// I have no index... static void create_tild_multi_layers(Entity *mod_description, int tild, Entity **map, Entity *desc, int pos, int width) { Entity *sp = yeGetByStrFast(desc, "start_pos"); int start_pos = yeGetInt(yeGetByIdx(sp, 0)) + yeGetInt(yeGetByIdx(sp, 0)) * (width ? width : 8000); if (start_pos == pos) { yePushBack(yeCreateArrayAt(map[1], NULL, pos), yeGetByStrFast(desc, "start_id"), NULL); } Y_BLOCK_ARRAY_FOREACH_PTR(YE_TO_ARRAY(mod_description)->values, tmp, it, ArrayEntry) { const char *char_str; if (!tmp) continue; char_str = yeGetString(yeGetByStr(tmp->entity, "map-char")); if (char_str[0] == tild) { if (yeStringIndexChar(yeGetByStrFast(desc, "ground_char"), char_str) >= 0) { yeCreateInt(it, yeCreateArrayAt(map[0], NULL, pos), NULL); } else { yeCreateInt(it, yeCreateArrayAt(map[2], NULL, pos), NULL); } return; } } yeCreateInt(tild, yeCreateArrayAt(map[0], NULL, pos), NULL); }
Entity *ywMapCreatePos(int posX, int posY, Entity *father, const char *str) { Entity *ret = yeCreateArray(father, str); yeCreateInt(posX, ret, "x"); yeCreateInt(posY, ret, "y"); return ret; }
/* this tests is actually usefull only with valgrind */ void testLifecycleFlow(void) { Entity *mainStruct = yeCreateArray(NULL, NULL); Entity *subStruct1 = yeCreateArray(mainStruct, NULL); Entity *subStruct2 = yeCreateArray(NULL, NULL); Entity *test2 = yeCreateInt(1, subStruct2, NULL); Entity *test3 = yeCreateFloat(1, subStruct2, NULL); g_assert(test2); g_assert(test3); g_assert(mainStruct); g_assert(subStruct1); g_assert(subStruct2); g_assert(yeLen(mainStruct) == 1); g_assert(yeLen(subStruct2) == 2); g_assert(!yePushBack(mainStruct, subStruct2, NULL)); g_assert(yeLen(mainStruct) == 2); g_assert(mainStruct->refCount == 1); g_assert(subStruct1->refCount == 1); g_assert(test3->refCount == 1); g_assert(test2->refCount == 1); g_assert(subStruct2->refCount == 2); YE_DESTROY(subStruct2); g_assert(subStruct2); g_assert(subStruct2->refCount == 1); YE_DESTROY(mainStruct); g_assert(mainStruct == NULL); }
void testLifecycleSimple(void) { Entity *test1 = yeCreateArray(NULL, NULL); Entity *test2 = yeCreateInt(1, NULL, NULL); Entity *test3 = yeCreateFloat(1, NULL, NULL); Entity *test4 = yeCreateString("test", NULL, NULL); Entity *test5 = yeCreateFunction("funcName", 3, NULL, NULL, NULL); g_assert(test1); g_assert(test2); g_assert(test3); g_assert(test4); g_assert(test5); YE_DESTROY(test1); YE_DESTROY(test2); YE_DESTROY(test3); YE_DESTROY(test4); YE_DESTROY(test5); g_assert(test1 == NULL); g_assert(test2 == NULL); g_assert(test3 == NULL); g_assert(test4 == NULL); g_assert(test5 == NULL); }
static int shooterInit(YWidgetState *wid, YEvent *eve, Entity *arg) { Entity *tmp; (void)wid; (void)eve; yeCreateInt(MAP_SIZE_W, arg, "width"); arg = yeCreateArray(arg, "map"); for (int i = 0; i < MAP_SIZE_W * MAP_SIZE_H; ++i) { tmp = yeCreateArray(arg, NULL); yeCreateInt(0, tmp, NULL); } ywinAddCallback(ywinCreateNativeCallback("shooterAction", shooterAction)); ywidBind(wid, "action", "shooterAction"); return NOTHANDLE; }
static void create_tild(Entity *mod_description, int tild, Entity *map) { if (mod_description) { Y_BLOCK_ARRAY_FOREACH_PTR(YE_TO_ARRAY(mod_description)->values, tmp, it, ArrayEntry) { const char *char_str; if (!tmp) continue; char_str = yeGetString(yeGetByStr(tmp->entity, "map-char")); if (char_str[0] == tild) { yeCreateInt(it, yeCreateArray(map, NULL), NULL); return; } } } yeCreateInt(tild, yeCreateArray(map, NULL), NULL); }
void testLifeDeathRebirdAndAgain(void) { Entity *mainEnt = yeCreateArray(NULL, NULL); Entity *map; Entity *tmp; yeCreateInt(100, mainEnt, "width"); map = yeCreateArray(mainEnt, "map"); g_assert(map); for (int i = 0; i < 2000; ++i) { tmp = yeCreateArray(map, NULL); g_assert(tmp); g_assert(yeCreateInt(0, tmp, NULL)); } tmp = yeGet(map, 500); g_assert(tmp); yeCreateInt(1, tmp, "hr"); int good = 0;; for (int j = 500; j < 1000; ++j) { tmp = yeGet(map, j); for (unsigned int i = 0; i < yeLen(tmp); ++i) { Entity *curHero = yeGet(tmp, i); if (yeGetInt(curHero) == 1) { good = 1; /* You can get it Noww !!!! */ g_assert(yeLen(tmp) == 2); yeRemoveChild(tmp, curHero); g_assert(yeLen(tmp) == 1); break; } } } g_assert(good); YE_DESTROY(mainEnt); }
void *load_entity(int nb, void **args) { Entity *desc = args[0]; if (nb != 1) { DPRINT_ERR("numbers of arguments incorect\n"); return NULL; } const char *file_name = yeGetString(yeGetByStrFast(desc, "map")); int fd = open(file_name, O_RDONLY); int width = 0, len = 0; Entity *resources = ywMapGetResourcesFromEntity(desc); char *name = nb > 2 ? args[2] : NULL; Entity *father = nb > 1 ? args[1] : NULL; int ret = 0; Entity *entries; if (fd < 1) { DPRINT_ERR("error when opening '%s'\n", file_name); goto error; } yeReCreateString("container", desc, "<type>"); yeCreateString("stacking", desc, "cnt-type"); entries = yeCreateArray(desc, "entries"); yeCreateArray(entries, NULL); yeCreateArray(entries, NULL); yeCreateArray(entries, NULL); if (read_map(fd, entries, resources, file_name, &width, &len, desc)) goto error; YE_ARRAY_FOREACH(entries, map) { yeCreateString("map", map, "<type>"); yeCreateInt(width, map, "width"); yeCreateInt(len, map, "len"); yePushBack(map, resources, "resources"); }
void testMazeGenMod(void) { Entity *maze_info; Entity *pos; #define ymaze_create(maze_info, father, name) \ ysCall(ygGetTccManager(), "maze_create", maze_info, father, name) GameConfig cfg; g_assert(!ygInitGameConfig(&cfg, NULL, NONE)); g_assert(!ygInit(&cfg)); g_assert(ygLoadMod(TESTS_PATH"../modules/maze/")); yuiRandInit(); pos = ywPosCreateInts(0, 0, NULL, NULL); maze_info = yeCreateArray(NULL, NULL); yeCreateInt(0, maze_info, "type"); yeCreateInt(25, maze_info, "width"); yeCreateInt(20, maze_info, "height"); yeCreateInt(4, maze_info, "nb_wall"); yeCreateInt(1, maze_info, "wall_elem"); /* maze = ymaze_create(maze_info, NULL, NULL); */ /* g_assert(maze); */ /* for (int i = 0; i < 20; ++i) { */ /* for (int j = 0; j < 25; ++j) { */ /* ywPosSet(pos, j, i); */ /* if (yeLen(ywMapGetCase(maze, pos))) */ /* printf("#"); */ /* else */ /* printf("."); */ /* } */ /* printf("\n"); */ /* } */ yeMultDestroy(maze_info, pos); ygEnd(); ygCleanGameConfig(&cfg); }
void testListMod(void) { yeInitMem(); GameConfig cfg; Entity *gc = yeCreateArray(NULL, NULL); Entity *e1 = yeCreateInt(0, gc, NULL); Entity *e2 = yeCreateInt(0, gc, NULL); Entity *e3 = yeCreateInt(0, gc, NULL); Entity *l; Entity *l2; Entity *l3; g_assert(!ygInitGameConfig(&cfg, NULL, NONE)); g_assert(!ygInit(&cfg)); ygLoadMod(TESTS_PATH"../modules/list/"); #define list_init_from_array(elem, father, name) ysCall(ygGetTccManager(), \ "list_init_from_array", \ elem, father, name) #define list_elem(list) ysCall(ygGetTccManager(), "list_elem", list) #define list_insert(list, elem) ysCall(ygGetTccManager(), "list_insert", \ list, elem) #define list_next(list) ysCall(ygGetTccManager(), "list_next", list) #define list_prev(list) ysCall(ygGetTccManager(), "list_prev", list) #define list_head(list) ysCall(ygGetTccManager(), "list_head", list) #define list_last(list) ysCall(ygGetTccManager(), "list_last", list) #define list_pop(list) ysCall(ygGetTccManager(), "list_pop", list) #define list_insert_before(list, elem) ysCall(ygGetTccManager(), \ "list_insert_before", \ list, elem) #define list_roll(list) ysCall(ygGetTccManager(), "list_roll", list) #define list_back_roll(list) ysCall(ygGetTccManager(), "list_back_roll", list) #define list_to_array(list, father, name) ysCall(ygGetTccManager(),\ "list_to_array", \ list, father, name) l = ysCall(ygGetTccManager(), "list_init", e1); g_assert(l); g_assert(list_elem(l) == e1); g_assert(list_prev(l) == l); g_assert(list_next(l) == l); /* test insert */ g_assert(list_insert(l, e2) == l); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e2); g_assert(list_elem(list_next(list_next(l))) == e1); g_assert(list_elem(list_next(list_prev(l))) == e1); /* pop second elem */ l2 = list_pop(list_next(l)); g_assert(l2 == l); g_assert(list_elem(l) == e1); g_assert(list_prev(l) == l); g_assert(list_next(l) == l); /* insert l2 before l1 */ l2 = list_insert_before(l, e2); g_assert(l2 != l); g_assert(list_elem(l) == e1); g_assert(list_elem(l2) == e2); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e2); g_assert(list_elem(list_next(list_next(l))) == e1); g_assert(list_elem(list_next(list_prev(l))) == e1); /* insert l3 before l1 */ /* l2 -> l3 -> l */ l3 = list_insert_before(l, e3); g_assert(l3 == l2); l3 = list_next(l2); g_assert(list_head(l) == l2); g_assert(l3 != l2); g_assert(list_elem(l) == e1); g_assert(list_elem(l2) == e2); g_assert(list_elem(l3) == e3); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e3); g_assert(list_elem(list_next(l3)) == e1); g_assert(list_elem(list_prev(l3)) == e2); g_assert(list_elem(list_next(list_next(l))) == e3); g_assert(list_elem(list_next(list_prev(l))) == e1); l3 = list_pop(l3); g_assert(l3 == l2); g_assert(list_head(l) == l2); g_assert(list_next(l2) == l); g_assert(list_prev(l2) == l); g_assert(list_next(l) == l2); g_assert(list_prev(l) == l2); l2 = list_pop(l2); g_assert(list_head(l) == l); g_assert(l == l2); g_assert(list_next(l) == l2); g_assert(list_prev(l) == l2); g_assert(list_insert(l, e2) == l); l2 = list_last(l); g_assert(list_insert(l2, e2) == l); l3 = list_last(l); g_assert(l != l2); g_assert(l2 != l3); g_assert(l != l3); g_assert(list_prev(l) == l3); g_assert(list_next(l) == l2); g_assert(list_next(l2) == l3); g_assert(list_head(l) == l); g_assert(l2 == list_roll(l3)); g_assert(l3 == list_roll(l3)); g_assert(l == list_roll(l3)); g_assert(l3 == list_back_roll(l3)); g_assert(l2 == list_back_roll(l3)); g_assert(l == list_back_roll(l3)); ysCall(ygGetTccManager(), "list_destroy", l); l = list_init_from_array(gc, gc, "list :p"); g_assert(l); g_assert(list_elem(l) == e1); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e3); g_assert(list_elem(list_next(list_next(l))) == e3); g_assert(list_elem(list_next(list_prev(l))) == e1); g_assert(yeGet(gc, "list :p") == l); Entity *ar2 = list_to_array(l, gc, "ar2"); g_assert(ar2 && ar2 == yeGet(gc, "ar2")); g_assert(yeGet(ar2, 0) == e1); g_assert(yeGet(ar2, 1) == e2); g_assert(yeGet(ar2, 2) == e3); ysCall(ygGetTccManager(), "list_destroy", l); ygCleanGameConfig(&cfg); yeDestroy(gc); ygEnd(); }