示例#1
0
void GLTexture::dump(unsigned wrapSMode, unsigned wrapTMode) const
{
    cerr << "GLTexture" << endl;
    cerr << "m_Size: " << m_Size << endl;
    cerr << "m_GLSize: " << m_GLSize << endl;
    cerr << "m_pf: " << m_pf << endl;
    cerr << "m_bMipmap: " << m_bMipmap << endl;
    if (wrapSMode != (unsigned)-1) {
        cerr << "Wrap modes: " << \
                wrapModeToStr(wrapSMode) << ", " << wrapModeToStr(wrapTMode) << endl;
    }
}
示例#2
0
void WrapMode::dump() const
{
    cerr << "WrapMode: (" << wrapModeToStr(m_S) << ", " << wrapModeToStr(m_T) << ")"
            << endl;
}