void UCheatManager::Fly() { APawn* Pawn = GetOuterAPlayerController()->GetPawn(); if (Pawn != NULL) { GetOuterAPlayerController()->ClientMessage(TEXT("You feel much lighter")); ACharacter* Character = Cast<ACharacter>(Pawn); if (Character) { Character->ClientCheatFly(); if (!Character->IsLocallyControlled()) { Character->ClientCheatFly_Implementation(); } } } }