template <class TYPE, class FUNCTOR, class ACE_LOCK> int ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dispatch_info_i (const ACE_Time_Value &cur_time, ACE_Timer_Node_Dispatch_Info_T<TYPE> &info) { ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i"); if (this->is_empty ()) return 0; ACE_Timer_Node_T<TYPE> *expired = 0; if (this->earliest_time () <= cur_time) { expired = this->remove_first (); // Get the dispatch info expired->get_dispatch_info (info); // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". do expired->set_timer_value (expired->get_timer_value () + expired->get_interval ()); while (expired->get_timer_value () <= cur_time); // Since this is an interval timer, we need to reschedule // it. this->reschedule (expired); } else { // Call the factory method to free up the node. this->free_node (expired); } return 1; } return 0; }
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time) { ACE_TRACE ("ACE_Timer_Hash_T::expire"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); int number_of_timers_expired = 0; ACE_Timer_Node_T<TYPE> *expired; // Go through the table and expire anything that can be expired for (size_t i = 0; i < this->table_size_; i++) { while (!this->table_[i]->is_empty () && this->table_[i]->earliest_time () <= cur_time) { expired = this->table_[i]->get_first (); TYPE type = expired->get_type (); const void *act = expired->get_act (); int reclaim = 1; // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". do expired->set_timer_value (expired->get_timer_value () + expired->get_interval ()); while (expired->get_timer_value () <= cur_time); // Since this is an interval timer, we need to // reschedule it. this->reschedule (expired); reclaim = 0; } // Now remove the timer from the original table... if // it's a simple, non-recurring timer, it's got to be // removed anyway. If it was rescheduled, it's been // scheduled into the correct table (regardless of whether // it's the same one or not) already. this->table_[i]->cancel (expired->get_timer_id ()); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, act)); // Call the functor. this->upcall (type, h->act_, cur_time); if (reclaim) { --this->size_; delete h; } number_of_timers_expired++; } } return number_of_timers_expired; }