void XDebugServer::addCommand(xdebug_xml_node& node, const XDebugCommand& cmd) { auto const& cmd_str = cmd.getCommandStr(); auto const& trans_str = cmd.getTransactionId(); // We don't assume the XDebugCommand will stick around before the node is // sent. xdebug_xml_add_attribute_dup(&node, "command", cmd_str.c_str()); xdebug_xml_add_attribute_dup(&node, "transaction_id", trans_str.c_str()); }
void XDebugHook::onOpcode(PC pc) { auto server = XDEBUG_GLOBAL(Server); if (server == nullptr) { return; } // Likely case is that there was no break command. auto brk = server->getAndClearBreak(); if (LIKELY(brk == nullptr)) { return; } server->log("Request thread received break command"); VMRegAnchor anchor; auto const unit = vmfp()->func()->unit(); auto const line = unit->getLineNumber(unit->offsetOf(pc)); auto const filepath = const_cast<StringData*>(unit->filepath()); auto const transpath = File::TranslatePath(String(filepath)); // XDebugServer::breakpoint will send the response for the command before the // break command, but we first need to send a response for the break command. auto response = xdebug_xml_node_init("response"); server->addXmlns(*response); auto const& cmd_str = brk->getCommandStr(); auto const& trans_id = brk->getTransactionId(); // Manually add status and reason. XDebugServer still thinks we're running // because we haven't run XDebugServer::breakpoint yet. xdebug_xml_add_attribute(response, "status", "break"); xdebug_xml_add_attribute(response, "reason", "ok"); // Ditto with command, XDebugServer is tracking the command before the break. xdebug_xml_add_attribute_dup(response, "command", cmd_str.data()); xdebug_xml_add_attribute_dup(response, "transaction_id", trans_id.data()); delete brk; server->sendMessage(*response); xdebug_xml_node_dtor(response); // Now we can go into a command loop. server->breakpoint(transpath, init_null(), init_null(), line); }