示例#1
0
void zone_manager::add( const std::string &name, const zone_type_id &type,
                        const bool invert, const bool enabled, const tripoint &start, const tripoint &end,
                        std::shared_ptr<zone_options> options )
{
    zone_data new_zone = zone_data( name, type, invert, enabled, start,
                                    end, options );
    //the start is a vehicle tile with cargo space
    if( const cata::optional<vpart_reference> vp = g->m.veh_at( g->m.getlocal(
                start ) ).part_with_feature( "CARGO", false ) ) {
        // TODO:Allow for loot zones on vehicles to be larger than 1x1
        if( start == end && query_yn( _( "Bind this zone to the cargo part here?" ) ) ) {
            // TODO: refactor zone options for proper validation code
            if( type == zone_type_id( "FARM_PLOT" ) ) {
                popup( _( "You cannot add that type of zone to a vehicle." ), PF_NONE );
                return;
            }

            create_vehicle_loot_zone( vp->vehicle(), vp->mount(), new_zone );
            return;
        }
    }

    //Create a regular zone
    zones.push_back( new_zone );
    cache_data();
}
示例#2
0
std::shared_ptr<zone_options> zone_options::create( const zone_type_id &type )
{
    if( type == zone_type_id( "FARM_PLOT" ) ) {
        return std::make_shared<plot_options>();
    }

    return std::make_shared<zone_options>();
}
示例#3
0
bool zone_options::is_valid( const zone_type_id &type, const zone_options &options )
{
    if( type == zone_type_id( "FARM_PLOT" ) ) {
        return dynamic_cast<const plot_options *>( &options ) != nullptr ;
    }

    // ensure options is not derived class for the rest of zone types
    return !options.has_options();
}
示例#4
0
bool zone_manager::has_loot_dest_near( const tripoint &where ) const
{
    for( const auto &ztype : get_manager().get_types() ) {
        const zone_type_id &type = ztype.first;
        if( type == zone_type_id( "CAMP_FOOD" ) || type == zone_type_id( "FARM_PLOT" ) ||
            type == zone_type_id( "LOOT_UNSORTED" ) || type == zone_type_id( "LOOT_IGNORE" ) ||
            type == zone_type_id( "NO_AUTO_PICKUP" ) || type == zone_type_id( "NO_NPC_PICKUP" ) ) {
            continue;
        }
        if( has_near( type, where ) ) {
            return true;
        }
    }
    return false;
}
void activity_on_turn_move_loot( player_activity &, player &p )
{
    const activity_id act_move_loot = activity_id( "ACT_MOVE_LOOT" );
    auto &mgr = zone_manager::get_manager();
    if( g->m.check_vehicle_zones( g->get_levz() ) ) {
        mgr.cache_vzones();
    }
    const auto abspos = g->m.getabs( p.pos() );
    const auto &src_set = mgr.get_near( zone_type_id( "LOOT_UNSORTED" ), abspos );
    vehicle *src_veh, *dest_veh;
    int src_part, dest_part;

    // Nuke the current activity, leaving the backlog alone.
    p.activity = player_activity();

    // sort source tiles by distance
    const auto &src_sorted = get_sorted_tiles_by_distance( abspos, src_set );

    if( !mgr.is_sorting() ) {
        mgr.start_sort( src_sorted );
    }

    for( auto &src : src_sorted ) {
        const auto &src_loc = g->m.getlocal( src );
        if( !g->m.inbounds( src_loc ) ) {
            if( !g->m.inbounds( p.pos() ) ) {
                // p is implicitly an NPC that has been moved off the map, so reset the activity
                // and unload them
                p.assign_activity( act_move_loot );
                p.set_moves( 0 );
                g->reload_npcs();
                mgr.end_sort();
                return;
            }
            std::vector<tripoint> route;
            route = g->m.route( p.pos(), src_loc, p.get_pathfinding_settings(),
                                p.get_path_avoid() );
            if( route.empty() ) {
                // can't get there, can't do anything, skip it
                continue;
            }
            p.set_destination( route, player_activity( act_move_loot ) );
            mgr.end_sort();
            return;
        }

        bool is_adjacent_or_closer = square_dist( p.pos(), src_loc ) <= 1;

        // skip tiles in IGNORE zone and tiles on fire
        // (to prevent taking out wood off the lit brazier)
        // and inaccessible furniture, like filled charcoal kiln
        if( mgr.has( zone_type_id( "LOOT_IGNORE" ), src ) ||
            g->m.get_field( src_loc, fd_fire ) != nullptr ||
            !g->m.can_put_items_ter_furn( src_loc ) ) {
            continue;
        }

        // the boolean in this pair being true indicates the item is from a vehicle storage space
        auto items = std::vector<std::pair<item *, bool>>();

        //Check source for cargo part
        //map_stack and vehicle_stack are different types but inherit from item_stack
        // TODO: use one for loop
        if( const cata::optional<vpart_reference> vp = g->m.veh_at( src_loc ).part_with_feature( "CARGO",
                false ) ) {
            src_veh = &vp->vehicle();
            src_part = vp->part_index();
            for( auto &it : src_veh->get_items( src_part ) ) {
                items.push_back( std::make_pair( &it, true ) );
            }
        } else {
            src_veh = nullptr;
            src_part = -1;
        }
        for( auto &it : g->m.i_at( src_loc ) ) {
            items.push_back( std::make_pair( &it, false ) );
        }
        //Skip items that have already been processed
        for( auto it = items.begin() + mgr.get_num_processed( src ); it < items.end(); it++ ) {

            mgr.increment_num_processed( src );

            const auto thisitem = it->first;

            if( thisitem->made_of_from_type( LIQUID ) ) { // skip unpickable liquid
                continue;
            }

            // Only if it's from a vehicle do we use the vehicle source location information.
            vehicle *this_veh = it->second ? src_veh : nullptr;
            const int this_part = it->second ? src_part : -1;

            const auto id = mgr.get_near_zone_type_for_item( *thisitem, abspos );

            // checks whether the item is already on correct loot zone or not
            // if it is, we can skip such item, if not we move the item to correct pile
            // think empty bag on food pile, after you ate the content
            if( !mgr.has( id, src ) ) {
                const auto &dest_set = mgr.get_near( id, abspos );

                for( auto &dest : dest_set ) {
                    const auto &dest_loc = g->m.getlocal( dest );

                    //Check destination for cargo part
                    if( const cata::optional<vpart_reference> vp = g->m.veh_at( dest_loc ).part_with_feature( "CARGO",
                            false ) ) {
                        dest_veh = &vp->vehicle();
                        dest_part = vp->part_index();
                    } else {
                        dest_veh = nullptr;
                        dest_part = -1;
                    }

                    // skip tiles with inaccessible furniture, like filled charcoal kiln
                    if( !g->m.can_put_items_ter_furn( dest_loc ) ) {
                        continue;
                    }

                    units::volume free_space;
                    // if there's a vehicle with space do not check the tile beneath
                    if( dest_veh ) {
                        free_space = dest_veh->free_volume( dest_part );
                    } else {
                        free_space = g->m.free_volume( dest_loc );
                    }
                    // check free space at destination
                    if( free_space >= thisitem->volume() ) {
                        // before we move any item, check if player is at or
                        // adjacent to the loot source tile
                        if( !is_adjacent_or_closer ) {
                            std::vector<tripoint> route;
                            bool adjacent = false;

                            // get either direct route or route to nearest adjacent tile if
                            // source tile is impassable
                            if( g->m.passable( src_loc ) ) {
                                route = g->m.route( p.pos(), src_loc, p.get_pathfinding_settings(),
                                                    p.get_path_avoid() );
                            } else {
                                // immpassable source tile (locker etc.),
                                // get route to nerest adjacent tile instead
                                route = route_adjacent( p, src_loc );
                                adjacent = true;
                            }

                            // check if we found path to source / adjacent tile
                            if( route.empty() ) {
                                add_msg( m_info, _( "%s can't reach the source tile. Try to sort out loot without a cart." ),
                                         p.disp_name() );
                                mgr.end_sort();
                                return;
                            }

                            // shorten the route to adjacent tile, if necessary
                            if( !adjacent ) {
                                route.pop_back();
                            }

                            // set the destination and restart activity after player arrives there
                            // we don't need to check for safe mode,
                            // activity will be restarted only if
                            // player arrives on destination tile
                            p.set_destination( route, player_activity( act_move_loot ) );
                            mgr.end_sort();
                            return;
                        }
                        move_item( p, *thisitem, thisitem->count(), src_loc, dest_loc, this_veh, this_part );

                        // moved item away from source so decrement
                        mgr.decrement_num_processed( src );

                        break;
                    }
                }
                if( p.moves <= 0 ) {
                    // Restart activity and break from cycle.
                    p.assign_activity( act_move_loot );
                    mgr.end_sort();
                    return;
                }
            }
        }
    }

    // If we got here without restarting the activity, it means we're done
    add_msg( m_info, string_format( _( "%s sorted out every item possible." ), p.disp_name() ) );
    mgr.end_sort();
}
示例#6
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int cargo_part = -1;

    const optional_vpart_position vp = g->m.veh_at( pos );
    vehicle *const veh = veh_pointer_or_null( vp );
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, vp ? vp->part_index() : -1 ) ) {
            case DONE:
                return;
            case ITEMS_FROM_CARGO: {
                const cata::optional<vpart_reference> carg = vp.part_with_feature( "CARGO", false );
                cargo_part = carg ? carg->part_index() : -1;
            }
            from_vehicle = cargo_part >= 0;
            break;
            case ITEMS_FROM_GROUND:
                // Nothing to change, default is to pick from ground anyway.
                if( g->m.has_flag( "SEALED", pos ) ) {
                    return;
                }

                break;
        }
    }

    if( !from_vehicle ) {
        bool isEmpty = ( g->m.i_at( pos ).empty() );

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at( pos ) ) {
                if( maybe_water.typeId() != "water" ) {
                    isEmpty = false;
                    break;
                }
            }
        }

        if( isEmpty && ( min != -1 || !get_option<bool>( "AUTO_PICKUP_ADJACENT" ) ) ) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items( cargo_part );
        here.resize( vehitems.size() );
        std::copy( vehitems.begin(), vehitems.end(), here.begin() );
    } else {
        auto mapitems = g->m.i_at( pos );
        here.resize( mapitems.size() );
        std::copy( mapitems.begin(), mapitems.end(), here.begin() );
    }

    if( min == -1 ) {
        // Recursively pick up adjacent items if that option is on.
        if( get_option<bool>( "AUTO_PICKUP_ADJACENT" ) && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                pick_up( apos, min );
            }
        }

        // Bail out if this square cannot be auto-picked-up
        if( g->check_zone( zone_type_id( "NO_AUTO_PICKUP" ), pos ) ) {
            return;
        } else if( g->m.has_flag( "SEALED", pos ) ) {
            return;
        }
    }

    // Not many items, just grab them
    if( ( int )here.size() <= min && min != -1 ) {
        g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    std::vector<std::list<item_idx>> stacked_here;
    for( size_t i = 0; i < here.size(); i++ ) {
        item &it = here[i];
        bool found_stack = false;
        for( auto &stack : stacked_here ) {
            if( stack.begin()->_item.stacks_with( it ) ) {
                item_idx el = { it, i };
                stack.push_back( el );
                found_stack = true;
                break;
            }
        }
        if( !found_stack ) {
            std::list<item_idx> newstack;
            newstack.push_back( { it, i } );
            stacked_here.push_back( newstack );
        }
    }
    std::reverse( stacked_here.begin(), stacked_here.end() );

    if( min != -1 ) { // don't bother if we're just autopickuping
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3;

    int itemsH = std::min( 25, TERMY / 2 );
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if( maxmaxitems > TERMY - minleftover ) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<pickup_count> getitem( stacked_here.size() );

    int maxitems = stacked_here.size();
    maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems :
                 maxitems ) );

    int itemcount = 0;

    if( min == -1 ) { //Auto Pickup, select matching items
        if( !select_autopickup_items( stacked_here, getitem ) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx( g->w_messages );
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx( g->w_messages );

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        catacurses::window w_pickup = catacurses::newwin( pickupH, pickupW, pickupY, pickupX );
        catacurses::window w_item_info = catacurses::newwin( itemsH,  itemsW,  itemsY,  itemsX );

        std::string action;
        long raw_input_char = ' ';
        input_context ctxt( "PICKUP" );
        ctxt.register_action( "UP" );
        ctxt.register_action( "DOWN" );
        ctxt.register_action( "RIGHT" );
        ctxt.register_action( "LEFT" );
        ctxt.register_action( "NEXT_TAB", _( "Next page" ) );
        ctxt.register_action( "PREV_TAB", _( "Previous page" ) );
        ctxt.register_action( "SCROLL_UP" );
        ctxt.register_action( "SCROLL_DOWN" );
        ctxt.register_action( "CONFIRM" );
        ctxt.register_action( "SELECT_ALL" );
        ctxt.register_action( "QUIT", _( "Cancel" ) );
        ctxt.register_action( "ANY_INPUT" );
        ctxt.register_action( "HELP_KEYBINDINGS" );
        ctxt.register_action( "FILTER" );

        int start = 0;
        int cur_it = 0;
        bool update = true;
        mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) );
        int selected = 0;
        int iScrollPos = 0;

        std::string filter;
        std::string new_filter;
        std::vector<int> matches;//Indexes of items that match the filter
        bool filter_changed = true;
        if( g->was_fullscreen ) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            const std::string pickup_chars =
                ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" );
            int idx = -1;
            for( int i = 1; i < pickupH; i++ ) {
                mvwprintw( w_pickup, i, 0,
                           "                                                " );
            }
            if( action == "ANY_INPUT" &&
                raw_input_char >= '0' && raw_input_char <= '9' ) {
                int raw_input_char_value = ( char )raw_input_char - '0';
                itemcount *= 10;
                itemcount += raw_input_char_value;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if( action == "SCROLL_UP" ) {
                iScrollPos--;
            } else if( action == "SCROLL_DOWN" ) {
                iScrollPos++;
            } else if( action == "PREV_TAB" ) {
                if( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = ( int )( ( matches.size() - 1 ) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, 0, "         " );
            } else if( action == "NEXT_TAB" ) {
                if( start + maxitems < ( int )matches.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, pickupH, "            " );
            } else if( action == "UP" ) {
                selected--;
                iScrollPos = 0;
                if( selected < 0 ) {
                    selected = matches.size() - 1;
                    start = ( int )( matches.size() / maxitems ) * maxitems;
                    if( start >= ( int )matches.size() ) {
                        start -= maxitems;
                    }
                } else if( selected < start ) {
                    start -= maxitems;
                }
            } else if( action == "DOWN" ) {
                selected++;
                iScrollPos = 0;
                if( selected >= ( int )matches.size() ) {
                    selected = 0;
                    start = 0;
                } else if( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if( selected >= 0 && selected < int( matches.size() ) &&
                       ( ( action == "RIGHT" && !getitem[matches[selected]].pick ) ||
                         ( action == "LEFT" && getitem[matches[selected]].pick ) ) ) {
                idx = selected;
            } else if( action == "FILTER" ) {
                new_filter = filter;
                string_input_popup popup;
                popup
                .title( _( "Set filter" ) )
                .width( 30 )
                .edit( new_filter );
                if( !popup.canceled() ) {
                    filter_changed = true;
                } else {
                    wrefresh( g->w_terrain );
                }
            } else if( action == "ANY_INPUT" && raw_input_char == '`' ) {
                std::string ext = string_input_popup()
                                  .title( _( "Enter 2 letters (case sensitive):" ) )
                                  .width( 3 )
                                  .max_length( 2 )
                                  .query_string();
                if( ext.size() == 2 ) {
                    int p1 = pickup_chars.find( ext.at( 0 ) );
                    int p2 = pickup_chars.find( ext.at( 1 ) );
                    if( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else if( action == "ANY_INPUT" ) {
                idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < ( int )matches.size() ) {
                size_t true_idx = matches[idx];
                if( itemcount != 0 || getitem[true_idx].count == 0 ) {
                    item &temp = stacked_here[true_idx].begin()->_item;
                    int amount_available = temp.count_by_charges() ? temp.charges : stacked_here[true_idx].size();
                    if( itemcount >= amount_available ) {
                        itemcount = 0;
                    }
                    getitem[true_idx].count = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[true_idx].pick = ( action == "RIGHT" ? true :
                                           ( action == "LEFT" ? false :
                                             !getitem[true_idx].pick ) );
                if( action != "RIGHT" && action != "LEFT" ) {
                    selected = idx;
                    start = ( int )( idx / maxitems ) * maxitems;
                }

                if( !getitem[true_idx].pick ) {
                    getitem[true_idx].count = 0;
                }
                update = true;
            }
            if( filter_changed ) {
                matches.clear();
                while( matches.empty() ) {
                    auto filter_func = item_filter_from_string( new_filter );
                    for( size_t index = 0; index < stacked_here.size(); index++ ) {
                        if( filter_func( stacked_here[index].begin()->_item ) ) {
                            matches.push_back( index );
                        }
                    }
                    if( matches.empty() ) {
                        popup( _( "Your filter returned no results" ) );
                        wrefresh( g->w_terrain );
                        // The filter must have results, or simply be emptied or canceled,
                        // as this screen can't be reached without there being
                        // items available
                        string_input_popup popup;
                        popup
                        .title( _( "Set filter" ) )
                        .width( 30 )
                        .edit( new_filter );
                        if( popup.canceled() ) {
                            new_filter = filter;
                            filter_changed = false;
                        }
                    }
                }
                if( filter_changed ) {
                    filter = new_filter;
                    filter_changed = false;
                    selected = 0;
                    start = 0;
                    iScrollPos = 0;
                }
                wrefresh( g->w_terrain );
            }
            item &selected_item = stacked_here[matches[selected]].begin()->_item;

            werase( w_item_info );
            if( selected >= 0 && selected <= ( int )stacked_here.size() - 1 ) {
                std::vector<iteminfo> vThisItem;
                std::vector<iteminfo> vDummy;
                selected_item.info( true, vThisItem );

                draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true );
            }
            draw_custom_border( w_item_info, false );
            mvwprintw( w_item_info, 0, 2, "< " );
            trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >",
                            selected_item.display_name().c_str() );
            wrefresh( w_item_info );

            if( action == "SELECT_ALL" ) {
                int count = 0;
                for( auto i : matches ) {
                    if( getitem[i].pick ) {
                        count++;
                    }
                    getitem[i].pick = true;
                }
                if( count == ( int )stacked_here.size() ) {
                    for( size_t i = 0; i < stacked_here.size(); i++ ) {
                        getitem[i].pick = false;
                    }
                }
                update = true;
            }
            for( cur_it = start; cur_it < start + maxitems; cur_it++ ) {
                mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0,
                           "                                        " );
                if( cur_it < ( int )matches.size() ) {
                    int true_it = matches[cur_it];
                    item &this_item = stacked_here[ true_it ].begin()->_item;
                    nc_color icolor = this_item.color_in_inventory();
                    if( cur_it == selected ) {
                        icolor = hilite( icolor );
                    }

                    if( cur_it < ( int )pickup_chars.size() ) {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor,
                                  char( pickup_chars[cur_it] ) );
                    } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() *
                               ( int )pickup_chars.size() ) {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c",
                                   char( pickup_chars[p1] ), char( pickup_chars[p2] ) );
                    } else {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' );
                    }
                    if( getitem[true_it].pick ) {
                        if( getitem[true_it].count == 0 ) {
                            wprintz( w_pickup, c_light_blue, " + " );
                        } else {
                            wprintz( w_pickup, c_light_blue, " # " );
                        }
                    } else {
                        wprintw( w_pickup, " - " );
                    }
                    std::string item_name;
                    if( stacked_here[true_it].begin()->_item.ammo_type() == "money" ) {
                        //Count charges
                        //TODO: transition to the item_location system used for the inventory
                        unsigned long charges_total = 0;
                        for( const auto item : stacked_here[true_it] ) {
                            charges_total += item._item.charges;
                        }
                        //Picking up none or all the cards in a stack
                        if( !getitem[true_it].pick || getitem[true_it].count == 0 ) {
                            item_name = stacked_here[true_it].begin()->_item.display_money( stacked_here[true_it].size(),
                                        charges_total );
                        } else {
                            unsigned long charges = 0;
                            int c = getitem[true_it].count;
                            for( auto it = stacked_here[true_it].begin(); it != stacked_here[true_it].end() &&
                                 c > 0; ++it, --c ) {
                                charges += it->_item.charges;
                            }
                            item_name = string_format( _( "%s of %s" ),
                                                       stacked_here[true_it].begin()->_item.display_money( getitem[true_it].count, charges ),
                                                       format_money( charges_total ) );
                        }
                    } else {
                        item_name = this_item.display_name( stacked_here[true_it].size() );
                    }
                    if( stacked_here[true_it].size() > 1 ) {
                        item_name = string_format( "%d %s", stacked_here[true_it].size(), item_name.c_str() );
                    }
                    if( get_option<bool>( "ITEM_SYMBOLS" ) ) {
                        item_name = string_format( "%s %s", this_item.symbol().c_str(),
                                                   item_name.c_str() );
                    }
                    trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor,
                                    item_name );
                }
            }

            mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ),
                       ctxt.get_desc( "LEFT", 1 ).c_str() );

            center_print( w_pickup, maxitems + 1, c_light_gray, string_format( _( "[%s] Help" ),
                          ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 1, 0, c_light_gray, string_format( _( "[%s] Mark" ),
                         ctxt.get_desc( "RIGHT", 1 ).c_str() ) );

            mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ),
                       ctxt.get_desc( "PREV_TAB", 1 ).c_str() );

            center_print( w_pickup, maxitems + 2, c_light_gray, string_format( _( "[%s] All" ),
                          ctxt.get_desc( "SELECT_ALL", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 2, 0, c_light_gray, string_format( _( "[%s] Next" ),
                         ctxt.get_desc( "NEXT_TAB", 1 ).c_str() ) );

            if( update ) { // Update weight & volume information
                update = false;
                for( int i = 9; i < pickupW; ++i ) {
                    mvwaddch( w_pickup, 0, i, ' ' );
                }
                units::mass weight_picked_up = 0;
                units::volume volume_picked_up = 0;
                for( size_t i = 0; i < getitem.size(); i++ ) {
                    if( getitem[i].pick ) {
                        item temp = stacked_here[i].begin()->_item;
                        if( temp.count_by_charges() && getitem[i].count < temp.charges && getitem[i].count != 0 ) {
                            temp.charges = getitem[i].count;
                        }
                        int num_picked = std::min( stacked_here[i].size(),
                                                   getitem[i].count == 0 ? stacked_here[i].size() : getitem[i].count );
                        weight_picked_up += temp.weight() * num_picked;
                        volume_picked_up += temp.volume() * num_picked;
                    }
                }

                auto weight_predict = g->u.weight_carried() + weight_picked_up;
                auto volume_predict = g->u.volume_carried() + volume_picked_up;

                mvwprintz( w_pickup, 0, 9, weight_predict > g->u.weight_capacity() ? c_red : c_white,
                           _( "Wgt %.1f" ), round_up( convert_weight( weight_predict ), 1 ) );

                wprintz( w_pickup, c_white, "/%.1f", round_up( convert_weight( g->u.weight_capacity() ), 1 ) );

                std::string fmted_volume_predict = format_volume( volume_predict );
                mvwprintz( w_pickup, 0, 24, volume_predict > g->u.volume_capacity() ? c_red : c_white,
                           _( "Vol %s" ), fmted_volume_predict.c_str() );

                std::string fmted_volume_capacity = format_volume( g->u.volume_capacity() );
                wprintz( w_pickup, c_white, "/%s", fmted_volume_capacity.c_str() );
            };

            wrefresh( w_pickup );

            action = ctxt.handle_input();
            raw_input_char = ctxt.get_raw_input().get_first_input();

        } while( action != "QUIT" && action != "CONFIRM" );

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection.pick ) {
                item_selected = true;
            }
        }
        if( action != "CONFIRM" || !item_selected ) {
            w_pickup = catacurses::window();
            w_item_info = catacurses::window();
            add_msg( _( "Never mind." ) );
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    std::vector<std::pair<int, int>> pick_values;
    for( size_t i = 0; i < stacked_here.size(); i++ ) {
        const auto &selection = getitem[i];
        if( !selection.pick ) {
            continue;
        }

        const auto &stack = stacked_here[i];
        // Note: items can be both charged and stacked
        // For robustness, let's assume they can be both in the same stack
        bool pick_all = selection.count == 0;
        size_t count = selection.count;
        for( const item_idx &it : stack ) {
            if( !pick_all && count == 0 ) {
                break;
            }

            if( it._item.count_by_charges() ) {
                size_t num_picked = std::min( ( size_t )it._item.charges, count );
                pick_values.push_back( { static_cast<int>( it.idx ), static_cast<int>( num_picked ) } );
                count -= num_picked;
            } else {
                size_t num_picked = 1;
                pick_values.push_back( { static_cast<int>( it.idx ), 0 } );
                count -= num_picked;
            }
        }
    }
    // The pickup activity picks up items last-to-first from its values list, so make sure the
    // higher indices are at the end.
    std::sort( pick_values.begin(), pick_values.end() );
    for( auto &it : pick_values ) {
        g->u.activity.values.push_back( it.first );
        g->u.activity.values.push_back( it.second );
    }

    g->reenter_fullscreen();
}
示例#7
0
zone_type_id zone_manager::get_near_zone_type_for_item( const item &it,
        const tripoint &where ) const
{
    auto cat = it.get_category();

    if( it.has_flag( "FIREWOOD" ) ) {
        if( has_near( zone_type_id( "LOOT_WOOD" ), where ) ) {
            return zone_type_id( "LOOT_WOOD" );
        }
    }

    if( cat.id() == "food" ) {
        const bool preserves = it.is_food_container() && it.type->container->preserves;
        const auto &it_food = it.is_food_container() ? it.contents.front() : it;

        if( it_food.is_food() ) { // skip food without comestible, like MREs
            if( it_food.get_comestible()->comesttype == "DRINK" ) {
                if( !preserves && it_food.goes_bad() && has_near( zone_type_id( "LOOT_PDRINK" ), where ) ) {
                    return zone_type_id( "LOOT_PDRINK" );
                } else if( has_near( zone_type_id( "LOOT_DRINK" ), where ) ) {
                    return zone_type_id( "LOOT_DRINK" );
                }
            }

            if( !preserves && it_food.goes_bad() && has_near( zone_type_id( "LOOT_PFOOD" ), where ) ) {
                return zone_type_id( "LOOT_PFOOD" );
            }
        }

        return zone_type_id( "LOOT_FOOD" );
    }
    if( cat.id() == "guns" ) {
        return zone_type_id( "LOOT_GUNS" );
    }
    if( cat.id() == "magazines" ) {
        return zone_type_id( "LOOT_MAGAZINES" );
    }
    if( cat.id() == "ammo" ) {
        return zone_type_id( "LOOT_AMMO" );
    }
    if( cat.id() == "weapons" ) {
        return zone_type_id( "LOOT_WEAPONS" );
    }
    if( cat.id() == "tools" ) {
        return zone_type_id( "LOOT_TOOLS" );
    }
    if( cat.id() == "clothing" ) {
        if( it.is_filthy() && has_near( zone_type_id( "LOOT_FCLOTHING" ), where ) ) {
            return zone_type_id( "LOOT_FCLOTHING" );
        }
        return zone_type_id( "LOOT_CLOTHING" );
    }
    if( cat.id() == "drugs" ) {
        return zone_type_id( "LOOT_DRUGS" );
    }
    if( cat.id() == "books" ) {
        return zone_type_id( "LOOT_BOOKS" );
    }
    if( cat.id() == "mods" ) {
        return zone_type_id( "LOOT_MODS" );
    }
    if( cat.id() == "mutagen" ) {
        return zone_type_id( "LOOT_MUTAGENS" );
    }
    if( cat.id() == "bionics" ) {
        return zone_type_id( "LOOT_BIONICS" );
    }
    if( cat.id() == "veh_parts" ) {
        return zone_type_id( "LOOT_VEHICLE_PARTS" );
    }
    if( cat.id() == "other" ) {
        return zone_type_id( "LOOT_OTHER" );
    }
    if( cat.id() == "fuel" ) {
        return zone_type_id( "LOOT_FUEL" );
    }
    if( cat.id() == "seeds" ) {
        return zone_type_id( "LOOT_SEEDS" );
    }
    if( cat.id() == "chems" ) {
        return zone_type_id( "LOOT_CHEMICAL" );
    }
    if( cat.id() == "spare_parts" ) {
        return zone_type_id( "LOOT_SPARE_PARTS" );
    }
    if( cat.id() == "artifacts" ) {
        return zone_type_id( "LOOT_ARTIFACTS" );
    }
    if( cat.id() == "armor" ) {
        if( it.is_filthy() && has_near( zone_type_id( "LOOT_FARMOR" ), where ) ) {
            return zone_type_id( "LOOT_FARMOR" );
        }
        return zone_type_id( "LOOT_ARMOR" );
    }

    return zone_type_id();
}
示例#8
0
zone_manager::zone_manager()
{
    types.emplace( zone_type_id( "NO_AUTO_PICKUP" ),
                   zone_type( translate_marker( "No Auto Pickup" ),
                              translate_marker( "You won't auto-pickup items inside the zone." ) ) );
    types.emplace( zone_type_id( "NO_NPC_PICKUP" ),
                   zone_type( translate_marker( "No NPC Pickup" ),
                              translate_marker( "Friendly NPCs don't pickup items inside the zone." ) ) );
    types.emplace( zone_type_id( "NPC_RETREAT" ),
                   zone_type( translate_marker( "NPC Retreat" ),
                              translate_marker( "When fleeing, friendly NPCs will attempt to retreat toward this zone if it is within 60 tiles." ) ) );
    types.emplace( zone_type_id( "NPC_NO_INVESTIGATE" ),
                   zone_type( translate_marker( "NPC Ignore Sounds" ),
                              translate_marker( "Friendly NPCs won't investigate unseen sounds coming from this zone." ) ) );
    types.emplace( zone_type_id( "NPC_INVESTIGATE_ONLY" ),
                   zone_type( translate_marker( "NPC Investigation Area" ),
                              translate_marker( "Friendly NPCs will investigate unseen sounds only if they come from inside this area." ) ) );
    types.emplace( zone_type_id( "LOOT_UNSORTED" ),
                   zone_type( translate_marker( "Loot: Unsorted" ),
                              translate_marker( "Place to drop unsorted loot. You can use \"sort out loot\" zone-action to sort items inside. It can overlap with Loot zones of different types." ) ) );
    types.emplace( zone_type_id( "LOOT_FOOD" ),
                   zone_type( translate_marker( "Loot: Food" ),
                              translate_marker( "Destination for comestibles. If more specific food zone is not defined, all food is moved here." ) ) );
    types.emplace( zone_type_id( "LOOT_PFOOD" ),
                   zone_type( translate_marker( "Loot: P.Food" ),
                              translate_marker( "Destination for perishable comestibles. Does include perishable drinks if such zone is not specified." ) ) );
    types.emplace( zone_type_id( "LOOT_DRINK" ),
                   zone_type( translate_marker( "Loot: Drink" ),
                              translate_marker( "Destination for drinks. Does include perishable drinks if such zone is not specified." ) ) );
    types.emplace( zone_type_id( "LOOT_PDRINK" ),
                   zone_type( translate_marker( "Loot: P.Drink" ),
                              translate_marker( "Destination for perishable drinks." ) ) );
    types.emplace( zone_type_id( "LOOT_GUNS" ),
                   zone_type( translate_marker( "Loot: Guns" ),
                              translate_marker( "Destination for guns, bows and similar weapons." ) ) );
    types.emplace( zone_type_id( "LOOT_MAGAZINES" ),
                   zone_type( translate_marker( "Loot: Magazines" ),
                              translate_marker( "Destination for gun magazines." ) ) );
    types.emplace( zone_type_id( "LOOT_AMMO" ),
                   zone_type( translate_marker( "Loot: Ammo" ),
                              translate_marker( "Destination for ammo." ) ) );
    types.emplace( zone_type_id( "LOOT_WEAPONS" ),
                   zone_type( translate_marker( "Loot: Weapons" ),
                              translate_marker( "Destination for melee weapons." ) ) );
    types.emplace( zone_type_id( "LOOT_TOOLS" ),
                   zone_type( translate_marker( "Loot: Tools" ),
                              translate_marker( "Destination for tools." ) ) );
    types.emplace( zone_type_id( "LOOT_CLOTHING" ),
                   zone_type( translate_marker( "Loot: Clothing" ),
                              translate_marker( "Destination for clothing. Does include filthy clothing if such zone is not specified." ) ) );
    types.emplace( zone_type_id( "LOOT_FCLOTHING" ),
                   zone_type( translate_marker( "Loot: F.Clothing" ),
                              translate_marker( "Destination for filthy clothing." ) ) );
    types.emplace( zone_type_id( "LOOT_DRUGS" ),
                   zone_type( translate_marker( "Loot: Drugs" ),
                              translate_marker( "Destination for drugs and other medical items." ) ) );
    types.emplace( zone_type_id( "LOOT_BOOKS" ),
                   zone_type( translate_marker( "Loot: Books" ),
                              translate_marker( "Destination for books and magazines." ) ) );
    types.emplace( zone_type_id( "LOOT_MODS" ),
                   zone_type( translate_marker( "Loot: Mods" ),
                              translate_marker( "Destination for firearm modifications and similar items." ) ) );
    types.emplace( zone_type_id( "LOOT_MUTAGENS" ),
                   zone_type( translate_marker( "Loot: Mutagens" ),
                              translate_marker( "Destination for mutagens, serums, and purifiers." ) ) );
    types.emplace( zone_type_id( "LOOT_BIONICS" ),
                   zone_type( translate_marker( "Loot: Bionics" ),
                              translate_marker( "Destination for Compact Bionics Modules aka CBMs." ) ) );
    types.emplace( zone_type_id( "LOOT_VEHICLE_PARTS" ),
                   zone_type( translate_marker( "Loot: V.Parts" ),
                              translate_marker( "Destination for vehicle parts." ) ) );
    types.emplace( zone_type_id( "LOOT_OTHER" ),
                   zone_type( translate_marker( "Loot: Other" ),
                              translate_marker( "Destination for other miscellaneous items." ) ) );
    types.emplace( zone_type_id( "LOOT_FUEL" ),
                   zone_type( translate_marker( "Loot: Fuel" ),
                              translate_marker( "Destination for gasoline, diesel, lamp oil and other substances used as a fuel." ) ) );
    types.emplace( zone_type_id( "LOOT_SEEDS" ),
                   zone_type( translate_marker( "Loot: Seeds" ),
                              translate_marker( "Destination for seeds, stems and similar items." ) ) );
    types.emplace( zone_type_id( "LOOT_CHEMICAL" ),
                   zone_type( translate_marker( "Loot: Chemical" ),
                              translate_marker( "Destination for chemicals." ) ) );
    types.emplace( zone_type_id( "LOOT_SPARE_PARTS" ),
                   zone_type( translate_marker( "Loot: S.Parts" ),
                              translate_marker( "Destination for spare parts." ) ) );
    types.emplace( zone_type_id( "LOOT_ARTIFACTS" ),
                   zone_type( translate_marker( "Loot: Artifacts" ),
                              translate_marker( "Destination for artifacts" ) ) );
    types.emplace( zone_type_id( "LOOT_ARMOR" ),
                   zone_type( translate_marker( "Loot: Armor" ),
                              translate_marker( "Destination for armor. Does include filthy armor if such zone is not specified." ) ) );
    types.emplace( zone_type_id( "LOOT_FARMOR" ),
                   zone_type( translate_marker( "Loot: F.Armor" ),
                              translate_marker( "Destination for filthy armor." ) ) );
    types.emplace( zone_type_id( "LOOT_WOOD" ),
                   zone_type( translate_marker( "Loot: Wood" ),
                              translate_marker( "Destination for firewood and items that can be used as such." ) ) );
    types.emplace( zone_type_id( "LOOT_IGNORE" ),
                   zone_type( translate_marker( "Loot: Ignore" ),
                              translate_marker( "Items inside of this zone are ignored by \"sort out loot\" zone-action." ) ) );
    types.emplace( zone_type_id( "FARM_PLOT" ),
                   zone_type( translate_marker( "Farm: Plot" ),
                              translate_marker( "Designate a farm plot for tilling and planting." ) ) );
    types.emplace( zone_type_id( "CAMP_FOOD" ),
                   zone_type( translate_marker( "Basecamp: Food" ),
                              translate_marker( "Items in this zone will be added to a basecamp's food supply in the Distribute Food mission." ) ) );

}