static bool zarch_zui_check_button_up(zui_t *zui, unsigned id, int x1, int y1, int x2, int y2) { menu_input_ctx_hitbox_t hitbox; bool result = false; hitbox.x1 = x1; hitbox.x2 = x2; hitbox.y1 = y1; hitbox.y2 = y2; if (menu_input_mouse_check_vector_inside_hitbox(&hitbox)) zui->item.hot = id; if ( zui->item.active == id && !zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) { if (zui->item.hot == id) result = true; zui->item.active = 0; } zarch_zui_check_button_down(zui, id, x1, y1, x2, y2); return result; }
static bool zarch_zui_check_button_down(zui_t *zui, unsigned id, int x1, int y1, int x2, int y2) { bool result = false; bool inside = menu_input_mouse_check_hitbox(x1, y1, x2, y2); if (inside) zui->item.hot = id; if (zui->item.hot == id && zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) { result = true; zui->item.active = id; } return result; }
static bool zarch_zui_check_button_down(zui_t *zui, unsigned id, int x1, int y1, int x2, int y2) { menu_input_ctx_hitbox_t hitbox; hitbox.x1 = x1; hitbox.x2 = x2; hitbox.y1 = y1; hitbox.y2 = y2; if (menu_input_mouse_check_vector_inside_hitbox(&hitbox)) zui->item.hot = id; if ( zui->item.hot == id && zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) { zui->item.active = id; return true; } return false; }
static bool zarch_zui_check_button_down(zui_t *zui, unsigned id, int x1, int y1, int x2, int y2) { menu_input_ctx_hitbox_t hitbox; bool result = false; hitbox.x1 = x1; hitbox.x2 = x2; hitbox.y1 = y1; hitbox.y2 = y2; if (menu_input_ctl(MENU_INPUT_CTL_CHECK_INSIDE_HITBOX, &hitbox)) zui->item.hot = id; if ( zui->item.hot == id && zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) { result = true; zui->item.active = id; } return result; }
static void zarch_frame(void *data) { unsigned i; float coord_color[16]; float coord_color2[16]; menu_display_ctx_draw_t draw; menu_display_ctx_coord_draw_t coord_draw; settings_t *settings = config_get_ptr(); zui_t *zui = (zui_t*)data; video_coord_array_t *ca = menu_display_get_coords_array(); if (!zui) return; video_driver_get_size(&zui->width, &zui->height); menu_display_set_viewport(); for (i = 0; i < 16; i++) { coord_color[i] = 0; coord_color2[i] = 2.0f; if (i == 3 || i == 7 || i == 11 || i == 15) { coord_color[i] = 0.10f; coord_color2[i] = 0.10f; } } zui->rendering = true; zui->hash = 0; zui->item.hot = 0; /* why do i need this? */ zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - menu_input_mouse_state(MENU_MOUSE_WHEEL_UP); menu_display_coords_array_reset(); zui->tmp_block.carr.coords.vertices = 0; menu_display_font_bind_block((font_data_t*)zui->font, &zui->tmp_block); menu_display_push_quad(zui->width, zui->height, zui_bg_screen, 0, 0, zui->width, zui->height); menu_display_snow(zui->width, zui->height); switch (zarch_layout) { case LAY_HOME: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_lay_root(zui)) return; break; case LAY_SETTINGS: zarch_zui_render_lay_settings(zui); break; case LAY_PICK_CORE: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_pick_core(zui)) return; break; } if (settings->menu.mouse.enable) zarch_zui_draw_cursor( zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X), zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y)); if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) zui->item.active = 0; else if (zui->item.active == 0) zui->item.active = -1; menu_display_blend_begin(); draw.x = 0; draw.y = 0; draw.width = zui->width; draw.height = zui->height; draw.coords = (struct video_coords*)ca; draw.matrix_data = &zui->mvp; draw.texture = menu_display_white_texture; draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLES; draw.pipeline.id = 0; menu_display_draw(&draw); menu_display_blend_end(); memset(&draw, 0, sizeof(menu_display_ctx_draw_t)); coord_draw.ptr = NULL; menu_display_get_tex_coords(&coord_draw); draw.width = zui->width; draw.height = zui->height; draw.texture = zui->textures.bg; draw.color = &coord_color[0]; draw.vertex = NULL; draw.tex_coord = coord_draw.ptr; draw.vertex_count = 4; draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP; if (!menu_display_libretro_running() && draw.texture) draw.color = &coord_color2[0]; menu_display_blend_begin(); draw.x = 0; draw.y = 0; menu_display_draw_bg(&draw); menu_display_draw(&draw); menu_display_blend_end(); zui->rendering = false; menu_display_font_flush_block((font_data_t*)zui->font); menu_display_unset_viewport(); }
static void zarch_frame(void *data) { unsigned i; float coord_color[16]; float coord_color2[16]; menu_display_ctx_draw_t draw; menu_display_ctx_coord_draw_t coord_draw; settings_t *settings = config_get_ptr(); zui_t *zui = (zui_t*)data; if (!zui) return; video_driver_get_size(&zui->width, &zui->height); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); menu_display_ctl(MENU_DISPLAY_CTL_FONT_BUF, &zui->fb_buf); for (i = 0; i < 16; i++) { coord_color[i] = 0; coord_color2[i] = 2.0f; if (i == 3 || i == 7 || i == 11 || i == 15) { coord_color[i] = 0.10f; coord_color2[i] = 0.10f; } } zui->rendering = true; zui->hash = 0; zui->item.hot = 0; /* why do i need this? */ zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - menu_input_mouse_state(MENU_MOUSE_WHEEL_UP); zui->ca.coords.vertices = 0; zui->tmp_block.carr.coords.vertices = 0; menu_display_ctl(MENU_DISPLAY_CTL_FONT_BIND_BLOCK, &zui->tmp_block); zarch_zui_push_quad(zui->width, zui->height, zui_bg_screen, &zui->ca, 0, 0, zui->width, zui->height); zarch_zui_snow(zui, &zui->ca, zui->width, zui->height); switch (zarch_layout) { case LAY_HOME: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_lay_root(zui)) return; break; case LAY_SETTINGS: zarch_zui_render_lay_settings(zui); break; case LAY_PICK_CORE: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_pick_core(zui)) return; break; } if (settings->menu.mouse.enable) zarch_zui_draw_cursor( zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X), zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y)); if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) zui->item.active = 0; else if (zui->item.active == 0) zui->item.active = -1; menu_display_ctl(MENU_DISPLAY_CTL_BLEND_BEGIN, NULL); draw.x = 0; draw.y = 0; draw.width = zui->width; draw.height = zui->height; draw.coords = (struct gfx_coords*)&zui->ca; draw.matrix_data = &zui->mvp; draw.texture = zui->textures.white; draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLES; menu_display_ctl(MENU_DISPLAY_CTL_DRAW, &draw); menu_display_ctl(MENU_DISPLAY_CTL_BLEND_END, NULL); memset(&draw, 0, sizeof(menu_display_ctx_draw_t)); coord_draw.ptr = NULL; menu_display_ctl(MENU_DISPLAY_CTL_TEX_COORDS_GET, &coord_draw); draw.width = zui->width; draw.height = zui->height; draw.texture = zui->textures.bg; draw.handle_alpha = 0.75f; draw.force_transparency = false; draw.color = &coord_color[0]; draw.color2 = &coord_color2[0]; draw.vertex = NULL; draw.tex_coord = coord_draw.ptr; draw.vertex_count = 4; draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP; menu_display_ctl(MENU_DISPLAY_CTL_DRAW_BG, &draw); zui->rendering = false; menu_display_ctl(MENU_DISPLAY_CTL_FONT_FLUSH_BLOCK, NULL); menu_display_ctl(MENU_DISPLAY_CTL_UNSET_VIEWPORT, NULL); }
static void zarch_zui_snow(zui_t *zui, gfx_coord_array_t *ca, int width, int height) { static struct zui_part particles[NPARTICLES]; static bool initialized = false; static int timeout = 0; unsigned i, max_gen = 2; if (!initialized) { memset(particles, 0, sizeof(particles)); initialized = true; } for (i = 0; i < NPARTICLES; ++i) { struct zui_part *p = (struct zui_part*)&particles[i]; if (!p) return; if (p->alive) { int16_t mouse_x = zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X); p->y += p->yspeed; p->x += zarch_zui_scalef(mouse_x, 0, width, -0.3, 0.3); p->x += p->xspeed; p->alive = p->y >= 0 && p->y < height && p->x >= 0 && p->x < width; } else if (max_gen > 0 && timeout <= 0) { p->xspeed = zarch_zui_randf(-0.2, 0.2); p->yspeed = zarch_zui_randf(1, 2); p->y = 0; p->x = rand() % width; p->alpha = (float)rand() / (float)RAND_MAX; p->alive = true; max_gen--; } } if (max_gen == 0) timeout = 3; else timeout--; for (i = 0; i < NPARTICLES; ++i) { unsigned j; float alpha; float colors[16]; struct zui_part *p = &particles[i]; if (!p) return; if (!p->alive) continue; alpha = zarch_zui_randf(0, 100) > 90 ? p->alpha/2 : p->alpha; for (j = 0; j < 16; j++) { colors[j] = 1; if (j == 3 || j == 7 || j == 11 || j == 15) colors[j] = alpha; } zarch_zui_push_quad(width, height, colors, ca, p->x-2, p->y-2, p->x+2, p->y+2); j++; } }
static void zarch_frame(void) { unsigned i; float coord_color[16]; float coord_color2[16]; zui_t *zui = NULL; const struct font_renderer *font_driver = NULL; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); menu_handle_t *menu = menu_driver_get_ptr(); if (!menu) return; (void)driver; zui = (zui_t*)menu->userdata; zui->menu = menu; video_driver_get_size(&zui->width, &zui->height); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); menu_display_ctl(MENU_DISPLAY_CTL_FONT_BUF, &zui->fb_buf); for (i = 0; i < 16; i++) { coord_color[i] = 0; coord_color2[i] = 2.0f; if (i == 3 || i == 7 || i == 11 || i == 15) { coord_color[i] = 0.10f; coord_color2[i] = 0.10f; } } zui->rendering = true; zui->hash = 0; zui->item.hot = 0; /* why do i need this? */ zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - menu_input_mouse_state(MENU_MOUSE_WHEEL_UP); zui->ca.coords.vertices = 0; zui->tmp_block.carr.coords.vertices = 0; font_driver = driver->font_osd_driver; menu_display_font_bind_block(zui->menu, font_driver, &zui->tmp_block); zarch_zui_push_quad(zui->width, zui->height, ZUI_BG_SCREEN, &zui->ca, 0, 0, zui->width, zui->height); zarch_zui_snow(zui, &zui->ca, zui->width, zui->height); switch (layout) { case LAY_HOME: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_lay_root(zui)) return; break; case LAY_SETTINGS: zarch_zui_render_lay_settings(zui); break; case LAY_PICK_CORE: if (zarch_zui_render_sidebar(zui)) return; if (zarch_zui_render_pick_core(zui)) return; break; } if (settings->menu.mouse.enable) zarch_zui_draw_cursor(zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X), zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y)); if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED)) zui->item.active = 0; else if (zui->item.active == 0) zui->item.active = -1; menu_display_blend_begin(); menu_display_draw( 0, 0, zui->width, zui->height, (struct gfx_coords*)&zui->ca, &zui->mvp, zui->textures.white, MENU_DISPLAY_PRIM_TRIANGLES); menu_display_blend_end(); menu_display_draw_bg( zui->width, zui->height, zui->textures.bg.id, 0.75f, false, &coord_color[0], &coord_color2[0], NULL, menu_display_get_tex_coords(), 4, MENU_DISPLAY_PRIM_TRIANGLESTRIP); menu_display_font_flush_block(zui->menu, driver->font_osd_driver); zui->rendering = false; menu_display_ctl(MENU_DISPLAY_CTL_UNSET_VIEWPORT, NULL); }