void GLTexture::dump(unsigned wrapSMode, unsigned wrapTMode) const { cerr << "GLTexture" << endl; cerr << "m_Size: " << m_Size << endl; cerr << "m_GLSize: " << m_GLSize << endl; cerr << "m_pf: " << m_pf << endl; cerr << "m_bMipmap: " << m_bMipmap << endl; if (wrapSMode != (unsigned)-1) { cerr << "Wrap modes: " << \ wrapModeToStr(wrapSMode) << ", " << wrapModeToStr(wrapTMode) << endl; } }
void WrapMode::dump() const { cerr << "WrapMode: (" << wrapModeToStr(m_S) << ", " << wrapModeToStr(m_T) << ")" << endl; }