示例#1
0
文件: economy.c 项目: Arakash/naev
/**
 * @brief Loads a commodity.
 *
 *    @param temp Commodity to load data into.
 *    @param parent XML node to load from.
 *    @return Commodity loaded from parent.
 */
static int commodity_parse( Commodity *temp, xmlNodePtr parent )
{
   xmlNodePtr node;

   /* Clear memory. */
   memset( temp, 0, sizeof(Commodity) );

   temp->name = (char*)xmlGetProp(parent,(xmlChar*)"name");
   if (temp->name == NULL) WARN("Commodity from "COMMODITY_DATA" has invalid or no name");

   node = parent->xmlChildrenNode;

   do {
      xmlr_strd(node, "description", temp->description);
      xmlr_int(node, "price", temp->price);
   } while (xml_nextNode(node));

#if 0 /* shouldn't be needed atm */
#define MELEMENT(o,s)   if (o) WARN("Commodity '%s' missing '"s"' element", temp->name)
   MELEMENT(temp->description==NULL,"description");
   MELEMENT(temp->high==0,"high");
   MELEMENT(temp->medium==0,"medium");
   MELEMENT(temp->low==0,"low");
#undef MELEMENT
#endif

   return 0;
}
示例#2
0
/**
 * @brief Allocates space for and populates a list of asset mods from a unistate xml tree.
 * 
 * @param rootNode A node pointer to the root node of unistate tree
 * @return A pointer to the first node of the linked list.
 */
assetStatePtr unistate_populateList(xmlNodePtr root)
{
   assetStatePtr listHead = NULL, curElement = NULL;
   xmlNodePtr elementNode = NULL, listNode = NULL;
#ifdef UNISTATE_DEBUG
   char debugBuffer[PATH_MAX];
#endif
   
   //no root node?
   if(!root) return NULL;
   //root has no children?
   if(!(listNode = root->children)) return NULL;
   //iterate over assets
   do {
      //if the node is named right
      if(xml_isNode(listNode, "asset"))
      {
         elementNode = listNode->children;
         //set up list element
         curElement = malloc(sizeof(assetState));
         curElement->next = listHead;
         listHead = curElement;
         curElement->name = curElement->faction = NULL;
         curElement->presence = -1;
         //get info from file
         xmlr_attr(listNode, "name", curElement->name);
         //debug stuff
   #ifdef UNISTATE_DEBUG
         snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\
            "UniState Debug: Asset name '%s' parsed\n", curElement->name);
         logprintf(stdout, debugBuffer);
   #endif
         do {
            xml_onlyNodes(elementNode);
            xmlr_strd(elementNode, "faction", curElement->faction);
            xmlr_int(elementNode, "presence", curElement->presence);
            xmlr_int(elementNode, "presence_range", curElement->range);
         } while(xml_nextNode(elementNode));
         //more debug stuff
   #ifdef UNISTATE_DEBUG
         snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\
            "UniState Debug: Asset faction '%s' and Asset presence '%i' parsed\n",\
            (curElement->faction == NULL ? "<Default>" : curElement->faction), curElement->presence);
         logprintf(stdout, debugBuffer);
   #endif
      }
   } while(xml_nextNode(listNode));
   //return the list
   return listHead;
}
示例#3
0
文件: outfit.c 项目: pegue/naev
/**
 * @brief Parses the fighter tidbits of the outfit.
 *
 *    @param temp Outfit to finish loading.
 *    @param parent Outfit's parent node.
 */
static void outfit_parseSFighter( Outfit *temp, const xmlNodePtr parent )
{
   xmlNodePtr node;
   node = parent->children;

   do {
      xmlr_strd(node,"ship",temp->u.fig.ship);
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name)
/**< Define to help check for data errors. */
   MELEMENT(temp->u.fig.ship==NULL,"ship");
#undef MELEMENT
}
示例#4
0
文件: faction.c 项目: ekrumme/naev
/**
 * @brief Parses a single faction, but doesn't set the allies/enemies bit.
 *
 *    @param temp Faction to load data into.
 *    @param parent Parent node to extract faction from.
 *    @return Faction created from parent node.
 */
static int faction_parse( Faction* temp, xmlNodePtr parent )
{
   xmlNodePtr node;
   int player;
   char buf[PATH_MAX];

   /* Clear memory. */
   memset( temp, 0, sizeof(Faction) );

   temp->name = xml_nodeProp(parent,"name");
   if (temp->name == NULL) WARN("Faction from "FACTION_DATA" has invalid or no name");

   player = 0;
   node = parent->xmlChildrenNode;
   do {
      /* Can be 0 or negative, so we have to take that into account. */
      if (xml_isNode(node,"player")) {
         temp->player_def = xml_getFloat(node);
         player = 1;
         continue;
      }

      xmlr_strd(node,"longname",temp->longname);
      if (xml_isNode(node, "colour"))
         temp->colour = col_fromName(xml_raw(node));

      if (xml_isNode(node,"logo")) {
         snprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node));
         temp->logo_small = gl_newImage(buf, 0);
         continue;
      }

      if (xml_isNode(node,"static")) {
         faction_setFlag(temp, FACTION_STATIC);
         continue;
      }

      if (xml_isNode(node,"invisible")) {
         faction_setFlag(temp, FACTION_INVISIBLE);
         continue;
      }
   } while (xml_nextNode(node));

   if (player==0)
      DEBUG("Faction '%s' missing player tag.", temp->name);

   return 0;
}
示例#5
0
文件: outfit.c 项目: pegue/naev
/**
 * @brief Parses the fighter bay tidbits of the outfit.
 *
 *    @param temp Outfit to finish loading.
 *    @param parent Outfit's parent node.
 */
static void outfit_parseSFighterBay( Outfit *temp, const xmlNodePtr parent )
{
   xmlNodePtr node;
   node = parent->children;

   do {
      xmlr_int(node,"delay",temp->u.bay.delay);
      xmlr_strd(node,"ammo",temp->u.bay.ammo_name);
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */
   MELEMENT(temp->u.bay.delay==0,"delay");
   MELEMENT(temp->u.bay.ammo_name==NULL,"ammo");
#undef MELEMENT
}
示例#6
0
文件: outfit.c 项目: pegue/naev
/**
 * @brief Parses the specific area for a launcher and loads it into Outfit.
 *
 *    @param temp Outfit to finish loading.
 *    @param parent Outfit's parent node.
 */
static void outfit_parseSLauncher( Outfit* temp, const xmlNodePtr parent )
{
   xmlNodePtr node;

   node  = parent->xmlChildrenNode;
   do { /* load all the data */
      xmlr_int(node,"delay",temp->u.lau.delay);
      xmlr_strd(node,"ammo",temp->u.lau.ammo_name);
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
if (o) WARN("Outfit '%s' missing '"s"' element", temp->name) /**< Define to help check for data errors. */
   MELEMENT(temp->u.lau.ammo_name==NULL,"ammo");
   MELEMENT(temp->u.lau.delay==0,"delay");
#undef MELEMENT
}
示例#7
0
文件: event.c 项目: Arakash/naev
/**
 * @brief Loads up an event from an XML node.
 *
 *    @param temp Event to load up.
 *    @param parent Event parent node.
 *    @return 0 on success.
 */
static int event_parse( EventData_t *temp, const xmlNodePtr parent )
{
   xmlNodePtr node, cur;
   char str[PATH_MAX] = "\0";
   char *buf;

#ifdef DEBUGGING
   /* To check if mission is valid. */
   lua_State *L;
   int ret;
   uint32_t len;
#endif /* DEBUGGING */

   memset( temp, 0, sizeof(EventData_t) );

   /* get the name */
   temp->name = xml_nodeProp(parent,"name");
   if (temp->name == NULL)
      WARN("Event in "EVENT_DATA" has invalid or no name");

   node = parent->xmlChildrenNode;

   do { /* load all the data */

      /* Only check nodes. */
      xml_onlyNodes(node);

      if (xml_isNode(node,"lua")) {
         snprintf( str, PATH_MAX, EVENT_LUA_PATH"%s.lua", xml_get(node) );
         temp->lua = strdup( str );
         str[0] = '\0';

#ifdef DEBUGGING
         /* Check to see if syntax is valid. */
         L = luaL_newstate();
         buf = ndata_read( temp->lua, &len );
         ret = luaL_loadbuffer(L, buf, len, temp->name );
         if (ret == LUA_ERRSYNTAX) {
            WARN("Event Lua '%s' of mission '%s' syntax error: %s",
                  temp->name, temp->lua, lua_tostring(L,-1) );
         }
         free(buf);
         lua_close(L);
#endif /* DEBUGGING */

         continue;
      }

      /* Trigger. */
      else if (xml_isNode(node,"trigger")) {
         buf = xml_get(node);
         if (buf == NULL)
            WARN("Event '%s': Null trigger type.", temp->name);
         else if (strcmp(buf,"enter")==0)
            temp->trigger = EVENT_TRIGGER_ENTER;
         else if (strcmp(buf,"land")==0)
            temp->trigger = EVENT_TRIGGER_LAND;
         else
            WARN("Event '%s' has invalid 'trigger' parameter: %s", temp->name, buf);

         continue;
      }

      /* Flags. */
      else if (xml_isNode(node,"flags")) { /* set the various flags */
         cur = node->children;
         do {
            if (xml_isNode(cur,"unique"))
               temp->flags |= EVENT_FLAG_UNIQUE;
         } while (xml_nextNode(cur));
         continue;
      }

      /* Condition. */
      xmlr_strd(node,"cond",temp->cond);

      /* Get chance. */
      xmlr_float(node,"chance",temp->chance);

      DEBUG("Unknown node '%s' in event '%s'", node->name, temp->name);
   } while (xml_nextNode(node));

   /* Process. */
   temp->chance /= 100.;

#define MELEMENT(o,s) \
   if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name)
   MELEMENT(temp->lua==NULL,"lua");
   MELEMENT(temp->chance==0.,"chance");
   MELEMENT(temp->trigger==EVENT_TRIGGER_NULL,"trigger");
#undef MELEMENT

   return 0;
}
示例#8
0
/**
 * @brief Loads the module start data.
 *
 *    @return 0 on success.
 */
int start_load (void)
{
   uint32_t bufsize;
   char *buf;
   xmlNodePtr node, cur, tmp;
   xmlDocPtr doc;
   int scu, stp, stu;

   /* Defaults. */
   scu = -1;
   stp = -1;
   stu = -1;

   /* Try to read the file. */
   buf = ndata_read( START_DATA_PATH, &bufsize );
   if (buf == NULL)
      return -1;

   /* Load the XML file. */
   doc = xmlParseMemory( buf, bufsize );

   node = doc->xmlChildrenNode;
   if (!xml_isNode(node,XML_START_ID)) {
      ERR("Malformed '"START_DATA_PATH"' file: missing root element '"XML_START_ID"'");
      return -1;
   }

   node = node->xmlChildrenNode; /* first system node */
   if (node == NULL) {
      ERR("Malformed '"START_DATA_PATH"' file: does not contain elements");
      return -1;
   }
   do {
      xml_onlyNodes(node);

      xmlr_strd( node, "name", start_data.name );

      if (xml_isNode(node, "player")) { /* we are interested in the player */
         cur = node->children;
         do {
            xml_onlyNodes(cur);

            xmlr_uint( cur, "credits", start_data.credits );
            xmlr_strd( cur, "mission", start_data.mission );
            xmlr_strd( cur, "event",   start_data.event );

            if (xml_isNode(cur,"ship")) {
               xmlr_attr( cur, "name",    start_data.shipname);
               xmlr_strd( cur, "ship",    start_data.ship );
            }
            else if (xml_isNode(cur,"system")) {
               tmp = cur->children;
               do {
                  xml_onlyNodes(tmp);
                  /** system name, @todo percent chance */
                  xmlr_strd( tmp, "name", start_data.system );
                  /* position */
                  xmlr_float( tmp, "x", start_data.x );
                  xmlr_float( tmp, "y", start_data.y );
                  WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name);
               } while (xml_nextNode(tmp));
               continue;
            }
            WARN("'"START_DATA_PATH"' has unknown player node '%s'.", cur->name);
         } while (xml_nextNode(cur));
         continue;
      }

      if (xml_isNode(node,"date")) {
         cur = node->children;
         do {
            xml_onlyNodes(cur);

            xmlr_int( cur, "scu", scu );
            xmlr_int( cur, "stp", stp );
            xmlr_int( cur, "stu", stu );
            WARN("'"START_DATA_PATH"' has unknown date node '%s'.", cur->name);
         } while (xml_nextNode(cur));
         continue;
      }

      if (xml_isNode(node,"tutorial")) {
         cur = node->children;
         do {
            xml_onlyNodes(cur);

            xmlr_strd( cur, "mission", start_data.tutmisn );
            xmlr_strd( cur, "event", start_data.tutevt );

            if (xml_isNode(cur,"system")) {
               tmp = cur->children;
               do {
                  xml_onlyNodes(tmp);
                  /** system name, @todo percent chance */
                  xmlr_strd( tmp, "name", start_data.tutsys );
                  /* position */
                  xmlr_float( tmp, "x", start_data.tutx );
                  xmlr_float( tmp, "y", start_data.tuty );
                  WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name);
               } while (xml_nextNode(tmp));
               continue;
            }

            WARN("'"START_DATA_PATH"' has unknown tutorial node '%s'.", cur->name);
         } while (xml_nextNode(cur));
         continue;
      }

      WARN("'"START_DATA_PATH"' has unknown node '%s'.", node->name);
   } while (xml_nextNode(node));

   /* Clean up. */
   xmlFreeDoc(doc);
   free(buf);

   /* Sanity checking. */
#define MELEMENT(o,s) \
   if (o) WARN("Module start data missing/invalid '"s"' element") /**< Define to help check for data errors. */
   MELEMENT( start_data.name==NULL, "name" );
   MELEMENT( start_data.credits==0, "credits" );
   MELEMENT( start_data.ship==NULL, "ship" );
   MELEMENT( start_data.system==NULL, "player system" );
   MELEMENT( start_data.tutsys==NULL, "tutorial system" );
   MELEMENT( scu<0, "scu" );
   MELEMENT( stp<0, "stp" );
   MELEMENT( stu<0, "stu" );
#undef MELEMENT

   /* Post process. */
   start_data.date = ntime_create( scu, stp, stu );

   return 0;
}
示例#9
0
文件: faction.c 项目: Jazzkovsky/naev
/**
 * @brief Parses a single faction, but doesn't set the allies/enemies bit.
 *
 *    @param temp Faction to load data into.
 *    @param parent Parent node to extract faction from.
 *    @return Faction created from parent node.
 */
static int faction_parse( Faction* temp, xmlNodePtr parent )
{
   xmlNodePtr node;
   int player;
   char buf[PATH_MAX], *dat;
   uint32_t ndat;

   /* Clear memory. */
   memset( temp, 0, sizeof(Faction) );

   temp->name = xml_nodeProp(parent,"name");
   if (temp->name == NULL)
      WARN("Faction from "FACTION_DATA_PATH" has invalid or no name");

   player = 0;
   node = parent->xmlChildrenNode;
   do {

      /* Only care about nodes. */
      xml_onlyNodes(node);

      /* Can be 0 or negative, so we have to take that into account. */
      if (xml_isNode(node,"player")) {
         temp->player_def = xml_getFloat(node);
         player = 1;
         continue;
      }

      xmlr_strd(node,"longname",temp->longname);
      xmlr_strd(node,"display",temp->displayname);
      if (xml_isNode(node, "colour")) {
         temp->colour = col_fromName(xml_raw(node));
         continue;
      }

      if (xml_isNode(node, "spawn")) {
         if (temp->sched_state != NULL)
            WARN("Faction '%s' has duplicate 'spawn' tag.", temp->name);
         nsnprintf( buf, sizeof(buf), "dat/factions/spawn/%s.lua", xml_raw(node) );
         temp->sched_state = nlua_newState();
         nlua_loadStandard( temp->sched_state, 0 );
         dat = ndata_read( buf, &ndat );
         if (luaL_dobuffer(temp->sched_state, dat, ndat, buf) != 0) {
            WARN("Failed to run spawn script: %s\n"
                  "%s\n"
                  "Most likely Lua file has improper syntax, please check",
                  buf, lua_tostring(temp->sched_state,-1));
            lua_close( temp->sched_state );
            temp->sched_state = NULL;
         }
         free(dat);
         continue;
      }

      if (xml_isNode(node, "standing")) {
         if (temp->state != NULL)
            WARN("Faction '%s' has duplicate 'standing' tag.", temp->name);
         nsnprintf( buf, sizeof(buf), "dat/factions/standing/%s.lua", xml_raw(node) );
         temp->state = nlua_newState();
         nlua_loadStandard( temp->state, 0 );
         dat = ndata_read( buf, &ndat );
         if (luaL_dobuffer(temp->state, dat, ndat, buf) != 0) {
            WARN("Failed to run standing script: %s\n"
                  "%s\n"
                  "Most likely Lua file has improper syntax, please check",
                  buf, lua_tostring(temp->state,-1));
            lua_close( temp->state );
            temp->state = NULL;
         }
         free(dat);
         continue;
      }

      if (xml_isNode(node, "known")) {
         faction_setFlag(temp, FACTION_KNOWN);
         continue;
      }

      if (xml_isNode(node, "equip")) {
         if (temp->equip_state != NULL)
            WARN("Faction '%s' has duplicate 'equip' tag.", temp->name);
         nsnprintf( buf, sizeof(buf), "dat/factions/equip/%s.lua", xml_raw(node) );
         temp->equip_state = nlua_newState();
         nlua_loadStandard( temp->equip_state, 0 );
         dat = ndata_read( buf, &ndat );
         if (luaL_dobuffer(temp->equip_state, dat, ndat, buf) != 0) {
            WARN("Failed to run equip script: %s\n"
                  "%s\n"
                  "Most likely Lua file has improper syntax, please check",
                  buf, lua_tostring(temp->equip_state,-1));
            lua_close( temp->equip_state );
            temp->equip_state = NULL;
         }
         free(dat);
         continue;
      }

      if (xml_isNode(node,"logo")) {
         if (temp->logo_small != NULL)
            WARN("Faction '%s' has duplicate 'logo' tag.", temp->name);
         nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node));
         temp->logo_small = gl_newImage(buf, 0);
         nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_tiny.png", xml_get(node));
         temp->logo_tiny = gl_newImage(buf, 0);
         continue;
      }

      if (xml_isNode(node,"static")) {
         faction_setFlag(temp, FACTION_STATIC);
         continue;
      }

      if (xml_isNode(node,"invisible")) {
         faction_setFlag(temp, FACTION_INVISIBLE);
         continue;
      }

      /* Avoid warnings. */
      if (xml_isNode(node,"allies") || xml_isNode(node,"enemies"))
         continue;

      DEBUG("Unknown node '%s' in faction '%s'",node->name,temp->name);
   } while (xml_nextNode(node));

   if (player==0)
      DEBUG("Faction '%s' missing player tag.", temp->name);
   if ((temp->state!=NULL) && faction_isFlag( temp, FACTION_STATIC ))
      WARN("Faction '%s' has Lua and is static!", temp->name);
   if ((temp->state==NULL) && !faction_isFlag( temp, FACTION_STATIC ))
      WARN("Faction '%s' has no Lua and isn't static!", temp->name);

   return 0;
}
示例#10
0
/**
 * @brief Parses a node of a mission.
 *
 *    @param temp Data to load into.
 *    @param parent Node containing the mission.
 *    @return 0 on success.
 */
static int mission_parse( MissionData* temp, const xmlNodePtr parent )
{
   xmlNodePtr cur, node;

#ifdef DEBUGGING
   /* To check if mission is valid. */
   lua_State *L;
   int ret;
   char *buf;
   uint32_t len;
#endif /* DEBUGGING */

   /* Clear memory. */
   memset( temp, 0, sizeof(MissionData) );

   /* Defaults. */
   temp->avail.priority = 5;

   /* get the name */
   temp->name = xml_nodeProp(parent,"name");
   if (temp->name == NULL)
      WARN("Mission in "MISSION_DATA_PATH" has invalid or no name");

   node = parent->xmlChildrenNode;

   char str[PATH_MAX] = "\0";

   do { /* load all the data */

      /* Only handle nodes. */
      xml_onlyNodes(node);

      if (xml_isNode(node,"lua")) {
         nsnprintf( str, PATH_MAX, MISSION_LUA_PATH"%s.lua", xml_get(node) );
         temp->lua = strdup( str );
         str[0] = '\0';

#ifdef DEBUGGING
         /* Check to see if syntax is valid. */
         L = luaL_newstate();
         buf = ndata_read( temp->lua, &len );
         ret = luaL_loadbuffer(L, buf, len, temp->name );
         if (ret == LUA_ERRSYNTAX) {
            WARN("Mission Lua '%s' of mission '%s' syntax error: %s",
                  temp->name, temp->lua, lua_tostring(L,-1) );
         }
         free(buf);
         lua_close(L);
#endif /* DEBUGGING */

         continue;
      }
      else if (xml_isNode(node,"flags")) { /* set the various flags */
         cur = node->children;
         do {
            xml_onlyNodes(cur);
            if (xml_isNode(cur,"unique")) {
               mis_setFlag(temp,MISSION_UNIQUE);
               continue;
            }
            WARN("Mission '%s' has unknown flag node '%s'.", temp->name, cur->name);
         } while (xml_nextNode(cur));
         continue;
      }
      else if (xml_isNode(node,"avail")) { /* mission availability */
         cur = node->children;
         do {
            xml_onlyNodes(cur);
            if (xml_isNode(cur,"location")) {
               temp->avail.loc = mission_location( xml_get(cur) );
               continue;
            }
            xmlr_int(cur,"chance",temp->avail.chance);
            xmlr_strd(cur,"planet",temp->avail.planet);
            xmlr_strd(cur,"system",temp->avail.system);
            if (xml_isNode(cur,"faction")) {
               temp->avail.factions = realloc( temp->avail.factions,
                     sizeof(int) * ++temp->avail.nfactions );
               temp->avail.factions[temp->avail.nfactions-1] =
                     faction_get( xml_get(cur) );
               continue;
            }
            xmlr_strd(cur,"cond",temp->avail.cond);
            xmlr_strd(cur,"done",temp->avail.done);
            xmlr_int(cur,"priority",temp->avail.priority);
            WARN("Mission '%s' has unknown avail node '%s'.", temp->name, cur->name);
         } while (xml_nextNode(cur));
         continue;
      }

      DEBUG("Unknown node '%s' in mission '%s'",node->name,temp->name);
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
   if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name)
   MELEMENT(temp->lua==NULL,"lua");
   MELEMENT(temp->avail.loc==-1,"location");
   MELEMENT((temp->avail.loc!=MIS_AVAIL_NONE) && (temp->avail.chance==0),"chance");
#undef MELEMENT

   return 0;
}
示例#11
0
/**
 * @brief Parses the actual individual mission nodes.
 *
 *    @param parent Parent node to parse.
 *    @return 0 on success.
 */
static int missions_parseActive( xmlNodePtr parent )
{
   Mission *misn;
   MissionData *data;
   int m, i;
   char *buf;
   char *title;
   const char **items;
   int nitems;
   int id, sys, type;
   StarSystem *ssys;

   xmlNodePtr node, cur, nest;

   m = 0; /* start with mission 0 */
   node = parent->xmlChildrenNode;
   do {
      if (xml_isNode(node,"mission")) {
         misn = player_missions[m];

         /* process the attributes to create the mission */
         xmlr_attr(node,"data",buf);
         data = mission_get(mission_getID(buf));
         if (data == NULL) {
            WARN("Mission '%s' from savegame not found in game - ignoring.", buf);
            free(buf);
            continue;
         }
         else {
            if (mission_init( misn, data, 0, 0, NULL )) {
               WARN("Mission '%s' from savegame failed to load properly - ignoring.", buf);
               free(buf);
               continue;
            }
            misn->accepted = 1;
         }
         free(buf);

         /* this will orphan an identifier */
         xmlr_attr(node,"id",buf);
         misn->id = atol(buf);
         free(buf);

         cur = node->xmlChildrenNode;
         do {

            xmlr_strd(cur,"title",misn->title);
            xmlr_strd(cur,"desc",misn->desc);
            xmlr_strd(cur,"reward",misn->reward);

            /* Get the markers. */
            if (xml_isNode(cur,"markers")) {
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"marker")) {
                     /* Get ID. */
                     xmlr_attr(nest,"id",buf);
                     id = (buf != NULL) ? atoi(buf) : -1;
                     if (buf != NULL)
                        free(buf);
                     /* Get type. */
                     xmlr_attr(nest,"type",buf);
                     type = (buf != NULL) ? atoi(buf) : -1;
                     if (buf != NULL)
                        free(buf);
                     /* Get system. */
                     ssys = system_get( xml_get( nest ));
                     if (ssys == NULL) {
                        WARN( "System Marker to '%s' does not exist", xml_get( nest ) );
                        continue;
                     }
                     sys = system_index( ssys );
                     mission_addMarker( misn, id, sys, type );
                  }
               } while (xml_nextNode(nest));
            }

            /* Cargo. */
            if (xml_isNode(cur,"cargos")) {
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"cargo"))
                     mission_linkCargo( misn, xml_getLong(nest) );
               } while (xml_nextNode(nest));
            }

            /* OSD. */
            if (xml_isNode(cur,"osd")) {
               xmlr_attr(cur,"nitems",buf);
               if (buf != NULL) {
                  nitems = atoi(buf);
                  free(buf);
               }
               else
                  continue;
               xmlr_attr(cur,"title",title);
               items = malloc( nitems * sizeof(char*) );
               i = 0;
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"msg")) {
                     if (i > nitems) {
                        WARN("Inconsistency with 'nitems' in savefile.");
                        break;
                     }
                     items[i] = xml_get(nest);
                     i++;
                  }
               } while (xml_nextNode(nest));

               /* Create the osd. */
               misn->osd = osd_create( title, nitems, items, data->avail.priority );
               free(items);
               free(title);

               /* Set active. */
               xmlr_attr(cur,"active",buf);
               if (buf != NULL) {
                  osd_active( misn->osd, atoi(buf) );
                  free(buf);
               }
            }

            /* Claims. */
            if (xml_isNode(cur,"claims"))
               misn->claims = claim_xmlLoad( cur );

            if (xml_isNode(cur,"lua"))
               /* start the unpersist routine */
               nxml_unpersistLua( misn->L, cur );

         } while (xml_nextNode(cur));



         m++; /* next mission */
         if (m >= MISSION_MAX) break; /* full of missions, must be an error */
      }
   } while (xml_nextNode(node));

   return 0;
}
示例#12
0
文件: fleet.c 项目: Dinth/naev
/**
 * @brief Parses the fleet node.
 *
 *    @param temp Fleet to load.
 *    @param parent Parent xml node of the fleet in question.
 *    @return A newly allocated fleet loaded with data in parent node.
 */
static int fleet_parse( Fleet *temp, const xmlNodePtr parent )
{
   xmlNodePtr cur, node;
   FleetPilot* pilot;
   char* c;
   int mem;
   node = parent->xmlChildrenNode;

   /* Sane defaults and clean up. */
   memset( temp, 0, sizeof(Fleet) );
   temp->faction = -1;

   temp->name = (char*)xmlGetProp(parent,(xmlChar*)"name"); /* already mallocs */
   if (temp->name == NULL)
      WARN("Fleet in "FLEET_DATA" has invalid or no name");

   do { /* load all the data */
      xml_onlyNodes(node);

      /* Set faction. */
      if (xml_isNode(node,"faction")) {
         temp->faction = faction_get(xml_get(node));
         continue;
      }

      /* Set AI. */
      xmlr_strd(node,"ai",temp->ai);
      if (ai_getProfile ( temp->ai ) == NULL)
         WARN("Fleet '%s' has invalid AI '%s'.", temp->name, temp->ai );

      /* Set flags. */
      if (xml_isNode(node,"flags")){
         cur = node->children;
         do {
            xml_onlyNodes(cur);
            WARN("Fleet '%s' has unknown flag node '%s'.", temp->name, cur->name);
         } while (xml_nextNode(cur));
         continue;
      }

      /* Load pilots. */
      else if (xml_isNode(node,"pilots")) {
         cur = node->children;
         mem = 0;
         do {
            xml_onlyNodes(cur);

            if (xml_isNode(cur,"pilot")) {

               /* See if must grow. */
               temp->npilots++;
               if (temp->npilots > mem) {
                  mem += CHUNK_SIZE;
                  temp->pilots = realloc(temp->pilots, mem * sizeof(FleetPilot));
               }
               pilot = &temp->pilots[temp->npilots-1];

               /* Clear memory. */
               memset( pilot, 0, sizeof(FleetPilot) );

               /* Check for name override */
               xmlr_attr(cur,"name",c);
               pilot->name = c; /* No need to free since it will have to later */

               /* Check for AI override */
               xmlr_attr(cur,"ai",pilot->ai);

               /* Load pilot's ship */
               xmlr_attr(cur,"ship",c);
               if (c==NULL)
                  WARN("Pilot %s in Fleet %s has null ship", pilot->name, temp->name);
               pilot->ship = ship_get(c);
               if (pilot->ship == NULL)
                  WARN("Pilot %s in Fleet %s has invalid ship", pilot->name, temp->name);
               if (c!=NULL)
                  free(c);
               continue;
            }

            WARN("Fleet '%s' has unknown pilot node '%s'.", temp->name, cur->name);
         } while (xml_nextNode(cur));

         /* Resize to minimum. */
         temp->pilots = realloc(temp->pilots, sizeof(FleetPilot)*temp->npilots);
         continue;
      }

      DEBUG("Unknown node '%s' in fleet '%s'",node->name,temp->name);
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
if (o) WARN("Fleet '%s' missing '"s"' element", temp->name)
/**< Hack to check for missing fields. */
   MELEMENT(temp->ai==NULL,"ai");
   MELEMENT(temp->faction==-1,"faction");
   MELEMENT(temp->pilots==NULL,"pilots");
#undef MELEMENT

   return 0;
}
示例#13
0
文件: outfit.c 项目: pegue/naev
/**
 * @brief Parses and returns Outfit from parent node.
 *
 *    @param temp Outfit to load into.
 *    @param parent Parent node to parse outfit from.
 *    @return 0 on success.
 */
static int outfit_parse( Outfit* temp, const xmlNodePtr parent )
{
   xmlNodePtr cur, node;
   char *prop;

   /* Clear data. */
   memset( temp, 0, sizeof(Outfit) );

   temp->name = xml_nodeProp(parent,"name"); /* already mallocs */
   if (temp->name == NULL) WARN("Outfit in "OUTFIT_DATA" has invalid or no name");

   node = parent->xmlChildrenNode;

   do { /* load all the data */
      if (xml_isNode(node,"general")) {
         cur = node->children;
         do {
            xmlr_int(cur,"max",temp->max);
            xmlr_int(cur,"tech",temp->tech);
            xmlr_strd(cur,"license",temp->license);
            xmlr_int(cur,"mass",temp->mass);
            xmlr_int(cur,"price",temp->price);
            xmlr_strd(cur,"description",temp->description);
            if (xml_isNode(cur,"gfx_store")) {
               temp->gfx_store = xml_parseTexture( cur,
                     OUTFIT_GFX"store/%s.png", 1, 1, 0 );
            }

         } while (xml_nextNode(cur));
      }
      else if (xml_isNode(node,"specific")) { /* has to be processed seperately */

         /* get the type */
         prop = xml_nodeProp(node,"type");
         if (prop == NULL)
            ERR("Outfit '%s' element 'specific' missing property 'type'",temp->name);
         temp->type = outfit_strToOutfitType(prop);
         free(prop);

         /* is secondary weapon? */
         prop = xml_nodeProp(node,"secondary");
         if (prop != NULL) {
            if ((int)atoi(prop)) outfit_setProp(temp, OUTFIT_PROP_WEAP_SECONDARY);
            free(prop);
         }

         if (temp->type==OUTFIT_TYPE_NULL)
            WARN("Outfit '%s' is of type NONE", temp->name);
         else if (outfit_isBolt(temp))
            outfit_parseSBolt( temp, node );
         else if (outfit_isBeam(temp))
            outfit_parseSBeam( temp, node );
         else if (outfit_isLauncher(temp))
            outfit_parseSLauncher( temp, node );
         else if (outfit_isAmmo(temp))
            outfit_parseSAmmo( temp, node );
         else if (outfit_isMod(temp))
            outfit_parseSMod( temp, node );
         else if (outfit_isAfterburner(temp))
            outfit_parseSAfterburner( temp, node );
         else if (outfit_isJammer(temp))
            outfit_parseSJammer( temp, node );
         else if (outfit_isFighterBay(temp))
            outfit_parseSFighterBay( temp, node );
         else if (outfit_isFighter(temp))
            outfit_parseSFighter( temp, node );
         else if (outfit_isMap(temp))
            outfit_parseSMap( temp, node );
         else if (outfit_isLicense(temp))
            outfit_parseSLicense( temp, node );
      }
   } while (xml_nextNode(node));

#define MELEMENT(o,s) \
if (o) WARN("Outfit '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */
   MELEMENT(temp->name==NULL,"name");
   MELEMENT(temp->max==0,"max");
   MELEMENT(temp->tech==0,"tech");
   MELEMENT(temp->gfx_store==NULL,"gfx_store");
   /*MELEMENT(temp->mass==0,"mass"); Not really needed */
   MELEMENT(temp->type==0,"type");
   MELEMENT(temp->price==0,"price");
   MELEMENT(temp->description==NULL,"description");
#undef MELEMENT

   return 0;
}
示例#14
0
/**
 * @brief Loads an individual save.
 */
static int load_load( nsave_t *save, const char *path )
{
   xmlDocPtr doc;
   xmlNodePtr root, parent, node;
   char *version = NULL;

   memset( save, 0, sizeof(nsave_t) );

   /* Load the XML. */
   doc   = xmlParseFile(path);
   if (doc == NULL) {
      WARN("Unable to parse save path '%s'.", path);
      return -1;
   }
   root = doc->xmlChildrenNode; /* base node */
   if (root == NULL) {
      WARN("Unable to get child node of save '%s'.",path);
      xmlFreeDoc(doc);
      return -1;
   }

   /* Save path. */
   save->path = strdup(path);

   /* Iterate inside the naev_save. */
   parent = root->xmlChildrenNode;
   do {
      xml_onlyNodes(parent);

      /* Info. */
      if (xml_isNode(parent,"version")) {
         node = parent->xmlChildrenNode;
         do {
            xmlr_strd(node,"naev",version);
            xmlr_strd(node,"data",save->data);
         } while (xml_nextNode(node));
         continue;
      }

      if (xml_isNode(parent,"player")) {
         /* Get name. */
         xmlr_attr(parent,"name",save->name);
         /* Parse rest. */
         node = parent->xmlChildrenNode;
         do {
            xml_onlyNodes(node);

            /* Player info. */
            xmlr_strd(node,"location",save->planet);
            xmlr_ulong(node,"credits",save->credits);

            /* Time. */
            if (xml_isNode(node,"time")) {
            	save->date = ntime_parseNode(node,path);
            	continue;
            }

            /* Ship info. */
            if (xml_isNode(node,"ship")) {
               xmlr_attr(node,"name",save->shipname);
               xmlr_attr(node,"model",save->shipmodel);
               continue;
            }
         } while (xml_nextNode(node));
         continue;
      }
   } while (xml_nextNode(parent));

   /* Handle version. */
   if (version != NULL) {
      naev_versionParse( save->version, version, strlen(version) );
      free(version);
   }

   /* Clean up. */
   xmlFreeDoc(doc);

   return 0;
}