示例#1
0
extern wxFont wxGetCCDefaultFont()
{
    // the default font used for the common controls seems to be the desktop
    // font which is also used for the icon titles and not the stock default
    // GUI font
    LOGFONT lf;
    if ( ::SystemParametersInfo
           (
                SPI_GETICONTITLELOGFONT,
                sizeof(lf),
                &lf,
                0
           ) )
    {
        return wxFont(wxCreateFontFromLogFont(&lf));
    }
    else
    {
        wxLogLastError(wxT("SystemParametersInfo(SPI_GETICONTITLELOGFONT"));
    }

    // fall back to the default font for the normal controls
    return wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
}
示例#2
0
int wxFontDialog::ShowModal()
{
    // It should be OK to always use GDI simulations
    DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;

    LOGFONT logFont;

    CHOOSEFONT chooseFontStruct;
    wxZeroMemory(chooseFontStruct);

    chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
    if ( m_parent )
        chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
    chooseFontStruct.lpLogFont = &logFont;

    if ( m_fontData.m_initialFont.IsOk() )
    {
        flags |= CF_INITTOLOGFONTSTRUCT;
        wxFillLogFont(&logFont, &m_fontData.m_initialFont);
    }

    if ( m_fontData.m_fontColour.IsOk() )
    {
        chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
    }

    // CF_ANSIONLY flag is obsolete for Win32
    if ( !m_fontData.GetAllowSymbols() )
    {
      flags |= CF_SELECTSCRIPT;
      logFont.lfCharSet = ANSI_CHARSET;
    }

    if ( m_fontData.GetEnableEffects() )
      flags |= CF_EFFECTS;
    if ( m_fontData.GetShowHelp() )
      flags |= CF_SHOWHELP;

    if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
    {
        chooseFontStruct.nSizeMin = m_fontData.m_minSize;
        chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
        flags |= CF_LIMITSIZE;
    }

    chooseFontStruct.Flags = flags;

    if ( ChooseFont(&chooseFontStruct) != 0 )
    {
        wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
        m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
        m_fontData.EncodingInfo().facename = logFont.lfFaceName;
        m_fontData.EncodingInfo().charset = logFont.lfCharSet;

        return wxID_OK;
    }
    else
    {
        DWORD dwErr = CommDlgExtendedError();
        if ( dwErr != 0 )
        {
            wxLogError(_("Common dialog failed with error code %0lx."), dwErr);
        }
        //else: it was just cancelled

        return wxID_CANCEL;
    }
}