/* Called at each server generation */ static Bool NestedScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) { ScrnInfoPtr pScrn; NestedPrivatePtr pNested; Pixel redMask, greenMask, blueMask; xf86DrvMsg(scrnIndex, X_INFO, "NestedScreenInit\n"); pScrn = xf86Screens[pScreen->myNum]; pNested = PNESTED(pScrn); /*NESTEDScrn = pScrn;*/ NestedPrintPscreen(pScrn); /* Save state: * NestedSave(pScrn); */ //Load_Nested_Mouse(); pNested->clientData = NestedClientCreateScreen(scrnIndex, pNested->displayName, pScrn->virtualX, pScrn->virtualY, pNested->originX, pNested->originY, pScrn->depth, pScrn->bitsPerPixel, &redMask, &greenMask, &blueMask); if (!pNested->clientData) { xf86DrvMsg(scrnIndex, X_ERROR, "Failed to create client screen\n"); return FALSE; } TimerSet(NULL, 0, 1, NestedMouseTimer, pNested->clientData); miClearVisualTypes(); if (!miSetVisualTypesAndMasks(pScrn->depth, miGetDefaultVisualMask(pScrn->depth), pScrn->rgbBits, pScrn->defaultVisual, redMask, greenMask, blueMask)) return FALSE; if (!miSetPixmapDepths()) return FALSE; if (!fbScreenInit(pScreen, NestedClientGetFrameBuffer(PCLIENTDATA(pScrn)), pScrn->virtualX, pScrn->virtualY, pScrn->xDpi, pScrn->yDpi, pScrn->displayWidth, pScrn->bitsPerPixel)) return FALSE; fbPictureInit(pScreen, 0, 0); xf86SetBlackWhitePixels(pScreen); miInitializeBackingStore(pScreen); xf86SetBackingStore(pScreen); miDCInitialize(pScreen, xf86GetPointerScreenFuncs()); if (!miCreateDefColormap(pScreen)) return FALSE; pNested->update = NestedShadowUpdate; /*pNested->window = NestedShadowWindow;*/ pScreen->SaveScreen = NestedSaveScreen; if (!shadowSetup(pScreen)) return FALSE; pNested->CreateScreenResources = pScreen->CreateScreenResources; pScreen->CreateScreenResources = NestedCreateScreenResources; pNested->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = NestedCloseScreen; // Schedule the NestedInputLoadDriver function to load once the // input core is initialized. pNested->timer = TimerSet(NULL, 0, TIMER_CALLBACK_INTERVAL, NestedTimerCallback, (pointer)pScrn); return TRUE; }
static Bool BW2ScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) { ScrnInfoPtr pScrn; Bw2Ptr pBw2; int ret; /* * First get the ScrnInfoRec */ pScrn = xf86Screens[pScreen->myNum]; pBw2 = GET_BW2_FROM_SCRN(pScrn); /* Map the BW2 memory */ pBw2->fb = xf86MapSbusMem(pBw2->psdp, BW2_RAM_VOFF, pBw2->psdp->width * pBw2->psdp->height / 8); if (!pBw2->fb) return FALSE; /* Darken the screen for aesthetic reasons and set the viewport */ BW2SaveScreen(pScreen, SCREEN_SAVER_ON); /* * The next step is to setup the screen's visuals, and initialise the * framebuffer code. In cases where the framebuffer's default * choices for things like visual layouts and bits per RGB are OK, * this may be as simple as calling the framebuffer's ScreenInit() * function. If not, the visuals will need to be setup before calling * a fb ScreenInit() function and fixed up after. */ /* * Reset visual list. */ miClearVisualTypes(); /* Set the bits per RGB for 8bpp mode */ pScrn->rgbBits = 8; /* Setup the visuals we support. */ if (!miSetVisualTypes(pScrn->depth, miGetDefaultVisualMask(pScrn->depth), pScrn->rgbBits, pScrn->defaultVisual)) return FALSE; /* * Call the framebuffer layer's ScreenInit function, and fill in other * pScreen fields. */ ret = xf1bppScreenInit(pScreen, pBw2->fb, pScrn->virtualX, pScrn->virtualY, pScrn->xDpi, pScrn->yDpi, pScrn->virtualX); if (!ret) return FALSE; miInitializeBackingStore(pScreen); xf86SetBackingStore(pScreen); xf86SetSilkenMouse(pScreen); xf86SetBlackWhitePixels(pScreen); /* Initialise cursor functions */ miDCInitialize(pScreen, xf86GetPointerScreenFuncs()); /* Initialise default colourmap */ if (!miCreateDefColormap(pScreen)) return FALSE; pBw2->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = BW2CloseScreen; pScreen->SaveScreen = BW2SaveScreen; /* Report any unused options (only for the first generation) */ if (serverGeneration == 1) { xf86ShowUnusedOptions(pScrn->scrnIndex, pScrn->options); } /* unblank the screen */ BW2SaveScreen(pScreen, SCREEN_SAVER_OFF); /* Done */ return TRUE; }
static Bool CG3ScreenInit(SCREEN_INIT_ARGS_DECL) { ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen); Cg3Ptr pCg3; int ret; pCg3 = GET_CG3_FROM_SCRN(pScrn); /* Map the CG3 memory */ pCg3->fb = xf86MapSbusMem (pCg3->psdp, CG3_RAM_VOFF, (pCg3->psdp->width * pCg3->psdp->height)); if (! pCg3->fb) return FALSE; /* Darken the screen for aesthetic reasons and set the viewport */ CG3SaveScreen(pScreen, SCREEN_SAVER_ON); /* * The next step is to setup the screen's visuals, and initialise the * framebuffer code. In cases where the framebuffer's default * choices for things like visual layouts and bits per RGB are OK, * this may be as simple as calling the framebuffer's ScreenInit() * function. If not, the visuals will need to be setup before calling * a fb ScreenInit() function and fixed up after. */ /* * Reset visual list. */ miClearVisualTypes(); /* Set the bits per RGB for 8bpp mode */ pScrn->rgbBits = 8; /* Setup the visuals we support. */ if (!miSetVisualTypes(pScrn->depth, miGetDefaultVisualMask(pScrn->depth), pScrn->rgbBits, pScrn->defaultVisual)) return FALSE; miSetPixmapDepths (); /* * Call the framebuffer layer's ScreenInit function, and fill in other * pScreen fields. */ ret = fbScreenInit(pScreen, pCg3->fb, pScrn->virtualX, pScrn->virtualY, pScrn->xDpi, pScrn->yDpi, pScrn->virtualX, 8); if (!ret) return FALSE; #ifdef RENDER fbPictureInit (pScreen, 0, 0); #endif xf86SetBackingStore(pScreen); xf86SetSilkenMouse(pScreen); xf86SetBlackWhitePixels(pScreen); /* Initialise cursor functions */ miDCInitialize (pScreen, xf86GetPointerScreenFuncs()); /* Initialise default colourmap */ if (!miCreateDefColormap(pScreen)) return FALSE; if(!xf86SbusHandleColormaps(pScreen, pCg3->psdp)) return FALSE; pCg3->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = CG3CloseScreen; pScreen->SaveScreen = CG3SaveScreen; /* Report any unused options (only for the first generation) */ if (serverGeneration == 1) { xf86ShowUnusedOptions(pScrn->scrnIndex, pScrn->options); } /* unblank the screen */ CG3SaveScreen(pScreen, SCREEN_SAVER_OFF); /* Done */ return TRUE; }