; templates[num_temp].special = c_ptr->special; templates[num_temp].occurrence = 1; /* Increase number of template */ num_temp++; } } /* Select the sort method */ ang_sort_comp = ang_sort_comp_cave_temp; ang_sort_swap = ang_sort_swap_cave_temp; /* Sort by occurrence */ ang_sort(templates, &dummy_why, num_temp); /*** Dump templates ***/ /* Total templates */ wr_u16b(num_temp); /* Dump the templates */ for (i = 0; i < num_temp; i++) { cave_template_type *ct_ptr = &templates[i]; /* Dump it */ wr_u16b(ct_ptr->info); wr_s16b(ct_ptr->feat); wr_s16b(ct_ptr->mimic); wr_s16b(ct_ptr->special); } /*** "Run-Length-Encoding" of cave ***/ /* Note that this will induce two wasted bytes */ count = 0; prev_u16b = 0; /* Dump the cave */ for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_type *c_ptr = &cave[y][x]; for (i = 0; i < num_temp; i++) { if (templates[i].info == c_ptr->info && templates[i].feat == c_ptr->feat && templates[i].mimic == c_ptr->mimic && templates[i].special == c_ptr->special) break; } /* Extract an ID */ tmp16u = i; /* If the run is broken, or too full, flush it */ if ((tmp16u != prev_u16b) || (count == MAX_UCHAR)) { wr_byte((byte)count); while (prev_u16b >= MAX_UCHAR) { /* Mark as actual data is larger than 254 */ wr_byte(MAX_UCHAR); prev_u16b -= MAX_UCHAR; } wr_byte((byte)prev_u16b); prev_u16b = tmp16u; count = 1; } /* Continue the run */ else { count++; } } } /* Flush the data (if any) */ if (count) { wr_byte((byte)count); while (prev_u16b >= MAX_UCHAR) { /* Mark as actual data is larger than 254 */ wr_byte(MAX_UCHAR); prev_u16b -= MAX_UCHAR; } wr_byte((byte)prev_u16b); } /* Free the "template" array */ C_KILL(templates, max_num_temp, cave_template_type); /*** Dump objects ***/ /* Total objects */ wr_u16b(o_max); /* Dump the objects */ for (i = 1; i < o_max; i++) { object_type *o_ptr = &o_list[i]; /* Dump it */ wr_item(o_ptr); } /*** Dump the monsters ***/ /* Total monsters */ wr_u16b(m_max); /* Dump the monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; /* Dump it */ wr_monster(m_ptr); } }
/* * Write the current dungeon */ static void wr_dungeon(void) { int i, y, x; byte tmp8u; byte count; byte prev_char; /*** Basic info ***/ /* Dungeon specific info follows */ wr_s16b(p_ptr->depth); wr_s16b(p_ptr->py); wr_s16b(p_ptr->px); wr_byte(p_ptr->cur_map_hgt); wr_byte(p_ptr->cur_map_wid); /*** Simple "Run-Length-Encoding" of cave ***/ /* Note that this will induce two wasted bytes */ count = 0; prev_char = 0; /* Dump the cave */ for (y = 0; y < p_ptr->cur_map_hgt; y++) { for (x = 0; x < p_ptr->cur_map_wid; x++) { /* Extract the important cave_info flags */ tmp8u = (cave_info[y][x] & (IMPORTANT_FLAGS)); /* If the run is broken, or too full, flush it */ if ((tmp8u != prev_char) || (count == MAX_UCHAR)) { wr_byte((byte)count); wr_byte((byte)prev_char); prev_char = tmp8u; count = 1; } /* Continue the run */ else { count++; } } } /* Flush the data (if any) */ if (count) { wr_byte((byte)count); wr_byte((byte)prev_char); } /*** Simple "Run-Length-Encoding" of cave ***/ /* Note that this will induce two wasted bytes */ count = 0; prev_char = 0; /* Dump the cave */ for (y = 0; y < p_ptr->cur_map_hgt; y++) { for (x = 0; x < p_ptr->cur_map_wid; x++) { /* Extract a byte */ tmp8u = cave_feat[y][x]; /* If the run is broken, or too full, flush it */ if ((tmp8u != prev_char) || (count == MAX_UCHAR)) { wr_byte((byte)count); wr_byte((byte)prev_char); prev_char = tmp8u; count = 1; } /* Continue the run */ else { count++; } } } /* Flush the data (if any) */ if (count) { wr_byte((byte)count); wr_byte((byte)prev_char); } /*** Compact ***/ /* Compact the objects */ compact_objects(0); /* Compact the monsters */ compact_monsters(0); /*** Dump objects ***/ /* Total objects */ wr_u16b(o_max); /* Dump the objects */ for (i = 1; i < o_max; i++) { object_type *o_ptr = &o_list[i]; /* Dump it */ wr_item(o_ptr); } /*** Dump the monsters ***/ /* Total monsters */ wr_u16b(mon_max); /* Dump the monsters */ for (i = 1; i < mon_max; i++) { monster_type *m_ptr = &mon_list[i]; /* Dump it */ wr_monster(m_ptr); } // dump the wandering monster information for (i = FLOW_WANDERING_HEAD; i < MAX_FLOWS; i++) { wr_byte(flow_center_y[i]); wr_byte(flow_center_x[i]); wr_s16b(wandering_pause[i]); } }