/** * @brief Loads a commodity. * * @param temp Commodity to load data into. * @param parent XML node to load from. * @return Commodity loaded from parent. */ static int commodity_parse( Commodity *temp, xmlNodePtr parent ) { xmlNodePtr node; /* Clear memory. */ memset( temp, 0, sizeof(Commodity) ); temp->name = (char*)xmlGetProp(parent,(xmlChar*)"name"); if (temp->name == NULL) WARN("Commodity from "COMMODITY_DATA" has invalid or no name"); node = parent->xmlChildrenNode; do { xmlr_strd(node, "description", temp->description); xmlr_int(node, "price", temp->price); } while (xml_nextNode(node)); #if 0 /* shouldn't be needed atm */ #define MELEMENT(o,s) if (o) WARN("Commodity '%s' missing '"s"' element", temp->name) MELEMENT(temp->description==NULL,"description"); MELEMENT(temp->high==0,"high"); MELEMENT(temp->medium==0,"medium"); MELEMENT(temp->low==0,"low"); #undef MELEMENT #endif return 0; }
/** * @brief Allocates space for and populates a list of asset mods from a unistate xml tree. * * @param rootNode A node pointer to the root node of unistate tree * @return A pointer to the first node of the linked list. */ assetStatePtr unistate_populateList(xmlNodePtr root) { assetStatePtr listHead = NULL, curElement = NULL; xmlNodePtr elementNode = NULL, listNode = NULL; #ifdef UNISTATE_DEBUG char debugBuffer[PATH_MAX]; #endif //no root node? if(!root) return NULL; //root has no children? if(!(listNode = root->children)) return NULL; //iterate over assets do { //if the node is named right if(xml_isNode(listNode, "asset")) { elementNode = listNode->children; //set up list element curElement = malloc(sizeof(assetState)); curElement->next = listHead; listHead = curElement; curElement->name = curElement->faction = NULL; curElement->presence = -1; //get info from file xmlr_attr(listNode, "name", curElement->name); //debug stuff #ifdef UNISTATE_DEBUG snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\ "UniState Debug: Asset name '%s' parsed\n", curElement->name); logprintf(stdout, debugBuffer); #endif do { xml_onlyNodes(elementNode); xmlr_strd(elementNode, "faction", curElement->faction); xmlr_int(elementNode, "presence", curElement->presence); xmlr_int(elementNode, "presence_range", curElement->range); } while(xml_nextNode(elementNode)); //more debug stuff #ifdef UNISTATE_DEBUG snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\ "UniState Debug: Asset faction '%s' and Asset presence '%i' parsed\n",\ (curElement->faction == NULL ? "<Default>" : curElement->faction), curElement->presence); logprintf(stdout, debugBuffer); #endif } } while(xml_nextNode(listNode)); //return the list return listHead; }
/** * @brief Parses the fighter tidbits of the outfit. * * @param temp Outfit to finish loading. * @param parent Outfit's parent node. */ static void outfit_parseSFighter( Outfit *temp, const xmlNodePtr parent ) { xmlNodePtr node; node = parent->children; do { xmlr_strd(node,"ship",temp->u.fig.ship); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->u.fig.ship==NULL,"ship"); #undef MELEMENT }
/** * @brief Parses a single faction, but doesn't set the allies/enemies bit. * * @param temp Faction to load data into. * @param parent Parent node to extract faction from. * @return Faction created from parent node. */ static int faction_parse( Faction* temp, xmlNodePtr parent ) { xmlNodePtr node; int player; char buf[PATH_MAX]; /* Clear memory. */ memset( temp, 0, sizeof(Faction) ); temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Faction from "FACTION_DATA" has invalid or no name"); player = 0; node = parent->xmlChildrenNode; do { /* Can be 0 or negative, so we have to take that into account. */ if (xml_isNode(node,"player")) { temp->player_def = xml_getFloat(node); player = 1; continue; } xmlr_strd(node,"longname",temp->longname); if (xml_isNode(node, "colour")) temp->colour = col_fromName(xml_raw(node)); if (xml_isNode(node,"logo")) { snprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node)); temp->logo_small = gl_newImage(buf, 0); continue; } if (xml_isNode(node,"static")) { faction_setFlag(temp, FACTION_STATIC); continue; } if (xml_isNode(node,"invisible")) { faction_setFlag(temp, FACTION_INVISIBLE); continue; } } while (xml_nextNode(node)); if (player==0) DEBUG("Faction '%s' missing player tag.", temp->name); return 0; }
/** * @brief Parses the fighter bay tidbits of the outfit. * * @param temp Outfit to finish loading. * @param parent Outfit's parent node. */ static void outfit_parseSFighterBay( Outfit *temp, const xmlNodePtr parent ) { xmlNodePtr node; node = parent->children; do { xmlr_int(node,"delay",temp->u.bay.delay); xmlr_strd(node,"ammo",temp->u.bay.ammo_name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->u.bay.delay==0,"delay"); MELEMENT(temp->u.bay.ammo_name==NULL,"ammo"); #undef MELEMENT }
/** * @brief Parses the specific area for a launcher and loads it into Outfit. * * @param temp Outfit to finish loading. * @param parent Outfit's parent node. */ static void outfit_parseSLauncher( Outfit* temp, const xmlNodePtr parent ) { xmlNodePtr node; node = parent->xmlChildrenNode; do { /* load all the data */ xmlr_int(node,"delay",temp->u.lau.delay); xmlr_strd(node,"ammo",temp->u.lau.ammo_name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Outfit '%s' missing '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->u.lau.ammo_name==NULL,"ammo"); MELEMENT(temp->u.lau.delay==0,"delay"); #undef MELEMENT }
/** * @brief Loads up an event from an XML node. * * @param temp Event to load up. * @param parent Event parent node. * @return 0 on success. */ static int event_parse( EventData_t *temp, const xmlNodePtr parent ) { xmlNodePtr node, cur; char str[PATH_MAX] = "\0"; char *buf; #ifdef DEBUGGING /* To check if mission is valid. */ lua_State *L; int ret; uint32_t len; #endif /* DEBUGGING */ memset( temp, 0, sizeof(EventData_t) ); /* get the name */ temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Event in "EVENT_DATA" has invalid or no name"); node = parent->xmlChildrenNode; do { /* load all the data */ /* Only check nodes. */ xml_onlyNodes(node); if (xml_isNode(node,"lua")) { snprintf( str, PATH_MAX, EVENT_LUA_PATH"%s.lua", xml_get(node) ); temp->lua = strdup( str ); str[0] = '\0'; #ifdef DEBUGGING /* Check to see if syntax is valid. */ L = luaL_newstate(); buf = ndata_read( temp->lua, &len ); ret = luaL_loadbuffer(L, buf, len, temp->name ); if (ret == LUA_ERRSYNTAX) { WARN("Event Lua '%s' of mission '%s' syntax error: %s", temp->name, temp->lua, lua_tostring(L,-1) ); } free(buf); lua_close(L); #endif /* DEBUGGING */ continue; } /* Trigger. */ else if (xml_isNode(node,"trigger")) { buf = xml_get(node); if (buf == NULL) WARN("Event '%s': Null trigger type.", temp->name); else if (strcmp(buf,"enter")==0) temp->trigger = EVENT_TRIGGER_ENTER; else if (strcmp(buf,"land")==0) temp->trigger = EVENT_TRIGGER_LAND; else WARN("Event '%s' has invalid 'trigger' parameter: %s", temp->name, buf); continue; } /* Flags. */ else if (xml_isNode(node,"flags")) { /* set the various flags */ cur = node->children; do { if (xml_isNode(cur,"unique")) temp->flags |= EVENT_FLAG_UNIQUE; } while (xml_nextNode(cur)); continue; } /* Condition. */ xmlr_strd(node,"cond",temp->cond); /* Get chance. */ xmlr_float(node,"chance",temp->chance); DEBUG("Unknown node '%s' in event '%s'", node->name, temp->name); } while (xml_nextNode(node)); /* Process. */ temp->chance /= 100.; #define MELEMENT(o,s) \ if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name) MELEMENT(temp->lua==NULL,"lua"); MELEMENT(temp->chance==0.,"chance"); MELEMENT(temp->trigger==EVENT_TRIGGER_NULL,"trigger"); #undef MELEMENT return 0; }
/** * @brief Loads the module start data. * * @return 0 on success. */ int start_load (void) { uint32_t bufsize; char *buf; xmlNodePtr node, cur, tmp; xmlDocPtr doc; int scu, stp, stu; /* Defaults. */ scu = -1; stp = -1; stu = -1; /* Try to read the file. */ buf = ndata_read( START_DATA_PATH, &bufsize ); if (buf == NULL) return -1; /* Load the XML file. */ doc = xmlParseMemory( buf, bufsize ); node = doc->xmlChildrenNode; if (!xml_isNode(node,XML_START_ID)) { ERR("Malformed '"START_DATA_PATH"' file: missing root element '"XML_START_ID"'"); return -1; } node = node->xmlChildrenNode; /* first system node */ if (node == NULL) { ERR("Malformed '"START_DATA_PATH"' file: does not contain elements"); return -1; } do { xml_onlyNodes(node); xmlr_strd( node, "name", start_data.name ); if (xml_isNode(node, "player")) { /* we are interested in the player */ cur = node->children; do { xml_onlyNodes(cur); xmlr_uint( cur, "credits", start_data.credits ); xmlr_strd( cur, "mission", start_data.mission ); xmlr_strd( cur, "event", start_data.event ); if (xml_isNode(cur,"ship")) { xmlr_attr( cur, "name", start_data.shipname); xmlr_strd( cur, "ship", start_data.ship ); } else if (xml_isNode(cur,"system")) { tmp = cur->children; do { xml_onlyNodes(tmp); /** system name, @todo percent chance */ xmlr_strd( tmp, "name", start_data.system ); /* position */ xmlr_float( tmp, "x", start_data.x ); xmlr_float( tmp, "y", start_data.y ); WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name); } while (xml_nextNode(tmp)); continue; } WARN("'"START_DATA_PATH"' has unknown player node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } if (xml_isNode(node,"date")) { cur = node->children; do { xml_onlyNodes(cur); xmlr_int( cur, "scu", scu ); xmlr_int( cur, "stp", stp ); xmlr_int( cur, "stu", stu ); WARN("'"START_DATA_PATH"' has unknown date node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } if (xml_isNode(node,"tutorial")) { cur = node->children; do { xml_onlyNodes(cur); xmlr_strd( cur, "mission", start_data.tutmisn ); xmlr_strd( cur, "event", start_data.tutevt ); if (xml_isNode(cur,"system")) { tmp = cur->children; do { xml_onlyNodes(tmp); /** system name, @todo percent chance */ xmlr_strd( tmp, "name", start_data.tutsys ); /* position */ xmlr_float( tmp, "x", start_data.tutx ); xmlr_float( tmp, "y", start_data.tuty ); WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name); } while (xml_nextNode(tmp)); continue; } WARN("'"START_DATA_PATH"' has unknown tutorial node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } WARN("'"START_DATA_PATH"' has unknown node '%s'.", node->name); } while (xml_nextNode(node)); /* Clean up. */ xmlFreeDoc(doc); free(buf); /* Sanity checking. */ #define MELEMENT(o,s) \ if (o) WARN("Module start data missing/invalid '"s"' element") /**< Define to help check for data errors. */ MELEMENT( start_data.name==NULL, "name" ); MELEMENT( start_data.credits==0, "credits" ); MELEMENT( start_data.ship==NULL, "ship" ); MELEMENT( start_data.system==NULL, "player system" ); MELEMENT( start_data.tutsys==NULL, "tutorial system" ); MELEMENT( scu<0, "scu" ); MELEMENT( stp<0, "stp" ); MELEMENT( stu<0, "stu" ); #undef MELEMENT /* Post process. */ start_data.date = ntime_create( scu, stp, stu ); return 0; }
/** * @brief Parses a single faction, but doesn't set the allies/enemies bit. * * @param temp Faction to load data into. * @param parent Parent node to extract faction from. * @return Faction created from parent node. */ static int faction_parse( Faction* temp, xmlNodePtr parent ) { xmlNodePtr node; int player; char buf[PATH_MAX], *dat; uint32_t ndat; /* Clear memory. */ memset( temp, 0, sizeof(Faction) ); temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Faction from "FACTION_DATA_PATH" has invalid or no name"); player = 0; node = parent->xmlChildrenNode; do { /* Only care about nodes. */ xml_onlyNodes(node); /* Can be 0 or negative, so we have to take that into account. */ if (xml_isNode(node,"player")) { temp->player_def = xml_getFloat(node); player = 1; continue; } xmlr_strd(node,"longname",temp->longname); xmlr_strd(node,"display",temp->displayname); if (xml_isNode(node, "colour")) { temp->colour = col_fromName(xml_raw(node)); continue; } if (xml_isNode(node, "spawn")) { if (temp->sched_state != NULL) WARN("Faction '%s' has duplicate 'spawn' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/spawn/%s.lua", xml_raw(node) ); temp->sched_state = nlua_newState(); nlua_loadStandard( temp->sched_state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->sched_state, dat, ndat, buf) != 0) { WARN("Failed to run spawn script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->sched_state,-1)); lua_close( temp->sched_state ); temp->sched_state = NULL; } free(dat); continue; } if (xml_isNode(node, "standing")) { if (temp->state != NULL) WARN("Faction '%s' has duplicate 'standing' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/standing/%s.lua", xml_raw(node) ); temp->state = nlua_newState(); nlua_loadStandard( temp->state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->state, dat, ndat, buf) != 0) { WARN("Failed to run standing script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->state,-1)); lua_close( temp->state ); temp->state = NULL; } free(dat); continue; } if (xml_isNode(node, "known")) { faction_setFlag(temp, FACTION_KNOWN); continue; } if (xml_isNode(node, "equip")) { if (temp->equip_state != NULL) WARN("Faction '%s' has duplicate 'equip' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/equip/%s.lua", xml_raw(node) ); temp->equip_state = nlua_newState(); nlua_loadStandard( temp->equip_state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->equip_state, dat, ndat, buf) != 0) { WARN("Failed to run equip script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->equip_state,-1)); lua_close( temp->equip_state ); temp->equip_state = NULL; } free(dat); continue; } if (xml_isNode(node,"logo")) { if (temp->logo_small != NULL) WARN("Faction '%s' has duplicate 'logo' tag.", temp->name); nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node)); temp->logo_small = gl_newImage(buf, 0); nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_tiny.png", xml_get(node)); temp->logo_tiny = gl_newImage(buf, 0); continue; } if (xml_isNode(node,"static")) { faction_setFlag(temp, FACTION_STATIC); continue; } if (xml_isNode(node,"invisible")) { faction_setFlag(temp, FACTION_INVISIBLE); continue; } /* Avoid warnings. */ if (xml_isNode(node,"allies") || xml_isNode(node,"enemies")) continue; DEBUG("Unknown node '%s' in faction '%s'",node->name,temp->name); } while (xml_nextNode(node)); if (player==0) DEBUG("Faction '%s' missing player tag.", temp->name); if ((temp->state!=NULL) && faction_isFlag( temp, FACTION_STATIC )) WARN("Faction '%s' has Lua and is static!", temp->name); if ((temp->state==NULL) && !faction_isFlag( temp, FACTION_STATIC )) WARN("Faction '%s' has no Lua and isn't static!", temp->name); return 0; }
/** * @brief Parses a node of a mission. * * @param temp Data to load into. * @param parent Node containing the mission. * @return 0 on success. */ static int mission_parse( MissionData* temp, const xmlNodePtr parent ) { xmlNodePtr cur, node; #ifdef DEBUGGING /* To check if mission is valid. */ lua_State *L; int ret; char *buf; uint32_t len; #endif /* DEBUGGING */ /* Clear memory. */ memset( temp, 0, sizeof(MissionData) ); /* Defaults. */ temp->avail.priority = 5; /* get the name */ temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Mission in "MISSION_DATA_PATH" has invalid or no name"); node = parent->xmlChildrenNode; char str[PATH_MAX] = "\0"; do { /* load all the data */ /* Only handle nodes. */ xml_onlyNodes(node); if (xml_isNode(node,"lua")) { nsnprintf( str, PATH_MAX, MISSION_LUA_PATH"%s.lua", xml_get(node) ); temp->lua = strdup( str ); str[0] = '\0'; #ifdef DEBUGGING /* Check to see if syntax is valid. */ L = luaL_newstate(); buf = ndata_read( temp->lua, &len ); ret = luaL_loadbuffer(L, buf, len, temp->name ); if (ret == LUA_ERRSYNTAX) { WARN("Mission Lua '%s' of mission '%s' syntax error: %s", temp->name, temp->lua, lua_tostring(L,-1) ); } free(buf); lua_close(L); #endif /* DEBUGGING */ continue; } else if (xml_isNode(node,"flags")) { /* set the various flags */ cur = node->children; do { xml_onlyNodes(cur); if (xml_isNode(cur,"unique")) { mis_setFlag(temp,MISSION_UNIQUE); continue; } WARN("Mission '%s' has unknown flag node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } else if (xml_isNode(node,"avail")) { /* mission availability */ cur = node->children; do { xml_onlyNodes(cur); if (xml_isNode(cur,"location")) { temp->avail.loc = mission_location( xml_get(cur) ); continue; } xmlr_int(cur,"chance",temp->avail.chance); xmlr_strd(cur,"planet",temp->avail.planet); xmlr_strd(cur,"system",temp->avail.system); if (xml_isNode(cur,"faction")) { temp->avail.factions = realloc( temp->avail.factions, sizeof(int) * ++temp->avail.nfactions ); temp->avail.factions[temp->avail.nfactions-1] = faction_get( xml_get(cur) ); continue; } xmlr_strd(cur,"cond",temp->avail.cond); xmlr_strd(cur,"done",temp->avail.done); xmlr_int(cur,"priority",temp->avail.priority); WARN("Mission '%s' has unknown avail node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } DEBUG("Unknown node '%s' in mission '%s'",node->name,temp->name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name) MELEMENT(temp->lua==NULL,"lua"); MELEMENT(temp->avail.loc==-1,"location"); MELEMENT((temp->avail.loc!=MIS_AVAIL_NONE) && (temp->avail.chance==0),"chance"); #undef MELEMENT return 0; }
/** * @brief Parses the actual individual mission nodes. * * @param parent Parent node to parse. * @return 0 on success. */ static int missions_parseActive( xmlNodePtr parent ) { Mission *misn; MissionData *data; int m, i; char *buf; char *title; const char **items; int nitems; int id, sys, type; StarSystem *ssys; xmlNodePtr node, cur, nest; m = 0; /* start with mission 0 */ node = parent->xmlChildrenNode; do { if (xml_isNode(node,"mission")) { misn = player_missions[m]; /* process the attributes to create the mission */ xmlr_attr(node,"data",buf); data = mission_get(mission_getID(buf)); if (data == NULL) { WARN("Mission '%s' from savegame not found in game - ignoring.", buf); free(buf); continue; } else { if (mission_init( misn, data, 0, 0, NULL )) { WARN("Mission '%s' from savegame failed to load properly - ignoring.", buf); free(buf); continue; } misn->accepted = 1; } free(buf); /* this will orphan an identifier */ xmlr_attr(node,"id",buf); misn->id = atol(buf); free(buf); cur = node->xmlChildrenNode; do { xmlr_strd(cur,"title",misn->title); xmlr_strd(cur,"desc",misn->desc); xmlr_strd(cur,"reward",misn->reward); /* Get the markers. */ if (xml_isNode(cur,"markers")) { nest = cur->xmlChildrenNode; do { if (xml_isNode(nest,"marker")) { /* Get ID. */ xmlr_attr(nest,"id",buf); id = (buf != NULL) ? atoi(buf) : -1; if (buf != NULL) free(buf); /* Get type. */ xmlr_attr(nest,"type",buf); type = (buf != NULL) ? atoi(buf) : -1; if (buf != NULL) free(buf); /* Get system. */ ssys = system_get( xml_get( nest )); if (ssys == NULL) { WARN( "System Marker to '%s' does not exist", xml_get( nest ) ); continue; } sys = system_index( ssys ); mission_addMarker( misn, id, sys, type ); } } while (xml_nextNode(nest)); } /* Cargo. */ if (xml_isNode(cur,"cargos")) { nest = cur->xmlChildrenNode; do { if (xml_isNode(nest,"cargo")) mission_linkCargo( misn, xml_getLong(nest) ); } while (xml_nextNode(nest)); } /* OSD. */ if (xml_isNode(cur,"osd")) { xmlr_attr(cur,"nitems",buf); if (buf != NULL) { nitems = atoi(buf); free(buf); } else continue; xmlr_attr(cur,"title",title); items = malloc( nitems * sizeof(char*) ); i = 0; nest = cur->xmlChildrenNode; do { if (xml_isNode(nest,"msg")) { if (i > nitems) { WARN("Inconsistency with 'nitems' in savefile."); break; } items[i] = xml_get(nest); i++; } } while (xml_nextNode(nest)); /* Create the osd. */ misn->osd = osd_create( title, nitems, items, data->avail.priority ); free(items); free(title); /* Set active. */ xmlr_attr(cur,"active",buf); if (buf != NULL) { osd_active( misn->osd, atoi(buf) ); free(buf); } } /* Claims. */ if (xml_isNode(cur,"claims")) misn->claims = claim_xmlLoad( cur ); if (xml_isNode(cur,"lua")) /* start the unpersist routine */ nxml_unpersistLua( misn->L, cur ); } while (xml_nextNode(cur)); m++; /* next mission */ if (m >= MISSION_MAX) break; /* full of missions, must be an error */ } } while (xml_nextNode(node)); return 0; }
/** * @brief Parses the fleet node. * * @param temp Fleet to load. * @param parent Parent xml node of the fleet in question. * @return A newly allocated fleet loaded with data in parent node. */ static int fleet_parse( Fleet *temp, const xmlNodePtr parent ) { xmlNodePtr cur, node; FleetPilot* pilot; char* c; int mem; node = parent->xmlChildrenNode; /* Sane defaults and clean up. */ memset( temp, 0, sizeof(Fleet) ); temp->faction = -1; temp->name = (char*)xmlGetProp(parent,(xmlChar*)"name"); /* already mallocs */ if (temp->name == NULL) WARN("Fleet in "FLEET_DATA" has invalid or no name"); do { /* load all the data */ xml_onlyNodes(node); /* Set faction. */ if (xml_isNode(node,"faction")) { temp->faction = faction_get(xml_get(node)); continue; } /* Set AI. */ xmlr_strd(node,"ai",temp->ai); if (ai_getProfile ( temp->ai ) == NULL) WARN("Fleet '%s' has invalid AI '%s'.", temp->name, temp->ai ); /* Set flags. */ if (xml_isNode(node,"flags")){ cur = node->children; do { xml_onlyNodes(cur); WARN("Fleet '%s' has unknown flag node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } /* Load pilots. */ else if (xml_isNode(node,"pilots")) { cur = node->children; mem = 0; do { xml_onlyNodes(cur); if (xml_isNode(cur,"pilot")) { /* See if must grow. */ temp->npilots++; if (temp->npilots > mem) { mem += CHUNK_SIZE; temp->pilots = realloc(temp->pilots, mem * sizeof(FleetPilot)); } pilot = &temp->pilots[temp->npilots-1]; /* Clear memory. */ memset( pilot, 0, sizeof(FleetPilot) ); /* Check for name override */ xmlr_attr(cur,"name",c); pilot->name = c; /* No need to free since it will have to later */ /* Check for AI override */ xmlr_attr(cur,"ai",pilot->ai); /* Load pilot's ship */ xmlr_attr(cur,"ship",c); if (c==NULL) WARN("Pilot %s in Fleet %s has null ship", pilot->name, temp->name); pilot->ship = ship_get(c); if (pilot->ship == NULL) WARN("Pilot %s in Fleet %s has invalid ship", pilot->name, temp->name); if (c!=NULL) free(c); continue; } WARN("Fleet '%s' has unknown pilot node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); /* Resize to minimum. */ temp->pilots = realloc(temp->pilots, sizeof(FleetPilot)*temp->npilots); continue; } DEBUG("Unknown node '%s' in fleet '%s'",node->name,temp->name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Fleet '%s' missing '"s"' element", temp->name) /**< Hack to check for missing fields. */ MELEMENT(temp->ai==NULL,"ai"); MELEMENT(temp->faction==-1,"faction"); MELEMENT(temp->pilots==NULL,"pilots"); #undef MELEMENT return 0; }
/** * @brief Parses and returns Outfit from parent node. * * @param temp Outfit to load into. * @param parent Parent node to parse outfit from. * @return 0 on success. */ static int outfit_parse( Outfit* temp, const xmlNodePtr parent ) { xmlNodePtr cur, node; char *prop; /* Clear data. */ memset( temp, 0, sizeof(Outfit) ); temp->name = xml_nodeProp(parent,"name"); /* already mallocs */ if (temp->name == NULL) WARN("Outfit in "OUTFIT_DATA" has invalid or no name"); node = parent->xmlChildrenNode; do { /* load all the data */ if (xml_isNode(node,"general")) { cur = node->children; do { xmlr_int(cur,"max",temp->max); xmlr_int(cur,"tech",temp->tech); xmlr_strd(cur,"license",temp->license); xmlr_int(cur,"mass",temp->mass); xmlr_int(cur,"price",temp->price); xmlr_strd(cur,"description",temp->description); if (xml_isNode(cur,"gfx_store")) { temp->gfx_store = xml_parseTexture( cur, OUTFIT_GFX"store/%s.png", 1, 1, 0 ); } } while (xml_nextNode(cur)); } else if (xml_isNode(node,"specific")) { /* has to be processed seperately */ /* get the type */ prop = xml_nodeProp(node,"type"); if (prop == NULL) ERR("Outfit '%s' element 'specific' missing property 'type'",temp->name); temp->type = outfit_strToOutfitType(prop); free(prop); /* is secondary weapon? */ prop = xml_nodeProp(node,"secondary"); if (prop != NULL) { if ((int)atoi(prop)) outfit_setProp(temp, OUTFIT_PROP_WEAP_SECONDARY); free(prop); } if (temp->type==OUTFIT_TYPE_NULL) WARN("Outfit '%s' is of type NONE", temp->name); else if (outfit_isBolt(temp)) outfit_parseSBolt( temp, node ); else if (outfit_isBeam(temp)) outfit_parseSBeam( temp, node ); else if (outfit_isLauncher(temp)) outfit_parseSLauncher( temp, node ); else if (outfit_isAmmo(temp)) outfit_parseSAmmo( temp, node ); else if (outfit_isMod(temp)) outfit_parseSMod( temp, node ); else if (outfit_isAfterburner(temp)) outfit_parseSAfterburner( temp, node ); else if (outfit_isJammer(temp)) outfit_parseSJammer( temp, node ); else if (outfit_isFighterBay(temp)) outfit_parseSFighterBay( temp, node ); else if (outfit_isFighter(temp)) outfit_parseSFighter( temp, node ); else if (outfit_isMap(temp)) outfit_parseSMap( temp, node ); else if (outfit_isLicense(temp)) outfit_parseSLicense( temp, node ); } } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->name==NULL,"name"); MELEMENT(temp->max==0,"max"); MELEMENT(temp->tech==0,"tech"); MELEMENT(temp->gfx_store==NULL,"gfx_store"); /*MELEMENT(temp->mass==0,"mass"); Not really needed */ MELEMENT(temp->type==0,"type"); MELEMENT(temp->price==0,"price"); MELEMENT(temp->description==NULL,"description"); #undef MELEMENT return 0; }
/** * @brief Loads an individual save. */ static int load_load( nsave_t *save, const char *path ) { xmlDocPtr doc; xmlNodePtr root, parent, node; char *version = NULL; memset( save, 0, sizeof(nsave_t) ); /* Load the XML. */ doc = xmlParseFile(path); if (doc == NULL) { WARN("Unable to parse save path '%s'.", path); return -1; } root = doc->xmlChildrenNode; /* base node */ if (root == NULL) { WARN("Unable to get child node of save '%s'.",path); xmlFreeDoc(doc); return -1; } /* Save path. */ save->path = strdup(path); /* Iterate inside the naev_save. */ parent = root->xmlChildrenNode; do { xml_onlyNodes(parent); /* Info. */ if (xml_isNode(parent,"version")) { node = parent->xmlChildrenNode; do { xmlr_strd(node,"naev",version); xmlr_strd(node,"data",save->data); } while (xml_nextNode(node)); continue; } if (xml_isNode(parent,"player")) { /* Get name. */ xmlr_attr(parent,"name",save->name); /* Parse rest. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); /* Player info. */ xmlr_strd(node,"location",save->planet); xmlr_ulong(node,"credits",save->credits); /* Time. */ if (xml_isNode(node,"time")) { save->date = ntime_parseNode(node,path); continue; } /* Ship info. */ if (xml_isNode(node,"ship")) { xmlr_attr(node,"name",save->shipname); xmlr_attr(node,"model",save->shipmodel); continue; } } while (xml_nextNode(node)); continue; } } while (xml_nextNode(parent)); /* Handle version. */ if (version != NULL) { naev_versionParse( save->version, version, strlen(version) ); free(version); } /* Clean up. */ xmlFreeDoc(doc); return 0; }