static void Load_AIPL() { /* Free all current data */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig::GetConfig(c, AIConfig::AISS_FORCE_GAME)->ChangeAI(NULL); } CompanyID index; while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) { if (index >= MAX_COMPANIES) SlErrorCorrupt("Too many AI configs"); _ai_saveload_version = -1; SlObject(NULL, _ai_company); if (_networking && !_network_server) { if (Company::IsValidAiID(index)) AIInstance::LoadEmpty(); continue; } AIConfig *config = AIConfig::GetConfig(index, AIConfig::AISS_FORCE_GAME); if (StrEmpty(_ai_saveload_name)) { /* A random AI. */ config->ChangeAI(NULL, -1, false, true); } else { config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random); if (!config->HasAI()) { /* No version of the AI available that can load the data. Try to load the * latest version of the AI instead. */ config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random); if (!config->HasAI()) { if (strcmp(_ai_saveload_name, "%_dummy") != 0) { DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(ai, 0, "A random other AI will be loaded in its place."); } else { DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); DEBUG(ai, 0, "A random available AI will be loaded now."); } } else { DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */ _ai_saveload_version = -1; } } config->StringToSettings(_ai_saveload_settings); /* Start the AI directly if it was active in the savegame */ if (Company::IsValidAiID(index)) { AI::StartNew(index, false); AI::Load(index, _ai_saveload_version); } } }
static void SaveReal_AIPL(int *index_ptr) { CompanyID index = (CompanyID)*index_ptr; AIConfig *config = AIConfig::GetConfig(index); if (config->HasAI()) { ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name)); _ai_saveload_version = config->GetVersion(); } else { /* No AI is configured for this so store an empty string as name. */ _ai_saveload_name[0] = '\0'; _ai_saveload_version = -1; } _ai_saveload_is_random = config->IsRandomAI(); _ai_saveload_settings[0] = '\0'; config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings)); SlObject(NULL, _ai_company); /* If the AI was active, store his data too */ if (Company::IsValidAiID(index)) AI::Save(index); }