void bitmap_texture_write_xml(texture_type *texture,int frame_count,bool write_scale) { int k; // settings xml_add_attribute_boolean("animate",texture->animate.on); xml_add_attribute_boolean("additive",texture->additive); xml_add_attribute_boolean("pixelated",texture->pixelated); xml_add_attribute_boolean("compress",texture->compress); xml_add_attribute_boolean("flip_normal",texture->flip_normal); xml_add_attribute_float("shine_factor",texture->shine_factor); xml_add_attribute_list("rl_alpha_type",(char*)rtl_alpha_list_str,texture->rl_alpha_type); xml_add_attribute_float("rl_refract_factor",texture->rl_refract_factor); xml_add_attribute_int("glow_rate",texture->glow.rate); xml_add_attribute_float("glow_min",texture->glow.min); xml_add_attribute_float("glow_max",texture->glow.max); xml_add_attribute_text("shader",texture->shader_name); xml_add_attribute_text("material_name",texture->material_name); xml_add_tagend(FALSE); // scale if (write_scale) { xml_add_tagstart("Scale"); xml_add_attribute_float("x",texture->scale.uv_size.x); xml_add_attribute_float("y",texture->scale.uv_size.y); xml_add_attribute_float("x_off",texture->scale.uv_offset.x); xml_add_attribute_float("y_off",texture->scale.uv_offset.y); xml_add_tagend(TRUE); } // images xml_add_tagstart("Images"); xml_add_tagend(FALSE); for (k=0;k!=frame_count;k++) { xml_add_tagstart("Image"); if (texture->animate.wait[k]!=0) xml_add_attribute_int("wait",texture->animate.wait[k]); if (texture->frames[k].name[0]!=0x0) xml_add_attribute_text("bitmap",texture->frames[k].name); xml_add_tagend(TRUE); } xml_add_tagclose("Images"); }
void encode_mesh_v2_xml(model_type *model) { int i,n,k,j,frame_count; char tag_name[32]; model_hit_box_type *hit_box; model_mesh_type *mesh; model_vertex_type *vertex; model_material_type *material; model_bone_type *bone; model_trig_type *trig; texture_type *texture; // model info xml_add_tagstart("Creator"); xml_add_attribute_text("name","dim3 Animator"); xml_add_attribute_text("version","1.0"); xml_add_tagend(TRUE); // options xml_add_tagstart("Options"); xml_add_attribute_list("deform",(char*)deform_mode_str,model->deform_mode); xml_add_tagend(TRUE); // center xml_add_tagstart("Center"); xml_add_attribute_3_coord_int("offset",model->center.x,model->center.y,model->center.z); xml_add_tagend(TRUE); // boxes xml_add_tagstart("View_Box"); xml_add_attribute_3_coord_int("size",model->view_box.size.x,model->view_box.size.y,model->view_box.size.z); xml_add_attribute_3_coord_int("offset",model->view_box.offset.x,model->view_box.offset.y,model->view_box.offset.z); xml_add_tagend(TRUE); // light xml_add_tagstart("Light"); for (k=0;k!=max_model_light;k++) { if (k==0) { strcpy(tag_name,"light_bone"); } else { sprintf(tag_name,"light_bone_%d",k); } xml_add_attribute_model_tag(tag_name,model->tags.light_bone_tag[k]); } for (k=0;k!=max_model_halo;k++) { if (k==0) { strcpy(tag_name,"halo_bone"); } else { sprintf(tag_name,"halo_bone_%d",k); } xml_add_attribute_model_tag(tag_name,model->tags.halo_bone_tag[k]); } xml_add_attribute_model_tag("name_bone",model->tags.name_bone_tag); xml_add_tagend(TRUE); // hit boxes xml_add_tagstart("Hit_Boxes"); xml_add_tagend(FALSE); hit_box=model->hit_boxes; for (i=0;i!=model->nhit_box;i++) { xml_add_tagstart("Hit_Box"); xml_add_attribute_text("name",hit_box->name); xml_add_attribute_3_coord_int("size",hit_box->box.size.x,hit_box->box.size.y,hit_box->box.size.z); xml_add_attribute_3_coord_int("offset",hit_box->box.offset.x,hit_box->box.offset.y,hit_box->box.offset.z); xml_add_tagend(TRUE); hit_box++; } xml_add_tagclose("Hit_Boxes"); // bones xml_add_tagstart("Bones"); xml_add_tagend(FALSE); bone=model->bones; for (i=0;i!=model->nbone;i++) { xml_add_tagstart("Bone"); xml_add_attribute_model_tag("tag",bone->tag); xml_add_attribute_text("name",bone->name); xml_add_attribute_3_coord_int("c3",bone->pnt.x,bone->pnt.y,bone->pnt.z); if (bone->parent_idx!=-1) xml_add_attribute_model_tag("parent",model->bones[bone->parent_idx].tag); xml_add_tagend(TRUE); bone++; } xml_add_tagclose("Bones"); // meshes xml_add_tagstart("Meshes"); xml_add_tagend(FALSE); for (j=0;j!=model->nmesh;j++) { mesh=&model->meshes[j]; xml_add_tagstart("Mesh"); xml_add_attribute_text("name",mesh->name); xml_add_attribute_boolean("no_lighting",mesh->no_lighting); xml_add_attribute_boolean("additive",mesh->blend_add); xml_add_attribute_boolean("tintable",mesh->tintable); xml_add_tagend(FALSE); // vertexes xml_add_tagstart("Vertexes"); xml_add_tagend(FALSE); vertex=mesh->vertexes; for (i=0;i!=mesh->nvertex;i++) { xml_add_tagstart("v"); xml_add_attribute_3_coord_int("c3",vertex->pnt.x,vertex->pnt.y,vertex->pnt.z); xml_add_attribute_3_coord_float("n3",vertex->normal.x,vertex->normal.y,vertex->normal.z); if (vertex->major_bone_idx!=-1) { xml_add_attribute_model_tag("major",model->bones[vertex->major_bone_idx].tag); } if (vertex->minor_bone_idx!=-1) { xml_add_attribute_model_tag("minor",model->bones[vertex->minor_bone_idx].tag); xml_add_attribute_float("factor",vertex->bone_factor); } xml_add_tagend(TRUE); vertex++; } xml_add_tagclose("Vertexes"); // materials xml_add_tagstart("Materials"); xml_add_tagend(FALSE); texture=model->textures; material=mesh->materials; for (n=0;n!=max_model_texture;n++) { if (texture->frames[0].name[0]==0x0) { texture++; material++; continue; } xml_add_tagstart("Material"); xml_add_tagend(FALSE); // triangles xml_add_tagstart("Triangles"); xml_add_tagend(FALSE); trig=&mesh->trigs[material->trig_start]; for (i=0;i!=material->trig_count;i++) { for (k=0;k!=3;k++) { xml_add_tagstart("v"); xml_add_attribute_int("id",trig->v[k]); xml_add_attribute_2_coord_float("uv",trig->gx[k],trig->gy[k]); xml_add_tagend(TRUE); } trig++; } xml_add_tagclose("Triangles"); xml_add_tagclose("Material"); texture++; material++; } xml_add_tagclose("Materials"); xml_add_tagclose("Mesh"); } xml_add_tagclose("Meshes"); // fills xml_add_tagstart("Fills"); xml_add_tagend(FALSE); texture=model->textures; for (n=0;n!=max_model_texture;n++) { if (texture->frames[0].name[0]==0x0) { texture++; continue; } frame_count=model_count_texture_frames(model,n); xml_add_tagstart("Fill"); bitmap_texture_write_xml(texture,frame_count,FALSE); xml_add_tagclose("Fill"); texture++; } xml_add_tagclose("Fills"); }