示例#1
0
void writeIndices(t_Node* ptTree, FILE* ofp)
{
  if(ptTree->nId == INTERNAL){
    
    writeIndices(ptTree->ptLeft, ofp);

    writeIndices(ptTree->ptRight, ofp);
  }
  else{
    fprintf(ofp,"%d,",ptTree->nId);
  }
}
示例#2
0
void G3D::write(AbstractWriter& writer, const GeometrySoA& geometry, uint32_t vertexType) {
    if (writer.isOpen()) {
        if (vertexType == SoA) {
            writeHeader(writer, geometry.info);
            writeContent(writer, geometry);
        } else if (vertexType == AoS) {
            writeHeader(writer, geometry.info, &vertexType);
            writeIndices(writer, geometry.indices, geometry.info);
            auto vertices = convertVertices(geometry.vertexAttributes, geometry.info);
            writeVertices(writer, vertices, geometry.info);
        }
    }
}
示例#3
0
文件: G3D.cpp 项目: BlueBrain/TuvokIO
void G3D::write(const std::string & file, const GeometryAoS * const geometry, const uint32_t vertexType)
{
	std::fstream fs;
	fs.open(file.c_str(), std::fstream::out | std::fstream::binary | std::fstream::trunc);

	if (fs.is_open())
	{
		if (vertexType == AoS) 
		{
			writeHeader(fs, geometry->info);
			writeContent(fs, *geometry);
		}
		else if (vertexType == SoA)
		{
			writeHeader(fs, geometry->info, &vertexType);
			writeIndices(fs, geometry->indices, geometry->info);
			std::vector<float*> vertexAttributes;
			convertVertices(geometry->vertices, vertexAttributes, geometry->info);
			writeVertices(fs, vertexAttributes, geometry->info);
			cleanVertices(vertexAttributes);
		}
		fs.close();
	}
}
示例#4
0
文件: G3D.cpp 项目: BlueBrain/TuvokIO
void G3D::writeContent(std::fstream & fs, const GeometryAoS & geometry)
{
	writeIndices(fs, geometry.indices, geometry.info);
	writeVertices(fs, geometry.vertices, geometry.info);
}
示例#5
0
void G3D::writeContent(AbstractWriter& writer, const GeometrySoA& geometry) {
    writeIndices(writer, geometry.indices, geometry.info);
    writeVertexAttributes(writer, geometry.vertexAttributes, geometry.info);
}
示例#6
0
void G3D::writeContent(AbstractWriter& writer, const GeometryAoS& geometry) {
    writeIndices(writer, geometry.indices, geometry.info);
    writeVertices(writer, geometry.vertices, geometry.info);
}