int AIScriptRelay::cpp_nearestEntityId(lua_State *lua, String type)
		{
			AI *nearest = nearestEntity(type);

			if (nearest)
			{
				mCurrentScript->addRecentAiReference(nearest);
				lua_pushnumber(lua, nearest->getHost());

				return 1;
			}

			return 0;
		}
		int AIScriptRelay::cpp_nearestEntityId(lua_State *lua)
		{
			String arg = mCurrentScript->getArgString(1);

			if (arg != "")
				return cpp_nearestEntityId(lua, arg);

			AI *nearest = nearestEntity();

			if (nearest)
			{
				mCurrentScript->addRecentAiReference(nearest);
				lua_pushnumber(lua, nearest->getHost());

				return 1;
			}

			return 0;
		}